RimWorld-ChineseSimplified/DefInjected/DamageDef/Damages_LocalInjury.xml
2017-10-25 00:55:42 +08:00

59 lines
2.1 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<LanguageData>
<!--<Cut.label>割伤</Cut.label>-->
<!--<Cut.deathMessage>{0}死于割伤。</Cut.deathMessage>-->
<!-- Surgical cut: Makes it possible to remove inner organs without harming outer body parts -->
<!--<SurgicalCut.label>手术伤</SurgicalCut.label>-->
<!--<SurgicalCut.deathMessage>{0}在手术中死亡。</SurgicalCut.deathMessage>-->
<!-- Execution cut: Makes it possible to distinguish execution damage from others -->
<!--<ExecutionCut.label>处决</ExecutionCut.label>-->
<!--<ExecutionCut.deathMessage>{0}被处决了。</ExecutionCut.deathMessage>-->
<!--<Crush.label>压伤</Crush.label>-->
<!--<Crush.deathMessage>{0}被压死了。</Crush.deathMessage>-->
<!--<Blunt.label>钝伤</Blunt.label>-->
<!--<Blunt.deathMessage>{0}被钝器打死了。</Blunt.deathMessage>-->
<!--<Stab.label>刺伤</Stab.label>-->
<!--<Stab.deathMessage>{0}被刺死了。</Stab.deathMessage>-->
<!--<Bullet.label>枪伤</Bullet.label>-->
<!--<Bullet.deathMessage>{0}被枪杀了。</Bullet.deathMessage>-->
<!--<Arrow.label>箭伤</Arrow.label>-->
<!--<Arrow.deathMessage>{0}被箭射死了。</Arrow.deathMessage>-->
<!--<Scratch.label>抓伤</Scratch.label>-->
<!--<Scratch.deathMessage>{0}被抓死了。</Scratch.deathMessage>-->
<!--<Bite.label>咬伤</Bite.label>-->
<!--<Bite.deathMessage>{0}被咬死了。</Bite.deathMessage>-->
<!--<ToxicBite.label>有毒咬伤</ToxicBite.label>-->
<!--<ToxicBite.deathMessage>{0}死于有毒咬伤。</ToxicBite.deathMessage>-->
<!--<Bomb.label>炸伤</Bomb.label>-->
<!--<Bomb.deathMessage>{0}被炸死了。</Bomb.deathMessage>-->
<!--<Flame.label>烧伤</Flame.label>-->
<!--<Flame.deathMessage>{0}被烧死了。</Flame.deathMessage>-->
<!-- Burn is like Flame, but doesn't ignite anything -->
<!--<Burn.label>烧伤</Burn.label>-->
<!--<Burn.deathMessage>{0}被烧死了。</Burn.deathMessage>-->
<!--<Frostbite.label>冻伤</Frostbite.label>-->
<!--<Frostbite.deathMessage>{0}被冻死了。</Frostbite.deathMessage>-->
</LanguageData>