RimWorld-ChineseSimplified/Keyed/Designators.xml
2016-10-24 14:00:14 +08:00

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<?xml version="1.0" encoding="utf-8"?>
<LanguageData>
<DesignatorCancel>取消</DesignatorCancel>
<DesignatorCancelDesc>取消指定的建造、采矿、搬运、收获和其它所有的指令。</DesignatorCancelDesc>
<DesignatorCutPlants>割除</DesignatorCutPlants>
<DesignatorCutPlantsDesc>标记需要割除的植物。选中的植物将被完全移除,植物上的食物或资源会被收获</DesignatorCutPlantsDesc>
<DesignatorDeconstruct>拆除</DesignatorDeconstruct>
<DesignatorDeconstructDesc>拆除建筑并回收部分资源。</DesignatorDeconstructDesc>
<DesignatorUninstall>卸载</DesignatorUninstall>
<DesignatorUninstallDesc>卸载并打包这个物品,以便移动、出售或安装在其他地方。</DesignatorUninstallDesc>
<DesignatorHarvest>收获</DesignatorHarvest>
<DesignatorHarvestDesc>标记需要收割的作物以获取食物或其它产品</DesignatorHarvestDesc>
<DesignatorHarvestWood>伐木</DesignatorHarvestWood>
<DesignatorHarvestWoodDesc>标记需要被砍掉的树木以获取原木</DesignatorHarvestWoodDesc>
<DesignatorHaulThings>搬运</DesignatorHaulThings>
<DesignatorHaulThingsDesc>标记需要搬到储存区的石块等物品。不需要对食物和尸体之类使用,这些一般会自动完成的。</DesignatorHaulThingsDesc>
<MustHaulHaulables>只能标记可搬运但不会被自动搬运的物品。(比如岩石堆和钢渣)</MustHaulHaulables>
<DesignatorHunt>狩猎</DesignatorHunt>
<DesignatorHuntDesc>标记需要被猎人猎取的动物。</DesignatorHuntDesc>
<DesignatorMine>开采</DesignatorMine>
<DesignatorMineDesc>标记需要被开采的岩石。</DesignatorMineDesc>
<DesignatorSmoothFloor>打磨地面</DesignatorSmoothFloor>
<DesignatorSmoothFloorDesc>标记需要被打磨的粗糙石质地面</DesignatorSmoothFloorDesc>
<DesignatorPlan>计划</DesignatorPlan>
<DesignatorPlanDesc>放置计划标记。它们除了帮助你规划未来的扩张之外没有别的作用。</DesignatorPlanDesc>
<DesignatorPlanRemove>移除计划</DesignatorPlanRemove>
<DesignatorPlanRemoveDesc>移除计划标记。</DesignatorPlanRemoveDesc>
<DesignatorAreaHomeExpand>添加居住区</DesignatorAreaHomeExpand>
<DesignatorAreaHomeExpandDesc>殖民者只会修理,清理居住区的物品并只会扑灭居住区里的火。</DesignatorAreaHomeExpandDesc>
<DesignatorAreaHomeClear>移除居住区</DesignatorAreaHomeClear>
<DesignatorAreaHomeClearDesc>移除一片居住区。殖民者不会再在这里清理或者灭火。</DesignatorAreaHomeClearDesc>
<DesignatorAreaBuildRoofExpand>添加屋顶区</DesignatorAreaBuildRoofExpand>
<DesignatorAreaBuildRoofExpandDesc>殖民者会在该区域内建造屋顶。注意:屋顶需要支撑,距离离支撑物过远则无法建造屋顶。</DesignatorAreaBuildRoofExpandDesc>
<DesignatorAreaBuildRoofClear>移除屋顶区</DesignatorAreaBuildRoofClear>
<DesignatorAreaBuildRoofClearDesc>移除建造屋顶区。已有的屋顶会保留,但殖民者不会再建造屋顶。</DesignatorAreaBuildRoofClearDesc>
<DesignatorAreaNoRoofExpand>添加露天区域</DesignatorAreaNoRoofExpand>
<DesignatorAreaNoRoofExpandDesc>添加不会出现屋顶的区域。殖民者也会移除这个区域内的所有屋顶。</DesignatorAreaNoRoofExpandDesc>
<DesignatorAreaNoRoofClear>移除露天区域</DesignatorAreaNoRoofClear>
<DesignatorAreaNoRoofClearDesc>移除一片露天区域,殖民者不会再继续拆除屋顶。</DesignatorAreaNoRoofClearDesc>
<DesignatorAreaSnowClearExpand>添加除雪区</DesignatorAreaSnowClearExpand>
<DesignatorAreaSnowClearExpandDesc>殖民者会清除该区域内的雪。</DesignatorAreaSnowClearExpandDesc>
<DesignatorAreaSnowClearClear>移除除雪区</DesignatorAreaSnowClearClear>
