• prefix->[fromof][INITIATOR_definite]的[WEAPON_projectile_label]引发的[blast]
  • prefix->[fromof][INITIATOR_definite]的[WEAPON_label]引发的[blast]
  • prefix->[fromof][INITIATOR_definite]使用[WEAPON_projectile_label]产生的[blast]
  • prefix->[fromof][INITIATOR_definite]使用[WEAPON_label]产生的[blast]
  • prefix->[INITIATOR_definite]引发的[blast]
  • prefix->[INITIATOR_definite]用[WEAPON_projectile_label]造成的[blast]
  • prefix->[INITIATOR_definite]用[WEAPON_label]造成的[blast]
  • prefix->[INITIATOR_definite]用[WEAPON_projectile_label]
  • prefix->[INITIATOR_definite]用[WEAPON_label]
  • r_logentry->[prefix][injured][RECIPIENT_definite]。
  • r_logentry->[prefix][destroyed_past][RECIPIENT_definite]的[destroyed_targets]。
  • r_logentry->[prefix][adverb_flavortext][destroyed_past][RECIPIENT_definite]的[destroyed_targets]。
  • r_logentry->[prefix][adverb_flavortext][destroyed_past]了[RECIPIENT_definite]的[destroyed_targets]。
  • r_logentry->[prefix][destroyed_past][RECIPIENT_definite]的[destroyed_targets]并[damaged_past][RECIPIENT_possessive][damaged_targets]。
  • r_logentry(recipient_part_destroyed_count==0)->[prefix][damaged_past][RECIPIENT_definite]的[damaged_targets]。
  • r_logentry(recipient_part_destroyed_count==0)->[prefix][adverb_flavortext][damaged_past][RECIPIENT_definite]的[damaged_targets]。
  • r_logentry(recipient_part_destroyed_count==0)->[prefix][adverb_flavortext][damaged_past]了[RECIPIENT_definite]的[damaged_targets]。
  • r_logentry->[RECIPIENT_definite]被[INITIATOR_definite][damaged_past]。
  • r_logentry->[RECIPIENT_definite]被[INITIATOR_definite][adverb_flavortext][damaged_past]。
  • r_logentry->[RECIPIENT_definite]被[damaged_past]。
  • r_logentry(p=0.001)->[RECIPIENT_definite]被爆炸波及。
  • r_logentry(p=0.001)->[RECIPIENT_definite]被爆炸击中。
  • blast->爆炸
  • blast->爆炸
  • blast->冲击波
  • blast->爆炸
  • blast->能量
  • blast->冲击力
  • fromof->来自
  • fromof->从
  • r_logentry->[INITIATOR_definite]的[WEAPON_projectile_label][destroyed_past][RECIPIENT_definite]的[destroyed_targets]。
  • r_logentry->[INITIATOR_definite]的[WEAPON_projectile_label][destroyed_past][RECIPIENT_definite]的[destroyed_targets][to][destroyed_suffix]。
  • r_logentry->[INITIATOR_definite]的[WEAPON_projectile_label][expertly][destroyed_past][RECIPIENT_definite]的[destroyed_targets]。
  • r_logentry(p=2)->[INITIATOR_definite]的[WEAPON_projectile_label][missed][ORIGINALTARGET_definite]并[destroyed_past][RECIPIENT_definite]的[destroyed_targets]。
  • r_logentry(p=2)->[INITIATOR_definite]的[WEAPON_projectile_label][missed][ORIGINALTARGET_definite],同时[destroyed_present][RECIPIENT_definite]的[destroyed_targets]。
  • r_logentry->[RECIPIENT_definite]的[destroyed_targets]被[INITIATOR_definite]的[WEAPON_projectile_label][destroyed_past]。
  • r_logentry->[RECIPIENT_definite]的[destroyed_targets]被[INITIATOR_definite][expert][WEAPON_projectile_label][destroyed_past]。
