prefix->[fromof][INITIATOR_definite]的[WEAPON_projectile_label]引发的[blast]
prefix->[fromof][INITIATOR_definite]的[WEAPON_label]引发的[blast]
prefix->[fromof][INITIATOR_definite]使用[WEAPON_projectile_label]产生的[blast]
prefix->[fromof][INITIATOR_definite]使用[WEAPON_label]产生的[blast]
prefix->[INITIATOR_definite]引发的[blast]
prefix->[INITIATOR_definite]用[WEAPON_projectile_label]造成的[blast]
prefix->[INITIATOR_definite]用[WEAPON_label]造成的[blast]
prefix->[INITIATOR_definite]用[WEAPON_projectile_label]
prefix->[INITIATOR_definite]用[WEAPON_label]
r_logentry->[prefix][injured][RECIPIENT_definite]。
r_logentry->[prefix][destroyed_past][RECIPIENT_definite]的[destroyed_targets]。
r_logentry->[prefix][adverb_flavortext][destroyed_past][RECIPIENT_definite]的[destroyed_targets]。
r_logentry->[prefix][adverb_flavortext][destroyed_past]了[RECIPIENT_definite]的[destroyed_targets]。
r_logentry->[prefix][destroyed_past][RECIPIENT_definite]的[destroyed_targets]并[damaged_past][RECIPIENT_possessive][damaged_targets]。
r_logentry(recipient_part_destroyed_count==0)->[prefix][damaged_past][RECIPIENT_definite]的[damaged_targets]。
r_logentry(recipient_part_destroyed_count==0)->[prefix][adverb_flavortext][damaged_past][RECIPIENT_definite]的[damaged_targets]。
r_logentry(recipient_part_destroyed_count==0)->[prefix][adverb_flavortext][damaged_past]了[RECIPIENT_definite]的[damaged_targets]。
r_logentry->[RECIPIENT_definite]被[INITIATOR_definite][damaged_past]。
r_logentry->[RECIPIENT_definite]被[INITIATOR_definite][adverb_flavortext][damaged_past]。
r_logentry->[RECIPIENT_definite]被[damaged_past]。
r_logentry(p=0.001)->[RECIPIENT_definite]被爆炸波及。
r_logentry(p=0.001)->[RECIPIENT_definite]被爆炸击中。
blast->爆炸
blast->爆炸
blast->冲击波
blast->爆炸
blast->能量
blast->冲击力
fromof->来自
fromof->从
r_logentry->[INITIATOR_definite]的[WEAPON_projectile_label][destroyed_past][RECIPIENT_definite]的[destroyed_targets]。
r_logentry->[INITIATOR_definite]的[WEAPON_projectile_label][destroyed_past][RECIPIENT_definite]的[destroyed_targets][to][destroyed_suffix]。
r_logentry->[INITIATOR_definite]的[WEAPON_projectile_label][expertly][destroyed_past][RECIPIENT_definite]的[destroyed_targets]。
r_logentry(p=2)->[INITIATOR_definite]的[WEAPON_projectile_label][missed][ORIGINALTARGET_definite]并[destroyed_past][RECIPIENT_definite]的[destroyed_targets]。
r_logentry(p=2)->[INITIATOR_definite]的[WEAPON_projectile_label][missed][ORIGINALTARGET_definite],同时[destroyed_present][RECIPIENT_definite]的[destroyed_targets]。
r_logentry->[RECIPIENT_definite]的[destroyed_targets]被[INITIATOR_definite]的[WEAPON_projectile_label][destroyed_past]。
r_logentry->[RECIPIENT_definite]的[destroyed_targets]被[INITIATOR_definite][expert][WEAPON_projectile_label][destroyed_past]。
r_logentry->[RECIPIENT_definite]的[destroyed_targets]被[INITIATOR_definite]的[WEAPON_projectile_label][destroyed_past],变成了[destroyed_suffix]。
r_logentry(recipient_part_destroyed_count==0)->[INITIATOR_definite]的[WEAPON_projectile_label][damaged_past][RECIPIENT_definite]的[damaged_targets]。
r_logentry(recipient_part_destroyed_count==0)->[INITIATOR_definite][expertly]用[WEAPON_projectile_label][damaged_past][RECIPIENT_definite]的[damaged_targets]。
r_logentry(recipient_part_destroyed_count==0,p=2)->[INITIATOR_definite]的[WEAPON_projectile_label][missed][ORIGINALTARGET_definite]并[damaged_past][RECIPIENT_definite]的[damaged_targets]。
r_logentry(recipient_part_destroyed_count==0,p=2)->[INITIATOR_definite]的[WEAPON_projectile_label][missed][ORIGINALTARGET_definite],同时[damaged_present][RECIPIENT_definite]的[damaged_targets]。
r_logentry(recipient_part_destroyed_count==0)->[RECIPIENT_definite]的[damaged_targets]被[INITIATOR_definite]的[WEAPON_projectile_label][damaged_past]。
