RimWorld-ChineseSimplified/Keyed/Misc_Gameplay.xml
风之起灵 00e7b424e5 Typesetting and some changing
Yayo: 椰油 -> Y粉

Slag: 钢渣块 -> 钢渣
2016-10-08 20:30:12 +08:00

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<?xml version="1.0" encoding="utf-8"?>
<LanguageData>
<!-- Various -->
<WorkLeft>剩余工作</WorkLeft>
<Contents>内容</Contents>
<ContainedResources>包含资源</ContainedResources>
<ForPrisonerUse>仅限囚犯使用</ForPrisonerUse>
<ForColonistUse>仅限殖民者使用</ForColonistUse>
<MedicalBed>医疗</MedicalBed>
<Owner>主人</Owner>
<Owners>主人</Owners>
<AssignedColonist>指定殖民者</AssignedColonist>
<Nobody></Nobody>
<Unowned>没有主人</Unowned>
<DeadTime>死掉的{0}</DeadTime>
<WalkSpeed>行走速度{0}</WalkSpeed>
<FertShort>肥沃度</FertShort>
<DyingLower>奄奄一息</DyingLower>
<FilthOnFeet>脚上的污物:</FilthOnFeet>
<NotEnoughStoredLower>储量不足</NotEnoughStoredLower>
<NothingLower></NothingLower>
<Adapted>适合</Adapted>
<FreshMissingBodyPart>新鲜</FreshMissingBodyPart>
<UntreatedLower>未处理</UntreatedLower>
<DevelopedImmunityLower>产生免疫</DevelopedImmunityLower>
<InjuryRequiresTreatment>需要处理才可愈合</InjuryRequiresTreatment>
<NextTreatmentIn>{0}天后进行下一次处理</NextTreatmentIn>
<MissingMedicalBillIngredient>缺少{0}</MissingMedicalBillIngredient>
<Immunity>免疫力</Immunity>
<Race>种族</Race>
<Description>描述</Description>
<Equipment>装备</Equipment>
<Apparel>衣着</Apparel>
<Inventory>物品</Inventory>
<ThingInfo>信息</ThingInfo>
<DropThing>丢下</DropThing>
<Rename>重命名</Rename>
<RenameColonist>修改角色昵称</RenameColonist>
<UnknownLower>未知</UnknownLower>
<On></On>
<Off></Off>
<PowerSwitch_Power>电源</PowerSwitch_Power>
<JoyTolerances>娱乐忍耐力</JoyTolerances>
<MilkFullness>产奶进度</MilkFullness>
<WoolGrowth>毛发生长</WoolGrowth>
<EggProgress>产卵或孵化进度</EggProgress>
<Fertilized>已受精</Fertilized>
<ProgressStoppedUntilFertilized>停止产卵(需要受精)</ProgressStoppedUntilFertilized>
<SkillTooLow>最低需要 {0} 技能等级 {2}, 当前等级 {1}</SkillTooLow>
<EggDamagedEmbryo>受损的胚胎</EggDamagedEmbryo>
<CorpsePercentMissing>缺失身体部位</CorpsePercentMissing>
<HiveReproducesIn>繁殖时间</HiveReproducesIn>
<BrokenDown>故障</BrokenDown>
<BondBrackets>(羁绊)</BondBrackets>
<Fuel>燃料</Fuel>
<Enemies>敌人</Enemies>
<TimePassed>用时</TimePassed>
<CurrentRadius>当前半径</CurrentRadius>
<RadiusExpandsIn>半径扩大至</RadiusExpandsIn>
<Permanent>永久</Permanent>
<Temperature>温度</Temperature>
<BadTemperature>不适宜的温度</BadTemperature>
<IdealFermentingTemperature>理想的温度</IdealFermentingTemperature>
<DrugEffectMultiplier>效果系数:{0}</DrugEffectMultiplier>
<!-- Fermentation barrel -->
