RimWorld-ChineseSimplified/DefInjected/StatDef/Stats_Pawns_General.xml
duduluu d227406d78 large update for 1.1-unstable
Co-Authored-By: leafzxg <leafzxg@users.noreply.github.com>
Co-Authored-By: Vaniat <vaniatd@users.noreply.github.com>
Co-Authored-By: dango998 <dango998@users.noreply.github.com>
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Co-Authored-By: lingluo39 <lingluo39@users.noreply.github.com>
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Co-Authored-By: rs-czh <rs-czh@users.noreply.github.com>
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2020-02-23 22:37:07 +08:00

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<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<!-- EN: carrying capacity -->
<CarryingCapacity.label>携带能力</CarryingCapacity.label>
<!-- EN: The amount of stuff this creature can carry in its hands, mouth, or other manipulators.\n\nThis is separate from the ability to carry cargo on long cross-world trips. -->
<CarryingCapacity.description>这个角色用手、嘴或其他机械装置携带的物品的数量。\n\n这与远行中的驮运能力是分开的。</CarryingCapacity.description>
<!-- EN: Maximum comfortable temperature -->
<ComfyTemperatureMax.label>最高舒适温度</ComfyTemperatureMax.label>
<!-- EN: Above this temperature, characters will be unhappy.\n\nSignificantly above this temperature, they will develop heatstroke and eventually die. -->
<ComfyTemperatureMax.description>高于这个温度,角色会不开心。\n\n大幅高于这个温度时角色可能会中暑甚至死亡。</ComfyTemperatureMax.description>
<!-- EN: Minimum comfortable temperature -->
<ComfyTemperatureMin.label>最低舒适温度</ComfyTemperatureMin.label>
<!-- EN: Below this temperature, characters will be unhappy.\n\nSignificantly below this temperature, they will develop hypothermia and frostbite and eventually die. -->
<ComfyTemperatureMin.description>低于这个温度,角色会不开心。\n\n大幅低于这个温度时角色会得低温症、冻伤甚至死亡。</ComfyTemperatureMin.description>
<!-- EN: eating speed -->
<EatingSpeed.label>进食速度</EatingSpeed.label>
<!-- EN: A multiplier on eating speed. -->
<EatingSpeed.description>此人进食速度的乘数。</EatingSpeed.description>
<!-- EN: foraged food amount -->
<ForagedNutritionPerDay.label>远行采集量</ForagedNutritionPerDay.label>
<!-- EN: The amount of nutrition this person will automatically forage per day while traveling by caravan. -->
<ForagedNutritionPerDay.description>该生物在远行中每天自动采集获得的营养值。</ForagedNutritionPerDay.description>
<!-- EN: global learning factor -->
<GlobalLearningFactor.label>全局学习系数</GlobalLearningFactor.label>
<!-- EN: A multiplier on the learning rate for all skills. -->
<GlobalLearningFactor.description>影响所有技能学习效率的全局学习系数。</GlobalLearningFactor.description>
<!-- EN: hunger rate multiplier -->
<HungerRateMultiplier.label>饥饿率乘数</HungerRateMultiplier.label>
<!-- EN: A multiplier on how quickly a creature becomes hungry. -->
<HungerRateMultiplier.description>影响一个生物饮食值下降速度的乘数。</HungerRateMultiplier.description>
<!-- EN: immunity gain speed -->
<ImmunityGainSpeed.label>免疫性获得速度</ImmunityGainSpeed.label>
<!-- EN: The speed at which this character gains immunity to diseases.\n\nIf this is too slow, the character will die from a disease before developing immunity. -->
<ImmunityGainSpeed.description>这个角色对疾病产生免疫的速度。\n\n如果速度太慢角色会在产生免疫之前死于疾病。</ImmunityGainSpeed.description>
<!-- EN: leather amount -->
<LeatherAmount.label>可获皮革量</LeatherAmount.label>
<!-- EN: The amount of leather yielded when butchering this creature. -->