r_logentry(recipient_part_destroyed_count==0)->[RECIPIENT_definite]的[damaged_targets]被[INITIATOR_definite][expert][WEAPON_projectile_label][damaged_past]。
r_logentry(p=3)->[INITIATOR_definite]的[WEAPON_projectile_label][destroyed_past][RECIPIENT_definite]的[destroyed_targets]并[damaged_past][RECIPIENT_possessive][damaged_targets]。
r_logentry(p=6)->[INITIATOR_definite]的[WEAPON_projectile_label][missed][ORIGINALTARGET_definite],同时[destroyed_present][RECIPIENT_definite]的[destroyed_targets]并[damaged_present][RECIPIENT_possessive][damaged_targets]。
r_logentry(p=0.2)->[INITIATOR_definite]的[WEAPON_projectile_label]命中了[RECIPIENT_definite]。
r_logentry(p=0.2)->[INITIATOR_definite]用[WEAPON_projectile_label]命中[RECIPIENT_definite]。
r_logentry(p=0.4)->[INITIATOR_definite]的[WEAPON_projectile_label][missed][ORIGINALTARGET_definite],却打中了[RECIPIENT_definite]。
r_logentry(p=0.4)->[INITIATOR_definite]的[WEAPON_projectile_label][missed][ORIGINALTARGET_definite],并误伤到[RECIPIENT_definite]。
r_logentry(p=0.2)->[INITIATOR_definite]用[WEAPON_projectile_label]瞄准[ORIGINALTARGET_definite],结果击中了[RECIPIENT_definite]。
weapon_projectile_label(p=0.05)->射击
destroyed_past->击碎
destroyed_past->轰飞
destroyed_past->带走
destroyed_past->摧毁
destroyed_past->射穿
destroyed_past->贯穿
destroyed_past->轰穿
destroyed_present->击碎
destroyed_present->轰碎
destroyed_present->摧毁
destroyed_present->摧毁
destroyed_present->射穿
destroyed_present->射穿
destroyed_present->射穿
destroyed_suffix->好几块
destroyed_suffix->一堆碎屑
destroyed_suffix->一团雾
destroyed_suffix->碎块
destroyed_suffix(p=0.5)->马蜂窝
destroyed_suffix(recipient_flesh!=Mechanoid,p=0.2)->肉馅
damaged_past->射中
damaged_past->打中
damaged_past->射中
damaged_past->射中
damaged_past->命中
damaged_present->射伤
damaged_present->射伤
damaged_present->射伤
damaged_present->射伤
damaged_present->射伤
damaged_suffix->面目全非
damaged_suffix(recipient_flesh!=Mechanoid)->鲜血四溅
damaged_suffix(recipient_flesh!=Mechanoid)->满目疮痍
to->伤口
to->被打中的地方
missed->没有命中
missed->没有击中
r_logentry->[INITIATOR_definite]的[WEAPON_projectile_label][damaged_past][RECIPIENT_definite]的[damaged_target][deflected_result]。
r_logentry(p=2)->[INITIATOR_definite]的[WEAPON_projectile_label][missed][ORIGINALTARGET_definite]并[damaged_past][RECIPIENT_definite][damaged_target_possessive_opt][deflected_result]。
r_logentry->[RECIPIENT_definite][damaged_target_possessive_opt]被[INITIATOR_definite]的[WEAPON_projectile_label][damaged_past][deflected_result]。
r_logentry(p=0.2)->[INITIATOR_definite]用[WEAPON_projectile_label]命中[RECIPIENT_definite][damaged_target_possessive_opt][deflected_result]。
r_logentry(p=0.2)->[INITIATOR_definite]的[WEAPON_projectile_label]命中[RECIPIENT_definite][damaged_target_possessive_opt][deflected_result]。
r_logentry(p=0.4)->[INITIATOR_definite]使用[WEAPON_projectile_label][missed][ORIGINALTARGET_definite],同时误伤了[RECIPIENT_definite][damaged_target_possessive_opt][deflected_result]。
r_logentry(p=0.4)->[INITIATOR_definite]的[WEAPON_projectile_label][missed][ORIGINALTARGET_definite],却击中[RECIPIENT_definite][damaged_target_possessive_opt][deflected_result]。
r_logentry(p=0.2)->[INITIATOR_definite]用[WEAPON_projectile_label]瞄准[ORIGINALTARGET_definite],结果击中了[RECIPIENT_definite][damaged_target_possessive_opt][deflected_result]。
weapon_projectile_label(p=0.05)->射击
damaged_target_possessive_opt->
damaged_target_possessive_opt(recipient_part_damaged0_outside==True)->的[recipient_part_damaged0_label]
deflected_result->[adverb_deflected]
deflected_result->,[deflected_consequence]
adverb_deflected_opt(p=4)->
adverb_deflected_opt->[adverb_deflected]
