60 lines
3.7 KiB
XML
60 lines
3.7 KiB
XML
<?xml version="1.0" encoding="UTF-8"?>
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<LanguageData>
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<!-- EN: Multiplier for enslaved (low motivation) -->
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<StatsReport_Slave>奴役系数(低心情)</StatsReport_Slave>
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<!-- EN: Terror offset -->
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<StatsReport_Terror>恐怖值偏移量</StatsReport_Terror>
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<!-- EN: Faction leader bonus -->
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<StatsReport_LeaderOffset>派系领导人奖励</StatsReport_LeaderOffset>
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<!-- EN: Contains corpse -->
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<StatsReport_OccupiedCorpseCasket>内含尸体</StatsReport_OccupiedCorpseCasket>
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<!-- EN: Conversion power bonus on map -->
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<StatsReport_InstalledRelicConvertPowerFactor>地图上的沟通能力加成</StatsReport_InstalledRelicConvertPowerFactor>
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<!-- EN: Mood bonus for rituals in room -->
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<StatsReport_RelicAtRitualMoodBonus>室内进行的仪式对心情的加成</StatsReport_RelicAtRitualMoodBonus>
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<!-- EN: Relic of -->
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<Stat_Thing_RelicOf_Name>圣物:</Stat_Thing_RelicOf_Name>
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<!-- EN: The ideology this relic belongs to. -->
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<Stat_Thing_RelicOf_Desc>此圣物所关联的文化。</Stat_Thing_RelicOf_Desc>
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<!-- EN: Related to -->
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<Stat_Thing_RelatedToIdeos_Name>关联</Stat_Thing_RelatedToIdeos_Name>
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<!-- EN: The ideoligions this thing belongs to. -->
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<Stat_Thing_RelatedToIdeos_Desc>此物体所关联的文化。</Stat_Thing_RelatedToIdeos_Desc>
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<!-- EN: Holding relic -->
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<StatsReports_HasRelic>正持有圣物</StatsReports_HasRelic>
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<!-- EN: Blind bonus -->
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<StatsReport_BlindPsychicSensitivityOffset>失明加成</StatsReport_BlindPsychicSensitivityOffset>
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<!-- EN: Sight bonus -->
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<StatsReport_SightPsychicSensitivityOffset>视觉加成</StatsReport_SightPsychicSensitivityOffset>
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<!-- EN: Dominating style -->
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<Stat_Thing_StyleDominanceCategory>主流风格</Stat_Thing_StyleDominanceCategory>
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<!-- EN: The style presented by this object. This style may be associated with some ideoligions. Different people respond differently to certain styles, according to their ideoligious beliefs. -->
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<Stat_Thing_StyleDominanceCategoryDesc>此物品的风格,风格可能与文化有联系,不同文化信仰的人将对同一风格的事物有着不同的回应。</Stat_Thing_StyleDominanceCategoryDesc>
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<!-- EN: Satisfies ideoligions -->
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<Stat_Thing_IdeosSatisfied>令这些文化形态感到满足</Stat_Thing_IdeosSatisfied>
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<!-- EN: Darkness shooting accuracy -->
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<Stat_Pawn_DarknessCombatShooting_Name>黑暗中射击准度</Stat_Pawn_DarknessCombatShooting_Name>
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<!-- EN: An offset applied to the chance to hit a target based on the target's light level. -->
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<Stat_Pawn_DarknessCombatShooting_Desc>基于目标的亮度附加在命中率上的偏移值</Stat_Pawn_DarknessCombatShooting_Desc>
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<!-- EN: Darkness melee dodge chance -->
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<Stat_Pawn_DarknessMeleeDodgeChance_Name>黑暗中近战闪避概率</Stat_Pawn_DarknessMeleeDodgeChance_Name>
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<!-- EN: An offset applied to the melee dodge chance based on the target's light level. -->
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<Stat_Pawn_DarknessMeleeDodgeChance_Desc>基于目标的亮度附加在近战闪避率上的偏移值</Stat_Pawn_DarknessMeleeDodgeChance_Desc>
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<!-- EN: Darkness melee hit chance -->
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<Stat_Pawn_DarknessMeleeHitChance_Name>黑暗中近战命中率</Stat_Pawn_DarknessMeleeHitChance_Name>
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<!-- EN: An offset applied to the melee hit chance based on the target's light level. -->
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<Stat_Pawn_DarknessMeleeHitChance_Desc>基于目标的亮度附加在近战命中率上的偏移值</Stat_Pawn_DarknessMeleeHitChance_Desc>
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<!-- EN: The following offsets can be applied -->
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<Stat_PawnDarkness_FollowingOffset>以下偏移值可适用</Stat_PawnDarkness_FollowingOffset>
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<!-- EN: Biosculpting speed -->
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<StatsReport_BiosculptingSpeedFactor>塑形速度</StatsReport_BiosculptingSpeedFactor>
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</LanguageData> |