
Co-Authored-By: leafzxg <leafzxg@users.noreply.github.com> Co-Authored-By: Vaniat <vaniatd@users.noreply.github.com> Co-Authored-By: dango998 <dango998@users.noreply.github.com> Co-Authored-By: madxingjin <madxingjin@users.noreply.github.com> Co-Authored-By: lingluo39 <lingluo39@users.noreply.github.com> Co-Authored-By: gretino <gretino@users.noreply.github.com> Co-Authored-By: Sean <fsg19@outlook.com> Co-Authored-By: Ricofox233 <ricofox233@users.noreply.github.com> Co-Authored-By: rs-czh <rs-czh@users.noreply.github.com> Co-Authored-By: Boxrsxx <boxrsxx@users.noreply.github.com>
75 lines
7.6 KiB
XML
75 lines
7.6 KiB
XML
<?xml version="1.0" encoding="UTF-8"?>
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<LanguageData>
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<!-- EN:
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<li>questDescription(asker_factionLeader==True)->[asker_faction_leaderTitle] [asker_nameFull] of [asker_faction_name] needs extra hands to help [dutyDescription]. [asker_pronoun] is asking you to lend [colonistCountToLend] to [asker_faction_name] for [lendForDays] days.\n\nAfter [lendForDays] days have passed, your colonists will be returned via drop pods.\n\nIf you accept, a shuttle will arrive to collect the [colonistCountToLend]. When it takes off with them on board, [allRewardsDescriptions]</li>
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<li>disease->flu</li>
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<li>disease->plague</li>
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<li>disease->malaria</li>
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<li>disease->infection</li>
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<li>questDescription(asker_royalInCurrentFaction==True)->[asker_royalTitleInCurrentFaction] [asker_nameFull] of [asker_faction_name] wishes to add some life to [asker_possessive] court by showing off some [entertainerDescription]. [asker_pronoun] is asking you to lend [colonistCountToLend] to [asker_faction_name] for [lendForDays] days. After [lendForDays] days have passed, your colonists will be returned via drop pods.\n\nIf you accept, a shuttle will arrive to collect the [colonistCountToLend]. When it takes off with them on board, [allRewardsDescriptions]</li>
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<li>colonistCountToLend(colonistsToLendCount==1)->1 colonist</li>
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<li>colonistCountToLend(colonistsToLendCount>1)->[colonistsToLendCount] colonists</li>
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-->
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<PawnLend.questDescriptionRules.rulesStrings>
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<li>questDescription(asker_factionLeader==True)->[asker_faction_name]的[asker_faction_leaderTitle][asker_nameFull]需要人手帮忙[dutyDescription]。[asker_pronoun]要求您将[colonistCountToLend]派给[asker_faction_name]帮忙[lendForDays]天。\n\n[lendForDays]天过后, 你的殖民者将乘坐空投舱返回。\n\n如果您同意,会有穿梭机来接[colonistCountToLend]。当[colonistCountToLend]安全登舱后,[allRewardsDescriptions]</li>
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<li>disease->流感</li>
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<li>disease->瘟疫</li>
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<li>disease->疟疾</li>
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<li>disease->伤口感染</li>
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<li>questDescription(asker_royalInCurrentFaction==True)->[asker_faction_name]的[asker_royalTitleInCurrentFaction][asker_nameFull]希望通过展示一些[entertainerDescription]来增添[asker_possessive]的生活情趣。[asker_pronoun]要求您将[colonistCountToLend]派给[asker_faction_name]帮忙[lendForDays]天。\n\n[lendForDays]天过后, 你的殖民者将乘坐空投舱返回。\n\n如果您同意,会有穿梭机来接[colonistCountToLend]。当[colonistCountToLend]安全登舱后,[allRewardsDescriptions]</li>
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<li>colonistCountToLend(colonistsToLendCount==1)->一位殖民者</li>
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<li>colonistCountToLend(colonistsToLendCount>1)->[colonistsToLendCount]殖民者</li>
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</PawnLend.questDescriptionRules.rulesStrings>
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<!-- EN:
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<li>questName->[worker] Outsourcing</li>
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<li>questName->Contract [worker]s</li>
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<li>questName->Temporary Workers</li>
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<li>questName->Colonist Lending</li>
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<li>worker->Colonist</li>
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<li>worker->Worker</li>
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-->
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<PawnLend.questNameRules.rulesStrings>
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<li>questName->外包[worker]</li>
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<li>questName->契约[worker]</li>
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<li>questName->临时工</li>
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<li>questName->外派殖民者</li>
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<li>worker->殖民者</li>
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<li>worker->工人</li>
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</PawnLend.questNameRules.rulesStrings>
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<!-- EN: gather the harvest -->
