RimWorld-ChineseSimplified/Keyed/Letters.xml
风之起灵 3ff85c4849 Typesetting
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2016-10-08 20:45:33 +08:00

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<?xml version="1.0" encoding="utf-8"?>
<LanguageData>
<JumpToLocation>点击此处转到问题地点</JumpToLocation>
<LetterLabelFirstSummerWarning>夏天</LetterLabelFirstSummerWarning>
<FirstSummerWarning>夏天开始了!冬天还会远吗?\n\n冬日的寒冷使得作物不再生长赶紧趁现在贮存够吃一阵子的食物。\n\n你可以通过建造一间冷库来防止食物腐坏。\n\n同时尝试购买、偷窃或者制造几件风雪大衣以防出门挨冻。</FirstSummerWarning>
<RelationsBrokenDown>与{0}的关系恶化了,他们现在对你是敌对态度。</RelationsBrokenDown>
<RelationsWarmed>与{0}的关系改善了,他们对你不再是敌视态度了。</RelationsWarmed>
<RelationsBrokenCapture>由于你俘虏了{0}{1}现在成为了你的敌人。</RelationsBrokenCapture>
<ColonyGoodwill>对殖民地好感度</ColonyGoodwill>
<Neutral>中立</Neutral>
<ShortCircuitRain>一个{0}在雨中发生了短路并造成了一场火灾。</ShortCircuitRain>
<LetterLabelAreaRevealed>发现区域</LetterLabelAreaRevealed>
<AreaRevealed>发现了一片新的地区。</AreaRevealed>
<AreaRevealedWithMechanoids>发现了一片新的地区,里面存在有敌意的远古机械人。</AreaRevealedWithMechanoids>
<RoofCollapsed>由于缺乏支撑,一块屋顶坍塌了。</RoofCollapsed>
<TheseThingsCrushed>这些东西被压到了:</TheseThingsCrushed>
<NothingCrushed>没有东西被压到。</NothingCrushed>
<LetterLabelRoofCollapsed>屋顶塌方</LetterLabelRoofCollapsed>
<RecruitSuccess>{0}成功招募了{1}(成功率{2})。</RecruitSuccess>
<RecruitFail>{0}没能成功招募{1}(成功率{2})。</RecruitFail>
<LetterLabelBirthday>生日</LetterLabelBirthday>
<BirthdayChronological>今天是{0}的实际年龄生日!外表上,{1}只有{3}岁。\n\n实际上{1}现在是{2}岁。\n\n由于在低温舱内休眠不会使人变老所以生物年龄与实际年龄可能会有一定的区别。</BirthdayChronological>
<BirthdayBiologicalAgeInjuries>{0}的外表年龄是{1}岁。\n\n然而不幸的是, {0}因为变老而患上了如下疾病:\n{2}</BirthdayBiologicalAgeInjuries>
<LetterLabelNewDisease>疾病</LetterLabelNewDisease>
<NewDisease>{0}由于{1}而生病了。确保{0}可以得到正常的治疗并尽量多在床上休息以尽快康复。</NewDisease>
<NewPartDisease>{0}由于{3}而生病了感染处于HIS{1}部位。确保{2}可以得到正常的治疗并尽量多在床上休息以尽快康复。</NewPartDisease>
<LetterLabelAncientShrineWarning>远古威胁</LetterLabelAncientShrineWarning>
<AncientShrineWarning>当{0}靠近这个古老建筑时HE有种不祥之感。HE也不确定为什么但HE觉得这个满是灰尘的建筑可能隐藏着极大的危险。</AncientShrineWarning>
<StruckMineable>我们采到了{0}!</StruckMineable>
<LetterLabelAnimalManhunterRevenge>{0}的复仇</LetterLabelAnimalManhunterRevenge>
<AnimalManhunterFromDamage>{0}受到伤害开始攻击!</AnimalManhunterFromDamage>
<AnimalManhunterFromTaming>{0}因驯服失败开始攻击了!</AnimalManhunterFromTaming>
<AnimalManhunterOthers>{0}附近的其他同伴也变得愤怒!</AnimalManhunterOthers>
<LetterFriendlyTrapSprungLabel>{0}触发陷阱</LetterFriendlyTrapSprungLabel>
<LetterFriendlyTrapSprung>{0}意外的触发陷阱,受到伤害。</LetterFriendlyTrapSprung>
<LetterHealthComplications>{0}产生了新的症状:{1}\n\n这是由{2}所带来的并发症。</LetterHealthComplications>
<LetterHealthComplicationsLabel>{0}{1}</LetterHealthComplicationsLabel>
<LetterHediffFromRandomHediffGiver>{0}产生了新的症状:{1}。</LetterHediffFromRandomHediffGiver>
<LetterHediffFromRandomHediffGiverLabel>{0}{1}</LetterHediffFromRandomHediffGiverLabel>
<LetterLeadersDeathLabel>领袖的逝世</LetterLeadersDeathLabel>
<LetterLeadersDeath>{1}的派系领袖{0}已经死亡并由{2}继任。</LetterLeadersDeath>
<MentalBreakLetterLabel>精神崩溃</MentalBreakLetterLabel>
