54 lines
3.6 KiB
XML
54 lines
3.6 KiB
XML
<?xml version="1.0" encoding="utf-8" ?>
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<LanguageData>
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<AnimalInsanitySingle>A local {0} has gone mad. It will attack everyone it sees.</AnimalInsanitySingle>
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<AnimalInsanityMultiple>Some sort of psychic wave has swept over the landscape. Your colonists are okay, but...\n\nIt seems many of the {0}s in the area has been driven insane.</AnimalInsanityMultiple>
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<CropBlight>A mysterious blight has destroyed your crops.</CropBlight>
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<EclipseIncident>One of the moons of this planet has orbited in front of the sun. An eclipse has begun.</EclipseIncident>
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<MiracleHeal>{0} has experienced a miraculous recovery!</MiracleHeal>
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<!-- Enemy raids -->
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<EnemyRaidWalkIn>A group of raiders from {0} have arrived nearby.</EnemyRaidWalkIn>
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<EnemyRaidEdgeDrop>A group of raiders from {0} have dropped in from orbit nearby.</EnemyRaidEdgeDrop>
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<EnemyRaidCenterDrop>A group of raiders from {0} have dropped from orbit right on top of you!</EnemyRaidCenterDrop>
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<EnemyRaidStageThenAttack>They will prepare for a while, then attack.\n\nPrepare a defense or attack them pre-emptively.</EnemyRaidStageThenAttack>
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<EnemyRaidImmediateAttack>They are attacking immediately.</EnemyRaidImmediateAttack>
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<EnemyRaidBesiege>It looks like they want to besiege the colony.</EnemyRaidBesiege>
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<!-- Friendly raids -->
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<FriendlyRaidWalkIn>A group of friendly fighters from {0} have arrived nearby.</FriendlyRaidWalkIn>
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<FriendlyRaidEdgeDrop>A group of friendly fighters from {0} have dropped in from orbit nearby.</FriendlyRaidEdgeDrop>
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<FriendlyRaidCenterDrop>A group of friendly fighters from {0} have dropped from orbit right on top of you!</FriendlyRaidCenterDrop>
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<FriendlyRaidStageThenAttack>They will prepare for a while before moving in to help you.</FriendlyRaidStageThenAttack>
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<FriendlyRaidImmediateAttack>They are moving in to help you immediately.</FriendlyRaidImmediateAttack>
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<FriendlyRaidBesiege>It looks like they want to use siege tactics to help you.</FriendlyRaidBesiege>
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<RefugeePodCrash>You've detected an escape pod crashing hard nearby.\n\nIf anyone survived the impact, they'll be badly wounded.</RefugeePodCrash>
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<CargoPodCrash>You have detected a cluster of cargo pods crashing nearby.\n\nPerhaps you'll find something useful in the wreckage.</CargoPodCrash>
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<AnElectricalConduit>an electrical conduit</AnElectricalConduit>
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<AWallsPowerConduit>a wall's power conduit</AWallsPowerConduit>
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<ShortCircuit>A fault in {0} has caused a short circuit.\n\nAll {1} Wd of energy in the connected batteries has been discharged in an electrical explosion.</ShortCircuit>
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<ShortCircuitWasLarge>This large amount of power has created an explosion of considerable size.</ShortCircuitWasLarge>
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<ShortCircuitWasHuge>That really is a huge explosion. Wow.</ShortCircuitWasHuge>
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<SolarFlare>A solar flare has begun.\n\nThe intense radiation will shut down all electrical devices.\n\nIt should pass in about a day.</SolarFlare>
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<TraderArrival>A trade ship is passing nearby.\n\nThey are known as {0}. They are a {1}.</TraderArrival>
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<SingleTravelerPassing>A {0} from {1} is passing by. HECAP is named {2}.</SingleTravelerPassing>
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<GroupTravelersPassing>A group of travelers from {0} are passing by.</GroupTravelersPassing>
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<SingleVisitorArrives>A {0} from {1} is visiting the colony.\n\nHECAP is named {2}.</SingleVisitorArrives>
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<GroupVisitorsArrive>A group from {0} are visiting the colony.</GroupVisitorsArrive>
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<VisitorsLeaving>Visitors from {0} are leaving.</VisitorsLeaving>
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<WandererJoin>A {0} named NAME has arrived and is joining the colony. HECAP is a {1}.</WandererJoin>
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</LanguageData> |