scraped_present->擦着
scraped_present->划着
scraped_present->擦着
scraped_present->擦着
scraped_present->贴着
scraped_present->滑着
scraped_past->擦过
scraped_past->划过
scraped_past->擦过
scraped_past->擦过
scraped_past->擦过
scraped_past->滑过
action->[INITIATOR_definite][tried][damaged_inf][RECIPIENT_definite]
action->[INITIATOR_definite][tried]用[implement][damaged_inf][RECIPIENT_definite]
action->[INITIATOR_definite][tried]用[implement]给[RECIPIENT_definite]一记[damaged_inf]
action->[INITIATOR_definite]在[RECIPIENT_definite]面前挥舞[INITIATOR_possessive][WEAPON_label]
action(p=0.3)->[INITIATOR_definite]用[implement][towardsat][RECIPIENT_definite][verb_genericattack]
action(p=0.3)->[INITIATOR_definite][towardsat][RECIPIENT_definite][verb_genericattack]
action(p=0.3)->[INITIATOR_definite]用[implement][verb_genericattack]
towardsat->向
towardsat->对
verb_genericattack->乱舞
verb_genericattack->挥舞
verb_genericattack->发动暴风骤雨般的攻击
tried->尝试
tried->试图
result(p=0.5)->[damaged_present][RECIPIENT_possessive][targetlist]
result(p=0.1)->[adverb_flavortext][damaged_present][RECIPIENT_possessive][targetlist]
result(p=0.1)->[flavortext_situation][damaged_present][RECIPIENT_possessive][targetlist]
result(p=0.1)->[damaged_present][RECIPIENT_possessive][targetlist],同时[flavortext_consequence]
adverb_flavortext->疯狂地
adverb_flavortext->残忍地
adverb_flavortext->凶狠地
adverb_flavortext->令人发指地
adverb_flavortext->拼命地
adverb_flavortext->冷酷地
adverb_flavortext->凶残地
adverb_flavortext->恶毒地
adverb_flavortext->无情地
adverb_flavortext->无情地
flavortext_situation(recipient_flesh!=Mechanoid)->伴随血块四溅,
flavortext_situation(recipient_flesh==Mechanoid)->随着废料乱飞,
flavortext_situation->冷酷无情地
flavortext_situation(p=0.4)->面无表情地
flavortext_situation(p=0.2,initiator_flesh==Normal)->面目狰狞地
flavortext_situation(p=0.2,initiator_flesh==Normal)->面带[AdjectiveBadass]的神情
flavortext_situation(p=0.2,initiator_flesh==Normal)->带着阴险的神情
flavortext_situation(p=0.2,initiator_flesh==Normal)->大笑着
flavortext_situation(p=0.2,initiator_flesh==Normal)->带着得意的微笑
flavortext_consequence(recipient_flesh!=Mechanoid)->留下一个极其糟糕的伤口
flavortext_consequence->留下一个可怕的伤口
flavortext_consequence(recipient_flesh!=Mechanoid)->[painevent]使[RECIPIENT_objective][wince]
flavortext_consequence(p=0.2)->使[RECIPIENT_objective]失去平衡
r_logentry->[action],[result]。
r_logentry(p=0.2)->[action]。
implement(IMPLEMENTOWNER_type==weapon,p=2)->[INITIATOR_possessive][WEAPON_label]的[TOOL_label]
implement(IMPLEMENTOWNER_type==weapon,p=1)->[INITIATOR_possessive][WEAPON_label]
implement(IMPLEMENTOWNER_type==weapon,p=1)->[WEAPON_label]的[TOOL_label]
implement(IMPLEMENTOWNER_type==weapon,p=0.5)->[WEAPON_label]
implement(IMPLEMENTOWNER_type==bodypart,p=2)->[INITIATOR_possessive][TOOL_label]
implement(IMPLEMENTOWNER_type==bodypart,p=1)->[INITIATOR_possessive][adjective_bodypart][TOOL_label]
implement(IMPLEMENTOWNER_type==hediff,p=2)->[INITIATOR_possessive][WEAPON_label]的[TOOL_label]
implement(IMPLEMENTOWNER_type==hediff,p=1)->[INITIATOR_possessive][WEAPON_label]
