258 lines
11 KiB
XML
258 lines
11 KiB
XML
<?xml version="1.0" encoding="utf-8" ?>
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<LanguageData>
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<!-- Various -->
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<WorkLeft>剩余工作</WorkLeft>
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<Contents>内容</Contents>
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<ContainedResources>包含资源</ContainedResources>
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<ForPrisonerUse>仅限囚犯使用</ForPrisonerUse>
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<ForColonistUse>仅限殖民者使用</ForColonistUse>
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<MedicalBed>医疗</MedicalBed>
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<Owner>主人</Owner>
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<Nobody>无</Nobody>
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<Unowned>没有主人</Unowned>
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<DeadTime>死掉的{0}</DeadTime>
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<WalkSpeed>行走速度{0}</WalkSpeed>
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<DyingLower>接近死亡</DyingLower>
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<FilthOnFeet>脚上的污物:</FilthOnFeet>
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<NotEnoughStoredLower>储量不足</NotEnoughStoredLower>
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<NothingLower>无</NothingLower>
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<Adapted>适合</Adapted>
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<Headshot>命中头部</Headshot>
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<FreshMissingBodyPart>新鲜</FreshMissingBodyPart>
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<UntreatedLower>未处理</UntreatedLower>
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<DevelopedImmunityLower>产生免疫</DevelopedImmunityLower>
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<InjuryRequiresTreatment>需要处理才可愈合</InjuryRequiresTreatment>
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<NextTreatmentAfter>{0}天后进行下一次处理</NextTreatmentAfter>
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<MissingMedicalBillIngredient>缺少{0}</MissingMedicalBillIngredient>
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<ImmunityDevelopmentProgress>产生免疫性的进度</ImmunityDevelopmentProgress>
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<Race>种族</Race>
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<Description>描述</Description>
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<Equipment>装备</Equipment>
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<Apparel>着装</Apparel>
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<Inventory>物品</Inventory>
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<ThingInfo>信息</ThingInfo>
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<DropThing>丢下</DropThing>
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<RenameColonist>重命名殖民者</RenameColonist>
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<UnknownLower>未知</UnknownLower>
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<!-- Snow -->
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<SnowNone>没有雪</SnowNone>
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<SnowDusting>雪(极薄)</SnowDusting>
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<SnowThin>雪(薄)</SnowThin>
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<SnowMedium>雪(中)</SnowMedium>
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<SnowThick>雪(厚)</SnowThick>
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<!-- Turrets -->
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<GunInstalled>已安装</GunInstalled>
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<MinimumRange>最小距离</MinimumRange>
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<CanFireIn>开火时机</CanFireIn>
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<!-- Job reports -->
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<ReportHaulingTo>把{0}搬到{1}。</ReportHaulingTo>
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<ReportHauling>搬动{0}中。</ReportHauling>
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<ReportSleeping>睡眠中。</ReportSleeping>
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<ReportResting>休息中。</ReportResting>
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<!-- Shooting report -->
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<WeaponMissRadius>武器误差半径</WeaponMissRadius>
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<ShootReportShooterAbility>射击者</ShootReportShooterAbility>
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<ShootReportWeapon>武器</ShootReportWeapon>
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<Darkness>黑暗</Darkness>
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<TargetProne>目标动作</TargetProne>
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<TargetSize>目标大小</TargetSize>
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<Weather>天气</Weather>
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<ShootingCover>掩体</ShootingCover>
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<CoverThingBlocksPercentOfShots>{0}阻止了{1}</CoverThingBlocksPercentOfShots>
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<NoCoverLower>没有掩体</NoCoverLower>
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<!-- Generated recipes -->
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<RecipeMake>制作{0}</RecipeMake>
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<RecipeMakeJobString>正在制作{0}。</RecipeMakeJobString>
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<!-- Status levels -->
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<Mood>心情值</Mood>
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<MoodTip>心情是通过满足心理和身体上的需求来保持的。\n\n如果一个人的心情值太低,他们可能会精神崩溃。</MoodTip>
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<Food>食物值</Food>
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<FoodTip>食物值表示了一个生物最近吃下的营养物的多少。如果食物值为零,生物会因为饥饿而受到持续伤害。</FoodTip>
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<Rest>休息值</Rest>
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<RestTip>休息值表示需要放松或睡觉的程度。\n\n睡觉时休息值会增加到最大。不在睡觉时休息值会随时间降低。</RestTip>
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<Environment>环境值</Environment>
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<EnvironmentTip>环境值反映出人物周围环境的优美程度。\n\n人们在宽阔并且充满装饰的房间内环境值会很高。在周围环境很丑陋的情况下环境值会很低。</EnvironmentTip>
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<Openness>开放性</Openness>
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<!-- Thoughts -->
