• logentry->[action],[result]。
  • logentry(p=0.2)->[action]。
  • implement(implementOwnerType==weapon,p=2)->[initiator_possessive][weapon_label]的[tool_label]
  • implement(implementOwnerType==weapon,p=1)->[initiator_possessive][weapon_label]
  • implement(implementOwnerType==weapon,p=1)->一个[weapon_label]的[tool_label]
  • implement(implementOwnerType==weapon,p=0.5)->一个[weapon_label]
  • implement(implementOwnerType==bodypart,p=2)->[initiator_possessive][tool_label]
  • implement(implementOwnerType==bodypart,p=1)->[initiator_possessive][bodypart_adjective][tool_label]
  • implement(implementOwnerType==hediff,p=2)->[initiator_possessive][weapon_label]的[tool_label]
  • implement(implementOwnerType==hediff,p=1)->[initiator_possessive][weapon_label]
  • implement(implementOwnerType==hediff,p=1)->[initiator_possessive][tool_label]
  • bodypart_adjective->坚硬的
  • bodypart_adjective->强大的
  • bodypart_adjective->有力的
  • bodypart_adjective->强硬的
  • bodypart_adjective->有力的
  • bodypart_adjective->坚固的
  • bodypart_adjective->结实的
  • bodypart_adjective->强健的
  • bodypart_adjective->可靠的
  • bodypart_adjective->顽强的
  • bodypart_adjective(initiator_flesh==True)->满是老茧的
  • bodypart_adjective->结实的
  • targetlist(recipient_part_count==1)->[recipient_part0_label]
  • targetlist(recipient_part_count==2)->[recipient_part0_label]和[recipient_part1_label]
  • targetlist(recipient_part_count==3)->[recipient_part0_label],[recipient_part1_label]和[recipient_part2_label]
  • targetlist->[recipient_part0_label],[recipient_part1_label],[recipient_part2_label]和[recipient_part3_label]
  • damaged_present->流血
  • damaged_present->伤害
  • destroyed(p=0.5)->摧毁了
  • destroyed(p=0.5)->伤害了
  • destroyed(p=0.5)->毁灭了
  • destroyed(p=0.5)->损伤了
  • result(p=0.5)->[damaged_present][recipient_possessive][targetlist]
  • result(p=0.2)->[flavortextadverb][damaged_present][recipient_possessive][targetlist]
  • result(p=10000)->[damaged_present][recipient_possessive][targetlist],[flavortextsituation]
  • result(p=0.2)->[damaged_present][recipient_possessive][targetlist]和[flavortextconsequence]
  • flavortextadverb->痛苦的
  • flavortextadverb->野蛮的
  • flavortextadverb->可怕的
  • flavortextadverb->粗野的
  • flavortextadverb->猛烈的
  • flavortextadverb->冷酷的
  • flavortextadverb->残忍的
  • flavortextadverb->邪恶的
  • flavortextadverb->毫不留情的
  • flavortextadverb->无情的
  • flavortextsituation(recipient_flesh!=Mechanoid)->喷出了血
  • flavortextsituation(recipient_flesh==Mechanoid)->溅出了碎片
  • flavortextsituation->看上去麻木了
  • flavortextsituation->看上去茫然了
  • result(p=0.5)->[damaged_present] [RECIPIENT_possessive] [targetlist]
  • result(p=0.1)->[damaged_present] [RECIPIENT_possessive] [targetlist] [adverb_flavortext]
  • result(p=0.1)->[damaged_present] [RECIPIENT_possessive] [targetlist] [flavortext_situation]
  • result(p=0.1)->[damaged_present] [RECIPIENT_possessive] [targetlist] and [flavortext_consequence]
  • adverb_flavortext->painfully
  • adverb_flavortext->brutally
  • adverb_flavortext->horribly
  • adverb_flavortext->agonizingly
  • adverb_flavortext->fiercely
  • adverb_flavortext->ruthlessly
  • adverb_flavortext->savagely
  • adverb_flavortext->viciously
  • adverb_flavortext->mercilessly
  • adverb_flavortext->heartlessly
  • flavortext_situation(recipient_flesh!=Mechanoid)->in an explosion of gore
  • flavortext_situation(recipient_flesh==Mechanoid)->in an explosion of scrap
  • flavortext_situation->without emotion
  • flavortext_situation(p=0.4)->while wearing a blank look
  • flavortext_situation(p=0.2,initiator_flesh==Normal)->while wearing a savage look
  • flavortext_situation(p=0.2,initiator_flesh==Normal)->while wearing a [AdjectiveBadass] look
  • flavortext_situation(p=0.2,initiator_flesh==Normal)->while grimacing
  • flavortext_situation(p=0.2,initiator_flesh==Normal)->while laughing
  • flavortext_situation(p=0.2,initiator_flesh==Normal)->while smirking
  • flavortext_consequence(recipient_flesh!=Mechanoid)->leaving a disgusting wound
  • flavortext_consequence->leaving a horrific wound
  • flavortext_consequence(recipient_flesh!=Mechanoid)->making [RECIPIENT_objective] [wince] [painevent]
