124 lines
5.3 KiB
XML
124 lines
5.3 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<LanguageData>
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<CallOnRadio>呼叫{0}</CallOnRadio>
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<CannotUseReason>无法使用({0})</CannotUseReason>
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<CannotUseSolarFlare>无法使用(太阳耀斑)</CannotUseSolarFlare>
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<CannotUseNoPower>无法使用(没有电力)</CannotUseNoPower>
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<CannotUseNoPath>无法使用(没有路径)</CannotUseNoPath>
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<CannotUseReserved>无法使用(被预留)</CannotUseReserved>
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<CannotUseFull>无法使用(满了)</CannotUseFull>
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<FireAt>射击{0}</FireAt>
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<OutOfRange>超出射程</OutOfRange>
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<CannotHitTarget>无法击中目标</CannotHitTarget>
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<IsIncapableOfViolenceLower>{0}无法从事暴力</IsIncapableOfViolenceLower>
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<IsNotDraftedLower>{0}未征募</IsNotDraftedLower>
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<CannotOrderNonControlledLower>不能命令非控制单位</CannotOrderNonControlledLower>
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<OrderManThing>操纵{0}</OrderManThing>
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<MeleeAttack>近身攻击{0}</MeleeAttack>
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<MeleeAttackToDeath>近身攻击{0}直到杀死</MeleeAttackToDeath>
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<NoPath>没有路径</NoPath>
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<ForbiddenLower>禁止的</ForbiddenLower>
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<ForbiddenOutsideAllowedAreaLower>在允许活动区域之外</ForbiddenOutsideAllowedAreaLower>
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<SociallyImproperLower>不得体的社交</SociallyImproperLower>
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<PrisonerRoomLower>囚犯房间</PrisonerRoomLower>
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<BurningLower>燃烧中</BurningLower>
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<NoEmptyPlaceLower>没有可用的空地来放置它</NoEmptyPlaceLower>
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<AlreadyFilledLower>已经装满了</AlreadyFilledLower>
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<MissingMaterials>需要材料</MissingMaterials>
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<MissingSkill>技能太低</MissingSkill>
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<NoEmptyGraveLower>没有空闲的坟墓来安葬它</NoEmptyGraveLower>
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<AnimalInteractedTooRecently>动物最近已经互动过了</AnimalInteractedTooRecently>
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<NoUsableFood>没有可用的食物</NoUsableFood>
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<NoFood>没有食物</NoFood>
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<AnimalsSkillTooLow>驯兽技能太低</AnimalsSkillTooLow>
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<NoComponentsToRepair>需要零部件</NoComponentsToRepair>
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<NoFuelToRefuel>需要{0}</NoFuelToRefuel>
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<NoWort>需要麦芽汁</NoWort>
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<ConsumeThing>享用{0}</ConsumeThing>
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<CannotGoNoPath>无法走到目标(没有路径)</CannotGoNoPath>
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<GoHere>走到这里</GoHere>
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<Arrest>拘捕{0}</Arrest>
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<TryToArrest>尝试拘捕 {0}</TryToArrest>
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<CannotArrest>无法拘捕</CannotArrest>
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<Capture>俘虏{0}</Capture>
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<CannotCapture>无法俘虏</CannotCapture>
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<Rescue>救援{0}</Rescue>
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<CannotRescue>无法救援</CannotRescue>
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<CarryToCryptosleepCasket>把{0}送入低温休眠舱</CarryToCryptosleepCasket>
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<CannotCarryToCryptosleepCasket>无法送入低温休眠舱</CannotCarryToCryptosleepCasket>
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<NoCryptosleepCasket>没有可用的低温休眠舱。</NoCryptosleepCasket>
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<NoPrisonerBed>牢房缺少空床铺,或无法到达。</NoPrisonerBed>
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<NoNonPrisonerBed>缺少空床铺,或无法到达。</NoNonPrisonerBed>
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<NoAnimalBed>缺少空的动物窝铺,或无法到达。</NoAnimalBed>
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<Reserved>已预留给其他人。</Reserved>
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<ReservedBy>预留给了{0}。</ReservedBy>
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<IsReservedBy>{0}被预留给了{1}。</IsReservedBy>
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<Incapable>无法胜任</Incapable>
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<IncapableOfCapacity>无法胜任{0}</IncapableOfCapacity>
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<MinSkill>最低技能</MinSkill>
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<Equip>装备{0}</Equip>
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<EquipWarningBrawler>(格斗者的心情会降低)</EquipWarningBrawler>
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<CannotEquip>无法装备{0}</CannotEquip>
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<ForceWear>强制穿上{0}</ForceWear>
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<CannotWear>无法穿上{0}</CannotWear>
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<CannotWearBecauseOfMissingBodyParts>缺失身体部位</CannotWearBecauseOfMissingBodyParts>
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<Strip>脱下{0}</Strip>
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<CannotStrip>无法脱下{0}</CannotStrip>
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<Deposit>将{0}放置到{1}</Deposit>
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<CannotDeposit>无法将{0}放置到{1}</CannotDeposit>
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<SelfDestructHere>在此自毁</SelfDestructHere>
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<Drop>丢下{0}</Drop>
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<UseMedicalBed>休息直到康复</UseMedicalBed>
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<NotInjured>没有受伤</NotInjured>
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<SomeoneElseSleeping>已被占用</SomeoneElseSleeping>
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<TradeWith>和{0}贸易</TradeWith>
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<CannotTrade>不能贸易</CannotTrade>
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<!-- Specific thing interactions -->
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<EnterCryptosleepCasket>进入低温休眠舱</EnterCryptosleepCasket>
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<OpenCryptosleepCasket>打开低温休眠舱</OpenCryptosleepCasket>
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<!-- e.g. Cannot VERB OBJECT, Cannot repair wall, Cannot haul metal, etc.-->
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<CannotGenericWork>无法{0}{1}</CannotGenericWork>
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<!-- e.g. Already GERUND OBJECt, Already repairing wall, already hauling metal, etc-->
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<CannotMissingHealthActivities>无法优先当前任务(健康问题:{0})</CannotMissingHealthActivities>
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<CannotGenericAlreadyAm>已经在{0}{1}中</CannotGenericAlreadyAm>
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<CannotPrioritizeWorkTypeDisabled>无法优先当前任务(从来不做:{0})</CannotPrioritizeWorkTypeDisabled>
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<CannotPrioritizeNotAssignedToWorkType>无法优先当前任务(未指派工作:{0})</CannotPrioritizeNotAssignedToWorkType>
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<CannotPrioritizeResearch>无法优先当前任务(研究是一项长期的工作)</CannotPrioritizeResearch>
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<CannotPrioritizeForbidden>无法优先当前任务({0}是禁止的)</CannotPrioritizeForbidden>
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<CannotPrioritizeForbiddenOutsideAllowedArea>无法优先当前任务({0}在允许活动区域之外)</CannotPrioritizeForbiddenOutsideAllowedArea>
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<!-- e.g. Prioritize GERUND OBJECT, Prioritize repairing wall, prioritize hauling metal, etc-->
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<PrioritizeGeneric>优先{0}{1}</PrioritizeGeneric>
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</LanguageData> |