• lastOrNot(lodgerCount==1)->
  • lastOrNot(lodgerCount>=2)->最后的
  • lodgersLabelSingularOrPlural(lodgerCount==1)->[lodgersLabel]
  • lodgersLabelSingularOrPlural(lodgerCount>=2)->[lodgersLabelPlural]
  • lodgersArriveLetterLabel->[lodgersLabelSingularOrPlural] 抵达
  • lodgersArriveLetterText->[lodgersSingularOrPluralDef] [hasHave] 抵达。 [lodgersPronoun]将会和你共处[questDurationTicks_duration]来重整旗鼓。
  • hasHave(lodgerCount==1)->已经
  • hasHave(lodgerCount>=2)->已经
  • appalledButNoAction->The {PAWNSALIVECOUNT_multiple ? 其他人似乎 : 最后的 [lodgersLabel]} 对此感到震惊,但是并不会对你采取行动。
  • othersWillNotAccept->The {PAWNSALIVECOUNT_multiple ? 其他人 : 最后的 [lodgersLabel]} 不乐意接受
  • turnedViolent->[othersWillNotAccept], 并且对你十分生气。
  • decidedToLeave->[othersWillNotAccept], 并且决定离开。
  • whoAskedToStay->请求与你共处的人
  • oneOfThe->其中一个绝望的 [whoAskedToStay]
  • questOver->任务 '[resolvedQuestName]' 已经结束。
  • letterIntroDeath->{SUBJECT_definite}, [oneOfThe] 已经死亡。
  • lodgerDiedMemoryThoughtLetterLabel->[lodgersLabel] 死亡:愤怒
  • lodgerDiedMemoryThoughtLetterText->[letterIntroDeath]\n\n[appalledButNoAction]
  • lodgerDiedAttackPlayerLetterLabel->[lodgersLabel] 死亡:复仇
  • lodgerDiedAttackPlayerLetterText->[letterIntroDeath]\n\n[turnedViolent]
  • lodgerDiedLeaveMapLetterLabel->[lodgersLabel] 死亡:离开
  • lodgerDiedLeaveMapLetterText->[letterIntroDeath]\n\n[decidedToLeave]
  • lodgersAllDiedLetterLabel->任务失败
  • lodgersAllDiedLetterText->{SUBJECT_definite}, [lastOrNot] 不顾一切的 [faction_pawnSingular] ([whoAskedToStay]), 已经死亡。\n\n[questOver]
  • letterIntroArrested->你逮捕了 {SUBJECT_definite} ([oneOfThe])。
  • lodgerArrestedMemoryThoughtLetterLabel->[lodgersLabel] 逮捕:愤怒
  • lodgerArrestedMemoryThoughtLetterText->[letterIntroArrested]\n\n[appalledButNoAction]
  • lodgerArrestedAttackPlayerLetterLabel->[lodgersLabel] 逮捕:复仇
  • lodgerArrestedAttackPlayerLetterText->[letterIntroArrested]\n\n[turnedViolent]
  • lodgerArrestedLeaveMapLetterLabel->[lodgersLabel] 逮捕:离开
  • lodgerArrestedLeaveMapLetterText->[letterIntroArrested]\n\n[decidedToLeave]
  • lodgersAllArrestedLetterLabel->任务失败
  • lodgersAllArrestedLetterText->你逮捕了 {SUBJECT_definite}, [lastOrNot] 不顾一切的 [faction_pawnSingular] ([whoAskedToStay])。\n\n[questOver]
  • letterIntroViolated->{SUBJECT_definite}, ([oneOfThe]), 被执行了非法的手术。
  • lodgerViolatedMemoryThoughtLetterLabel->[lodgersLabel] 违法:愤怒
  • lodgerViolatedMemoryThoughtLetterText->[letterIntroViolated]\n\n[appalledButNoAction]
  • lodgerViolatedAttackPlayerLetterLabel->[lodgersLabel] 违法:复仇
  • lodgerViolatedAttackPlayerLetterText->[letterIntroViolated]\n\n[turnedViolent]
  • lodgerViolatedLeaveMapLetterLabel->[lodgersLabel] 违法:离开
  • lodgerViolatedLeaveMapLetterText->[letterIntroViolated]\n\n[decidedToLeave]
  • mutinyLetterLabel->背叛
  • mutinyLetterText->[lodgersSingularOrPluralDef] ([whoAskedToStay]) 与你为敌!\n\n看起来[lodgersPronoun]早就计划好了这场背叛。
  • areIs(lodgerCount==1)->正
  • areIs(lodgerCount>=2)->正
  • lodgersLeavingLetterLabel->[lodgersLabelSingularOrPlural] 离开
