maneuver_inf(p=4)->slash
maneuver_inf->cut
maneuver_inf->chop
maneuver_inf->hack
maneuver_inf->slice
maneuver_inf->gash
maneuver_past(p=4)->slashed
maneuver_past->cut
maneuver_past->chopped
maneuver_past->hacked
maneuver_past->sliced
maneuver_past->gashed
maneuverresult_present->slashing
maneuverresult_present->cutting
maneuverresult_present->slicing
maneuverresult_present->gashing
maneuverresult_present->tearing
maneuverresult_present->lacerating
woundname->wound
woundname(p=0.3)->opening
flavortext->and exposing the flesh underneath
flavortext->and leaving a gory [woundname]
flavortext->with blood dripping from the [woundname]
destroyed_past->bisected
destroyed_past->divided
destroyed_past->halved
destroyed_past->separated
destroyed_past->split
destroyed_present->bisecting
destroyed_present->dividing
destroyed_present->halving
destroyed_present->separating
destroyed_present->splitting
destroyed_suffix->into neat pieces
destroyed_suffix->cleanly
destroyed_suffix(target_part_destroyed_count==1)->exposing its inner workings
destroyed_suffix(target_part_destroyed_count==1)->slicing it in twain
destroyed_suffix(target_part_destroyed_count==1)->exposing its inner workings
destroyed_suffix(target_part_destroyed_count==1)->slicing it in twain
maneuver_inf(p=4)->stab
maneuver_inf->jab
maneuver_inf->pierce
maneuver_inf->puncture
maneuver_inf->skewer
maneuver_past(p=4)->stabbed
maneuver_past->jabbed
maneuver_past->pierced
maneuver_past->punctured
maneuver_past->skewered
maneuverresult_present->piercing
maneuverresult_present->puncturing
maneuverresult_present->penetrating
maneuverresult_present->skewering
woundname->hole
woundname->wound
woundname->crevice
flavortext->leaving a bloody [woundname]
flavortext->leaving a torn [woundname]
flavortext->leaving a bleeding [woundname]
destroyed_past->impaled
destroyed_past->perforated
destroyed_past->skewered
destroyed_present->impaling
destroyed_present->perforating
destroyed_present->skewering
destroyed_suffix->straight through
destroyed_suffix->leaving a clean hole
destroyed_suffix(target_part_destroyed_count==1)->leaving it leaking gory fluids
destroyed_suffix(target_part_destroyed_count==1)->leaving it leaking unrecognizable fluids
damaged_inf(p=4)->smash
damaged_inf->bash
damaged_inf->clobber
damaged_inf->slam
damaged_inf->strike
damaged_past(p=4)->smashed
damaged_past->bashed
damaged_past->clobbered
damaged_past->slammed
damaged_past->struck
damaged_present->smashing
damaged_present->bashing
damaged_present->clobbering
damaged_present->bruising
damaged_present->lacerating
destroyed_past->shattered
destroyed_past->crushed
destroyed_past->obliterated
destroyed_past->annihilated
destroyed_past->broke
destroyed_present->shattering
destroyed_present->crushing
destroyed_present->obliterating
destroyed_present->annihilating
destroyed_present->breaking
maneuver_inf(p=4)->smash
maneuver_inf->bash
maneuver_inf->clobber
maneuver_inf->slam
maneuver_inf->strike
maneuver_past(p=4)->smashed
maneuver_past->bashed
maneuver_past->clobbered
damaged_inf(p=4)->scratch
damaged_inf->lacerate
damaged_inf->tear
damaged_inf->cut
damaged_past(p=4)->scratched
damaged_past->lacerated
damaged_past->tore
damaged_past->cut
damaged_present->scratching
damaged_present->lacerating
damaged_present->tearing
damaged_present->cutting
destroyed_past->mauled
destroyed_past->lacerated
destroyed_past->tore off
destroyed_past->shredded
destroyed_past->ripped
destroyed_present->mauling
destroyed_present->lacerating
destroyed_present->tearing off
destroyed_present->shredding
destroyed_present->ripping
maneuver_inf(p=4)->scratch
maneuver_inf->lacerate
maneuver_inf->tear
maneuver_inf->cut
maneuver_past(p=4)->scratched
maneuver_past->lacerated
maneuver_past->tore
maneuver_past->cut
maneuverresult_present->scratching
maneuverresult_present->lacerating
maneuverresult_present->tearing
maneuverresult_present->cutting
woundname->wound
maneuver_inf(p=2)->poke
maneuver_inf(p=2)->jab
maneuver_inf->prod
maneuver_inf->shove
maneuver_inf->stab
maneuver_past(p=2)->poked
maneuver_past(p=2)->jabbed
maneuver_past->prodded
maneuver_past->shoved
maneuver_past->stabbed
maneuver_present(p=2)->poking
maneuver_present(p=2)->jabbing
maneuver_present->prodding
maneuver_present->shoving
maneuver_present->stabbing
flavortext->leaving an enormous bruise
flavortext->leaving the area visibly deformed
flavortext->and knocking [recipient_objective] off balance
flavortext->and knocking [recipient_objective] to the side
destroyed_past->shattered
destroyed_past->crushed
destroyed_past->obliterated
destroyed_past->annihilated
destroyed_past->broke
destroyed_present->shattering
destroyed_present->crushing
destroyed_present->obliterating
destroyed_present->annihilating
destroyed_present->breaking
destroyed_suffix->[to] pieces
destroyed_suffix->[to] bits
destroyed_suffix->[to] a fine mist
destroyed_suffix->[to] fragments
maneuver_inf->bite
maneuver_past->bit
maneuver_present->biting
flavortext->biting it off
destroyed_past->devoured
destroyed_present->devouring
destroyed_suffix->to shreds
damaged_past->tore
maneuver_present->biting
maneuver_present->chomping
maneuver_present->nipped
maneuver_present->gnawing
maneuver_present->tearing
flavortextconsequence(recipient_flesh!=Mechanoid)->exposing the flesh underneath
flavortextconsequence(recipient_flesh==Mechanoid)->exposing the machinery underneath
flavortextconsequence(recipient_flesh!=Mechanoid)->leaving grisly tears in the skin
flavortextconsequence(recipient_flesh==Mechanoid)->leaving grisly tears in the metal
destroyed_past->devoured
destroyed_past->separated
destroyed_past->ripped
destroyed_past->ravaged
destroyed_present->devouring
destroyed_present->separating
destroyed_present->ripping
destroyed_present->ravaging
destroyed_suffix->[to] shreds
destroyed_suffix->[to] pieces
destroyed_suffix->[to] strips
destroyed_suffix(recipient_flesh!=Mechanoid)->[to] messy strips
destroyed_suffix(recipient_flesh!=Mechanoid)->[to] an unrecognizable mess