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<ThoughtExpiresIn>消逝时间:{0}</ThoughtExpiresIn>
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<ThoughtStartsExpiringIn>消逝开始时间:{0}</ThoughtStartsExpiringIn>
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<ThoughtFinishesExpiringIn>消逝结束时间:{0}</ThoughtFinishesExpiringIn>
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<MentalBreakThreshold>精神崩溃临界值</MentalBreakThreshold>
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<!-- Pawn info readout -->
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<Health>生命</Health>
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<PawnMainDescWithFactionGendered>来自{2}的{0}{1}</PawnMainDescWithFactionGendered>
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<PawnMainDescGendered>{0}{1}</PawnMainDescGendered>
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<PawnMainDescWithFactionGenderless>来自{1}的{0}</PawnMainDescWithFactionGenderless>
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<PawnMainDescGenderless>{0}</PawnMainDescGenderless>
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<Faction>派系</Faction>
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<Equipped>装备</Equipped>
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<EquippedNothing>无</EquippedNothing>
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<Incapacitated>无法行动</Incapacitated>
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<InRestraints>被关押(速度减慢)</InRestraints>
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<Carrying>携带</Carrying>
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<SanityDazedWander>失常: 迷茫了并正在四处游走</SanityDazedWander>
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<SanityGiveUpExit>失常: 放弃了并正在离开</SanityGiveUpExit>
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<SanityPanicFlee>失常: 在混乱中正在逃跑</SanityPanicFlee>
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<SanityPsychotic>失常: 发疯了并在大肆破坏</SanityPsychotic>
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<!-- Inspector general stuff -->
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<SelectNextInSquareTip>选择同一个方块里的下一件东西。\n\n快捷键: {0}\n\n你也可以慢速重复点击同一个方块来选择。</SelectNextInSquareTip>
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<DefInfoTip>查看关于这个物件的信息。</DefInfoTip>
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<!-- like 'Blood of John' -->
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<OfLower>来自</OfLower>
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<!-- Power readout -->
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<PowerNotConnected>未连接电网。</PowerNotConnected>
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<PowerConnectedRateStored>电网功率/蓄电: {0} W / {1} Wd</PowerConnectedRateStored>
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<PowerNeeded>电力消耗</PowerNeeded>
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<PowerOutput>电力输出</PowerOutput>
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<PowerBatteryStored>蓄电</PowerBatteryStored>
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<PowerBatteryEfficiency>效率</PowerBatteryEfficiency>
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<!-- Temperature control -->
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<TargetTemperature>目标温度</TargetTemperature>
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<PowerConsumptionMode>当前能耗</PowerConsumptionMode>
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<PowerConsumptionHigh>高</PowerConsumptionHigh>
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<PowerConsumptionLow>低</PowerConsumptionLow>
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<!-- Temperature readout -->
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<Indoors>Indoors</Indoors>
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<Outdoors>Outdoors</Outdoors>
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<!--Rotting-->
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<RotStateFresh>新鲜</RotStateFresh>
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<RotStateRotting>腐烂中</RotStateRotting>
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<RotStateDessicated>干燥</RotStateDessicated>
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<!-- Shooting tooltip -->
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<ShotBy>被{0}击中</ShotBy>
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<CannotHit>无法击中目标。</CannotHit>
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<!-- Storage priority labels -->
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<StoragePriorityUnstored>未贮存</StoragePriorityUnstored>
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<StoragePriorityLow>低</StoragePriorityLow>
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<StoragePriorityNormal>普通</StoragePriorityNormal>
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<StoragePriorityPreferred>偏好</StoragePriorityPreferred>
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<StoragePriorityImportant>重要</StoragePriorityImportant>
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<StoragePriorityCritical>关键</StoragePriorityCritical>
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<!-- Rotting -->
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<CurrentlyFrozen>冷冻(不会腐坏)</CurrentlyFrozen>
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<CurrentlyRefrigerated>冷藏({0}后腐坏)</CurrentlyRefrigerated>
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<NotRefrigerated>未冷藏({0}后腐坏)</NotRefrigerated>
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<OverADecade>超过10年</OverADecade>
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<!-- Meal -->
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<Ingredients>配料</Ingredients>
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<!-- Plants -->
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<PercentGrowth>已生长{0}%</PercentGrowth>
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<Growing>生长中</Growing>
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<NotGrowingNow>不在生长(需要在{0}的条件下)</NotGrowingNow>
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<NotGrowingNowResting>不在生长(休眠中)</NotGrowingNowResting>
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<FullyGrownIn>{0}后长成</FullyGrownIn>
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<OutOfIdealTemperatureRange>不再理想温度范围内(生长速度{0}%)</OutOfIdealTemperatureRange>
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<OutOfIdealTemperatureRangeNotGrowing>不再理想温度范围内(不在生长)</OutOfIdealTemperatureRangeNotGrowing>