  • r_logentry->[RECIPIENT_definite]的[destroyed_targets]被[INITIATOR_definite]的[WEAPON_projectile_label][destroyed_past],变成了[destroyed_suffix]。
  • r_logentry(recipient_part_destroyed_count==0)->[INITIATOR_definite]的[WEAPON_projectile_label][damaged_past][RECIPIENT_definite]的[damaged_targets]。
  • r_logentry(recipient_part_destroyed_count==0)->[INITIATOR_definite][expertly]用[WEAPON_projectile_label][damaged_past][RECIPIENT_definite]的[damaged_targets]。
  • r_logentry(recipient_part_destroyed_count==0,p=2)->[INITIATOR_definite]的[WEAPON_projectile_label][missed][ORIGINALTARGET_definite]并[damaged_past][RECIPIENT_definite]的[damaged_targets]。
  • r_logentry(recipient_part_destroyed_count==0,p=2)->[INITIATOR_definite]的[WEAPON_projectile_label][missed][ORIGINALTARGET_definite],同时[damaged_present][RECIPIENT_definite]的[damaged_targets]。
  • r_logentry(recipient_part_destroyed_count==0)->[RECIPIENT_definite]的[damaged_targets]被[INITIATOR_definite]的[WEAPON_projectile_label][damaged_past]。
  • r_logentry(recipient_part_destroyed_count==0)->[RECIPIENT_definite]的[damaged_targets]被[INITIATOR_definite][expert][WEAPON_projectile_label][damaged_past]。
  • r_logentry(p=3)->[INITIATOR_definite]的[WEAPON_projectile_label][destroyed_past][RECIPIENT_definite]的[destroyed_targets]并[damaged_past][RECIPIENT_possessive][damaged_targets]。
  • r_logentry(p=6)->[INITIATOR_definite]的[WEAPON_projectile_label][missed][ORIGINALTARGET_definite],同时[destroyed_present][RECIPIENT_definite]的[destroyed_targets]并[damaged_present][RECIPIENT_possessive][damaged_targets]。
  • r_logentry(p=0.2)->[INITIATOR_definite]的[WEAPON_projectile_label]命中了[RECIPIENT_definite]。
  • r_logentry(p=0.2)->[INITIATOR_definite]用[WEAPON_projectile_label]命中[RECIPIENT_definite]。
  • r_logentry(p=0.4)->[INITIATOR_definite]的[WEAPON_projectile_label][missed][ORIGINALTARGET_definite],却打中了[RECIPIENT_definite]。
  • r_logentry(p=0.4)->[INITIATOR_definite]的[WEAPON_projectile_label][missed][ORIGINALTARGET_definite],并误伤到[RECIPIENT_definite]。
  • r_logentry(p=0.2)->[INITIATOR_definite]用[WEAPON_projectile_label]瞄准[ORIGINALTARGET_definite],结果击中了[RECIPIENT_definite]。
  • weapon_projectile_label(p=0.05)->射击
  • destroyed_past->击碎
  • destroyed_past->轰飞
  • destroyed_past->带走
  • destroyed_past->摧毁
  • destroyed_past->射穿
  • destroyed_past->贯穿
  • destroyed_past->轰穿
  • destroyed_present->击碎
  • destroyed_present->轰碎
  • destroyed_present->摧毁
  • destroyed_present->摧毁
  • destroyed_present->射穿
  • destroyed_present->射穿
  • destroyed_present->射穿
  • destroyed_suffix->好几块
  • destroyed_suffix->一堆碎屑
  • destroyed_suffix->一团雾
  • destroyed_suffix->碎块
  • destroyed_suffix(p=0.5)->马蜂窝
  • destroyed_suffix(recipient_flesh!=Mechanoid,p=0.2)->肉馅
  • damaged_past->射中
  • damaged_past->打中
  • damaged_past->射中
  • damaged_past->射中
  • damaged_past->命中
  • damaged_present->射伤
  • damaged_present->射伤
  • damaged_present->射伤
  • damaged_present->射伤
  • damaged_present->射伤
  • damaged_suffix->面目全非
