RimWorld-ChineseSimplified/Keyed/Designators.xml
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2016-10-08 20:45:33 +08:00

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XML

<?xml version="1.0" encoding="utf-8"?>
<LanguageData>
<DesignatorCancel>取消</DesignatorCancel>
<DesignatorCancelDesc>取消指定的建造、采矿、搬运、收获和其它所有的指令。</DesignatorCancelDesc>
<DesignatorCutPlants>剪裁植物</DesignatorCutPlants>
<DesignatorCutPlantsDesc>标记需要剪裁或移除的植物。选中的植物将被完全移除,植物上的食物会被自动收获。</DesignatorCutPlantsDesc>
<DesignatorDeconstruct>拆除</DesignatorDeconstruct>
<DesignatorDeconstructDesc>拆除建筑并回收部分资源。</DesignatorDeconstructDesc>
<DesignatorUninstall>卸载</DesignatorUninstall>
<DesignatorUninstallDesc>卸载这个物品,可以移动、出售或安装在其他地方。</DesignatorUninstallDesc>
<DesignatorHarvest>收获</DesignatorHarvest>
<DesignatorHarvestDesc>标记需要收获的植物来获取食物或其它作物。</DesignatorHarvestDesc>
<DesignatorHarvestWood>砍伐树木</DesignatorHarvestWood>
<DesignatorHarvestWoodDesc>标记需要被砍掉的树木来获取木头。</DesignatorHarvestWoodDesc>
<DesignatorHaulThings>搬运</DesignatorHaulThings>
<DesignatorHaulThingsDesc>标记需要搬到贮存区的垃圾等物品。不需要对食物和尸体使用,这些总是会自动完成的。</DesignatorHaulThingsDesc>
<MustHaulHaulables>只能标记可搬运但不会被自动搬运的物品。(比如石块)</MustHaulHaulables>
<DesignatorHunt>狩猎</DesignatorHunt>
<DesignatorHuntDesc>标记需要被猎人猎取的动物。</DesignatorHuntDesc>
<DesignatorMine>开采</DesignatorMine>
<DesignatorMineDesc>标记需要被开采的岩石。</DesignatorMineDesc>
<DesignatorSmoothFloor>磨光地面</DesignatorSmoothFloor>
<DesignatorSmoothFloorDesc>标记需要被磨光的粗糙地面。</DesignatorSmoothFloorDesc>
<DesignatorPlan>计划</DesignatorPlan>
<DesignatorPlanDesc>放置计划标记。它们除了帮助你规划未来的扩张之外没有别的作用。</DesignatorPlanDesc>
<DesignatorPlanRemove>移除计划</DesignatorPlanRemove>
<DesignatorPlanRemoveDesc>移除计划中的指令。</DesignatorPlanRemoveDesc>
<DesignatorAreaHomeExpand>添加生活区</DesignatorAreaHomeExpand>
<DesignatorAreaHomeExpandDesc>殖民者只会修理,清理生活区的物件并只会扑灭生活区里的火。</DesignatorAreaHomeExpandDesc>
<DesignatorAreaHomeClear>移除生活区</DesignatorAreaHomeClear>
<DesignatorAreaHomeClearDesc>移除一片生活区。殖民者不会再在这里清理或者灭火。</DesignatorAreaHomeClearDesc>
<DesignatorAreaBuildRoofExpand>添加建造屋顶区</DesignatorAreaBuildRoofExpand>
<DesignatorAreaBuildRoofExpandDesc>殖民者会在该区域内建造屋顶。</DesignatorAreaBuildRoofExpandDesc>
<DesignatorAreaBuildRoofClear>移除建造屋顶区</DesignatorAreaBuildRoofClear>
<DesignatorAreaBuildRoofClearDesc>移除建造屋顶区。已有的屋顶会保留,但殖民者不会再建造屋顶。</DesignatorAreaBuildRoofClearDesc>
<DesignatorAreaNoRoofExpand>添加无屋顶区</DesignatorAreaNoRoofExpand>
<DesignatorAreaNoRoofExpandDesc>添加不会出现屋顶的区域。殖民者也会移除这个区域内的所有屋顶。</DesignatorAreaNoRoofExpandDesc>
<DesignatorAreaNoRoofClear>移除无屋顶区</DesignatorAreaNoRoofClear>
<DesignatorAreaNoRoofClearDesc>移除一片无屋顶区。屋顶会自动生成,已经存在的屋顶不会被移除。</DesignatorAreaNoRoofClearDesc>
<DesignatorAreaSnowClearExpand>添加除雪区</DesignatorAreaSnowClearExpand>
<DesignatorAreaSnowClearExpandDesc>殖民者会清除该区域内的雪。</DesignatorAreaSnowClearExpandDesc>
