RimWorld-ChineseSimplified/Royalty/DefInjected/QuestScriptDef/Script_Hospitality_Worker.xml
2020-05-19 11:02:35 +08:00

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<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<!-- EN: [lodgersLabelSingOrPlural] arrived -->
<Hospitality_Util_Worker.LetterLabelLodgersArrived.value.slateRef>[lodgersLabelSingOrPlural]抵达</Hospitality_Util_Worker.LetterLabelLodgersArrived.value.slateRef>
<!-- EN: [lodgersLabelSingOrPluralDef] [lodgersHasHave] arrived. Protect [lodgersObjective] until the shuttle arrives in [shuttleDelayTicks_duration].[helpersArrivalLetterEnd] -->
<Hospitality_Util_Worker.LetterTextLodgersArrived.value.slateRef>[lodgersLabelSingOrPluralDef] [lodgersHasHave]已经抵达。 在 [shuttleDelayTicks_duration] 内保护 [lodgersObjective] 直到穿梭机抵达。 [helpersArrivalLetterEnd]</Hospitality_Util_Worker.LetterTextLodgersArrived.value.slateRef>
<!-- EN: Should depart on shuttle -->
<Hospitality_Util_Worker.InspectStringDepartShuttle.slateRef>应乘坐穿梭机离开</Hospitality_Util_Worker.InspectStringDepartShuttle.slateRef>
<!-- EN: Shuttle arrived -->
<Hospitality_Util_Worker.LetterLabelShuttleArrived.slateRef>穿梭机抵达</Hospitality_Util_Worker.LetterLabelShuttleArrived.slateRef>
<!-- EN: The shuttle has arrived to collect [lodgersLabelSingOrPluralDef]. Be sure to have these people on the shuttle before it leaves in [shuttleLeaveDelayTicks_duration]:\n\n[lodgers] -->
<Hospitality_Util_Worker.LetterTextShuttleArrived.slateRef>穿梭机已抵达,需装载[lodgersLabelSingOrPluralDef]。在穿梭机还有[shuttleLeaveDelayTicks_duration]起飞,在这之前请务必让这些人坐在上面:\n\n[lodgers]</Hospitality_Util_Worker.LetterTextShuttleArrived.slateRef>
<!-- EN: Guest died: {SUBJECT_definite} -->
<Hospitality_Util_Worker.LetterLabelGuestDied.slateRef>访客死亡:{SUBJECT_definite}</Hospitality_Util_Worker.LetterLabelGuestDied.slateRef>
<!-- EN: [letterSubject], who you were charged to protect, has died. [remainingWillNowLeave][failLetterEndingCommon] -->
<Hospitality_Util_Worker.LetterTextGuestDied.slateRef>指定由你保护的[letterSubject]已经死亡。[remainingWillNowLeave][failLetterEndingCommon]</Hospitality_Util_Worker.LetterTextGuestDied.slateRef>
<!-- EN: Guest captured: {SUBJECT_definite} -->
<Hospitality_Util_Worker.LetterLabelGuestCapture.slateRef>访客被俘:{SUBJECT_definite}</Hospitality_Util_Worker.LetterLabelGuestCapture.slateRef>
<!-- EN: [letterSubject], who you were charged to protect, has been arrested. [remainingWillNowLeave][failLetterEndingCommon] -->
<Hospitality_Util_Worker.LetterTextGuestCapture.slateRef>指定由你保护的[letterSubject]已经被俘虏了。[remainingWillNowLeave][failLetterEndingCommon]</Hospitality_Util_Worker.LetterTextGuestCapture.slateRef>
<!-- EN: Prisoner recruited: {SUBJECT_definite} -->
<Hospitality_Util_Worker.LabelLabelPrisonerRecruited.slateRef>囚犯被招募:{SUBJECT_definite}</Hospitality_Util_Worker.LabelLabelPrisonerRecruited.slateRef>
<!-- EN: You have recruited {SUBJECT_definite}, who you were charged to guard. [remainingWillNowLeave][failLetterEndingCommon] -->
<Hospitality_Util_Worker.LabelTextPrisonerRecruited.slateRef>你已经招募了指定由你看守的{SUBJECT_definite}。[remainingWillNowLeave][failLetterEndingCommon]</Hospitality_Util_Worker.LabelTextPrisonerRecruited.slateRef>