<ContainsWort>装有麦芽汁: {0} / {1}</ContainsWort>
<ContainsBeer>装有啤酒: {0} / {1}</ContainsBeer>
<Fermented>已发酵</Fermented>
<FermentationProgress>进度: {0} (约在{1}后完成)。</FermentationProgress>
<FermentationBarrelOutOfIdealTemperature>不在理想的发酵温度范围内,当前发酵速度为:{0}</FermentationBarrelOutOfIdealTemperature>
<!--TextMotes-->
<Headshot>命中头部</Headshot>
<TreatQuality>治疗效果{0}</TreatQuality>
<PoorResult>效果很差</PoorResult>
<GoodResult>效果很好</GoodResult>
<TextMote_TreatSuccess>治疗成功!\n{0}几率</TextMote_TreatSuccess>
<TextMote_TreatFailed>治疗失败\n{0}几率</TextMote_TreatFailed>
<HarvestFailed>收获失败</HarvestFailed>
<TextMote_RecruitFail>招募失败\n{0}几率</TextMote_RecruitFail>
<TextMote_TameFail>驯服失败\n{0}几率</TextMote_TameFail>
<TextMote_TameSuccess>驯服成功!\n{0}几率</TextMote_TameSuccess>
<TextMote_TrainFail>训练失败: {0}\n{1}几率</TextMote_TrainFail>
<TextMote_TrainSuccess>训练成功: {0}\n{1}几率</TextMote_TrainSuccess>
<TextMote_FixBrokenDownBuildingFail>修复失败</TextMote_FixBrokenDownBuildingFail>
<TextMote_ConstructionFail>建造失败</TextMote_ConstructionFail>
<!-- Areas -->
<Home></Home>
<BuildRoof>建造屋顶区</BuildRoof>
<NoRoof>无屋顶区</NoRoof>
<SnowClear>除雪区</SnowClear>
<AreaDefaultLabel>区域 {0}</AreaDefaultLabel>
<AreaAnimalDefaultLabel>动物区 {0}</AreaAnimalDefaultLabel>
<NoAreaAllowed>无限制</NoAreaAllowed>
<NewArea>新建活动区</NewArea>
<NewAreaAnimal>新建动物活动区</NewAreaAnimal>
<InvertArea>反选</InvertArea>
<!-- Control -->
<CannotOrderNonControlled>不能命令非控制单位</CannotOrderNonControlled>
<IsIncapableOfViolence>{0}无法进行暴力行为。</IsIncapableOfViolence>
<IsIncapableOfViolenceShort>无法进行暴力</IsIncapableOfViolenceShort>
<IsNotDrafted>{0}没有被征召.</IsNotDrafted>
<!-- Snow -->
<SnowNone>没有雪</SnowNone>
<SnowDusting>雪(极薄)</SnowDusting>
<SnowThin>雪(薄)</SnowThin>
<SnowMedium>雪(中)</SnowMedium>
<SnowThick>雪(厚)</SnowThick>
<!-- Turrets -->
<GunInstalled>已安装</GunInstalled>
<MinimumRange>最小距离</MinimumRange>
<CanFireIn>冷却剩余时间</CanFireIn>
<ShellLoaded>炮弹已上膛</ShellLoaded>
<ShellNotLoaded>炮弹未上膛</ShellNotLoaded>
<!-- Job reports -->
<ReportHaulingTo>把{0}搬到{1}。</ReportHaulingTo>
<ReportHauling>搬动{0}中。</ReportHauling>
<ReportSleeping>睡眠中。</ReportSleeping>
<ReportResting>休息中。</ReportResting>
<WatchingSunrise>看日出</WatchingSunrise>
<CloudWatching>看云彩</CloudWatching>
<WatchingSunset>看日落</WatchingSunset>
<Stargazing>眺望星空</Stargazing>
<WatchingEclipse>看日食</WatchingEclipse>
<UsingVerb>在{1}上使用{0}。</UsingVerb>
<AreaLower>区域</AreaLower>
<ReportCowering>畏缩。</ReportCowering>
<ReportStanding>站立。</ReportStanding>