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<ReadyToHarvest>待收获</ReadyToHarvest>
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<Mature>成熟</Mature>
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<SeedLabel>{0}种子</SeedLabel>
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<OutdoorGrowingPeriod>生长周期:{0}</OutdoorGrowingPeriod>
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<NoGrowingPeriod>无</NoGrowingPeriod>
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<GrowYearRound>全年</GrowYearRound>
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<CannotGrowTooCold>无法生长 - 过于寒冷</CannotGrowTooCold>
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<!-- Zones -->
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<Zone>区域</Zone>
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<GrowingZone>种植区</GrowingZone>
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<Stockpile>贮存区</Stockpile>
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<DumpingStockpile>垃圾贮存区</DumpingStockpile>
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<Priority>优先度</Priority>
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<ClearAll>清除全部</ClearAll>
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<!-- Mouseover indicator -->
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<Undiscovered>未发现</Undiscovered>
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<!-- Buttons -->
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<ZoneVisibilityToggleButton>开关区域的可见性。</ZoneVisibilityToggleButton>
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<AutoHomeRegionToggleButton>开关自动在新建造的建筑附近添加生活区。</AutoHomeRegionToggleButton>
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<CategorizedResourceReadoutToggleButton>开关资源数量的分类模式。</CategorizedResourceReadoutToggleButton>
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<!-- Fire -->
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<Fire>火焰</Fire>
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<FireOn>{0}上的火焰</FireOn>
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<Burning>燃烧中</Burning>
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<FireSizeLower>火焰大小:{0}</FireSizeLower>
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<!-- Map conditions (eclipse, solar flare, etc )-->
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<MapConditionsTip>正在干扰区域的特殊情况。</MapConditionsTip>
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<!-- Building placement -->
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<NoStuffsToBuildWith>你没有可以用来建造这个建筑的材料。</NoStuffsToBuildWith>
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<!-- Building placement restricters -->
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<MustPlaceUnroofed>不能放置在屋顶下。</MustPlaceUnroofed>
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<MustPlaceHeadOnShipBeam>必须放置在飞船结构柱边上。</MustPlaceHeadOnShipBeam>
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<MustPlaceNextToHopperAccepter>必须放置在需要储料器的物件边上。</MustPlaceNextToHopperAccepter>
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<MustPlaceOnSteamGeyser>必须直接放置在间歇蒸汽泉上。</MustPlaceOnSteamGeyser>
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<MustPlaceCoolerWithFreeSpaces>散热器的热端和冷端必须都暴露在外。</MustPlaceCoolerWithFreeSpaces>
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<!-- Wind Turbine -->
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<WindTurbine_WindPathIsBlockedBy>被遮挡于</WindTurbine_WindPathIsBlockedBy>
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<WindTurbine_WindPathIsBlockedByRoof>被屋顶遮挡</WindTurbine_WindPathIsBlockedByRoof>
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<!-- Cryptosleep casket -->
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<CasketContains>装有</CasketContains>
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<CasketUnknownContents>未知</CasketUnknownContents>
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<CasketWarning>警告!\n\nNAME是你的最后一名自由活动的殖民者! 如果HIM进入了休眠舱,你将无法继续进行游戏。你确定要这样做吗?</CasketWarning>
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<!-- Ship launch report -->
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<ShipReportCannotLaunch>无法发射。</ShipReportCannotLaunch>
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<ShipReportCanLaunch>准备发射。</ShipReportCanLaunch>
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<ShipReportMissingPart>缺少关键性组件</ShipReportMissingPart>
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<ShipReportNoFullPods>没有装满的休眠舱</ShipReportNoFullPods>
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<!-- Neurotrainer -->
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<UseNeurotrainer>使用神经训练器来学习{0}</UseNeurotrainer>
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<NeurotrainerUsed>{0}用{1}神经训练器从{2}级升到了{3}级。</NeurotrainerUsed>
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<!-- Minification -->
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<Installed>已安装</Installed>
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<NotInstalled>未安装</NotInstalled>
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<!-- Art -->
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<Title>标题</Title>
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<Untitled>未命名</Untitled>
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<!-- Unfinished thing -->
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<UnfinishedItem>未完成的{0}</UnfinishedItem>
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<UnfinishedItemWithStuff>未完成的{0}{1}</UnfinishedItemWithStuff>
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<!-- Quality -->
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<Quality>质量</Quality>
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<QualityDescription>一个物品的质量代表了这个物品的做工。</QualityDescription>
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<QualityIs>质量: {0}</QualityIs>
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<!-- Game over -->
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<GameOverEveryoneDead>所有人不是死亡就是离开了。这个故事结束了。\n\n也许有一天会有人给这个地方的遗迹找个用处。</GameOverEveryoneDead>
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<GameOverShipLaunched>你发射了逃生船! 以下殖民者离开了:\n\n{0}\n以下殖民者被留下了:\n\n{1}\n现在你的AI会试图把飞船带到一个安全的地方去。也许它会把你带到这个星系里一个更好的星球上。或许它会花一个世纪来旅行到另一个星系去。它甚至会在一个流行的冰层下躲几千年,等待一个更好的纪元的到来。\n\n只有在你醒来后才会知道。</GameOverShipLaunched>
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<GameOverKeepPlaying>继续游戏</GameOverKeepPlaying>
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<GameOverMainMenu>主菜单</GameOverMainMenu>
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</LanguageData> |