RimWorld-ChineseSimplified/Ideology/DefInjected/RitualAttachableOutcomeEffectDef/Ritual_AttachableOutcomes_Special.xml
2021-07-26 22:49:20 +08:00

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XML

<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<!-- EN: discover ancient complex -->
<DiscoverAncientComplex.label>发现远古建筑群</DiscoverAncientComplex.label>
<!-- EN: you will discover the location of an ancient complex nearby. -->
<DiscoverAncientComplex.effectDesc>你会在附近发现一处远古建筑群。</DiscoverAncientComplex.effectDesc>
<!-- EN: You've discovered the location of an ancient complex. -->
<DiscoverAncientComplex.letterInfoText>你发现了一处远古建筑群的位置。</DiscoverAncientComplex.letterInfoText>
<!-- EN: farm animals wander in -->
<FarmAnimalsWanderIn.label>农场动物加入</FarmAnimalsWanderIn.label>
<!-- EN: a group of farm animals will be attracted and join the colony. -->
<FarmAnimalsWanderIn.effectDesc>一群农场动物受到吸引将加入你的殖民地。</FarmAnimalsWanderIn.effectDesc>
<!-- EN: Curious farm animals have wandered in, attracted by the commotion. -->
<FarmAnimalsWanderIn.letterInfoText>一群好奇的农场动物被这场骚乱吸引了过来。</FarmAnimalsWanderIn.letterInfoText>
<!-- EN: gauranlen pod sprout -->
<GauranlenTreePod.label>母树荚囊发芽</GauranlenTreePod.label>
<!-- EN: a Gauranlen pod will sprout at a random location on the map, if it can. -->
<GauranlenTreePod.effectDesc>如果可以的话,地图上的母树荚囊会随机发芽。</GauranlenTreePod.effectDesc>
<!-- EN: A Gauranlen pod sprouted nearby. -->
<GauranlenTreePod.letterInfoText>附近的一棵母树荚囊发芽了。</GauranlenTreePod.letterInfoText>
<!-- EN: insect jelly -->
<InsectJellyTunnels.label>虫胶</InsectJellyTunnels.label>
<!-- EN: insect jelly deposits will be deposited from underground. -->
<InsectJellyTunnels.effectDesc>虫胶沉积于地下。</InsectJellyTunnels.effectDesc>
<!-- EN: A giant insect colony underground has deposited some insect jelly. -->
<InsectJellyTunnels.letterInfoText>地下一个巨大的虫族聚落里沉积下来了不少虫胶。</InsectJellyTunnels.letterInfoText>
<!-- EN: nearby faction goodwill -->
<NearbyFactionGoodwill.label>附近派系的好感度</NearbyFactionGoodwill.label>
<!-- EN: you will gain goodwill from the nearest faction base. -->
<NearbyFactionGoodwill.effectDesc>你将会获得附近派系的好感度。</NearbyFactionGoodwill.effectDesc>
<!-- EN: You gained {AMOUNT} goodwill with {FACTION_name}. -->
<NearbyFactionGoodwill.letterInfoText>你获得来自 {FACTION_name} 的 {AMOUNT} 好感度。</NearbyFactionGoodwill.letterInfoText>
<!-- EN: random recruit -->
<RandomRecruit.label>随机招募</RandomRecruit.label>
<!-- EN: 50% chance of random recruit of the same ideoligion joining your colony. -->
<RandomRecruit.effectDesc>50%几率随即招募一名相同文化形态的人加入你的殖民地。</RandomRecruit.effectDesc>
<!-- EN: A wanderer has arrived and wants to join your colony. -->
<RandomRecruit.letterInfoText>一个流浪者抵达并且想要加入你们的殖民地。</RandomRecruit.letterInfoText>
</LanguageData>