<ReportExtinguishingFire>扑灭火焰。</ReportExtinguishingFire>
<ReportExtinguishingFireOn>扑灭{0}上的火焰。</ReportExtinguishingFireOn>
<!-- Lord job reports -->
<LordReportAttendingMarriageCeremony>参加婚礼</LordReportAttendingMarriageCeremony>
<LordReportAttendingParty>参加聚会</LordReportAttendingParty>
<!-- Shooting report -->
<WeaponMissRadius>武器误差半径</WeaponMissRadius>
<ShootReportShooterAbility>射击者 </ShootReportShooterAbility>
<ShootReportWeapon>武器 </ShootReportWeapon>
<Darkness>黑暗 </Darkness>
<TargetProne>目标卧倒</TargetProne>
<TargetSize>目标大小</TargetSize>
<Weather>天气</Weather>
<ShootingCover>掩体 </ShootingCover>
<CoverThingBlocksPercentOfShots>{0}阻挡 {1}</CoverThingBlocksPercentOfShots>
<NoCoverLower>没有掩体</NoCoverLower>
<Execution>执行</Execution>
<!-- Generated recipes -->
<RecipeMake>制作{0}</RecipeMake>
<RecipeMakeJobString>正在制作{0}。</RecipeMakeJobString>
<!-- Thoughts -->
<ThoughtExpiresIn>剩余时间: {0}</ThoughtExpiresIn>
<ThoughtStartsExpiringIn>初始剩余时间: {0}</ThoughtStartsExpiringIn>
<ThoughtFinishesExpiringIn>最终剩余时间: {0}</ThoughtFinishesExpiringIn>
<MentalBreakThresholdExtreme>极重精神崩溃临界值</MentalBreakThresholdExtreme>
<MentalBreakThresholdMajor>严重精神崩溃临界值</MentalBreakThresholdMajor>
<MentalBreakThresholdMinor>轻度精神崩溃临界值</MentalBreakThresholdMinor>
<!-- Pawn info readout -->
<PawnMainDescGendered>{0}{1}</PawnMainDescGendered>
<PawnMainDescFactionedWrap>{0} 来自 {1}</PawnMainDescFactionedWrap>
<PawnMainDescLifestageWrap>{1} {0}</PawnMainDescLifestageWrap>
<Faction>派系</Faction>
<Equipped>装备</Equipped>
<EquippedNothing></EquippedNothing>
<Incapacitated>无法行动</Incapacitated>
<InRestraints>被关押(速度减慢)</InRestraints>
<Carrying>携带</Carrying>
<!-- Inspector general stuff -->
<SelectNextInSquareTip>选择同一个方块里的下一件东西。\n\n快捷键: {0}\n\n你也可以慢速重复点击同一个方块来选择。</SelectNextInSquareTip>
<DefInfoTip>查看关于这个物件的信息。</DefInfoTip>
<!-- Hostility response -->
<HostilityReponseTip>没有被征召的殖民者在遭遇敌人时作出的反应。</HostilityReponseTip>
<HostilityResponseCurrentMode>当前模式</HostilityResponseCurrentMode>
<!-- like 'Blood of John' -->
<OfLower>来自</OfLower>
<!-- Power readout -->
<PowerNotConnected>未连接电网。</PowerNotConnected>
<PowerConnectedRateStored>电网功率/蓄电: {0} W / {1} Wd</PowerConnectedRateStored>
<PowerNeeded>电力消耗</PowerNeeded>
<PowerOutput>电力输出</PowerOutput>
<PowerBatteryStored>蓄电</PowerBatteryStored>
<PowerBatteryEfficiency>效率</PowerBatteryEfficiency>
<!-- Temperature control -->
<TargetTemperature>目标温度</TargetTemperature>