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<PawnLend.root.nodes.RandomNode.nodes.Sequence-0.nodes.GetRandomElement.options.0.slateRef>收获庄稼</PawnLend.root.nodes.RandomNode.nodes.Sequence-0.nodes.GetRandomElement.options.0.slateRef>
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<!-- EN: fortify a settlement -->
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<PawnLend.root.nodes.RandomNode.nodes.Sequence-0.nodes.GetRandomElement.options.1.slateRef>加固城防</PawnLend.root.nodes.RandomNode.nodes.Sequence-0.nodes.GetRandomElement.options.1.slateRef>
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<!-- EN: set up a settlement -->
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<PawnLend.root.nodes.RandomNode.nodes.Sequence-0.nodes.GetRandomElement.options.2.slateRef>建立定居点</PawnLend.root.nodes.RandomNode.nodes.Sequence-0.nodes.GetRandomElement.options.2.slateRef>
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<!-- EN: watch for raiders -->
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<PawnLend.root.nodes.RandomNode.nodes.Sequence-0.nodes.GetRandomElement.options.3.slateRef>戒备袭击者</PawnLend.root.nodes.RandomNode.nodes.Sequence-0.nodes.GetRandomElement.options.3.slateRef>
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<!-- EN: set up a hospital -->
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<PawnLend.root.nodes.RandomNode.nodes.Sequence-0.nodes.GetRandomElement.options.4.slateRef>建立医院</PawnLend.root.nodes.RandomNode.nodes.Sequence-0.nodes.GetRandomElement.options.4.slateRef>
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<!-- EN: contain an outbreak of [disease] -->
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<PawnLend.root.nodes.RandomNode.nodes.Sequence-0.nodes.GetRandomElement.options.5.slateRef>控制[disease]疫情爆发</PawnLend.root.nodes.RandomNode.nodes.Sequence-0.nodes.GetRandomElement.options.5.slateRef>
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<!-- EN: {PAWNS} have returned after helping [asker_nameFull] of [asker_faction_name] to [dutyDescription]. -->
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<PawnLend.root.nodes.RandomNode.nodes.Sequence-0.nodes.Set.value.slateRef>在帮助[asker_faction_name]的[asker_nameFull]顺利[dutyDescription]后,{PAWNS}安全的回来了。</PawnLend.root.nodes.RandomNode.nodes.Sequence-0.nodes.Set.value.slateRef>
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<!-- EN: real hardy surface survivors -->
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<PawnLend.root.nodes.RandomNode.nodes.Sequence-1.nodes.GetRandomElement.options.0.slateRef>地表生存大师</PawnLend.root.nodes.RandomNode.nodes.Sequence-1.nodes.GetRandomElement.options.0.slateRef>
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<!-- EN: goofy jesters -->
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<PawnLend.root.nodes.RandomNode.nodes.Sequence-1.nodes.GetRandomElement.options.1.slateRef>滑稽的小丑</PawnLend.root.nodes.RandomNode.nodes.Sequence-1.nodes.GetRandomElement.options.1.slateRef>
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<!-- EN: foreign-accented servants -->
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<PawnLend.root.nodes.RandomNode.nodes.Sequence-1.nodes.GetRandomElement.options.2.slateRef>外地口音的仆侍</PawnLend.root.nodes.RandomNode.nodes.Sequence-1.nodes.GetRandomElement.options.2.slateRef>
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<!-- EN: exotic human specimens -->
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<PawnLend.root.nodes.RandomNode.nodes.Sequence-1.nodes.GetRandomElement.options.3.slateRef>外来人类展品</PawnLend.root.nodes.RandomNode.nodes.Sequence-1.nodes.GetRandomElement.options.3.slateRef>
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<!-- EN: {PAWNS} have returned after being shown off as [entertainerDescription] in the court of [asker_royalTitleInCurrentFaction] [asker_nameFull] of [asker_faction_name]. -->
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<PawnLend.root.nodes.RandomNode.nodes.Sequence-1.nodes.Set.value.slateRef>在作为[entertainerDescription]被[asker_nameFull]带到[asker_faction_name]展示后,{PAWNS}安全的回来了。</PawnLend.root.nodes.RandomNode.nodes.Sequence-1.nodes.Set.value.slateRef>
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<!-- EN: Shuttle arrived -->
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<PawnLend.root.nodes.ShuttleDelay.node.nodes.Letter.label.slateRef>穿梭机抵达</PawnLend.root.nodes.ShuttleDelay.node.nodes.Letter.label.slateRef>
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<!-- EN: The shuttle has arrived to collect [colonistsToLendCount] of your colonists. -->
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<PawnLend.root.nodes.ShuttleDelay.node.nodes.Letter.text.slateRef>穿梭机来接[colonistsToLendCount]殖民者了。</PawnLend.root.nodes.ShuttleDelay.node.nodes.Letter.text.slateRef>
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<!-- EN: Shuttle destroyed -->
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<PawnLend.root.nodes.shuttleDestroyed.node.nodes.Letter.label.slateRef>穿梭机被摧毁</PawnLend.root.nodes.shuttleDestroyed.node.nodes.Letter.label.slateRef>
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<!-- EN: The shuttle sent to collect colonists has been destroyed. -->
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<PawnLend.root.nodes.shuttleDestroyed.node.nodes.Letter.text.slateRef>被派来接殖民者的穿梭机被摧毁了。</PawnLend.root.nodes.shuttleDestroyed.node.nodes.Letter.text.slateRef>
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<!-- EN: Colonists returned -->
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<PawnLend.root.nodes.ColonistsReturned.node.nodes.Letter.label.slateRef>殖民者返回</PawnLend.root.nodes.ColonistsReturned.node.nodes.Letter.label.slateRef>
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</LanguageData> |