  • flavortext_consequence(p=0.2)->throwing [RECIPIENT_objective] off balance
  • destroyed_targets(recipient_part_destroyed_count==1)->[recipient_part_destroyed0_label]
  • destroyed_targets(recipient_part_destroyed_count==2)->[recipient_part_destroyed0_label]和[recipient_part_destroyed1_label]
  • destroyed_targets(recipient_part_destroyed_count==3)->[recipient_part_destroyed0_label], [recipient_part_destroyed1_label]和[recipient_part_destroyed2_label]
  • destroyed_targets->[recipient_part_destroyed0_label],[recipient_part_destroyed1_label], [recipient_part_destroyed2_label]和[recipient_part_destroyed3_label]
  • damaged_targets(recipient_part_damaged_count==1)->[recipient_part_damaged0_label]
  • damaged_targets(recipient_part_damaged_count==2)->[recipient_part_damaged0_label]和[recipient_part_damaged1_label]
  • damaged_targets(recipient_part_damaged_count==3)->[recipient_part_damaged0_label],[recipient_part_damaged1_label]和[recipient_part_damaged2_label]
  • damaged_targets->[recipient_part_damaged0_label],[recipient_part_damaged1_label],[recipient_part_damaged2_label]和[recipient_part_damaged3_label]
  • expertly->熟练的
  • expertly->老练的
  • expertly->敏捷的
  • expertly->灵巧的
  • expertly->巧妙的
  • expertly->灵活的
  • expertly->专业的
  • expertly->恰到好处的
  • expertly->机敏的
  • expertly->聪明的
  • expertly->精妙的
  • expertly->艺术般的
  • expertly->以娴熟的技巧
  • expertly->以丰富的经验
  • expertly->以惊人的天赋
  • expertly->谨慎的
  • expertly->精确的
  • expertly->熟练的
  • expertly->强力的
  • expertly->灵巧的
  • expertly->精妙的
  • expertly->艺术般的
  • expertly->以丰富的经验
  • expertly->如同行家里手
  • expertly->如同一个专家
  • expertly->如同支配者
  • expertly->像一个艺术家
  • expertly->专家般的
  • expert->精巧的
  • expert->内行的
  • expert->熟练的
  • expert->灵巧的
  • expert->熟练的
  • expert->灵活的
  • expert->专家级的
  • expert->灵敏的
  • expert->敏捷的
  • expert->聪明的
  • expert->娴熟的
  • expert->艺术般的
  • scraped_present->glancing
  • scraped_present->bouncing
  • scraped_present->grazing
  • scraped_present->caroming
  • scraped_present->skipping
  • scraped_present->skating
  • scraped_past->glanced
  • scraped_past->bounced
  • scraped_past->grazed
  • scraped_past->caromed
  • scraped_past->skipped
  • scraped_past->skated
  • logentry(p=0.3)->[initiator_definite][damaged_past][recipient_definite],击中了[recipient_part0_label]。
  • logentry(p=0.1)->[initiator_definite][damaged_past][recipient_definite],[flavortextadverb]击中了[recipient_part0_label]。
  • logentry(p=0.1)->[initiator_definite][damaged_past][recipient_definite],在[recipient_part0_label]上面[flavortextsituation]。
  • logentry(p=0.1)->[initiator_definite][damaged_past][recipient_definite]的[recipient_part0_label], [flavortextconsequence]。
  • logentry(p=0.4)->[initiator_definite],使用[initiator_possessive][expertly][weapon_label],[flavortextadverb][damaged_past][recipient_definite]的[recipient_part0_label]。
  • logentry(p=0.3)->[initiator_definite][destroyed_past][recipient_definite]的[destroyed_targets]。
  • logentry(p=0.3)->[initiator_definite][destroyed_past][recipient_definite]的[destroyed_targets],成为[destroyed_suffix]。
  • logentry(p=0.3)->[initiator_definite][expertly][destroyed_past][recipient_definite]的[destroyed_targets]。
  • logentry(p=0.3)->[initiator_definite]用[implement][destroyed_past][recipient_definite]的[destroyed_targets]。
  • result(p=1,recipient_part_damaged_count==0)->[destroyed_present][recipient_possessive][destroyed_targets]
  • result(p=1,recipient_part_destroyed_count==0)->[damaged_present][recipient_possessive][damaged_targets]
  • result(p=1)->[destroyed_present][recipient_possessive][destroyed_targets]并且[damaged_present][recipient_possessive][damaged_targets]
  • action(p=0.3)->[initiator_definite]使用[implement][damaged_inf][recipient_definite]
  • action(p=0.3)->[initiator_definite]使用[implement]来[damaged_inf][recipient_definite]
  • action->[initiator_definite]以[implement][damaged_past][recipient_definite]
  • action(p=0.6)->[initiator_definite][damaged_past][recipient_definite]
  • action(p=0.6)->[INITIATOR_definite] [damaged_past] [RECIPIENT_definite]
  • r_logentry(p=1)->[INITIATOR_definite] [damaged_past] [at] [RECIPIENT_definite] in the [RECIPIENT_part0_label] [deflected_result].
