68 lines
6.9 KiB
XML
68 lines
6.9 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<LanguageData>
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<DamageEvent_Include.rulePack.rulesStrings.0>logentry->[damageSource] [recipient_nameShortDef], [destroying] [recipient_possessive] [destroyed_targets].</DamageEvent_Include.rulePack.rulesStrings.0>
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<DamageEvent_Include.rulePack.rulesStrings.1>logentry->[damageSource] [recipient_nameShortDef], [destroying] [recipient_possessive] [destroyed_targets] and [damaging] [recipient_possessive] [damaged_targets].</DamageEvent_Include.rulePack.rulesStrings.1>
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<DamageEvent_Include.rulePack.rulesStrings.2>logentry(recipient_part_destroyed_count==0)->[damageSource] [recipient_nameShortDef], [damaging] [recipient_possessive] [damaged_targets].</DamageEvent_Include.rulePack.rulesStrings.2>
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<DamageEvent_Include.rulePack.rulesStrings.3>logentry(p=0.1)->[damageSource] [recipient_nameShortDef].</DamageEvent_Include.rulePack.rulesStrings.3>
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<DamageEvent_Ceiling.rulePack.rulesStrings.0>damageSource->the [roof] [collapsed] on</DamageEvent_Ceiling.rulePack.rulesStrings.0>
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<DamageEvent_Ceiling.rulePack.rulesStrings.1>roof->roof</DamageEvent_Ceiling.rulePack.rulesStrings.1>
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<DamageEvent_Ceiling.rulePack.rulesStrings.2>roof->roofing</DamageEvent_Ceiling.rulePack.rulesStrings.2>
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<DamageEvent_Ceiling.rulePack.rulesStrings.3>roof->ceiling</DamageEvent_Ceiling.rulePack.rulesStrings.3>
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<DamageEvent_Ceiling.rulePack.rulesStrings.4>collapsed->collapsed</DamageEvent_Ceiling.rulePack.rulesStrings.4>
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<DamageEvent_Ceiling.rulePack.rulesStrings.5>collapsed->fell</DamageEvent_Ceiling.rulePack.rulesStrings.5>
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<DamageEvent_Ceiling.rulePack.rulesStrings.6>collapsed->caved in</DamageEvent_Ceiling.rulePack.rulesStrings.6>
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<DamageEvent_Ceiling.rulePack.rulesStrings.7>damaging->smashing</DamageEvent_Ceiling.rulePack.rulesStrings.7>
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<DamageEvent_Ceiling.rulePack.rulesStrings.8>damaging->bashing</DamageEvent_Ceiling.rulePack.rulesStrings.8>
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<DamageEvent_Ceiling.rulePack.rulesStrings.9>damaging->clobbering</DamageEvent_Ceiling.rulePack.rulesStrings.9>
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<DamageEvent_Ceiling.rulePack.rulesStrings.10>damaging->bruising</DamageEvent_Ceiling.rulePack.rulesStrings.10>
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<DamageEvent_Ceiling.rulePack.rulesStrings.11>damaging->lacerating</DamageEvent_Ceiling.rulePack.rulesStrings.11>
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<DamageEvent_Ceiling.rulePack.rulesStrings.12>destroying->shattering</DamageEvent_Ceiling.rulePack.rulesStrings.12>
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<DamageEvent_Ceiling.rulePack.rulesStrings.13>destroying->crushing</DamageEvent_Ceiling.rulePack.rulesStrings.13>
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<DamageEvent_Ceiling.rulePack.rulesStrings.14>destroying->obliterating</DamageEvent_Ceiling.rulePack.rulesStrings.14>
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<DamageEvent_Ceiling.rulePack.rulesStrings.15>destroying->annihilating</DamageEvent_Ceiling.rulePack.rulesStrings.15>
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<DamageEvent_Ceiling.rulePack.rulesStrings.16>destroying->breaking</DamageEvent_Ceiling.rulePack.rulesStrings.16>
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<DamageEvent_Fire.rulePack.rulesStrings.0>damageSource->[fire] burned</DamageEvent_Fire.rulePack.rulesStrings.0>
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<DamageEvent_Fire.rulePack.rulesStrings.1>fire(p=3)->fire</DamageEvent_Fire.rulePack.rulesStrings.1>
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<DamageEvent_Fire.rulePack.rulesStrings.2>fire(p=3)->a fire</DamageEvent_Fire.rulePack.rulesStrings.2>
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<DamageEvent_Fire.rulePack.rulesStrings.3>fire(p=3)->the fire</DamageEvent_Fire.rulePack.rulesStrings.3>
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<DamageEvent_Fire.rulePack.rulesStrings.4>fire->heat</DamageEvent_Fire.rulePack.rulesStrings.4>
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<DamageEvent_Fire.rulePack.rulesStrings.5>fire->a conflagration</DamageEvent_Fire.rulePack.rulesStrings.5>
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<DamageEvent_Fire.rulePack.rulesStrings.6>fire->an inferno</DamageEvent_Fire.rulePack.rulesStrings.6>