<!-- EN: Unauthorized surgery: {SUBJECT_definite} -->
<Hospitality_Util_Worker.LetterLabelUnauthorizedSurgery.slateRef>未经授权的手术:{SUBJECT_definite}</Hospitality_Util_Worker.LetterLabelUnauthorizedSurgery.slateRef>
<!-- EN: Unauthorized, violating surgery has been performed on [letterSubject]. [remainingWillNowLeave][failLetterEndingCommon] -->
<Hospitality_Util_Worker.LetterTextUnauthorizedSurgery.slateRef>在[letterSubject]执行了未经授权的违规手术。 [remainingWillNowLeave][failLetterEndingCommon]</Hospitality_Util_Worker.LetterTextUnauthorizedSurgery.slateRef>
<!-- EN: Guest lost: {SUBJECT_definite} -->
<Hospitality_Util_Worker.LetterLabelGuestLost.slateRef>访客失踪:{SUBJECT_definite}</Hospitality_Util_Worker.LetterLabelGuestLost.slateRef>
<!-- EN: [letterSubject], who you were charged to protect, is gone. [remainingWillNowLeave][failLetterEndingCommon] -->
<Hospitality_Util_Worker.LetterTextGuestLost.slateRef>指定由你保护的[letterSubject]不见了。[remainingWillNowLeave][failLetterEndingCommon]</Hospitality_Util_Worker.LetterTextGuestLost.slateRef>
<!-- EN: Guest lost: {SUBJECT_definite} -->
<Hospitality_Util_Worker.LetterLabelGuestJoinedOtherFaction.slateRef>访客失踪:{SUBJECT_definite}</Hospitality_Util_Worker.LetterLabelGuestJoinedOtherFaction.slateRef>
<!-- EN: [letterSubject], who you were charged to protect, has joined another faction. [remainingWillNowLeave][failLetterEndingCommon] -->
<Hospitality_Util_Worker.LetterTextGuestJoinedOtherFaction.slateRef>指定由你保护的[letterSubject]已经加入了另一个派系。[remainingWillNowLeave][failLetterEndingCommon]</Hospitality_Util_Worker.LetterTextGuestJoinedOtherFaction.slateRef>
<!-- EN: Quest failed: [resolvedQuestName] -->
<Hospitality_Util_Worker.LetterLabelQuestFailed.slateRef>任务失败:[resolvedQuestName]</Hospitality_Util_Worker.LetterLabelQuestFailed.slateRef>
<!-- EN: [asker_faction_name] are now hostile towards you. [failLetterEndingCommon] -->
<Hospitality_Util_Worker.LetterTextAskerFactionHostile.slateRef>[asker_faction_name] 现在与你敌对。 [failLetterEndingCommon]</Hospitality_Util_Worker.LetterTextAskerFactionHostile.slateRef>
<!-- EN: Shuttle destroyed -->
<Hospitality_Util_Worker.LetterLabelShuttleDestroyed.slateRef>穿梭机已损毁</Hospitality_Util_Worker.LetterLabelShuttleDestroyed.slateRef>
<!-- EN: The shuttle sent to collect [lodgersLabelSingOrPluralDef] has been destroyed. [lodgersLabelSingOrPluralDef] will now leave on foot. [failLetterEndingCommon] -->
<Hospitality_Util_Worker.LetterTextShuttleDestroyed.slateRef>被指派去装载[lodgersLabelSingOrPluralDef]的穿梭机已损毁。[lodgersLabelSingOrPluralDef]将尝试步行离开。[failLetterEndingCommon]</Hospitality_Util_Worker.LetterTextShuttleDestroyed.slateRef>
<!-- EN: Quest completed -->
<Hospitality_Util_Worker.LetterLabelQuestCompleted.slateRef>任务完成</Hospitality_Util_Worker.LetterLabelQuestCompleted.slateRef>
<!-- EN: You have successfully completed the quest '[resolvedQuestName]'!\n\n[asker_nameDef] said [asker_pronoun] was willing to reward quality accomodation. [lodgersLabelSingOrPluralDef] average mood was {AVERAGEMOOD} during [theirHisHer] stay, so your goodwill with [asker_faction_name] has increased by {GOODWILL} -->