<LeatherAmount.description>屠宰这种生物可获得皮革的数量。</LeatherAmount.description>
<!-- EN: meat amount -->
<MeatAmount.label>可获肉量</MeatAmount.label>
<!-- EN: The amount of meat yielded when butchering this creature. -->
<MeatAmount.description>屠宰这种生物可获得肉的数量。</MeatAmount.description>
<!-- EN: mental break threshold -->
<MentalBreakThreshold.label>崩溃临界值</MentalBreakThreshold.label>
<!-- EN: As long as someone's mood is below this level, they are in danger of having a mental break.\n\nThe severity of the mental break will depend on how far below the threshold they are. -->
<MentalBreakThreshold.description>当此人的心情低于这个值时,会有精神崩溃的风险。\n\n精神崩溃的严重程度取决于低于临界值的程度。</MentalBreakThreshold.description>
<!-- EN: minimum handling skill -->
<MinimumHandlingSkill.label>最低驯兽技能</MinimumHandlingSkill.label>
<!-- EN: This creature cannot be tamed, trained, or commanded by anyone with less than this skill in animals. -->
<MinimumHandlingSkill.description>如果驯兽技能低于这种动物所需的驯兽技能,将不能驯服、训练或命令这种动物。</MinimumHandlingSkill.description>
<!-- EN: move speed -->
<MoveSpeed.label>移动速度</MoveSpeed.label>
<!-- EN: Speed of movement in cells per second. -->
<MoveSpeed.description>每秒可通过的单元格数。斜向移动和水平垂直移动用时相同。</MoveSpeed.description>
<!-- EN: {0} c/s -->
<MoveSpeed.formatString>{0} 格 / 秒</MoveSpeed.formatString>
<!-- EN: pain shock threshold -->
<PainShockThreshold.label>疼痛休克阈值</PainShockThreshold.label>
<!-- EN: The pain level at which this creature is downed from pain. -->
<PainShockThreshold.description>此生物因疼痛倒地的点数。</PainShockThreshold.description>
<!-- EN: psychic entropy gain -->
<PsychicEntropyGain.label>心灵熵增益</PsychicEntropyGain.label>
<!-- EN: A multiplier on psychic entropy gained from any source. -->
<PsychicEntropyGain.description>以任何方式获得心灵熵值的乘数。</PsychicEntropyGain.description>
<!-- EN: psychic entropy limit -->
<PsychicEntropyMax.label>心灵熵阈值</PsychicEntropyMax.label>
<!-- EN: The maximum amount of psychic entropy individual can tolerate safely. -->
<PsychicEntropyMax.description>个体能够安全承受的最大心灵熵值。</PsychicEntropyMax.description>
<!-- EN: psychic entropy recovery rate -->
<PsychicEntropyRecoveryRate.label>心灵熵降低速率</PsychicEntropyRecoveryRate.label>
<!-- EN: The rate at which this person reduces psychic entropy. -->
<PsychicEntropyRecoveryRate.description>个体的心灵熵降低速率。</PsychicEntropyRecoveryRate.description>
<!-- EN: {0}/30s -->
<PsychicEntropyRecoveryRate.formatString>{0}/30秒</PsychicEntropyRecoveryRate.formatString>
<!-- EN: psychic sensitivity -->
<PsychicSensitivity.label>心灵敏感度</PsychicSensitivity.label>
<!-- EN: More sensitive people suffer more from negative psychic effects, and benefit more from positive ones. Higher psychic sensitivity also increases psychic entropy limit. -->
<PsychicSensitivity.description>敏感度越高的个体会受到更多正面或负面的心理影响。高心灵敏感度也会增加心灵熵阈值的上限。</PsychicSensitivity.description>
<!-- EN: rest rate multiplier -->
<RestRateMultiplier.label>休息率乘数</RestRateMultiplier.label>
<!-- EN: A multiplier on how quickly a creature rests while sleeping. -->
<RestRateMultiplier.description>影响一个生物休息值提高速度的乘数。</RestRateMultiplier.description>
<!-- EN: toxic sensitivity -->
<ToxicSensitivity.label>毒物敏感度</ToxicSensitivity.label>
<!-- EN: Multiplier on the impact of toxic buildup on this creature. -->
<ToxicSensitivity.description>有毒尘埃对此人造成影响的乘数。</ToxicSensitivity.description>
</LanguageData>