  • damaged_suffix(recipient_flesh!=Mechanoid)->鲜血四溅
  • damaged_suffix(recipient_flesh!=Mechanoid)->满目疮痍
  • to->伤口
  • to->被打中的地方
  • missed->没有命中
  • missed->没有击中
  • r_logentry->[INITIATOR_definite]的[WEAPON_projectile_label][damaged_past][RECIPIENT_definite]的[damaged_target][deflected_result]。
  • r_logentry(p=2)->[INITIATOR_definite]的[WEAPON_projectile_label][missed][ORIGINALTARGET_definite]并[damaged_past][RECIPIENT_definite][damaged_target_possessive_opt][deflected_result]。
  • r_logentry->[RECIPIENT_definite][damaged_target_possessive_opt]被[INITIATOR_definite]的[WEAPON_projectile_label][damaged_past][deflected_result]。
  • r_logentry(p=0.2)->[INITIATOR_definite]用[WEAPON_projectile_label]命中[RECIPIENT_definite][damaged_target_possessive_opt][deflected_result]。
  • r_logentry(p=0.2)->[INITIATOR_definite]的[WEAPON_projectile_label]命中[RECIPIENT_definite][damaged_target_possessive_opt][deflected_result]。
  • r_logentry(p=0.4)->[INITIATOR_definite]使用[WEAPON_projectile_label][missed][ORIGINALTARGET_definite],同时误伤了[RECIPIENT_definite][damaged_target_possessive_opt][deflected_result]。
  • r_logentry(p=0.4)->[INITIATOR_definite]的[WEAPON_projectile_label][missed][ORIGINALTARGET_definite],却击中[RECIPIENT_definite][damaged_target_possessive_opt][deflected_result]。
  • r_logentry(p=0.2)->[INITIATOR_definite]用[WEAPON_projectile_label]瞄准[ORIGINALTARGET_definite],结果击中了[RECIPIENT_definite][damaged_target_possessive_opt][deflected_result]。
  • weapon_projectile_label(p=0.05)->射击
  • damaged_target_possessive_opt->
  • damaged_target_possessive_opt(recipient_part_damaged0_outside==True)->的[recipient_part_damaged0_label]
  • deflected_result->[adverb_deflected]
  • deflected_result->,[deflected_consequence]
  • adverb_deflected_opt(p=4)->
  • adverb_deflected_opt->[adverb_deflected]
  • adverb_deflected->,没有造成伤害
  • adverb_deflected->,收效甚微
  • deflected_consequence->但[scraped_past][adverb_deflected_opt]
  • deflected_consequence->但被[RECIPIENT_possessive]的护甲[scraped_present][adverb_deflected_opt]
  • scraped_past->被弹开
  • scraped_present->弹开
  • missed->没有命中
  • missed->没有击中了
  • r_logentry->[INITIATOR_definite]用[INITIATOR_possessive][WEAPON_label]向[RECIPIENT_definite][shotat]。
  • r_logentry->[INITIATOR_definite]依靠[INITIATOR_possessive][WEAPON_label]向[RECIPIENT_definite][shot]。
  • r_logentry->[INITIATOR_definite]向[RECIPIENT_definite][shotat]。
  • r_logentry->[INITIATOR_definite]用[WEAPON_projectile_label][burst]向[RECIPIENT_definite][shot_a]。
  • r_logentry(RECIPIENT_missing==True)->[INITIATOR_definite]用[WEAPON_projectile_label][shot_a]。
  • r_logentry(RECIPIENT_missing==True)->[INITIATOR_definite]依靠[INITIATOR_possessive][WEAPON_label][shot]。
  • shot_a->[adverb_shot][verb_shot]
  • shot_a(p=2)->[verb_shot]
  • shot(p=2)->[verb_shot]
  • shot->[adverb_shot][verb_shot]
  • shotat->射击[aburst]
  • shotat->[adverb_shot]射击[aburst]
  • shotat(p=0.5)->全神贯注地射击[aburst]
