• damaged_inf(p=4)->劈
  • damaged_inf->切
  • damaged_inf->剁
  • damaged_inf->砍
  • damaged_inf->削
  • damaged_inf->划
  • damaged_past(p=4)->劈中
  • damaged_past->切中
  • damaged_past->剁中
  • damaged_past->砍中
  • damaged_past->削中
  • damaged_past->划中
  • damaged_present->劈向
  • damaged_present->切向
  • damaged_present->剁向
  • damaged_present->砍向
  • damaged_present->削向
  • damaged_present->划向
  • woundname->伤口
  • woundname(p=0.3)->切口
  • flavortextsituation(recipient_flesh!=Mechanoid)->伴随着血液从[woundname]滴下
  • flavortextsituation->伴随着液体从[woundname]滴下
  • flavortextconsequence(recipient_flesh!=Mechanoid)->暴露出下面的肉
  • flavortextconsequence(recipient_flesh==Mechanoid)->暴露出下面的机械
  • flavortextconsequence(recipient_flesh!=Mechanoid)->留下血淋淋的[woundname]
  • destroyed_past->一分为二
  • destroyed_past->割开
  • destroyed_past->分成两半
  • destroyed_past->分割
  • destroyed_past->劈开
  • destroyed_present->一分为二
  • destroyed_present->割开
  • destroyed_present->分成两半
  • destroyed_present->分割
  • destroyed_present->劈开
  • destroyed_suffix->成整齐的切片
  • destroyed_suffix->干净利索地
  • destroyed_suffix(target_part_destroyed_count==1)->暴露其内部运作
  • destroyed_suffix(target_part_destroyed_count==1)->切成两半
  • damaged_inf(p=4)->刺
  • damaged_inf->捅
  • damaged_inf->扎
  • damaged_inf->戳
  • damaged_inf->叉
  • damaged_past(p=4)->刺入
  • damaged_past->捅入
  • damaged_past->扎入
  • damaged_past->戳入
  • damaged_past->叉入
  • damaged_present->捅向
  • damaged_present->扎向
  • damaged_present->戳向
  • damaged_present->叉向
  • woundname->洞
  • woundname->伤口
  • woundname->裂口
  • flavortextconsequence(recipient_flesh!=Mechanoid)->留下一个血淋淋的[woundname]
  • flavortextconsequence(recipient_flesh!=Mechanoid)->留下一个撕开的[woundname]
  • flavortextconsequence(recipient_flesh!=Mechanoid)->留下一个滋血[woundname]
  • destroyed_past->刺穿
  • destroyed_past->穿孔
  • destroyed_past->叉
  • destroyed_present->刺穿
  • destroyed_present->穿孔
  • destroyed_present->叉
  • destroyed_suffix->直穿过
  • destroyed_suffix->留下一个清晰的洞
  • destroyed_suffix(recipient_flesh!=Mechanoid,target_part_destroyed_count==1)->使它鲜血淋漓
  • destroyed_suffix(target_part_destroyed_count==1)->使它流出不明液体
  • damaged_inf(p=4)->撞击
  • damaged_inf->猛击
  • damaged_inf->狠揍
  • damaged_inf->猛打
  • damaged_inf->击打
  • damaged_past(p=4)->撞击
  • damaged_past->猛击
  • damaged_past->狠揍
  • damaged_past->猛打
  • damaged_past->击打
  • damaged_present->撞击
  • damaged_present->猛击
  • damaged_present->狠揍
  • damaged_present->猛打
  • damaged_present->击打
  • destroyed_past->粉碎
  • destroyed_past->压碎
  • destroyed_past->破坏
  • destroyed_past->打废
  • destroyed_past->打碎
  • destroyed_present->粉碎
  • destroyed_present->压碎
  • destroyed_present->破坏
  • destroyed_present->打废
  • destroyed_present->打碎
  • flavortextconsequence(recipient_flesh!=Mechanoid)->留下大面积瘀伤
  • flavortextconsequence->使这部分明显变形
  • flavortextconsequence->使[recipient_objective]失去平衡
  • flavortextconsequence->使[recipient_objective]退到一旁
  • destroyed_suffix->[to]碎片
  • destroyed_suffix->[to]碎块
  • destroyed_suffix(recipient_flesh!=Mechanoid)->[to]雾状
  • destroyed_suffix->[to]碎渣
  • damaged_inf(p=4)->划伤
  • damaged_inf->撕裂
  • damaged_inf->撕破
  • damaged_inf->割破
  • damaged_past(p=4)->划伤了
  • damaged_past->撕裂了
  • damaged_past->撕破了
  • damaged_past->割破了
  • damaged_present->划伤
  • damaged_present->撕裂
  • damaged_present->撕破
  • damaged_present->割破
  • destroyed_past->打伤
  • destroyed_past->划破
  • destroyed_past->扯下
  • destroyed_past->撕碎
  • destroyed_past->撕开
  • destroyed_present->打伤
  • destroyed_present->划破
  • destroyed_present->扯下
  • destroyed_present->撕碎
  • destroyed_present->撕开
  • woundname->伤口