implement(IMPLEMENTOWNER_type==hediff,p=1)->[INITIATOR_possessive][TOOL_label]
adjective_bodypart->坚硬的
adjective_bodypart->强壮的
adjective_bodypart->有力的
adjective_bodypart->强劲的
adjective_bodypart->强力的
adjective_bodypart->粗糙的
adjective_bodypart->粗壮的
adjective_bodypart->结实的
adjective_bodypart->坚硬的
adjective_bodypart->坚韧的
adjective_bodypart(initiator_flesh==True)->长满老茧的
adjective_bodypart->坚固的
targetlist(recipient_part_count==1)->[recipient_part0_label]
targetlist(recipient_part_count==2)->[recipient_part0_label]和[recipient_part1_label]
targetlist(recipient_part_count==3)->[recipient_part0_label],[recipient_part1_label]和[recipient_part2_label]
targetlist->[recipient_part0_label],[recipient_part1_label],[recipient_part2_label],以及[recipient_part3_label]
damaged_present(deflected!=True)->伤害
damaged_present(deflected!=True)->打伤
destroyed(p=0.5)->破坏了
destroyed(p=0.5)->摧毁了
destroyed(p=0.5)->毁坏了
destroyed(p=0.5)->带走了
wince(recipient_flesh==Normal)->龇牙咧嘴
wince(recipient_flesh==Normal)->脸部变得扭曲
wince(recipient_flesh==Normal)->退缩
wince(recipient_flesh==Normal)->不断呻吟
wince(recipient_flesh!=Mechanoid)->不断尖叫
wince(recipient_flesh!=Mechanoid)->疼得大叫
wince->退缩
wince->跌倒
painstate->感到
painstate->觉得
painstate->
painevent(recipient_flesh!=Mechanoid)->[painstate]痛苦
painevent(recipient_flesh!=Mechanoid)->[painstate]痛不欲生
painevent(recipient_flesh==Normal)->痛苦
painevent->受伤部位
painevent->伤口
to->变成
to->成为
TODO
destroyed_targets(recipient_part_destroyed_count==1)->[recipient_part_destroyed0_label]
destroyed_targets(recipient_part_destroyed_count==2)->[recipient_part_destroyed0_label]和[recipient_part_destroyed1_label]
destroyed_targets(recipient_part_destroyed_count==3)->[recipient_part_destroyed0_label],[recipient_part_destroyed1_label],以及[recipient_part_destroyed2_label]
destroyed_targets->[recipient_part_destroyed0_label],[recipient_part_destroyed1_label],[recipient_part_destroyed2_label],以及[recipient_part_destroyed3_label]
damaged_targets(recipient_part_damaged_count==1)->[recipient_part_damaged0_label]
damaged_targets(recipient_part_damaged_count==2)->[recipient_part_damaged0_label]和[recipient_part_damaged1_label]
damaged_targets(recipient_part_damaged_count==3)->[recipient_part_damaged0_label],[recipient_part_damaged1_label],以及[recipient_part_damaged2_label]
damaged_targets->[recipient_part_damaged0_label],[recipient_part_damaged1_label],[recipient_part_damaged2_label],以及[recipient_part_damaged3_label]
expertly->干练地
expertly->熟练地
expertly->娴熟地
expertly->轻巧地
expertly->巧妙地
expertly->灵巧地
expertly->内行地
expertly->恰当地
expertly->敏捷地
expertly->机智地
expertly->专横地
expertly->优雅地
expertly->以娴熟的技术
expertly->令人印象深刻地
expertly->以惊人的天赋
expertly->谨慎地
expertly->准确地
expertly->熟练地
expertly->强有力地
expertly->以灵活的身手
expertly->以大师般的技法
expertly->华丽而潇洒地
expertly->以专业技法
expertly->以精湛的技艺
expertly->像专家一样
expertly->像大师一样
expertly->像艺术大师一样
expertly->专家般地
expert->干练的
expert->熟练的
expert->娴熟的
expert->轻巧的
expert->巧妙的
expert->灵巧的
expert->专业的
expert->掐当的
expert->迅速的
expert->机智的
expert->高超的
expert->优雅的