  • shotat(p=0.3)->开枪
  • shotat(p=0.2)->射出[adjective_shot]一击
  • shotat->开火[aburst]
  • shotat->[adverb_shot]开火[aburst]
  • shotat(p=0.5)->瞄准并开火[aburst]
  • shotat(p=0.3)->开火
  • aburst->
  • aburst(BURST==True,p=3)->,打出一组点射
  • burst->
  • burst(BURST==True,p=3)->点射
  • verb_shot->射击
  • verb_shot->开火
  • verb_shot->开火
  • adverb_shot->小心地
  • adverb_shot->迅速
  • adverb_shot->准确地
  • adverb_shot->从容地
  • adverb_shot(initiator_flesh!=Mechanoid)->谨慎地
  • adverb_shot->精确地
  • adverb_shot(initiator_flesh!=Mechanoid)->警惕地
  • adjective_shot->谨慎的
  • adjective_shot->迅速的
  • adjective_shot->早有预谋的
  • adjective_shot->精确的
  • adjective_shot(initiator_flesh!=Mechanoid)->机警的
  • r_logentry->[INITIATOR_definite]向[RECIPIENT_definite][threw][INITIATOR_possessive][WEAPON_projectile_label]。
  • r_logentry->[INITIATOR_definite]向[RECIPIENT_definite][threw_a][WEAPON_projectile_label]。
  • r_logentry(RECIPIENT_missing==True)->[INITIATOR_definite][threw][INITIATOR_possessive][WEAPON_projectile_label]。
  • r_logentry(RECIPIENT_missing==True)->[INITIATOR_definite][threw_a][WEAPON_projectile_label]。
  • threw_a->[adverb_threw][verb_threw]一颗
  • threw_a(p=2)->[verb_threw]一颗
  • threw(p=2)->[verb_threw]
  • threw->[adverb_threw][verb_threw]
  • verb_threw->投掷
  • verb_threw->扔出
  • verb_threw->甩出
  • adverb_threw->小心地
  • adverb_threw->迅速
  • adverb_threw->准确地
  • adverb_threw->从容地
  • adverb_threw(initiator_flesh!=Mechanoid)->谨慎地
  • adverb_threw->精确地
  • adverb_threw(initiator_flesh!=Mechanoid)->警惕地
  • adjective_threw->小心的
  • adjective_threw->迅速的
  • adjective_threw->从容的
  • adjective_threw->精确的
  • adjective_threw(initiator_flesh!=Mechanoid)->机警的
  • r_logentry->[INITIATOR_definite]的[WEAPON_projectile_label][missed]。
  • r_logentry->[INITIATOR_definite]没打中[ORIGINALTARGET_definite]。
  • r_logentry->[ORIGINALTARGET_definite][avoidance],[INITIATOR_definite]的[WEAPON_projectile_label][missing]。
  • missed(p=4)->射偏了
  • missed(p=2)->差之毫厘
  • missed(p=2)->大幅偏出
  • missed->射歪了
  • missed->只射中了空气
  • missed->射高了
  • missed->打到地上
  • missed->被地面反弹然后不见了
  • missed->打飞了一块地皮
  • missed(p=0.2)->与[ORIGINALTARGET_definite]擦身而过
  • missed->呼啸着从[ORIGINALTARGET_definite]身边飞过
  • missed->弹着点距离[ORIGINALTARGET_definite]很远
  • missed->偏离了目标
  • missing->没打中
  • missing->擦身而过
  • missing->大幅偏出
  • missing->射歪了
  • missing->只射中了空气
  • missing->射高了
  • missing->钻入地中
  • missing->被地面反弹然后不见了
  • missing->打飞了一块地皮
  • missing(p=0.2)->与[ORIGINALTARGET_definite]擦身而过
  • missing->从[ORIGINALTARGET_definite]身边呼啸而过
  • missing->弹着点距离[ORIGINALTARGET_definite]很远
  • missing->偏离了目标
  • avoidance(ORIGINALTARGET_mobile==True)->千钧一发之际猛地闪开
  • avoidance(ORIGINALTARGET_mobile==True)->毫无征兆地平地摔
  • avoidance(ORIGINALTARGET_mobile==True)->迅速卧倒
  • avoidance(ORIGINALTARGET_mobile==True,p=0.3)->低身躲到[COVER_definite]后
  • avoidance(ORIGINALTARGET_mobile==True,p=0.3)->一跃躲到[COVER_definite]后