  • woundname(p=0.3)->开口
  • flavortextsituation(recipient_flesh!=Mechanoid)->伴随着血液从[woundname]滴下
  • flavortextsituation->伴随着液体从[woundname]滴下
  • flavortextconsequence(recipient_flesh!=Mechanoid)->并暴露出下面的肉
  • flavortextconsequence(recipient_flesh==Mechanoid)->并暴露出下面的机械
  • flavortextconsequence(recipient_flesh!=Mechanoid)->并留下了鲜血淋漓的[woundname]
  • destroyed_suffix(recipient_flesh!=Mechanoid)->[to]凌乱的碎条
  • destroyed_suffix->[to]碎条
  • destroyed_suffix(recipient_flesh!=Mechanoid)->[to]凌乱的碎块
  • destroyed_suffix->[to]碎块
  • destroyed_suffix->[to]碎片
  • destroyed_suffix(recipient_flesh!=Mechanoid)->[to]一堆血块
  • damaged_inf(p=2)->poke
  • damaged_inf(p=2)->jab
  • damaged_inf->prod
  • damaged_inf->shove
  • damaged_inf->stab
  • damaged_past(p=2)->poked
  • damaged_past(p=2)->jabbed
  • damaged_past->prodded
  • damaged_past->shoved
  • damaged_past->stabbed
  • damaged_present(p=2)->poking
  • damaged_present(p=2)->jabbing
  • damaged_present->prodding
  • damaged_present->shoving
  • damaged_present->stabbing
  • flavortext_consequence(recipient_flesh!=Mechanoid)->leaving an enormous bruise
  • flavortext_consequence->leaving the area visibly deformed
  • flavortext_consequence->knocking [RECIPIENT_objective] off balance
  • flavortext_consequence->knocking [RECIPIENT_objective] to the side
  • destroyed_past->shattered
  • destroyed_past->crushed
  • destroyed_past->obliterated
  • destroyed_past->annihilated
  • destroyed_past->broke
  • destroyed_present->shattering
  • destroyed_present->crushing
  • destroyed_present->obliterating
  • destroyed_present->annihilating
  • destroyed_present->breaking
  • destroyed_suffix->[to] pieces
  • destroyed_suffix->[to] bits
  • destroyed_suffix(recipient_flesh!=Mechanoid)->[to] a fine mist
  • destroyed_suffix->[to] fragments
  • damaged_inf->bite
  • damaged_inf->chomp
  • damaged_inf(p=0.5)->nip
  • damaged_past->bit
  • damaged_past->chomped
  • damaged_past->nipped
  • damaged_past->gnawed
  • damaged_past(deflected!=True)->tore
  • damaged_present->biting
  • damaged_present->chomping
  • damaged_present->nipped
  • damaged_present->gnawing
  • damaged_present(deflected!=True)->tearing
  • flavortext_consequence(recipient_flesh!=Mechanoid)->exposing the flesh underneath
  • flavortext_consequence(recipient_flesh==Mechanoid)->exposing the machinery underneath
  • flavortext_consequence(recipient_flesh!=Mechanoid)->leaving grisly tears in the skin
  • flavortext_consequence(recipient_flesh==Mechanoid)->leaving grisly tears in the metal
  • destroyed_past->devoured
  • destroyed_past->separated
  • destroyed_past->ripped
  • destroyed_past->ravaged
  • destroyed_present->devouring
  • destroyed_present->separating
  • destroyed_present->ripping
  • destroyed_present->ravaging
  • destroyed_suffix->[to] shreds
  • destroyed_suffix->[to] pieces
  • destroyed_suffix->[to] strips
  • destroyed_suffix(recipient_flesh!=Mechanoid)->[to] messy strips
  • destroyed_suffix(recipient_flesh!=Mechanoid)->[to] an unrecognizable mess
  • r_logentry->[INITIATOR_definite] kicked [TOOL_label] in [RECIPIENT_definite]'s eyes.
  • r_logentry(p=0.2)->[INITIATOR_definite] kicked a spray of [TOOL_label] in [RECIPIENT_definite]'s eyes.
  • r_logentry->[INITIATOR_definite] tried to kick [TOOL_label] in [RECIPIENT_definite]'s eyes, but missed.
  • r_logentry->[INITIATOR_definite] tried to kick [TOOL_label] in [RECIPIENT_definite]'s eyes, but [RECIPIENT_definite] dodged out of the way.
  • r_logentry->[INITIATOR_definite] tried to kick [TOOL_label] in [RECIPIENT_definite]'s eyes, but [RECIPIENT_definite] blocked it.