60 lines
4.2 KiB
XML
60 lines
4.2 KiB
XML
<?xml version="1.0" encoding="UTF-8"?>
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<LanguageData>
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<!-- EN: {0_labelShort} is unconscious. -->
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<CommandDisabledUnconscious>{0_labelShort}失去知觉。</CommandDisabledUnconscious>
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<!-- Heritage -->
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<!-- EN: Choose a new heir for {HOLDER_nameIndef}: -->
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<ChooseHeir>为{HOLDER_nameIndef}选择一个新的继承人:</ChooseHeir>
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<!-- EN: You're about to change the heir of the title {HOLDER_nameIndef} recieved from {0_name}. This requires building a monument in a limited time, to consecrate the new inheritance. -->
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<MakeHeirConfirm>你要更改从{0_name}获得的头衔{HOLDER_nameIndef}的继承人。这需要在有限的时间内建造一个纪念碑,以奉献新的继承权。</MakeHeirConfirm>
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<!-- EN: This will upset {HOLDER_possessive} current heir {HEIR_nameFull}. -->
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<MakeHeirPreviousHeirWarning>这将使{HOLDER_possessive}个当前继承人{HEIR_nameFull}不高兴。</MakeHeirPreviousHeirWarning>
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<!-- Call royal aid -->
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<!-- EN: Call royal aid -->
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<CommandCallRoyalAid>呼叫荣誉支援</CommandCallRoyalAid>
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<!-- EN: Call for military aid using a special royal permit.\n\nEach type of aid may be used for free once, after which you must wait to use it for free again. You can use the aid more frequently, but it costs royal favor to do so. -->
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<CommandCallRoyalAidDesc>使用特殊的荣誉特权申请军事援助。\n\n每种类型的援助可以免费使用一次,之后你必须等待再次免费使用它。你可以更频繁地使用援助,但这样做会让你失去很多荣誉点数。</CommandCallRoyalAidDesc>
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<!-- EN: Guests will not use their royal aid. -->
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<CommandCallRoyalAidLodger>访客将不会使用他们的荣誉支援。</CommandCallRoyalAidLodger>
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<!-- EN: Your relations with {FACTION_name} are hostile. -->
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<CommandCallRoyalAidFactionHostile>你与{FACTION_name}的派系关系充满敌意。</CommandCallRoyalAidFactionHostile>
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<!-- EN: Free -->
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<CommandCallRoyalAidFreeOption>免费</CommandCallRoyalAidFreeOption>
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<!-- EN: {0} days left, costs {1} {FACTION_royalFavorLabel} -->
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<CommandCallRoyalAidFavorOption>剩余{0}天,费用为{1} {FACTION_royalFavorLabel}</CommandCallRoyalAidFavorOption>
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<!-- Abilities -->
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<!-- EN: Neural heat would overflow. Disable the neural heat limiter to cast. -->
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<CommandPsycastWouldExceedEntropy>心灵熵将超限。解除心灵熵限制将可以继续使用能力。</CommandPsycastWouldExceedEntropy>
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<!-- EN: {PSYCASTNAME} consumes {0} psyfocus but {CASTERNAME} only has {1}. -->
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<CommandPsycastNotEnoughPsyfocus>{PSYCASTNAME}需要消耗{0}精神力,但是{CASTERNAME}只有{1}。</CommandPsycastNotEnoughPsyfocus>
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<!-- EN: level {0} psylink is required. -->
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<CommandPsycastHigherLevelPsylinkRequired>需要等级{0}的启灵神经。</CommandPsycastHigherLevelPsylinkRequired>
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<!-- EN: Zero psychic sensitivity. -->
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<CommandPsycastZeroPsychicSensitivity>心灵敏感度为0。</CommandPsycastZeroPsychicSensitivity>
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<!-- EN: Ability user is unconscious. -->
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<CommandPsycastPawnIsUnconscious>能力使用者不省人事。</CommandPsycastPawnIsUnconscious>
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<!-- EN: Need at least {0} psyfocus to cast this. -->
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<CommandPsycastLowPsyfocus>至少需要{0}的精神力。</CommandPsycastLowPsyfocus>
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<!-- EN: H -->
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<NeuralHeatLetter>熵</NeuralHeatLetter>
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<!-- EN: P -->
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<PsyfocusLetter>精</PsyfocusLetter>
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<!-- Select monument marker -->
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<!-- EN: Select monument -->
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<CommandSelectMonumentMarker>选择纪念碑</CommandSelectMonumentMarker>
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<!-- EN: Select the monument marker this belongs to. -->
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<CommandSelectMonumentMarkerDesc>选择所属的纪念碑标记。</CommandSelectMonumentMarkerDesc>
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<!-- UNUSED -->
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<EntropyLetter>熵</EntropyLetter>
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<TimeAssignmentPawnHasNoPsyfocus>只有具备精神力的殖民者可以被指定冥想时间。</TimeAssignmentPawnHasNoPsyfocus>
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<CommandPsycastNoAmplifier>需要心灵增幅装置的大脑植入物。</CommandPsycastNoAmplifier>
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<CommandPsycastHigherLevelAmplifierRequired>需要{0}x级心灵增幅装置。</CommandPsycastHigherLevelAmplifierRequired>
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<CommandCallRoyalAidUnconscious>{0_labelShort}失去知觉。</CommandCallRoyalAidUnconscious>
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</LanguageData> |