RimWorld-ChineseSimplified/Royalty/Keyed/Misc_Gameplay.xml
2020-05-23 11:18:12 +08:00

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<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<!-- Royalty and throne -->
<!-- EN: Appropriate for title: {0} -->
<ThroneTitleStature>符合的头衔: {0}</ThroneTitleStature>
<!-- EN: Previous title satisfied: {0} -->
<ThronePrevTitleStature>上一个被满足的头衔: {0}</ThronePrevTitleStature>
<!-- EN: Next title satisfied: {0} -->
<ThroneNextTitleStature>下一个被满足的头衔: {0}</ThroneNextTitleStature>
<!-- EN: ({0} impressiveness) -->
<ThroneRoomImpressivenessInfo>({0} 印象深刻)</ThroneRoomImpressivenessInfo>
<!-- EN: Throne must be placed indoors. -->
<ThroneMustBePlacedInside>宝座必须放在室内。</ThroneMustBePlacedInside>
<!-- EN: Minimum title ({FACTION_name}): {TITLE} -->
<MinimumRoyalTitleInspectString>最低头衔 ({FACTION_name}): {TITLE}</MinimumRoyalTitleInspectString>
<!-- EN: Trading here requires title: {0} -->
<RequiresTradePermission>在这里交易需要头衔: {0}</RequiresTradePermission>
<!-- EN: Personal bedroom (partner allowed) -->
<RequirementPersonalBedroom>私人卧室(允许伴侣)</RequirementPersonalBedroom>
<!-- Generated neurotrainers -->
<!-- EN: psytrainer ({0}) -->
<PsycastNeurotrainerLabel>心灵训练器({0})</PsycastNeurotrainerLabel>
<!-- EN: Use neurotrainer to learn {0} psycast -->
<PsycastNeurotrainerUseLabel>使用神经训练器来学习{0}心灵能力</PsycastNeurotrainerUseLabel>
<!-- EN: A one-use super-dose of mechanites which trains a specific psycast.\n\nThe dose is administered through the orbit of the eye. Once released into the brain, the mechanites form knowledge of a specific psycast ability, transmuting themselves into neural tissue as needed. -->
<PsycastNeurotrainerDescription>一次性使用的超剂量机械液可训练特定的心灵能力。\n\n该药剂是通过眼眶给药的。一旦进入到大脑中这些机械分子就形成了一种特定的心灵能力的知识并根据需要将其转化为神经组织。</PsycastNeurotrainerDescription>
<!-- EN: {USER_labelShort} used neurotrainer to learn the {1} psycast. -->
<AbilityNeurotrainerUsed>{USER_labelShort}使用神经训练器学会了{1}的心灵能力。</AbilityNeurotrainerUsed>
<!-- EN: Requires psylink -->
<PsycastNeurotrainerNoPsylink>需要启灵神经</PsycastNeurotrainerNoPsylink>
<!-- EN: {USER_labelShort} already knows {1}. -->
<PsycastNeurotrainerAbilityAlreadyLearned>{USER_labelShort}已经知晓{1}</PsycastNeurotrainerAbilityAlreadyLearned>
<!-- EN: whoever accepted the quest will receive {1} {0_royalFavorLabel} from {0_name} -->
<Reward_RoyalFavor>接受任务的人都会从{0_name}收到{1}{0_royalFavorLabel}</Reward_RoyalFavor>
<!-- EN: you may choose one of the participating {2} to receive {1} {0_royalFavorLabel} from {0_name} -->
<Reward_RoyalFavor_ChoosePawn>你可以选择一个参与的{2}之一从{0_name}接收{1}{0_royalFavorLabel}</Reward_RoyalFavor_ChoosePawn>
<!-- Ship landing beacons -->
<!-- EN: Not usable -->
<NotUsable>不可用</NotUsable>
<!-- EN: unpowered -->
<Unpowered>未通电</Unpowered>
<!-- EN: blocked by roof -->
<BlockedByRoof>被屋顶阻挡</BlockedByRoof>
<!-- EN: Too close to other beacon -->
<TooCloseToOtherBeacon>距离其他信标太近</TooCloseToOtherBeacon>
<!-- Meditation -->
<!-- EN: Psyfocus -->
<Psyfocus>精神力</Psyfocus>
<!-- EN: Psyfocus is a special type of mental structuring which is necessary to perform psycasts. Psyfocus dissipates over time, and must be built by regular meditation. Losing all psyfocus makes someone unable to perform psycasts, but has no other consequences.\n\nHigher levels of psyfocus permit higher-level psycasts, but also increase the rate of psyfocus dissipation. -->
<PsyfocusDesc>精神力是释放心灵能力所必须的一种精神结构。精神力会随着时间的推移而消散,可以通过定期冥想来恢复精神力。失去所有的精神力便无法使用心灵能力。\n\n更高的精神力水平能够使用更强的心灵能力但同时也会使精神力降低更快</PsyfocusDesc>
<!-- EN: {0}-{1}% -->
<PsyfocusLevelInfoRange>{0}-{1}%</PsyfocusLevelInfoRange>
<!-- EN: Up to level {0} psycasts. -->
<PsyfocusLevelInfoPsycasts>达到{0}级心灵能力水平。</PsyfocusLevelInfoPsycasts>
<!-- EN: Psyfocus falls at {0} per day. -->
<PsyfocusLevelInfoFallRate>精神力每天降低{0}。</PsyfocusLevelInfoFallRate>
<!-- EN: Meditation focus strength for {LASTUSER_labelShort} -->
<UserMeditationFocusStrength>冥想专注力({LASTUSER_labelShort}</UserMeditationFocusStrength>
