RimWorld-ChineseSimplified/Keyed/Messages.xml
2016-10-19 14:15:33 +08:00

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<?xml version="1.0" encoding="utf-8"?>
<LanguageData>
<MessageSiegersAssaulting>来自{1}包围你的{0}开始突击殖民地。</MessageSiegersAssaulting>
<MessageRaidersBeginningAssault>来自{1}的{0}开始了他们的进攻。</MessageRaidersBeginningAssault>
<MessageRaidersDetectedEarlyAssault>来自{1}的{0}发现了你并提前开始了进攻。</MessageRaidersDetectedEarlyAssault>
<MessageRaidersKidnapping>来自{1}的{0}打算绑架他们能带走的人并离开。</MessageRaidersKidnapping>
<MessageRaidersStealing>来自{1}的{0}打算偷走他们能带走的东西并离开。</MessageRaidersStealing>
<MessageRaidersLeaving>来自{1}的{0}离开了。</MessageRaidersLeaving>
<MessageRaidersGivenUpLeaving>来自{1}的{0}放弃并离开了。</MessageRaidersGivenUpLeaving>
<MessageRaidersSatisfiedLeaving>来自{1}的{0}对于他们造成的破坏满意了并离开了。</MessageRaidersSatisfiedLeaving>
<MessageFightersFleeing>来自{1}的{0}正在逃跑。</MessageFightersFleeing>
<MessageFriendlyFightersLeaving>来自{1}的友好{0}离开了。</MessageFriendlyFightersLeaving>
<MessageVisitorsTakingWounded>来自{1}的{0}带走一名受伤的访客。</MessageVisitorsTakingWounded>
<MessageVisitorsTrappedLeaving>来自{1}的{0}被困住了并打算挖出一条隧道逃跑。</MessageVisitorsTrappedLeaving>
<MessageWornApparelDeterioratedAway>{1}穿着的{0}完全磨损烂掉了。</MessageWornApparelDeterioratedAway>
<MessageSeasonBegun>{0}开始了。</MessageSeasonBegun>
<MessageShipHasLeftCommsRange>{0}离开了通讯范围。</MessageShipHasLeftCommsRange>
<MessageNeedBeaconToTradeWithShip>你需要一个轨道交易信标才能和飞船交易。\n\n信标需要通电。</MessageNeedBeaconToTradeWithShip>
<MessageBillComplete>清单完成:{0}。</MessageBillComplete>
<MessageFullyHealed>{0}完全康复了。</MessageFullyHealed>
<MessagePrisonerIsEscaping>囚犯{0}正在逃跑。</MessagePrisonerIsEscaping>
<MessageOutOfNearbyShellsFor>{0}的附近找不到给{1}使用的炮弹。</MessageOutOfNearbyShellsFor>
<MessageAnimalsGoPsychoHunted>警告:{0}受到伤害时通常会发动攻击。</MessageAnimalsGoPsychoHunted>
<MessageAnimalManhuntsOnTameFailed>警告:{0}尝试驯服失败后会攻击你 {1}几率)。</MessageAnimalManhuntsOnTameFailed>
<LetterLabelMessageRecruitSuccess>新的招募</LetterLabelMessageRecruitSuccess>
<MessageRecruitSuccess>{0}成功招募了{1} (成功率{2})。</MessageRecruitSuccess>
<MessageTameSuccess>{0}没能驯服{1} (成功率{2})。</MessageTameSuccess>
<MessageTameAndNameSuccess>{0}成功驯服了{1},并给其起名{3}(成功率{2})。</MessageTameAndNameSuccess>
<MessageColonyCannotAfford>殖民地无法支付此次交易。</MessageColonyCannotAfford>
<MessageColonyNotEnoughSilver>你没有足够的白银用于交易。</MessageColonyNotEnoughSilver>
<MessageCriticalAlert>严重警报:{0}</MessageCriticalAlert>
<MessageMustDesignateHarvestable>必须指定有产物并成熟的植物。</MessageMustDesignateHarvestable>
<MessageMustDesignateHarvestableWood>必须指定可收获木材、足够成熟的树木。</MessageMustDesignateHarvestableWood>
<MessageMustDesignatePlants>必须指定植物。</MessageMustDesignatePlants>
<MessageMustDesignateHaulable>必须指定可以搬运的物品。</MessageMustDesignateHaulable>
<MessageMustDesignateMineable>必须指定不可通过的可开采岩石。</MessageMustDesignateMineable>
<MessageMustDesignateHuntable>必须指定可以猎杀的动物。</MessageMustDesignateHuntable>
<MessageMustDesignateTameable>必须指定可以驯服的动物。</MessageMustDesignateTameable>
<MessageMustDesignateClaimable>必须指定被放弃的人工建筑。</MessageMustDesignateClaimable>
<MessageMustDesignateSmoothableFloor>必须指定粗糙的石面。</MessageMustDesignateSmoothableFloor>
<MessageNothingCanRemoveThickRoofs>不能移除太厚的屋顶。</MessageNothingCanRemoveThickRoofs>
<MessageAlreadyInStorage>已经在存储区的物品,将会被搬运到更高优先级的存储区。</MessageAlreadyInStorage>
<MessageMustDesignateStrippable>剥光衣物的目标必须是尸体、倒地的人物,或者囚犯。</MessageMustDesignateStrippable>
<MessageMustDesignateSlaughterable>必须指定属于殖民地的驯养动物。</MessageMustDesignateSlaughterable>