<MentalBreakReason>原因: {0}。</MentalBreakReason>
<!-- Related pawns -->
<LetterLabelNoticedRelatedPawns>家族</LetterLabelNoticedRelatedPawns>
<LetterRelatedPawnsRaidEnemy>在前来的{0}人群中有人是你的居民或者囚犯的亲戚。\n\n记住即使他们是有亲戚关系但他们仍然会互相攻击因为他们的派系关系很差。\n\n这些人是</LetterRelatedPawnsRaidEnemy>
<LetterRelatedPawnsRaidFriendly>到达的友好{0}团体中有殖民者或囚犯的家族成员:</LetterRelatedPawnsRaidFriendly>
<LetterRelatedPawnsNeutralGroup>到达的团体中有殖民者或囚犯的家族成员:</LetterRelatedPawnsNeutralGroup>
<LetterRelatedPawnsTradeShip>轨道贸易商出售的奴隶中有殖民者或囚犯的家族成员:</LetterRelatedPawnsTradeShip>
<RelationshipAppendedLetterSuffix>(家族)</RelationshipAppendedLetterSuffix>
<RelationshipAppendedLetterTextColonist>NAME是殖民者的一个家族成员。HECAP是{0}的{1}。</RelationshipAppendedLetterTextColonist>
<RelationshipAppendedLetterTextPrisoner>NAME是囚犯的一个家族成员。HECAP是{0}的{1}。</RelationshipAppendedLetterTextPrisoner>
<!-- Attempt romance / propose interaction -->
<LetterLabelAffair>风流韵事</LetterLabelAffair>
<LetterAffair>{0}已经和{1}结婚,却和{2}勾搭上了。</LetterAffair>
<LetterLabelNewLovers>新的恋情</LetterLabelNewLovers>
<LetterNewLovers>{0}和{1}走到了一起,现在是情人关系了。</LetterNewLovers>
<LetterNoLongerLovers>{0}和{1}不在是伴侣关系了。</LetterNoLongerLovers>
<LetterLabelBreakup>关系破裂</LetterLabelBreakup>
<LetterLabelAcceptedProposal>接受求婚!</LetterLabelAcceptedProposal>
<LetterLabelRejectedProposal>拒绝求婚</LetterLabelRejectedProposal>
<LetterAcceptedProposal>{1}接受了{0}的求婚。\n\n在未来的几天或季节里他们将举行婚礼并邀请所有的殖民者。如果你想控制地点请考虑放置一个婚礼举办点。建筑规划杂项中你能找到婚礼举办点。</LetterAcceptedProposal>
<LetterRejectedProposal>{1}拒绝了{0}的求婚。{0}伤心欲绝。</LetterRejectedProposal>
<!-- Generalized letter labels -->
<LetterLabelRelationsChangeGood>关系良好</LetterLabelRelationsChangeGood>
<LetterLabelRelationsChangeBad>关系恶劣</LetterLabelRelationsChangeBad>
<LetterLabelShortCircuit>嗞嗞…嘭</LetterLabelShortCircuit>
<LetterLabelMentalBreakdown>精神崩溃</LetterLabelMentalBreakdown>
<!-- Bonded animals -->
<LetterLabelBondedAnimalDied>羁绊动物的死亡</LetterLabelBondedAnimalDied>
<LetterBondedAnimalDied>{1}的{0}爱宠死掉了,{1}的心情因此受到影响。</LetterBondedAnimalDied>
<LetterNamedBondedAnimalDied>{2}的{0}爱宠{1}死掉了,{2}的心情因此受到影响。</LetterNamedBondedAnimalDied>
<LetterBondedAnimalDiedMulti>那只{0}死掉了,以下居民的心情因此受到影响:\n\n{1}</LetterBondedAnimalDiedMulti>
<LetterNamedBondedAnimalDiedMulti>叫做{1}的那只{0}死掉了,以下居民的心情因此受到影响:\n\n{2}</LetterNamedBondedAnimalDiedMulti>
<!-- Prison break -->
<LetterLabelPrisonBreak>越狱</LetterLabelPrisonBreak>
<LetterPrisonBreak>囚犯们不知如何撬开了门锁,正在越狱!他们可能找寻武器、战斗或者直接逃跑。涉及的囚犯有:\n\n{0}\n\n当囚犯不快乐、人数众多或特别健壮的时候更容易试图越狱。</LetterPrisonBreak>
<!-- Party -->
<LetterLabelNewParty>聚会</LetterLabelNewParty>
<LetterNewParty>{0}正在举办一个派对!每一个参与的人都能获得快乐和社交能量,以及心情提升的持续效果。</LetterNewParty>
<!-- Newly addicted -->
<LetterLabelNewlyAddicted>{0}成瘾</LetterLabelNewlyAddicted>
<LetterNewlyAddicted>{0}已经对{1}成瘾了。\n\n他现在对{1}有着很强的依赖和需求你可以在HIS需求面板上查看。他会自动使用毒品或者药物来满足自己的如果他无法获得{1}就会在一段时间内产生戒断反应。</LetterNewlyAddicted>
<!-- Drug binge -->
<LetterLabelDrugBinge>{0}滥用者</LetterLabelDrugBinge>
<LetterDrugBinge>{0}正在滥用{1}。</LetterDrugBinge>
</LanguageData>