RimWorld-ChineseSimplified/DefInjected/StatDef/Stats_Building_Special.xml
2018-10-30 09:20:20 +08:00

68 lines
4.4 KiB
XML

<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<!-- EN: rest effectiveness -->
<BedRestEffectiveness.label>休息效率</BedRestEffectiveness.label>
<!-- EN: How fast people sleeping on this gain rest. -->
<BedRestEffectiveness.description>在这上面休息的人恢复精力速度的系数。</BedRestEffectiveness.description>
<!-- EN: door opening speed -->
<DoorOpenSpeed.label>开门速度</DoorOpenSpeed.label>
<!-- EN: The speed at which the door opens. Slow doors will slow down everyone who uses them. -->
<DoorOpenSpeed.description>门打开的速度。</DoorOpenSpeed.description>
<!-- EN: immunity gain speed factor -->
<ImmunityGainSpeedFactor.label>免疫性获取速度系数</ImmunityGainSpeedFactor.label>
<!-- EN: Immunity gain speed is multiplied by this value. -->
<ImmunityGainSpeedFactor.description>免疫性获取速度会乘以此项的值。</ImmunityGainSpeedFactor.description>
<!-- EN: recreation power -->
<JoyGainFactor.label>娱乐效力</JoyGainFactor.label>
<!-- EN: How effectively this item entertains people and fulfills the need for recreation. -->
<JoyGainFactor.description>该项目有效招待人们并满足娱乐需求的能力。</JoyGainFactor.description>
<!-- EN: medical tend quality offset -->
<MedicalTendQualityOffset.label>医疗治疗质量偏移量</MedicalTendQualityOffset.label>
<!-- EN: Medical tend quality is offset by this value. -->
<MedicalTendQualityOffset.description>医疗治疗质量根据此项的值偏移。</MedicalTendQualityOffset.description>
<!-- EN: research speed factor -->
<ResearchSpeedFactor.label>研究速度系数</ResearchSpeedFactor.label>
<!-- EN: The speed at which people do research is multiplied by this value. -->
<ResearchSpeedFactor.description>进行研究时的速度会乘以此项的值。</ResearchSpeedFactor.description>
<!-- EN: Room cleanliness -->
<ResearchSpeedFactor.parts.Room_cleanliness.customLabel>房间清洁度</ResearchSpeedFactor.parts.Room_cleanliness.customLabel>
<!-- EN: surgery success chance factor -->
<SurgerySuccessChanceFactor.label>手术成功率系数</SurgerySuccessChanceFactor.label>
<!-- EN: A multiplier to the chance that a surgery will succeed when performed here. Surgery success chances are also affected by many other factors, including the surgeon's ability and medicine used. -->
<SurgerySuccessChanceFactor.description>当在这里执行手术时的成功率的乘数。手术成功率还受到外科医生和所用医药的影响。</SurgerySuccessChanceFactor.description>
<!-- EN: Room cleanliness -->
<SurgerySuccessChanceFactor.parts.Room_cleanliness.customLabel>房间清洁度</SurgerySuccessChanceFactor.parts.Room_cleanliness.customLabel>
<!-- EN: trap melee damage -->
<TrapMeleeDamage.label>陷阱近战伤害</TrapMeleeDamage.label>
<!-- EN: How much damage this trap does on average. The actual damage in any instance will vary randomly. -->
<TrapMeleeDamage.description>触发陷阱所造成的伤害平均值。实际伤害可能有些不同。</TrapMeleeDamage.description>
<!-- EN: trap spring chance -->
<TrapSpringChance.label>陷阱触发几率</TrapSpringChance.label>
<!-- EN: The likelihood that the trap will spring when an unaware creature passes over it. -->
<TrapSpringChance.description>当生物通过这个陷阱时触发生效的的可能性。</TrapSpringChance.description>
<!-- EN: work efficiency factor -->
<WorkTableEfficiencyFactor.label>工作效率系数</WorkTableEfficiencyFactor.label>
<!-- EN: Work efficiency is multiplied by this value. -->
<WorkTableEfficiencyFactor.description>工作效率会乘以此项的值。</WorkTableEfficiencyFactor.description>
<!-- EN: work speed factor -->
<WorkTableWorkSpeedFactor.label>工作速度系数</WorkTableWorkSpeedFactor.label>
<!-- EN: Work speed is multiplied by this value. -->
<WorkTableWorkSpeedFactor.description>工作速度会乘以此项的值。</WorkTableWorkSpeedFactor.description>
<!-- EN: work to build -->
<WorkToBuild.label>工作量(建造)</WorkToBuild.label>
<!-- EN: The base amount of work it takes to build a structure, once all materials are gathered. -->
<WorkToBuild.description>所有材料和工具齐全后建造这个建筑所需要的工作量。</WorkToBuild.description>
</LanguageData>