<DesignatorAreaSnowClearClearDesc>移除除雪区。殖民者不会再清除该区域的雪。</DesignatorAreaSnowClearClearDesc>
<DesignatorExpandAreaAllowed>添加活动区</DesignatorExpandAreaAllowed>
<DesignatorExpandAreaAllowedDesc>创建一片允许活动的区域。\n\n许可区域会对所有殖民者生效殖民者不会进行位于许可区域以外的工作指令也不会在区域外自动寻找所需物品。</DesignatorExpandAreaAllowedDesc>
<DesignatorClearAreaAllowed>移除活动区</DesignatorClearAreaAllowed>
<DesignatorClearAreaAllowedDesc>移除一片允许活动的区域\n\n可以指定殖民者一个活动的区域。殖民者将不接受区域外的工作或满足需要的行为。</DesignatorClearAreaAllowedDesc>
<ManageAreas>管理允许活动区域</ManageAreas>
<DesignatorGrowingZoneDesc>创建一片可供殖民者种植某种植物的区域。</DesignatorGrowingZoneDesc>
<DesignatorZoneCreateStorageResourcesDesc>创建一片可供殖民者存放资源的储存区。\n这个工具也可以用来扩张已经存在的储存区。</DesignatorZoneCreateStorageResourcesDesc>
<DesignatorZoneCreateStorageDumpingDesc>创建一片可供殖民者存放垃圾的储存区。\n这个工具也可以用来扩张已经存在的储存区。</DesignatorZoneCreateStorageDumpingDesc>
<DesignatorZoneDelete>移除区域</DesignatorZoneDelete>
<DesignatorZoneDeleteDesc>移除储存区或者种植区。</DesignatorZoneDeleteDesc>
<DesignatorClaim>占有</DesignatorClaim>
<DesignatorClaimDesc>把中立的建筑标为由你的派系拥有,包括遗迹和被抛弃的包围基地。殖民者会维护占有的建筑。</DesignatorClaimDesc>
<DesignatorRemoveFloor>移除地板</DesignatorRemoveFloor>
<DesignatorRemoveFloorDesc>移除地板,将地表暴露在外。</DesignatorRemoveFloorDesc>
<DesignatorStrip>剥光</DesignatorStrip>
<DesignatorStripDesc>将尸体和伤员的装备脱下。</DesignatorStripDesc>
<DesignatorRearmTrap>重置陷阱</DesignatorRearmTrap>
<DesignatorRearmTrapDesc>重置一个使用过的陷阱,使其可以被再次触发。</DesignatorRearmTrapDesc>
<DesignatorOpen>打开</DesignatorOpen>
<DesignatorOpenDesc>打开坟墓或休眠仓。</DesignatorOpenDesc>
<DesignatorSlaughter>屠宰</DesignatorSlaughter>
<DesignatorSlaughterDesc>屠宰驯养的动物。</DesignatorSlaughterDesc>
<DesignatorTame>驯服</DesignatorTame>
<DesignatorTameDesc>驯服野生动物。</DesignatorTameDesc>
<!-- Failure messages -->
<UnchosenStuff>未选择材质</UnchosenStuff>
<TooCloseToMapEdge>距离地图边缘太近。</TooCloseToMapEdge>
<OutOfBounds>在边界之外。</OutOfBounds>
<CannotPlaceInUndiscovered>不能放置在未探索的区域内。</CannotPlaceInUndiscovered>
<InteractionSpotBlocked>操作点被{0}挡住。</InteractionSpotBlocked>
<InteractionSpotOutOfBounds>操作点在边界之外</InteractionSpotOutOfBounds>
<InteractionSpotWillBeBlocked>操作点将会被{0}挡住。</InteractionSpotWillBeBlocked>
<WouldBlockInteractionSpot>{0}会挡住{1}的操作点。</WouldBlockInteractionSpot>
<TerrainIsAlready>这里的地形已经是{0}了。</TerrainIsAlready>
<TerrainBeingSmoothed>已标记打磨该处地表。</TerrainBeingSmoothed>
<IdenticalThingExists>此处已存在同样的东西。</IdenticalThingExists>
<IdenticalBlueprintExists>此处已经存在相同的蓝图。</IdenticalBlueprintExists>
<TerrainCannotSupport>地形无法支撑此物体。</TerrainCannotSupport>
<SpaceAlreadyOccupied>空间已被占用。</SpaceAlreadyOccupied>
<TerrainMustBeRemovable>目标必须是可移除的地板。</TerrainMustBeRemovable>
<!-- Mouse attachments -->
<ExpandOrCreateZone>扩展{0}或\n建立新的{1}</ExpandOrCreateZone>
<CreateNewZone>建立新的{0}</CreateNewZone>
<!-- Desc helpers -->
<TransmitsPower>传输电力</TransmitsPower>
</LanguageData>