damaged_inf(p=4)->劈
damaged_inf->切
damaged_inf->剁
damaged_inf->砍
damaged_inf->削
damaged_inf->划
damaged_past(p=4)->劈中
damaged_past->切中
damaged_past->剁中
damaged_past->砍中
damaged_past->削中
damaged_past->划中
damaged_present->劈向
damaged_present->切向
damaged_present->剁向
damaged_present->砍向
damaged_present->削向
damaged_present->划向
woundname->伤口
woundname(p=0.3)->切口
flavortextsituation(recipient_flesh!=Mechanoid)->伴随着血液从[woundname]滴下
flavortextsituation->伴随着液体从[woundname]滴下
flavortextconsequence(recipient_flesh!=Mechanoid)->暴露出下面的肉
flavortextconsequence(recipient_flesh==Mechanoid)->暴露出下面的机械
flavortextconsequence(recipient_flesh!=Mechanoid)->留下血淋淋的[woundname]
destroyed_past->一分为二
destroyed_past->割开
destroyed_past->分成两半
destroyed_past->分割
destroyed_past->劈开
destroyed_present->一分为二
destroyed_present->割开
destroyed_present->分成两半
destroyed_present->分割
destroyed_present->劈开
destroyed_suffix->成整齐的切片
destroyed_suffix->干净利索地
destroyed_suffix(target_part_destroyed_count==1)->暴露其内部运作
destroyed_suffix(target_part_destroyed_count==1)->切成两半
damaged_inf(p=4)->刺
damaged_inf->捅
damaged_inf->扎
damaged_inf->戳
damaged_inf->叉
damaged_past(p=4)->刺入
damaged_past->捅入
damaged_past->扎入
damaged_past->戳入
damaged_past->叉入
damaged_present->捅向
damaged_present->扎向
damaged_present->戳向
damaged_present->叉向
woundname->洞
woundname->伤口
woundname->裂口
flavortextconsequence(recipient_flesh!=Mechanoid)->留下一个血淋淋的[woundname]
flavortextconsequence(recipient_flesh!=Mechanoid)->留下一个撕开的[woundname]
flavortextconsequence(recipient_flesh!=Mechanoid)->留下一个滋血[woundname]
destroyed_past->刺穿
destroyed_past->穿孔
destroyed_past->叉
destroyed_present->刺穿
destroyed_present->穿孔
destroyed_present->叉
destroyed_suffix->直穿过
destroyed_suffix->留下一个清晰的洞
destroyed_suffix(recipient_flesh!=Mechanoid,target_part_destroyed_count==1)->使它鲜血淋漓
destroyed_suffix(target_part_destroyed_count==1)->使它流出不明液体
damaged_inf(p=4)->撞击
damaged_inf->猛击
damaged_inf->狠揍
damaged_inf->猛打
damaged_inf->击打
damaged_past(p=4)->撞击
damaged_past->猛击
damaged_past->狠揍
damaged_past->猛打
damaged_past->击打
damaged_present->撞击
damaged_present->猛击
damaged_present->狠揍
damaged_present->猛打
damaged_present->击打
destroyed_past->粉碎
destroyed_past->压碎
destroyed_past->破坏
destroyed_past->打废
destroyed_past->打碎
destroyed_present->粉碎
destroyed_present->压碎
destroyed_present->破坏
destroyed_present->打废
destroyed_present->打碎
flavortextconsequence(recipient_flesh!=Mechanoid)->留下大面积瘀伤
flavortextconsequence->使这部分明显变形
flavortextconsequence->使[recipient_objective]失去平衡
flavortextconsequence->使[recipient_objective]退到一旁
destroyed_suffix->[to]碎片
destroyed_suffix->[to]碎块
destroyed_suffix(recipient_flesh!=Mechanoid)->[to]雾状
destroyed_suffix->[to]碎渣
damaged_inf(p=4)->划伤
damaged_inf->撕裂
damaged_inf->撕破
damaged_inf->割破
damaged_past(p=4)->划伤了
damaged_past->撕裂了
damaged_past->撕破了
damaged_past->割破了
damaged_present->划伤
damaged_present->撕裂
damaged_present->撕破
damaged_present->割破
destroyed_past->打伤
destroyed_past->划破
destroyed_past->扯下
destroyed_past->撕碎
destroyed_past->撕开
destroyed_present->打伤
destroyed_present->划破
destroyed_present->扯下
destroyed_present->撕碎
destroyed_present->撕开
woundname->伤口
woundname(p=0.3)->开口
flavortextsituation(recipient_flesh!=Mechanoid)->伴随着血液从[woundname]滴下
