die(p=2)->死亡
die->死去
die->失去生命迹象
die(subject_flesh!=Mechanoid,p=0.5)->没能挺过来
die(subject_flesh==Mechanoid,p=0.5)->关停
die(subject_flesh==Mechanoid,p=0.5)->停止运转
died(p=2)->已死亡
died->已无生命迹象
died(subject_flesh!=Mechanoid)->已断气
died(subject_flesh==Mechanoid)->已关停
died(subject_flesh==Mechanoid)->已停止运转
die(p=3)->爆炸[flavor]
die(p=3)->爆炸[flavorsuffix]
die->死亡引爆[flavor]
die->死亡引爆[flavorsuffix]
die->爆裂[flavor]
die->爆裂[flavorsuffix]
died(p=3)->爆炸[flavor]
died->死亡引爆[flavor]
died->爆裂[flavor]
flavor(p=0.2)->形成充满燃料的[fireball]
flavor->变成[Color]色的[fireball]
flavor->变成[AdjectiveLarge][fireball]
flavor(p=4)->变成[fireball]
flavor(p=4)->
flavorsuffix->,[pieces]散落得[everywhere]都是
flavorsuffix(subject_flesh!=Mechanoid,p=2)->,[Gore][everywhere]飞溅
flavorsuffix(subject_flesh!=Mechanoid)->,留下一小滩[Gore]
flavorsuffix->,留下一个小弹坑
flavorsuffix(p=4)->
fireball(p=3)->火球
fireball->火焰球
fireball->火焰冲击波
fireball->烈炎
pieces->碎片
pieces->弹片
everywhere->四处
everywhere->到处
r_logentry(p=1.5)->[CULPRITHEDIFF_labelNoun]导致[SUBJECT_definite][die]。
r_logentry(p=1.5)->[CULPRITHEDIFF_labelNounPretty]导致[SUBJECT_definite][die]。
r_logentry->[duetoa][CULPRITHEDIFF_labelNoun],[SUBJECT_definite][died][flavorsuffix]。
r_logentry->[duetoa][CULPRITHEDIFF_labelNounPretty],[SUBJECT_definite][died][flavorsuffix]。
r_logentry->[SUBJECT_definite][died]。
r_logentry->[SUBJECT_definite][died][flavorsuffix]。
r_logentry->[CULPRITHEDIFF_labelNoun]导致[SUBJECT_definite][collapsemeta]。
r_logentry->[CULPRITHEDIFF_labelNounPretty]导致[SUBJECT_definite][collapsemeta]。
r_logentry->[duetoa][CULPRITHEDIFF_labelNoun][SUBJECT_definite][collapsedmeta]。
r_logentry->[duetoa][CULPRITHEDIFF_labelNounPretty][SUBJECT_definite][collapsedmeta]。
r_logentry(p=0.1)->[SUBJECT_definite][collapsedmeta]。
collapse->倾倒
collapse->无法行动
collapse->倒地不起
collapse(subject_flesh!=Mechanoid)->昏厥
collapse(subject_flesh==Mechanoid)->系统崩溃
collapse(subject_flesh==Mechanoid)->蓝屏
collapse(subject_flesh==Mechanoid)->被锁死
collapsed->已倾倒
collapsed->已无法行动
collapsed->已倒地不起
collapsed(subject_flesh!=Mechanoid)->已昏厥
collapsed(subject_flesh==Mechanoid)->已系统崩溃
collapsed(subject_flesh==Mechanoid)->已蓝屏
collapsed(subject_flesh==Mechanoid)->已被锁死
helplessly->显得无能为力
helplessly(subject_flesh!=Mechanoid)->不省人事
helplessly(subject_flesh!=Mechanoid)->精疲力尽
helplessly(subject_flesh!=Mechanoid)->软弱无力
helplessly(subject_flesh!=Mechanoid)->十分衰弱
helplessly(subject_flesh==Mechanoid)->失去控制
collapsemeta->[collapse]
collapsemeta(p=0.5)->[collapse],[helplessly]
collapsedmeta->[collapsed]
collapsedmeta(p=0.5)->[collapsed],[helplessly]
duetoa->由于
duetoa(p=0.5)->因为
duetoa(p=0.5)->因为