<PowerConsumptionMode>当前能耗</PowerConsumptionMode>
<PowerConsumptionHigh></PowerConsumptionHigh>
<PowerConsumptionLow></PowerConsumptionLow>
<!-- Temperature readout -->
<Indoors>室内</Indoors>
<IndoorsUnroofed>没有屋顶的室内</IndoorsUnroofed>
<Outdoors>室外</Outdoors>
<!--Rotting-->
<RotStateFresh>新鲜</RotStateFresh>
<RotStateRotting>腐烂中</RotStateRotting>
<RotStateDessicated>干燥</RotStateDessicated>
<!-- Shooting tooltip -->
<ShotBy>被{0}击中几率</ShotBy>
<CannotHit>无法击中目标。</CannotHit>
<!-- Rotting -->
<CurrentlyFrozen>冷冻(不会腐坏)</CurrentlyFrozen>
<CurrentlyRefrigerated>冷藏({0}后腐坏)</CurrentlyRefrigerated>
<NotRefrigerated>未冷藏({0}后腐坏)</NotRefrigerated>
<OverADecade>超过10年</OverADecade>
<LessThanADay>少于1天</LessThanADay>
<!-- Meal -->
<Ingredients>配料</Ingredients>
<!-- Plants -->
<PercentGrowth>已生长{0}</PercentGrowth>
<GrowthRate>生长速度</GrowthRate>
<FullyGrownIn>{0}后长成</FullyGrownIn>
<PlantNeedsLightLevel>需要光照</PlantNeedsLightLevel>
<PlantResting>休眠中</PlantResting>
<OutOfIdealTemperatureRange>不在理想温度范围内(生长速度{0}%)</OutOfIdealTemperatureRange>
<OutOfIdealTemperatureRangeNotGrowing>不在理想温度范围内(停止生长)</OutOfIdealTemperatureRangeNotGrowing>
<ReadyToHarvest>待收获</ReadyToHarvest>
<Mature>成熟</Mature>
<SeedLabel>{0}种子</SeedLabel>
<OutdoorGrowingPeriod>生长周期:\n{0}</OutdoorGrowingPeriod>
<NoGrowingPeriod></NoGrowingPeriod>
<GrowYearRound>全年</GrowYearRound>
<GrowSeasonHereNow>当前季节可种植。</GrowSeasonHereNow>
<CannotGrowTooCold>无法种植 - 过于寒冷</CannotGrowTooCold>
<!-- Zones -->
<Zone>区域</Zone>
<GrowingZone>种植区</GrowingZone>
<Stockpile>储存区</Stockpile>
<DumpingStockpile>垃圾储存区</DumpingStockpile>
<Priority>优先级</Priority>
<ClearAll>清除全部</ClearAll>
<AllowAll>允许全部</AllowAll>
<!-- ThingFilter -->
<HitPoints>{0}耐久值</HitPoints>
<AnyQuality>任何质量</AnyQuality>
<OnlyQuality>仅仅{0}</OnlyQuality>
<!-- Mouseover indicator -->
<Undiscovered>未发现</Undiscovered>
<!-- Buttons -->
<ShowLearningHelperWhenEmptyToggleButton>开关始终显示教学指导\n\n当没有新的概念需要被学习时教学指导会不再显示。切换此开关状态允许在学习完所有教程之后继续显示教学指导。</ShowLearningHelperWhenEmptyToggleButton>
<ZoneVisibilityToggleButton>开关区域的可见性。</ZoneVisibilityToggleButton>
<ShowBeautyToggleButton>开关美观度显示。\n\n显示鼠标所在位置的平均美观度.</ShowBeautyToggleButton>
<ShowRoomStatsToggleButton>开关房间数据显示。\n\n当鼠标移动到房间时显示房间的统计数据。</ShowRoomStatsToggleButton>
<ShowColonistBarToggleButton>开关显示殖民者头像条(屏幕上方)。</ShowColonistBarToggleButton>
<AutoHomeAreaToggleButton>开关自动添加生活区\n\n开关自动在新建造的建筑附近添加生活区。</AutoHomeAreaToggleButton>
<CategorizedResourceReadoutToggleButton>开关资源数量的分类模式(屏幕左上)。</CategorizedResourceReadoutToggleButton>