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<DamageEvent_Fire.rulePack.rulesStrings.7>damaging->scorching</DamageEvent_Fire.rulePack.rulesStrings.7>
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<DamageEvent_Fire.rulePack.rulesStrings.8>damaging->broiling</DamageEvent_Fire.rulePack.rulesStrings.8>
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<DamageEvent_Fire.rulePack.rulesStrings.9>damaging->searing</DamageEvent_Fire.rulePack.rulesStrings.9>
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<DamageEvent_Fire.rulePack.rulesStrings.10>damaging->singeing</DamageEvent_Fire.rulePack.rulesStrings.10>
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<DamageEvent_Fire.rulePack.rulesStrings.11>destroying->charring</DamageEvent_Fire.rulePack.rulesStrings.11>
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<DamageEvent_Fire.rulePack.rulesStrings.12>destroying->roasting</DamageEvent_Fire.rulePack.rulesStrings.12>
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<DamageEvent_Fire.rulePack.rulesStrings.13>destroying->cooking</DamageEvent_Fire.rulePack.rulesStrings.13>
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<DamageEvent_Fire.rulePack.rulesStrings.14>destroying->cremating</DamageEvent_Fire.rulePack.rulesStrings.14>
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<DamageEvent_PowerBeam.rulePack.rulesStrings.0>damageSource->The [sky] opened up on</DamageEvent_PowerBeam.rulePack.rulesStrings.0>
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<DamageEvent_PowerBeam.rulePack.rulesStrings.1>damageSource->A beam of incredible [power] [damaged_past]</DamageEvent_PowerBeam.rulePack.rulesStrings.1>
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<DamageEvent_PowerBeam.rulePack.rulesStrings.2>damageSource->A column of [light] [damaged_past]</DamageEvent_PowerBeam.rulePack.rulesStrings.2>
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<DamageEvent_PowerBeam.rulePack.rulesStrings.3>sky->sky</DamageEvent_PowerBeam.rulePack.rulesStrings.3>
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<DamageEvent_PowerBeam.rulePack.rulesStrings.4>sky->clouds</DamageEvent_PowerBeam.rulePack.rulesStrings.4>
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<DamageEvent_PowerBeam.rulePack.rulesStrings.5>sky->heavens</DamageEvent_PowerBeam.rulePack.rulesStrings.5>
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<DamageEvent_PowerBeam.rulePack.rulesStrings.6>power->power</DamageEvent_PowerBeam.rulePack.rulesStrings.6>
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<DamageEvent_PowerBeam.rulePack.rulesStrings.7>power->energy</DamageEvent_PowerBeam.rulePack.rulesStrings.7>
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<DamageEvent_PowerBeam.rulePack.rulesStrings.8>power->heat</DamageEvent_PowerBeam.rulePack.rulesStrings.8>
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<DamageEvent_PowerBeam.rulePack.rulesStrings.9>light->light</DamageEvent_PowerBeam.rulePack.rulesStrings.9>
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<DamageEvent_PowerBeam.rulePack.rulesStrings.10>light->heat</DamageEvent_PowerBeam.rulePack.rulesStrings.10>
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<DamageEvent_PowerBeam.rulePack.rulesStrings.11>light->flame</DamageEvent_PowerBeam.rulePack.rulesStrings.11>
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<DamageEvent_PowerBeam.rulePack.rulesStrings.12>light(p=0.2)->incandescence</DamageEvent_PowerBeam.rulePack.rulesStrings.12>
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<DamageEvent_Tornado.rulePack.rulesStrings.0>damageSource->A [spiraling] tornado [enveloped]</DamageEvent_Tornado.rulePack.rulesStrings.0>
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<DamageEvent_Tornado.rulePack.rulesStrings.1>destroyed_present(p=3)->tearing off</DamageEvent_Tornado.rulePack.rulesStrings.1>
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<DamageEvent_Tornado.rulePack.rulesStrings.2>spiraling->spiraling</DamageEvent_Tornado.rulePack.rulesStrings.2>
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<DamageEvent_Tornado.rulePack.rulesStrings.3>spiraling->whirling</DamageEvent_Tornado.rulePack.rulesStrings.3>
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<DamageEvent_Tornado.rulePack.rulesStrings.4>spiraling->spinning</DamageEvent_Tornado.rulePack.rulesStrings.4>
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<DamageEvent_Tornado.rulePack.rulesStrings.5>spiraling(p=10)-></DamageEvent_Tornado.rulePack.rulesStrings.5>
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<DamageEvent_Tornado.rulePack.rulesStrings.6>enveloped(p=8)->enveloped</DamageEvent_Tornado.rulePack.rulesStrings.6>
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<DamageEvent_Tornado.rulePack.rulesStrings.7>enveloped->engulfed</DamageEvent_Tornado.rulePack.rulesStrings.7>
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<DamageEvent_Tornado.rulePack.rulesStrings.8>enveloped->surrounded</DamageEvent_Tornado.rulePack.rulesStrings.8>
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</LanguageData> |