<!-- EN: Focus effect impacted by -->
<MeditationFocusImpacted>专注力效果受影响</MeditationFocusImpacted>
<!-- EN: Psyfocus gain per day of meditation: {0} -->
<PsyfocusPerDayOfMeditation>每天通过冥想提升的精神力:{0}</PsyfocusPerDayOfMeditation>
<!-- Abilities -->
<!-- EN: must be drafted. -->
<AbilityDisabledUndrafted>必须先行征召</AbilityDisabledUndrafted>
<!-- EN: ability on cooldown. It will be available in {0}. -->
<AbilityOnCooldown>能力正在冷却中。它会在{0}后可用。</AbilityOnCooldown>
<!-- EN: ability already queued. -->
<AbilityAlreadyQueued>能力已经加入序列</AbilityAlreadyQueued>
<!-- EN: no heat to dump. -->
<AbilityNoEntropyToDump>没有心灵熵</AbilityNoEntropyToDump>
<!-- EN: Ability ready: {0} -->
<AbilityReadyLabel>能力就绪:{0}</AbilityReadyLabel>
<!-- EN: {0_nameDef} is ready to use {1}. -->
<AbilityReadyText>{0_nameDef}已经可以使用{1}。</AbilityReadyText>
<!-- EN: Initiate a speech from the throne. {ORGANIZER_labelShort} will go to {ORGANIZER_possessive} throne and call all colonists to listen to a speech there. If all goes well, listeners will feel inspired, and gain respect for {ORGANIZER_labelShort}. If it goes poorly, the speech will do social damage. The outcome depends on {ORGANIZER_labelShort}'s social abilities. -->
<AbilitySpeechTooltip>在谒见厅发起一场演讲。{ORGANIZER_labelShort}将会去往{ORGANIZER_possessive}谒见厅并召集所有的殖民者来听取演讲。如果一切顺利,听众会获得鼓舞,并且{ORGANIZER_labelShort}获得尊重。如果进展不顺利,演讲会造成社交伤害。结果取决于组织者的社交能力。</AbilitySpeechTooltip>
<!-- EN: no throne assigned. -->
<AbilitySpeechDisabledNoThroneAssigned>未指定宝座。</AbilitySpeechDisabledNoThroneAssigned>
<!-- EN: throne is not accessible. -->
<AbilitySpeechDisabledNoThroneIsNotAccessible>宝座不可达。</AbilitySpeechDisabledNoThroneIsNotAccessible>
<!-- EN: throne not usable because it is undignified. -->
<AbilitySpeechDisabledNoThroneUndignified>宝座不可使用,它不够体面。</AbilitySpeechDisabledNoThroneUndignified>
<!-- EN: already giving a speech. -->
<AbilitySpeechDisabledAlreadyGivingSpeech>正在进行一场演说</AbilitySpeechDisabledAlreadyGivingSpeech>
<!-- EN: Next speech ready in -->
<AbilitySpeechCooldown>下一次演说</AbilitySpeechCooldown>
<!-- EN: Outcome chances -->
<AbilitySpeechPossibleOutcomes>可能的结果</AbilitySpeechPossibleOutcomes>
<!-- EN: {ORGANIZER_labelShort}'s {1} stat -->
<AbilitySpeechStatInfo>{ORGANIZER_labelShort}的{1}状态</AbilitySpeechStatInfo>
<!-- EN: Progress to next {0}: {1} -->
<ProgressToNextSubplant>下一进度{0}{1}</ProgressToNextSubplant>
<!-- EN: Begin linking ritual -->
<BeginLinkingRitualFloatMenu>开始共鸣仪式</BeginLinkingRitualFloatMenu>
<!-- EN: Need {0} {1} here (have {2}) -->
<BeginLinkingRitualNeedSubplants>附近需要{0} {1}(有{2}</BeginLinkingRitualNeedSubplants>
<!-- EN: Need {0} pyslink focus -->
<BeginLinkingRitualNeedFocus>需要{0}精神力</BeginLinkingRitualNeedFocus>
<!-- EN: Need a free, reachable spot within 3 cells for linking -->
<BeginLinkingRitualNeedLinkSpot>需要在3格之内有一个可用的地点来进行连接</BeginLinkingRitualNeedLinkSpot>
<!-- EN: Linking ritual completed -->
<LetterLabelLinkingRitualCompleted>连接仪式完成</LetterLabelLinkingRitualCompleted>
<!-- EN: {PAWN_labelShort} has completed the linking ritual with {LINKABLE_labelShort}.\n\n{PAWN_pronoun} how has an upgraded psylink, permitting the use of new psycasts. -->
<LetterTextLinkingRitualCompleted>{PAWN_labelShort}完成了与{LINKABLE_labelShort}的连接仪式。\n\n{PAWN_pronoun}现在获得了一次启灵升级,能够使用新的心灵能力。</LetterTextLinkingRitualCompleted>
<!-- UNUSED -->
<PsycastLearnedFromImplant>{USER_labelShort}已达到启灵神经等级{1},并已自动习得此心灵能力: {2}。</PsycastLearnedFromImplant>
<BeginLinkingRitualNeedPsylink>需要起灵神经</BeginLinkingRitualNeedPsylink>
<LetterTextLinkingRitualCompletedPartNewAbility>{PAWN_pronoun}也获得了一个新的心灵能力:{1}</LetterTextLinkingRitualCompletedPartNewAbility>
<PsycastNeurotrainerNoPsychicAmplifier>需要心灵增幅装置</PsycastNeurotrainerNoPsychicAmplifier>
<ThroneRoomHasMoreThan1Throne>谒见厅中有多个宝座,但这只适用于已婚夫妇。</ThroneRoomHasMoreThan1Throne>
<AbilitySpeechDisabledNoUsableThrone>没有可用的谒见厅</AbilitySpeechDisabledNoUsableThrone>
</LanguageData>