  • lodgersLeavingLetterText->{FACTION_leaderNameDef} 感谢你允许 {FACTION_leaderObjective} 在 [questDurationTicks_duration] 里待在 [map_definite]。 {FACTION_leaderPronoun} 现在正与 {FACTION_leaderPossessive} 一同前进。\n\n{FACTION_leaderNameDef} 说 {FACTION_leaderPronoun} 永远不会忘记你做的这些事。
  • lodgersLabel->难民
  • lodgersLabelPlural->难民
  • offer(lodgerCount==1)->提议
  • offer(lodgerCount>=2)->提议
  • lodgersPronoun(lodgerCount==1)->[asker_pronoun]
  • lodgersPronoun(lodgerCount>=2)->他们
  • lodgersPreposition(lodgerCount==1)->[asker_objective]自己
  • lodgersPreposition(lodgerCount>=2)->他们自己
  • lodgersObjective(lodgerCount==1)->[asker_objective]
  • lodgersObjective(lodgerCount>=2)->他们
  • lodgersPossessive(lodgerCount==1)->[asker_possessive]
  • lodgersPossessive(lodgerCount>=2)->他们的
  • lodgersSingularOrPluralDef(lodgerCount==1)->[asker_nameDef]
  • lodgersSingularOrPluralDef(lodgerCount>=2)->[lodgersLabelPlural]
  • questDescription->[approachInfo][claimInfo][asker_nameDef]请求你允许在[map_definite]待上 [questDurationTicks_duration]来让[lodgersPronoun]能够重整旗鼓。\n\n作为回报, [lodgersPronoun][offer] 在此期间内免费为你工作和战斗。\n\n[joinInfo][lodgersPronoun]可能会在过后酬谢你对[lodgersObjective]的帮助 ——但你没有办法知晓[lodgersPossessive]的真实意图。\n\n[travelerInfo]不属于任何派系。 如果你愿意,你可以选择杀害、逮捕、出售或者采割[lodgersObjective],并且不会产生任何外交后果。
  • approachInfo(lodgerCount==1)->名叫[asker_nameDef]的绝望的[faction_pawnSingular]正在靠近。
  • approachInfo(lodgerCount==2)->[asker_nameDef]和其他绝望的[faction_pawnSingular]正在靠近。
  • approachInfo(lodgerCount==2,childCount==1,priority=1)->[asker_nameDef]正带着一个孩子靠近。
  • approachInfo(lodgerCount>=3)->[lodgerCount]名绝望的[faction_pawnsPlural]正在靠近, 他们的领袖是[asker_nameDef]。
  • approachInfo(lodgerCount>=3,childCount==1,priority=1)->[lodgerCount]名穷途末路的[faction_pawnsPlural]正带着一个孩子靠近。他们的领袖是[asker_nameDef]。
  • approachInfo(lodgerCount>=3,childCount>=2,priority=1)->[lodgerCount]名穷途末路的[faction_pawnsPlural]正带着一些孩子靠近。他们的领袖是[asker_nameDef]。
  • approachInfo(lodgerCount>=3,allButOneChildren==true,priority=2)->[asker_nameDef]带着处于他保护下的[lodgersCountMinusOne]名孩子正在靠近。
  • claimInfo(lodgerCount==1)->[asker_nameDef]声称[asker_possessive]在最近一次袭击中失去了家园。
  • claimInfo(lodgerCount==1)->[asker_nameDef]声称自己孤零零地从一个冷冻休眠舱中醒来。
  • claimInfo(lodgerCount==1)->[asker_nameDef]声称被[asker_possessive]前情人从家中赶了出来。
  • claimInfo(lodgerCount==1)->[asker_nameDef]声称因为和社区领袖争吵被驱逐。
  • claimInfo(lodgerCount>=2)->他们声称在最近一次袭击中失去了家园。
  • claimInfo(lodgerCount>=2)->他们声称逃离了器官采割手术。
  • claimInfo(lodgerCount>=2)->他们说他们是从一个奴隶商队中逃出来的。
  • claimInfo(lodgerCount>=2)->他们说一场枯萎病让他们无法继续在社区生存。
  • claimInfo(lodgerCount>=2)->他们说一场大风暴毁了他们的家园。
  • claimInfo(lodgerCount>=2)->他们说他们的商队遭到袭击,所有的货物都被抢走了。
  • claimInfo(lodgerCount>=2)->他们说由于道德观不同,他们被赶出了城镇。
  • joinInfo(lodgerCount==1)->如果你能让[asker_objective]开心,[asker_pronoun]可能会提议加入你。
  • joinInfo(lodgerCount>=2)->如果你能让他们开心,他们中的一部分可能会提议加入你。
  • travelerInfo(lodgerCount==1)->这名[faction_pawnSingular]
  • travelerInfo(lodgerCount>=2)->这些[faction_pawnsPlural]
  • questName(lodgerCount==1)->[lodgerAdj][asker_nameDef]