adverb_deflected->,没有造成伤害
adverb_deflected->,收效甚微
deflected_consequence->但[scraped_past][adverb_deflected_opt]
deflected_consequence->但被[RECIPIENT_possessive]的护甲[scraped_present][adverb_deflected_opt]
scraped_past->被弹开
scraped_present->弹开
missed->没有命中
missed->没有击中了
r_logentry->[INITIATOR_definite]用[INITIATOR_possessive][WEAPON_label]向[RECIPIENT_definite][shotat]。
r_logentry->[INITIATOR_definite]依靠[INITIATOR_possessive][WEAPON_label]向[RECIPIENT_definite][shot]。
r_logentry->[INITIATOR_definite]向[RECIPIENT_definite][shotat]。
r_logentry->[INITIATOR_definite]用[WEAPON_projectile_label][burst]向[RECIPIENT_definite][shot_a]。
r_logentry(RECIPIENT_missing==True)->[INITIATOR_definite]用[WEAPON_projectile_label][shot_a]。
r_logentry(RECIPIENT_missing==True)->[INITIATOR_definite]依靠[INITIATOR_possessive][WEAPON_label][shot]。
shot_a->[adverb_shot][verb_shot]
shot_a(p=2)->[verb_shot]
shot(p=2)->[verb_shot]
shot->[adverb_shot][verb_shot]
shotat->射击[aburst]
shotat->[adverb_shot]射击[aburst]
shotat(p=0.5)->全神贯注地射击[aburst]
shotat(p=0.3)->开枪
shotat(p=0.2)->射出[adjective_shot]一击
shotat->开火[aburst]
shotat->[adverb_shot]开火[aburst]
shotat(p=0.5)->瞄准并开火[aburst]
shotat(p=0.3)->开火
aburst->
aburst(BURST==True,p=3)->,打出一组点射
burst->
burst(BURST==True,p=3)->点射
verb_shot->射击
verb_shot->开火
verb_shot->开火
adverb_shot->小心地
adverb_shot->迅速
adverb_shot->准确地
adverb_shot->从容地
adverb_shot(initiator_flesh!=Mechanoid)->谨慎地
adverb_shot->精确地
adverb_shot(initiator_flesh!=Mechanoid)->警惕地
adjective_shot->谨慎的
adjective_shot->迅速的
adjective_shot->早有预谋的
adjective_shot->精确的
adjective_shot(initiator_flesh!=Mechanoid)->机警的
r_logentry->[INITIATOR_definite]向[RECIPIENT_definite][threw][INITIATOR_possessive][WEAPON_projectile_label]。
r_logentry->[INITIATOR_definite]向[RECIPIENT_definite][threw_a][WEAPON_projectile_label]。
r_logentry(RECIPIENT_missing==True)->[INITIATOR_definite][threw][INITIATOR_possessive][WEAPON_projectile_label]。
r_logentry(RECIPIENT_missing==True)->[INITIATOR_definite][threw_a][WEAPON_projectile_label]。
threw_a->[adverb_threw][verb_threw]一颗
threw_a(p=2)->[verb_threw]一颗
threw(p=2)->[verb_threw]
threw->[adverb_threw][verb_threw]
verb_threw->投掷
verb_threw->扔出
verb_threw->甩出
adverb_threw->小心地
adverb_threw->迅速
adverb_threw->准确地
adverb_threw->从容地
adverb_threw(initiator_flesh!=Mechanoid)->谨慎地
adverb_threw->精确地
adverb_threw(initiator_flesh!=Mechanoid)->警惕地
adjective_threw->小心的
adjective_threw->迅速的
adjective_threw->从容的
adjective_threw->精确的
adjective_threw(initiator_flesh!=Mechanoid)->机警的
r_logentry->[INITIATOR_definite]的[WEAPON_projectile_label][missed]。
r_logentry->[INITIATOR_definite]没打中[ORIGINALTARGET_definite]。
r_logentry->[ORIGINALTARGET_definite][avoidance],[INITIATOR_definite]的[WEAPON_projectile_label][missing]。
missed(p=4)->射偏了
missed(p=2)->差之毫厘
missed(p=2)->大幅偏出
missed->射歪了
missed->只射中了空气
missed->射高了
missed->打到地上
missed->被地面反弹然后不见了
missed->打飞了一块地皮
missed(p=0.2)->与[ORIGINALTARGET_definite]擦身而过
missed->呼啸着从[ORIGINALTARGET_definite]身边飞过
missed->弹着点距离[ORIGINALTARGET_definite]很远
missed->偏离了目标
missing->没打中
missing->擦身而过
missing->大幅偏出
missing->射歪了
missing->只射中了空气
missing->射高了
missing->钻入地中
missing->被地面反弹然后不见了
missing->打飞了一块地皮
missing(p=0.2)->与[ORIGINALTARGET_definite]擦身而过
missing->从[ORIGINALTARGET_definite]身边呼啸而过
missing->弹着点距离[ORIGINALTARGET_definite]很远
missing->偏离了目标
avoidance(ORIGINALTARGET_mobile==True)->千钧一发之际猛地闪开
avoidance(ORIGINALTARGET_mobile==True)->毫无征兆地平地摔
avoidance(ORIGINALTARGET_mobile==True)->迅速卧倒
avoidance(ORIGINALTARGET_mobile==True,p=0.3)->低身躲到[COVER_definite]后
avoidance(ORIGINALTARGET_mobile==True,p=0.3)->一跃躲到[COVER_definite]后