<MessageMustDesignateOpenable>必须指定完整的坟墓或容器。</MessageMustDesignateOpenable>
<MessageRefusedArrest>{0}拒绝被逮捕。</MessageRefusedArrest>
<MessageNoMedicalBeds>没有可用的医疗床。</MessageNoMedicalBeds>
<MessageNoAnimalBeds>没有可用的动物睡眠点或床铺。</MessageNoAnimalBeds>
<MessageTooLowMedCare>手术要求{0}或更好医疗供应,但{1}当前的药物供应是“{2}”。</MessageTooLowMedCare>
<PawnDiedBecauseOf>{0}死于{1}。</PawnDiedBecauseOf>
<MessageNoLongerDowned>{0}可以行动了。</MessageNoLongerDowned>
<MessageInvoluntarySleep>{0}由于极度疲劳而昏倒了。</MessageInvoluntarySleep>
<MessageMedicalOperationFailureCatastrophic>{0}给{1}手术时,发生了灾难性的错误。</MessageMedicalOperationFailureCatastrophic>
<MessageMedicalOperationFailureMinor>{0}给{1}手术时,发生了小失误。</MessageMedicalOperationFailureMinor>
<MessageMedicalOperationWillAngerFaction>这次手术将激怒{0}。</MessageMedicalOperationWillAngerFaction>
<MessagePawnExitMapRelationsGain>因为{0}健康地离开了地图,与{1}的关系上升{2}点。</MessagePawnExitMapRelationsGain>
<MessageMiscarriedStarvation>{0}由于饥饿而流产。</MessageMiscarriedStarvation>
<MessageMiscarriedPoorHealth>{0}由于健康不佳而流产。</MessageMiscarriedPoorHealth>
<MessageGaveBirth>{0}已经产子。</MessageGaveBirth>
<MessageNuzzledPawnGaveNameTo>亲昵之后,{0}给{1}起名{2}。</MessageNuzzledPawnGaveNameTo>
<MessageNoHandlerSkilledEnough>无人可以驯服{0} (要求{2}{1}级,等级最高的驯服者为{3}{4}级)。</MessageNoHandlerSkilledEnough>
<MessageEatenByPredator>{0}被{1}吃掉了。</MessageEatenByPredator>
<MessageAttackedByPredator>{0}正被{1}攻击!</MessageAttackedByPredator>
<MessageHiveReproduced>一个虫巢自我繁殖了。</MessageHiveReproduced>
<MessageTraderCaravanLeaving>来自{0}的商队正在离开。</MessageTraderCaravanLeaving>
<MessageCantSelectDeadPawn>{0}已死亡。</MessageCantSelectDeadPawn>
<MessageCantSelectOffMapPawn>{0}不在地图中。</MessageCantSelectOffMapPawn>
<MessageSocialFight>{0}和{1}开始打架。原因:{2}。</MessageSocialFight>
<MessageNewMarriageCeremony>殖民者正在参加 {0} 和 {1} 的婚礼。</MessageNewMarriageCeremony>
<MessageMarriageCeremonyStarts>{0} 和 {1} 正在举行婚礼!</MessageMarriageCeremonyStarts>
<MessageMarriageCeremonyCalledOff>{0} 和 {1} 的婚礼取消了。</MessageMarriageCeremonyCalledOff>
<MessageNewlyMarried>{0} 和 {1} 结婚了。殖民者正在庆祝。</MessageNewlyMarried>
<MessageMarriageCeremonyAfterPartyFinished>{0} 和 {1} 的婚礼结束了。</MessageMarriageCeremonyAfterPartyFinished>
<MessageNewBondRelation>{0} 和 {1} 感情深厚达成羁绊。</MessageNewBondRelation>
<MessageNewBondRelationNewName>{0} 和 {1} 感情深厚达成羁绊。 {0}给其起名{2}。</MessageNewBondRelationNewName>
<MessageBondedAnimalMentalBreak>因为{1}的死亡,{0}精神崩溃了。</MessageBondedAnimalMentalBreak>
<MessageNamedBondedAnimalMentalBreak>因为{2}的死亡,名字叫{1}的{0}精神崩溃了。</MessageNamedBondedAnimalMentalBreak>
<MessageBondedAnimalsMentalBreak>因为{1}的死亡,{0}动物精神崩溃了。</MessageBondedAnimalsMentalBreak>
<MessageSuccessfullyRemovedHediff>{0} 成功移除了 {1} 的{2}。</MessageSuccessfullyRemovedHediff>
<MessageShipChunkDrop>一块飞船碎片从太空掉落到附近。</MessageShipChunkDrop>
<MessagePartyCalledOff>聚会被取消了。</MessagePartyCalledOff>
<MessagePartyFinished>聚会结束了。</MessagePartyFinished>
<MessageCannotSellItemsReason>一些物品无法交易,原因:</MessageCannotSellItemsReason>
<MessageConstructionFailed>{1}建造{0}失败。一些材料被浪费。</MessageConstructionFailed>
<MessageScreenshotSavedAs>屏幕截图保存在:{0}</MessageScreenshotSavedAs>
<MessageNoLongerSocialFighting>{0}和{1}已经不再争执了。</MessageNoLongerSocialFighting>
<MessageNoLongerBingingOnDrug>{0}已经不再滥用{1}了。</MessageNoLongerBingingOnDrug>
<MessageRottedAwayInStorage>库存中的{0}腐坏了。</MessageRottedAwayInStorage>
<MessageFoodPoisoning>{0}因食用{1}而导致食物中毒。</MessageFoodPoisoning>
</LanguageData>