maneuver_inf(p=4)->slash maneuver_inf->cut maneuver_inf->chop maneuver_inf->hack maneuver_inf->slice maneuver_inf->gash maneuver_past(p=4)->slashed maneuver_past->cut maneuver_past->chopped maneuver_past->hacked maneuver_past->sliced maneuver_past->gashed maneuverresult_present->slashing maneuverresult_present->cutting maneuverresult_present->slicing maneuverresult_present->gashing maneuverresult_present->tearing maneuverresult_present->lacerating woundname->wound woundname(p=0.3)->opening flavortext->and exposing the flesh underneath flavortext->and leaving a gory [woundname] flavortext->with blood dripping from the [woundname] destroyed_past->bisected destroyed_past->divided destroyed_past->halved destroyed_past->separated destroyed_past->split destroyed_present->bisecting destroyed_present->dividing destroyed_present->halving destroyed_present->separating destroyed_present->splitting destroyed_suffix->into neat pieces destroyed_suffix->cleanly destroyed_suffix(target_part_destroyed_count==1)->exposing its inner workings destroyed_suffix(target_part_destroyed_count==1)->slicing it in twain destroyed_suffix(target_part_destroyed_count==1)->exposing its inner workings destroyed_suffix(target_part_destroyed_count==1)->slicing it in twain maneuver_inf(p=4)->stab maneuver_inf->jab maneuver_inf->pierce maneuver_inf->puncture maneuver_inf->skewer maneuver_past(p=4)->stabbed maneuver_past->jabbed maneuver_past->pierced maneuver_past->punctured maneuver_past->skewered maneuverresult_present->piercing maneuverresult_present->puncturing maneuverresult_present->penetrating maneuverresult_present->skewering woundname->hole woundname->wound woundname->crevice flavortext->leaving a bloody [woundname] flavortext->leaving a torn [woundname] flavortext->leaving a bleeding [woundname] destroyed_past->impaled destroyed_past->perforated destroyed_past->skewered destroyed_present->impaling destroyed_present->perforating destroyed_present->skewering destroyed_suffix->straight through destroyed_suffix->leaving a clean hole destroyed_suffix(target_part_destroyed_count==1)->leaving it leaking gory fluids destroyed_suffix(target_part_destroyed_count==1)->leaving it leaking unrecognizable fluids damaged_inf(p=4)->smash damaged_inf->bash damaged_inf->clobber damaged_inf->slam damaged_inf->strike damaged_past(p=4)->smashed damaged_past->bashed damaged_past->clobbered damaged_past->slammed damaged_past->struck damaged_present->smashing damaged_present->bashing damaged_present->clobbering damaged_present->bruising damaged_present->lacerating destroyed_past->shattered destroyed_past->crushed destroyed_past->obliterated destroyed_past->annihilated destroyed_past->broke destroyed_present->shattering destroyed_present->crushing destroyed_present->obliterating destroyed_present->annihilating destroyed_present->breaking maneuver_inf(p=4)->smash maneuver_inf->bash maneuver_inf->clobber maneuver_inf->slam maneuver_inf->strike maneuver_past(p=4)->smashed maneuver_past->bashed maneuver_past->clobbered damaged_inf(p=4)->scratch damaged_inf->lacerate damaged_inf->tear damaged_inf->cut damaged_past(p=4)->scratched damaged_past->lacerated damaged_past->tore damaged_past->cut damaged_present->scratching damaged_present->lacerating damaged_present->tearing damaged_present->cutting destroyed_past->mauled destroyed_past->lacerated destroyed_past->tore off destroyed_past->shredded destroyed_past->ripped destroyed_present->mauling destroyed_present->lacerating destroyed_present->tearing off destroyed_present->shredding destroyed_present->ripping maneuver_inf(p=4)->scratch maneuver_inf->lacerate maneuver_inf->tear maneuver_inf->cut maneuver_past(p=4)->scratched maneuver_past->lacerated maneuver_past->tore maneuver_past->cut maneuverresult_present->scratching maneuverresult_present->lacerating maneuverresult_present->tearing maneuverresult_present->cutting woundname->wound maneuver_inf(p=2)->poke maneuver_inf(p=2)->jab maneuver_inf->prod maneuver_inf->shove maneuver_inf->stab maneuver_past(p=2)->poked maneuver_past(p=2)->jabbed maneuver_past->prodded maneuver_past->shoved maneuver_past->stabbed maneuver_present(p=2)->poking maneuver_present(p=2)->jabbing maneuver_present->prodding maneuver_present->shoving maneuver_present->stabbing flavortext->leaving an enormous bruise flavortext->leaving the area visibly deformed flavortext->and knocking [recipient_objective] off balance flavortext->and knocking [recipient_objective] to the side destroyed_past->shattered destroyed_past->crushed destroyed_past->obliterated destroyed_past->annihilated destroyed_past->broke destroyed_present->shattering destroyed_present->crushing destroyed_present->obliterating destroyed_present->annihilating destroyed_present->breaking destroyed_suffix->[to] pieces destroyed_suffix->[to] bits destroyed_suffix->[to] a fine mist destroyed_suffix->[to] fragments maneuver_inf->bite maneuver_past->bit maneuver_present->biting flavortext->biting it off destroyed_past->devoured destroyed_present->devouring destroyed_suffix->to shreds damaged_past->tore maneuver_present->biting maneuver_present->chomping maneuver_present->nipped maneuver_present->gnawing maneuver_present->tearing flavortextconsequence(recipient_flesh!=Mechanoid)->exposing the flesh underneath flavortextconsequence(recipient_flesh==Mechanoid)->exposing the machinery underneath flavortextconsequence(recipient_flesh!=Mechanoid)->leaving grisly tears in the skin flavortextconsequence(recipient_flesh==Mechanoid)->leaving grisly tears in the metal destroyed_past->devoured destroyed_past->separated destroyed_past->ripped destroyed_past->ravaged destroyed_present->devouring destroyed_present->separating destroyed_present->ripping destroyed_present->ravaging destroyed_suffix->[to] shreds destroyed_suffix->[to] pieces destroyed_suffix->[to] strips destroyed_suffix(recipient_flesh!=Mechanoid)->[to] messy strips destroyed_suffix(recipient_flesh!=Mechanoid)->[to] an unrecognizable mess