<Hospitality_Util_Worker.LetterTextGoodwillSuccessQuestCompleted.slateRef>你成功完成了任务'[resolvedQuestName]'\n\n[asker_nameDef]说[asker_pronoun]乐意为高质量的住宿服务提供奖励。 [lodgersLabelSingOrPluralDef]在[theirHisHer]逗留期间内的平均心情为{AVERAGEMOOD} 所以你与[asker_faction_name]的关系提升了{GOODWILL}</Hospitality_Util_Worker.LetterTextGoodwillSuccessQuestCompleted.slateRef>
<!-- EN: Quest completed -->
<Hospitality_Util_Worker.root.nodes.shuttleSentSatisfied.node.node.nodes.GoodwillForAverageMoodFailed.node.nodes.Letter.label.slateRef>任务完成</Hospitality_Util_Worker.root.nodes.shuttleSentSatisfied.node.node.nodes.GoodwillForAverageMoodFailed.node.nodes.Letter.label.slateRef>
<!-- EN: You have successfully completed the quest '[resolvedQuestName]'!\n\nWhile [asker_nameDef] was willing to reward quality accomodation, [lodgersLabelSingOrPluralDef] average mood was only {AVERAGEMOOD} during [theirHisHer] stay. You will receive no faction goodwill reward. -->
<Hospitality_Util_Worker.LetterTextGoodwillFailedQuestCompleted.slateRef>你成功完成了任务'[resolvedQuestName]'\n\n[asker_nameDef]本乐意为高质量的住宿服务提供奖励, 但[lodgersLabelSingOrPluralDef]在[theirHisHer]逗留期间内的平均心情只有{AVERAGEMOOD}。 你不会获得任何派系关系的奖励。</Hospitality_Util_Worker.LetterTextGoodwillFailedQuestCompleted.slateRef>
<!-- EN: Quest failed: [resolvedQuestName] -->
<Hospitality_Util_Worker.root.nodes.shuttleSentUnsatisfied.node.nodes.Letter.label.slateRef>任务失败:[resolvedQuestName]</Hospitality_Util_Worker.root.nodes.shuttleSentUnsatisfied.node.nodes.Letter.label.slateRef>
<!-- EN: The shuttle sent to collect [lodgersLabelSingOrPluralDef] has departed. [lodgersLabelSingOrPluralDef] will now leave on foot. [failLetterEndingCommon] -->
<Hospitality_Util_Worker.LetterTextQuestFailed.slateRef>被指派去装载[lodgersLabelSingOrPluralDef]的穿梭机已经起飞。[lodgersLabelSingOrPluralDef]将尝试步行离开。[failLetterEndingCommon]</Hospitality_Util_Worker.LetterTextQuestFailed.slateRef>
<!-- UNUSED -->
<Hospitality_Util_Worker.root.nodes.DropPods.customLetterLabel.slateRef>[lodgersLabelSingOrPlural]抵达</Hospitality_Util_Worker.root.nodes.DropPods.customLetterLabel.slateRef>
<Hospitality_Util_Worker.root.nodes.DropPods.customLetterText.slateRef>[lodgersLabelSingOrPluralDef][lodgersHasHave]已经抵达。在[shuttleDelayTicks_duration]内保护他们直到穿梭机抵达。[helpersArrivalLetterEnd]</Hospitality_Util_Worker.root.nodes.DropPods.customLetterText.slateRef>
<!-- EN: Shuttle destroyed -->
<Util_ArriveByDropPodsOrShuttle.LetterLabelShuttleDestroyed.slateRef>穿梭机被破坏</Util_ArriveByDropPodsOrShuttle.LetterLabelShuttleDestroyed.slateRef>
<!-- EN: The shuttle sent to drop off [pawnsLabelDef] has been destroyed. You have failed the quest '[resolvedQuestName]'.\n\nYour relations with [asker_faction_name] have changed by [goodwillChangeOnShuttleDestroyed]. -->
<Util_ArriveByDropPodsOrShuttle.LetterTextShuttleDestroyed.slateRef>被派遣来运输[pawnsLabelDef]的穿梭机已被破坏。 任务'[resolvedQuestName]'已经失效。\n\n你和[asker_faction_name]的关系受到了影响([goodwillChangeOnShuttleDestroyed])。</Util_ArriveByDropPodsOrShuttle.LetterTextShuttleDestroyed.slateRef>
</LanguageData>