  • questName(lodgerCount==1)->[athe][lodgerAdj][lodgerSingle]
  • questName(p=2,lodgerCount>=2)->[lodgerAdj][lodgerPlural]
  • questName(lodgerCount>=2)->[asker_nameDef]的[lodgerAdj][lodgerPlural]
  • questName(lodgerCount>=2)->[asker_nameDef]的[lodgerPlural]
  • athe->一位
  • athe->这
  • lodgerAdj->疲倦的
  • lodgerAdj->迷失的
  • lodgerAdj->贫穷的
  • lodgerAdj->贫困的
  • lodgerAdj->绝望的
  • lodgerAdj->悲伤的
  • lodgerAdj->风尘仆仆的
  • lodgerAdj->无助的
  • lodgerAdj->无名的
  • lodgerAdj->凄凉的
  • lodgerAdj->被遗弃的
  • lodgerSingle->旅行者
  • lodgerSingle->难民
  • lodgerSingle->漂泊者
  • lodgerSingle->幸存者
  • lodgerSingle->游牧民
  • lodgerSingle->流浪汉
  • lodgerPlural->旅行者
  • lodgerPlural->难民
  • lodgerPlural->漂泊者
  • lodgerPlural->幸存者
  • lodgerPlural->游牧民
  • lodgerPlural->流浪汉
  • lodgersLabelSingularOrPlural(lodgerCount==1)->[lodgersLabel]
  • lodgersLabelSingularOrPlural(lodgerCount>=2)->[lodgersLabelPlural]
  • betrayalOfferRewardLetterLabel->背叛奖励:[factionOpponent_nameDef]
  • betrayalOfferRewardLetterText->[factionOpponent_nameDef]承诺过如果你杀死[asker_nameDef][otherMembers]。[factionOpponent_pronoun]听说你办成了这件事,并通过空投舱向你发送了以下物资(总价值[betrayalRewardMarketValue_money]):\n\n[betrayalRewards].\n\n[questOver]
  • betrayalOfferFailedLetterLabel->背叛奖励被收回
  • betrayalOfferFailedLetterText->[factionOpponent_nameDef]已得知[faction_name]的一名成员离开了[map_definite]。[factionOpponent_nameDef]希望[faction_name]所有的成员都死掉,因此收回了[factionOpponent_possessive]提议。
  • otherLodgers(lodgerCount==1)->
  • otherLodgers(lodgerCount==2)->和其他的[lodgersLabel]
  • otherLodgers(lodgerCount>=3)->和一些[lodgersLabelPlural]
  • otherMembers(lodgerCount==1)->
  • otherMembers(lodgerCount>=2)->和[faction_name]的所有成员
  • questOver->任务'[resolvedQuestName]'已结束。
  • lodgersLabel->难民
  • lodgersLabelPlural->难民
  • questDescription->[factionOpponent_nameDef],[factionOpponent_faction_name]的一名[factionOpponent_faction_pawnSingular],获悉了[asker_nameDef][otherLodgers][areIs]处于[map_definite]。[factionOpponent_pronoun]和[asker_nameDef]是敌对关系,想要看到[asker_objective]的死亡。\n\n如果你杀死所有[faction_name]的成员,[factionOpponent_pronoun]将会给与你以下奖励(总价值[betrayalRewardMarketValue_money]):\n\n[betrayalRewards]
  • lodgersLabelSingularOrPlural(lodgerCount==1)->[lodgersLabel]
  • lodgersLabelSingularOrPlural(lodgerCount>=2)->[lodgersLabelPlural]
  • otherLodgers(lodgerCount==1)->
  • otherLodgers(lodgerCount==2)->和其他的[lodgersLabel]
  • otherLodgers(lodgerCount>=3)->与一些[lodgersLabelPlural]
  • otherMembers(lodgerCount==1)->
  • otherMembers(lodgerCount>=2)->和[faction_name]的所有成员
  • areIs(lodgerCount==1)->正
  • areIs(lodgerCount>=2)->正
  • questName->背叛提议:[factionOpponent_nameDef]
  • rewardLetterLabel->访客报酬
  • rewardLetterText->[rewardGiver_nameDef]已经联系过你。 [rewardDelayTicks_duration]之前, 你在[rewardGiver_objective]十分绝望的时候给与了帮助。\n\n后来,[rewardGiver_pronoun]靠着[rewardGiver_possessive]双腿重新站了起来, 现在[rewardGiver_pronoun]想要对你的帮助给与得体的报酬。 [rewardGiver_pronoun]通过空投舱向你发送了如下物资:\n\n[listOfRewards]
  • questDescription->一份迟到的奖励——难民任务
  • questName->落难者迟到的回报