<ShowAnimalNamesToggleButton>开关显示动物名称(已驯服的动物)。</ShowAnimalNamesToggleButton>
<ShowRoofOverlayToggleButton>开关显示屋顶区域。</ShowRoofOverlayToggleButton>
<!-- Fire -->
<Fire>火焰</Fire>
<FireOn>{0}上的火焰</FireOn>
<Burning>燃烧中</Burning>
<FireSizeLower>火焰大小:{0}</FireSizeLower>
<!-- Map conditions -->
<MapConditionsTip>当前影响此地区的地图状态。</MapConditionsTip>
<TimeLeft>剩余时间</TimeLeft>
<ImpactDate>影响日期</ImpactDate>
<!-- Building placement -->
<NoStuffsToBuildWith>你没有可用于建造此建筑的材料。</NoStuffsToBuildWith>
<!-- Building placement restricters -->
<MustPlaceUnroofed>不能放置在屋顶下。</MustPlaceUnroofed>
<MustPlaceHeadOnShipBeam>必须放置在飞船结构柱边上。</MustPlaceHeadOnShipBeam>
<MustPlaceNextToHopperAccepter>必须放置在需要进料口的物件边上。</MustPlaceNextToHopperAccepter>
<MustPlaceOnSteamGeyser>必须直接放置在蒸汽间歇喷泉上。</MustPlaceOnSteamGeyser>
<MustPlaceCoolerWithFreeSpaces>散热器的热端和冷端都不能被堵住。</MustPlaceCoolerWithFreeSpaces>
<MustPlaceVentWithFreeSpaces>两边都不能被堵住,空气才能流通.</MustPlaceVentWithFreeSpaces>
<MustPlaceAdjacentStandable>必须放在四周都有空间的地方</MustPlaceAdjacentStandable>
<!-- Wind Turbine -->
<WindTurbine_WindPathIsBlockedBy>被遮挡于</WindTurbine_WindPathIsBlockedBy>
<WindTurbine_WindPathIsBlockedByRoof>被屋顶遮挡</WindTurbine_WindPathIsBlockedByRoof>
<!-- Cryptosleep casket -->
<CasketContains>装有</CasketContains>
<CasketWarning>警告!\n\nNAME是你的最后一名自由活动的殖民者! 如果HIM进入了休眠舱你将无法继续进行游戏。你确定要这样做吗</CasketWarning>
<!-- Ship launch report -->
<ShipReportCannotLaunch>无法发射。</ShipReportCannotLaunch>
<ShipReportCanLaunch>准备发射。</ShipReportCanLaunch>
<ShipReportMissingPart>缺少关键性组件</ShipReportMissingPart>
<ShipReportNoFullPods>没有装有乘员的休眠舱</ShipReportNoFullPods>
<!-- Neurotrainer -->
<NeurotrainerUsed>{0}用神经训练器将{1}技能从{2}级升到了{3}级。</NeurotrainerUsed>
<!-- Minification -->
<Installed>已安装</Installed>
<NotInstalled>未安装</NotInstalled>
<!-- Art -->
<Title>标题</Title>
<Untitled>无题</Untitled>
<!-- Unfinished thing -->
<UnfinishedItem>未完成的{0}</UnfinishedItem>
<UnfinishedItemWithStuff>未完成的{0}{1}</UnfinishedItemWithStuff>
<!-- Quality -->
<Quality>质量</Quality>
<QualityDescription>一个物品的质量代表了这个物品的做工。</QualityDescription>
<QualityIs>质量: {0}</QualityIs>
<!-- Mood descriptions -->
<Mood_MentalState>精神状态</Mood_MentalState>
<Mood_AboutToBreak>即将崩溃</Mood_AboutToBreak>
<Mood_OnEdge>烦躁</Mood_OnEdge>
<Mood_Stressed>紧张</Mood_Stressed>
<Mood_Neutral>一般</Mood_Neutral>
<Mood_Content>满足</Mood_Content>
<Mood_Happy>开心</Mood_Happy>
<!-- Game over -->