flavortextsituation->伴随着液体从[woundname]滴下
flavortextconsequence(recipient_flesh!=Mechanoid)->并暴露出下面的肉
flavortextconsequence(recipient_flesh==Mechanoid)->并暴露出下面的机械
flavortextconsequence(recipient_flesh!=Mechanoid)->并留下了鲜血淋漓的[woundname]
destroyed_suffix(recipient_flesh!=Mechanoid)->[to]凌乱的碎条
destroyed_suffix->[to]碎条
destroyed_suffix(recipient_flesh!=Mechanoid)->[to]凌乱的碎块
destroyed_suffix->[to]碎块
destroyed_suffix->[to]碎片
destroyed_suffix(recipient_flesh!=Mechanoid)->[to]一堆血块
damaged_inf(p=2)->poke
damaged_inf(p=2)->jab
damaged_inf->prod
damaged_inf->shove
damaged_inf->stab
damaged_past(p=2)->poked
damaged_past(p=2)->jabbed
damaged_past->prodded
damaged_past->shoved
damaged_past->stabbed
damaged_present(p=2)->poking
damaged_present(p=2)->jabbing
damaged_present->prodding
damaged_present->shoving
damaged_present->stabbing
flavortext_consequence(recipient_flesh!=Mechanoid)->leaving an enormous bruise
flavortext_consequence->leaving the area visibly deformed
flavortext_consequence->knocking [RECIPIENT_objective] off balance
flavortext_consequence->knocking [RECIPIENT_objective] to the side
destroyed_past->shattered
destroyed_past->crushed
destroyed_past->obliterated
destroyed_past->annihilated
destroyed_past->broke
destroyed_present->shattering
destroyed_present->crushing
destroyed_present->obliterating
destroyed_present->annihilating
destroyed_present->breaking
destroyed_suffix->[to] pieces
destroyed_suffix->[to] bits
destroyed_suffix(recipient_flesh!=Mechanoid)->[to] a fine mist
destroyed_suffix->[to] fragments
damaged_inf->bite
damaged_inf->chomp
damaged_inf(p=0.5)->nip
damaged_past->bit
damaged_past->chomped
damaged_past->nipped
damaged_past->gnawed
damaged_past(deflected!=True)->tore
damaged_present->biting
damaged_present->chomping
damaged_present->nipped
damaged_present->gnawing
damaged_present(deflected!=True)->tearing
flavortext_consequence(recipient_flesh!=Mechanoid)->exposing the flesh underneath
flavortext_consequence(recipient_flesh==Mechanoid)->exposing the machinery underneath
flavortext_consequence(recipient_flesh!=Mechanoid)->leaving grisly tears in the skin
flavortext_consequence(recipient_flesh==Mechanoid)->leaving grisly tears in the metal
destroyed_past->devoured
destroyed_past->separated
destroyed_past->ripped
destroyed_past->ravaged
destroyed_present->devouring
destroyed_present->separating
destroyed_present->ripping
destroyed_present->ravaging
destroyed_suffix->[to] shreds
destroyed_suffix->[to] pieces
destroyed_suffix->[to] strips
destroyed_suffix(recipient_flesh!=Mechanoid)->[to] messy strips
destroyed_suffix(recipient_flesh!=Mechanoid)->[to] an unrecognizable mess
r_logentry->[INITIATOR_definite] kicked [TOOL_label] in [RECIPIENT_definite]'s eyes.
r_logentry(p=0.2)->[INITIATOR_definite] kicked a spray of [TOOL_label] in [RECIPIENT_definite]'s eyes.
r_logentry->[INITIATOR_definite] tried to kick [TOOL_label] in [RECIPIENT_definite]'s eyes, but missed.
r_logentry->[INITIATOR_definite] tried to kick [TOOL_label] in [RECIPIENT_definite]'s eyes, but [RECIPIENT_definite] dodged out of the way.
r_logentry->[INITIATOR_definite] tried to kick [TOOL_label] in [RECIPIENT_definite]'s eyes, but [RECIPIENT_definite] blocked it.