• die(p=2)->死亡
  • die->死去
  • die->失去生命迹象
  • die(subject_flesh!=Mechanoid,p=0.5)->没能挺过来
  • die(subject_flesh==Mechanoid,p=0.5)->关停
  • die(subject_flesh==Mechanoid,p=0.5)->停止运转
  • died(p=2)->已死亡
  • died->已无生命迹象
  • died(subject_flesh!=Mechanoid)->已断气
  • died(subject_flesh==Mechanoid)->已关停
  • died(subject_flesh==Mechanoid)->已停止运转
  • die(p=3)->爆炸[flavor]
  • die(p=3)->爆炸[flavorsuffix]
  • die->死亡引爆[flavor]
  • die->死亡引爆[flavorsuffix]
  • die->爆裂[flavor]
  • die->爆裂[flavorsuffix]
  • died(p=3)->爆炸[flavor]
  • died->死亡引爆[flavor]
  • died->爆裂[flavor]
  • flavor(p=0.2)->形成充满燃料的[fireball]
  • flavor->变成[Color]色的[fireball]
  • flavor->变成[AdjectiveLarge][fireball]
  • flavor(p=4)->变成[fireball]
  • flavor(p=4)->
  • flavorsuffix->,[pieces]散落得[everywhere]都是
  • flavorsuffix(subject_flesh!=Mechanoid,p=2)->,[Gore][everywhere]飞溅
  • flavorsuffix(subject_flesh!=Mechanoid)->,留下一小滩[Gore]
  • flavorsuffix->,留下一个小弹坑
  • flavorsuffix(p=4)->
  • fireball(p=3)->火球
  • fireball->火焰球
  • fireball->火焰冲击波
  • fireball->烈炎
  • pieces->碎片
  • pieces->弹片
  • everywhere->四处
  • everywhere->到处
  • r_logentry(p=1.5)->[CULPRITHEDIFF_labelNoun]导致[SUBJECT_definite][die]。
  • r_logentry(p=1.5)->[CULPRITHEDIFF_labelNounPretty]导致[SUBJECT_definite][die]。
  • r_logentry->[duetoa][CULPRITHEDIFF_labelNoun],[SUBJECT_definite][died][flavorsuffix]。
  • r_logentry->[duetoa][CULPRITHEDIFF_labelNounPretty],[SUBJECT_definite][died][flavorsuffix]。
  • r_logentry->[SUBJECT_definite][died]。
  • r_logentry->[SUBJECT_definite][died][flavorsuffix]。
  • r_logentry->[CULPRITHEDIFF_labelNoun]导致[SUBJECT_definite][collapsemeta]。
  • r_logentry->[CULPRITHEDIFF_labelNounPretty]导致[SUBJECT_definite][collapsemeta]。
  • r_logentry->[duetoa][CULPRITHEDIFF_labelNoun][SUBJECT_definite][collapsedmeta]。
  • r_logentry->[duetoa][CULPRITHEDIFF_labelNounPretty][SUBJECT_definite][collapsedmeta]。
  • r_logentry(p=0.1)->[SUBJECT_definite][collapsedmeta]。
  • collapse->倾倒
  • collapse->无法行动
  • collapse->倒地不起
  • collapse(subject_flesh!=Mechanoid)->昏厥
  • collapse(subject_flesh==Mechanoid)->系统崩溃
  • collapse(subject_flesh==Mechanoid)->蓝屏
  • collapse(subject_flesh==Mechanoid)->被锁死
  • collapsed->已倾倒
  • collapsed->已无法行动
  • collapsed->已倒地不起
  • collapsed(subject_flesh!=Mechanoid)->已昏厥
  • collapsed(subject_flesh==Mechanoid)->已系统崩溃
  • collapsed(subject_flesh==Mechanoid)->已蓝屏
  • collapsed(subject_flesh==Mechanoid)->已被锁死
  • helplessly->显得无能为力
  • helplessly(subject_flesh!=Mechanoid)->不省人事
  • helplessly(subject_flesh!=Mechanoid)->精疲力尽
  • helplessly(subject_flesh!=Mechanoid)->软弱无力
  • helplessly(subject_flesh!=Mechanoid)->十分衰弱
  • helplessly(subject_flesh==Mechanoid)->失去控制
  • collapsemeta->[collapse]
  • collapsemeta(p=0.5)->[collapse],[helplessly]
  • collapsedmeta->[collapsed]
  • collapsedmeta(p=0.5)->[collapsed],[helplessly]
  • duetoa->由于
  • duetoa(p=0.5)->因为
  • duetoa(p=0.5)->因为