<GameOverEveryoneDead>所有人不是死亡就是离开了,这个故事结束了。\n\n这片遗迹也许在某天会帮上其他人的忙。</GameOverEveryoneDead>
<GameOverShipLaunched>你发射了逃生船! 以下殖民者离开了:\n\n{0}\n以下殖民者被留下了:\n\n{1}\n现在你的AI会试图把飞船带到一个安全的地方去。也许它会把你带到这个星系里一个更好的星球上。或许它会花一个世纪来旅行到另一个星系去。它甚至会在一个流星的冰层下躲几千年等待一个更好的纪元的到来。\n\n只有在你醒来后才会知道。</GameOverShipLaunched>
<GameOverPlanetkillerImpact>对星武器接近光速而猛烈地击中了大地,并引发了超级大爆炸。就像一把步枪射中了装着水的气球,整个行星在强力的冲击下液化并将大量碎片抛入宇宙中。\n\n{0}的部分现在是一个小行星带。\n\n你没有活下来。</GameOverPlanetkillerImpact>
<GameOverKeepPlaying>继续游戏</GameOverKeepPlaying>
<GameOverMainMenu>主菜单</GameOverMainMenu>
<!-- Generic lifespan -->
<LifespanExpiry>失效时间:</LifespanExpiry>
<!-- Traps -->
<TrapArmed>准备就绪</TrapArmed>
<TrapNotArmed>未准备</TrapNotArmed>
<TrapRearmingCost>重置陷阱花费: {0}</TrapRearmingCost>
<!-- Facilities -->
<InactiveFacility>闲置</InactiveFacility>
<!-- Hediffs growth modes -->
<DiseaseGrowthModeChanged_Growing>{0}的{1}现在加重了。</DiseaseGrowthModeChanged_Growing>
<DiseaseGrowthModeChanged_Stable>{0}的{1}现在稳定了。</DiseaseGrowthModeChanged_Stable>
<DiseaseGrowthModeChanged_Remission>{0}的{1}现在缓解了。</DiseaseGrowthModeChanged_Remission>
<!-- Marriage spot -->
<MarriageSpotUsable>现在可以使用。</MarriageSpotUsable>
<MarriageSpotNotUsable>不能使用: {0}.</MarriageSpotNotUsable>
<MarriageSpotNotStandable>阻塞</MarriageSpotNotStandable>
<MarriageSpotDangerous>对{0}太危险</MarriageSpotDangerous>
<MarriageSpotForbidden>对{0}禁止的</MarriageSpotForbidden>
<MarriageSpotReserved>预留</MarriageSpotReserved>
<MarriageSpotUnreachable>对{0}无法到达</MarriageSpotUnreachable>
<MarriageSpotInPrisonCell>在监狱中</MarriageSpotInPrisonCell>
<NotEnjoyableOutsideTemperature>温度不适宜</NotEnjoyableOutsideTemperature>
<!-- Colonist bar -->
<ActivityIconMedicalRest>修养</ActivityIconMedicalRest>
<ActivityIconSleeping>睡眠</ActivityIconSleeping>
<ActivityIconFleeing>逃跑</ActivityIconFleeing>
<ActivityIconAttacking>战斗</ActivityIconAttacking>
<ActivityIconIdle>闲逛</ActivityIconIdle>
<ActivityIconBurning>着火</ActivityIconBurning>
<!-- Maintainable -->
<DueForMaintenance>需要维护</DueForMaintenance>
<DeterioratingDueToLackOfMaintenance>由于缺乏维护而恶化了</DeterioratingDueToLackOfMaintenance>
<!-- Deep drill -->
<ProgressToNextLump>继续进行</ProgressToNextLump>
<ResourceBelow>矿脉</ResourceBelow>
<!-- Learning helper -->
<LearningHelper>教学助手</LearningHelper>
<MarkLearned>标记已学习</MarkLearned>
<AlreadyLearned>已经学习</AlreadyLearned>
<Filter>筛选</Filter>
<!--<LearningHelperToggleButton>切换是否显示学习助手\n\n“学习助手”在新概念出现时会开启。</LearningHelperToggleButton>-->
</LanguageData>