<DesignatorAreaSnowClearClear>移除除雪区</DesignatorAreaSnowClearClear>
<DesignatorAreaSnowClearClearDesc>移除除雪区。殖民者不会再清除该区域的雪。</DesignatorAreaSnowClearClearDesc>
<DesignatorExpandAreaAllowed>添加活动区</DesignatorExpandAreaAllowed>
<DesignatorExpandAreaAllowedDesc>创建一片允许活动的区域\n\n可以指定殖民者一个活动的区域。殖民者将不接受区域外的工作或满足需要的行为。</DesignatorExpandAreaAllowedDesc>
<DesignatorClearAreaAllowed>移除活动区</DesignatorClearAreaAllowed>
<DesignatorClearAreaAllowedDesc>移除一片允许活动的区域\n\n可以指定殖民者一个活动的区域。殖民者将不接受区域外的工作或满足需要的行为。</DesignatorClearAreaAllowedDesc>
<ManageAreas>管理允许活动区域...</ManageAreas>
<DesignatorGrowingZoneDesc>指定一片你希望你的殖民者种植某种植物的地方。</DesignatorGrowingZoneDesc>
<DesignatorZoneCreateStorageResourcesDesc>建立一个让你的殖民者们存放资源的贮存区。\n这个工具也可以用来扩张已经存在的贮存区。</DesignatorZoneCreateStorageResourcesDesc>
<DesignatorZoneCreateStorageDumpingDesc>建立一个让你的殖民者们存放垃圾的贮存区。\n这个工具也可以用来扩张已经存在的贮存区。</DesignatorZoneCreateStorageDumpingDesc>
<DesignatorZoneDelete>移除区域</DesignatorZoneDelete>
<DesignatorZoneDeleteDesc>移除贮存区或是种植区这样的区域。</DesignatorZoneDeleteDesc>
<DesignatorClaim>占有</DesignatorClaim>
<DesignatorClaimDesc>把中立的建筑标为由你的派系拥有,包括遗迹和被抛弃的包围基地。殖民者会维护占有的建筑。</DesignatorClaimDesc>
<DesignatorRemoveFloor>移除地板</DesignatorRemoveFloor>
<DesignatorRemoveFloorDesc>移除地板露出下面的地形。</DesignatorRemoveFloorDesc>
<DesignatorStrip>剥光</DesignatorStrip>
<DesignatorStripDesc>将尸体和伤员的装备脱下。</DesignatorStripDesc>
<DesignatorRearmTrap>重置陷阱</DesignatorRearmTrap>
<DesignatorRearmTrapDesc>重置一个使用过的陷阱,可以再次触发。</DesignatorRearmTrapDesc>
<DesignatorOpen>打开</DesignatorOpen>
<DesignatorOpenDesc>打开装满的坟墓或容器。</DesignatorOpenDesc>
<DesignatorSlaughter>屠宰</DesignatorSlaughter>
<DesignatorSlaughterDesc>屠宰驯养的动物。</DesignatorSlaughterDesc>
<DesignatorTame>驯服</DesignatorTame>
<DesignatorTameDesc>驯服野生动物。</DesignatorTameDesc>
<!-- Failure messages -->
<UnchosenStuff>未选择材质</UnchosenStuff>
<TooCloseToMapEdge>距离地图边缘太近。</TooCloseToMapEdge>
<OutOfBounds>在界限之外。</OutOfBounds>
<CannotPlaceInUndiscovered>不能放置在未发现的区域内。</CannotPlaceInUndiscovered>
<InteractionSpotBlocked>互动点被{0}挡住。</InteractionSpotBlocked>
<InteractionSpotOutOfBounds>互动点在界限之外。</InteractionSpotOutOfBounds>
<InteractionSpotWillBeBlocked>互动点将会被{0}挡住。</InteractionSpotWillBeBlocked>
<WouldBlockInteractionSpot>{0}会挡住{1}的互动点。</WouldBlockInteractionSpot>
<TerrainIsAlready>这里的地形已经是{0}了。</TerrainIsAlready>
<TerrainBeingSmoothed>地形已标记为平滑.</TerrainBeingSmoothed>
<IdenticalThingExists>已经在同地方存在一样的东西。</IdenticalThingExists>
<IdenticalBlueprintExists>已经在同地方存在一样的蓝图。</IdenticalBlueprintExists>
<TerrainCannotSupport>地形无法支撑此物件。</TerrainCannotSupport>
<SpaceAlreadyOccupied>空间已被占用。</SpaceAlreadyOccupied>
<TerrainMustBeRemovable>目标必须是可移除的地板。</TerrainMustBeRemovable>
<!-- Mouse attachments -->
<ExpandOrCreateZone>扩展{0}或\n建立新的{1}</ExpandOrCreateZone>
<CreateNewZone>建立新的{0}</CreateNewZone>
<!-- Desc helpers -->
<TransmitsPower>传输电力</TransmitsPower>
</LanguageData>