RimWorld-ChineseSimplified/Keyed/Letters.xml
AlyxMS e8798e35ef Alpha 8b Done
Debugged, should work properly.
2014-12-16 03:17:29 +08:00

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<?xml version="1.0" encoding="utf-8" ?>
<LanguageData>
<JumpToLocation>跳转到相关地点</JumpToLocation>
<FirstSummerWarning>夏天开始了! 但冬天也不远。\n\n你的作物不会再冬天正常生长。趁现在贮存能吃几个月的食物。\n\n你可以通过建造一个冷冻间来防止食物腐坏。\n\n并且买或者制造一些风雪大衣。否则你会在室外冻死。</FirstSummerWarning>
<RelationsBrokenDown>和{0}的关系恶化了。他们现在对你是敌对态度。</RelationsBrokenDown>
<RelationsWarmed>和{0}的关系改善了。他们不再是你的敌对派系了。</RelationsWarmed>
<RelationsBrokenCapture>因为你俘虏了{0}{1}现在对你表示敌对了。</RelationsBrokenCapture>
<ColonyGoodwill>殖民地好感度</ColonyGoodwill>
<Neutral>中立</Neutral>
<ShortCircuitRain>一个{0}在雨中发生了短路并造成了一场火灾。</ShortCircuitRain>
<AreaRevealed>发现了一片新的地区。</AreaRevealed>
<RoofCollapsed>一部分屋顶因为离最近的支撑点过远而塌陷了。</RoofCollapsed>
<TheseThingsCrushed>这些东西被压到了:</TheseThingsCrushed>
<NothingCrushed>没有东西被压到。</NothingCrushed>
<MentalBreakRampage>{0}的精神崩溃了并开始攻击任何能看到的东西。</MentalBreakRampage>
<MentalBreakDaze>{0}受够了并开始茫然地到处走动。</MentalBreakDaze>
<MentalBreakLeave>{0}受够了并决定离开这个殖民地。</MentalBreakLeave>
<MentalBreakRecoveryRampage>{0}的暴力行为结束了。</MentalBreakRecoveryRampage>
<MentalBreakRecoveryDaze>{0}不再四处游走了。</MentalBreakRecoveryDaze>
<MentalBreakRecoveryLeave>{0}改变了主意并开始往回走。</MentalBreakRecoveryLeave>
<RecruitSuccess>{0}成功招募了{1}(成功率{2})。</RecruitSuccess>
<RecruitFail>{0}没能成功招募{1}(成功率{2})。</RecruitFail>
<Birthday>今天是{0}的生日! {1}{2}岁了。</Birthday>
<BirthdayWithInjuries>今天是{0}的生日! {1}{2}岁了。\n\n不幸的是, {0}因为变老患上了下列疾病:\n{3}</BirthdayWithInjuries>
<NewDisease>{0}生病了({1})。确保{0}可以得到正当的治疗并尽量多在床上休息以尽快康复。</NewDisease>
<NewPartDisease>{0}患上了{1}感染。确保{0}可以得到正当的治疗并尽量多在床上休息以尽快康复。</NewPartDisease>
</LanguageData>