RimWorld-ChineseSimplified/Keyed/Incidents.xml
AlyxMS 17d10b18bf Updated to .4.420
With some more translations
2014-04-23 17:59:35 +08:00

54 lines
3.6 KiB
XML

<?xml version="1.0" encoding="utf-8" ?>
<LanguageData>
<AnimalInsanitySingle>A local {0} has gone mad. It will attack everyone it sees.</AnimalInsanitySingle>
<AnimalInsanityMultiple>Some sort of psychic wave has swept over the landscape. Your colonists are okay, but...\n\nIt seems many of the {0}s in the area has been driven insane.</AnimalInsanityMultiple>
<CropBlight>A mysterious blight has destroyed your crops.</CropBlight>
<EclipseIncident>One of the moons of this planet has orbited in front of the sun. An eclipse has begun.</EclipseIncident>
<MiracleHeal>{0} has experienced a miraculous recovery!</MiracleHeal>
<!-- Enemy raids -->
<EnemyRaidWalkIn>A group of raiders from {0} have arrived nearby.</EnemyRaidWalkIn>
<EnemyRaidEdgeDrop>A group of raiders from {0} have dropped in from orbit nearby.</EnemyRaidEdgeDrop>
<EnemyRaidCenterDrop>A group of raiders from {0} have dropped from orbit right on top of you!</EnemyRaidCenterDrop>
<EnemyRaidStageThenAttack>They will prepare for a while, then attack.\n\nPrepare a defense or attack them pre-emptively.</EnemyRaidStageThenAttack>
<EnemyRaidImmediateAttack>They are attacking immediately.</EnemyRaidImmediateAttack>
<EnemyRaidBesiege>It looks like they want to besiege the colony.</EnemyRaidBesiege>
<!-- Friendly raids -->
<FriendlyRaidWalkIn>A group of friendly fighters from {0} have arrived nearby.</FriendlyRaidWalkIn>
<FriendlyRaidEdgeDrop>A group of friendly fighters from {0} have dropped in from orbit nearby.</FriendlyRaidEdgeDrop>
<FriendlyRaidCenterDrop>A group of friendly fighters from {0} have dropped from orbit right on top of you!</FriendlyRaidCenterDrop>
<FriendlyRaidStageThenAttack>They will prepare for a while before moving in to help you.</FriendlyRaidStageThenAttack>
<FriendlyRaidImmediateAttack>They are moving in to help you immediately.</FriendlyRaidImmediateAttack>
<FriendlyRaidBesiege>It looks like they want to use siege tactics to help you.</FriendlyRaidBesiege>
<RefugeePodCrash>You've detected an escape pod crashing hard nearby.\n\nIf anyone survived the impact, they'll be badly wounded.</RefugeePodCrash>
<CargoPodCrash>You have detected a cluster of cargo pods crashing nearby.\n\nPerhaps you'll find something useful in the wreckage.</CargoPodCrash>
<AnElectricalConduit>an electrical conduit</AnElectricalConduit>
<AWallsPowerConduit>a wall's power conduit</AWallsPowerConduit>
<ShortCircuit>A fault in {0} has caused a short circuit.\n\nAll {1} Wd of energy in the connected batteries has been discharged in an electrical explosion.</ShortCircuit>
<ShortCircuitWasLarge>This large amount of power has created an explosion of considerable size.</ShortCircuitWasLarge>
<ShortCircuitWasHuge>That really is a huge explosion. Wow.</ShortCircuitWasHuge>
<LetterSolarFlare>A solar flare has begun.\n\nThe intense radiation will shut down all electrical devices.\n\nIt should pass in about a day.</LetterSolarFlare>
<TraderArrival>A trade ship is passing nearby.\n\nThey are known as {0}. They are a {1}.</TraderArrival>
<SingleTravelerPassing>A {0} from {1} is passing by. HECAP is named {2}.</SingleTravelerPassing>
<GroupTravelersPassing>A group of travelers from {0} are passing by.</GroupTravelersPassing>
<SingleVisitorArrives>A {0} from {1} is visiting the colony.\n\nHECAP is named {2}.</SingleVisitorArrives>
<GroupVisitorsArrive>A group from {0} are visiting the colony.</GroupVisitorsArrive>
<VisitorsLeaving>Visitors from {0} are leaving.</VisitorsLeaving>
<WandererJoin>A {0} named NAME has arrived and is joining the colony. HECAP is a {1}.</WandererJoin>
</LanguageData>