  • r_logentry(p=0.3)->[INITIATOR_definite], wielding [INITIATOR_possessive] [WEAPON_label] [expertly], [damaged_past] [RECIPIENT_definite] in the [RECIPIENT_part0_label] [deflected_result].
  • r_logentry(p=0.3)->[INITIATOR_definite] hit [RECIPIENT_definite] with a [damaged_inf] from [implement] [deflected_result].
  • r_logentry(p=0.3)->[INITIATOR_definite] used [implement] to [damaged_inf] [RECIPIENT_definite] [deflected_result].
  • r_logentry(p=0.6)->[INITIATOR_definite] [damaged_past] [at] [RECIPIENT_definite] with [implement] [deflected_result].
  • r_logentry(p=0.6)->[INITIATOR_definite] [damaged_past] [at] [RECIPIENT_definite] [deflected_result].
  • at->
  • at->at
  • deflected_result-> [adverb_deflected]
  • deflected_result->, [deflected_consequence]
  • adverb_deflected_opt(p=4)->
  • adverb_deflected_opt->[adverb_deflected]
  • adverb_deflected->harmlessly
  • adverb_deflected->uselessly
  • deflected_consequence->but the [TOOL_label] [scraped_past] off [adverb_deflected_opt]
  • deflected_consequence->[scraped_present] off [RECIPIENT_possessive] armor [adverb_deflected_opt]
  • scraped_present->scraping
  • scraped_present->sliding
  • scraped_past->scraped
  • scraped_past->slid
  • action->[initiator_definite][tried][damaged_inf][recipient_definite]
  • action->[initiator_definite][tried]用[implement][damaged_inf][recipient_definite]
  • action->[initiator_definite][tried]使用[implement]来[damaged_inf][recipient_definite]
  • action->[initiator_definite]在[recipient_definite]面前,挥舞[initiator_possessive][weapon_label]
  • action(p=0.3)->[initiator_definite][genericattackverb]武器,将[implement][towardsat][recipient_definite]
  • action(p=0.3)->[initiator_definite][genericattackverb]武器,[towardsat][recipient_definite]
  • action(p=0.3)->[initiator_definite][genericattackverb][implement]
  • towardsat->瞄向
  • towardsat->对准
  • genericattackverb->挥舞
  • genericattackverb->舞动
  • genericattackverb->亮出
  • tried->尝试
  • tried->企图
  • logentry(p=0.2)->[recipient_definite]躲闪了[initiator_definite]的[weapon_label][damaged_inf]。
  • logentry(p=0.2)->[initiator_definite]的[implement][damaged_inf]没有命中[recipient_definite]。
  • logentry(p=0.2)->在试图使用[implement][damaged_inf][recipient_definite]时,[initiator_definite][failtype]。
  • logentry(p=0.2)->在试图[damaged_inf][recipient_definite]时,[initiator_definite][failtype]。
  • logentry(p=0.2)->[initiator_definite][failtype]。
  • failtype->被绊倒
  • failtype->摔倒了
  • failtype->被打倒
  • failtype->没有成功
  • failtype->打偏了
  • result->但是没有命中
  • result->但是打空了
  • result->可是幅度太大了
  • result->然而在最后一刻摔倒了
  • result(initiator_flesh!=Mechanoid)->却在最后一秒迟疑了
  • logentry(p=0.2)->[recipient_definite]躲闪了[initiator_definite][implement]的[damaged_inf]。
  • logentry(p=0.2)->[recipient_definite]躲闪了[initiator_definite]的[damaged_inf]。
  • result->但是[recipient_definite]跳跃闪开了
  • result->却被[recipient_definite]的佯攻所欺骗
  • result->然而攻击被聪明的避开了
  • logentry->[initiator_definite][shot],[initiator_possessive][weapon_label][shotat][recipient_definite]。
  • logentry->[initiator_definite][shot],[initiator_possessive][weapon_label]击中了[recipient_definite]。
  • logentry->[initiator_definite][shotat][recipient_definite]。
  • logentry->[initiator_definite][shot_a][weapon_projectile_label][burst]击中了[recipient_definite]。
  • logentry(recipient_missing==True)->[initiator_definite][shot_a][weapon_projectile_label]。
  • logentry(recipient_missing==True)->[initiator_definite]用[initiator_possessive][weapon_label][shot]。
  • shot_a->[shotadverb][shotverb],打出一发
  • shot_a(p=2)->[shotverb],打出一发
  • shot(p=2)->[shotverb]
  • shot->[shotadverb][shotverb]
  • shotat->[aburst]命中
  • shotat->[aburst][shotadverb]击中
  • shotat(p=0.5)->尝试[aburst]射击
  • shotat(p=0.3)->射击
  • shotat(p=0.2)->[shotadjective]射击
  • shotat->[aburst]开火射击
  • shotat->[shotadverb][aburst]开火射击
  • shotat(p=0.5)->瞄准,并且[aburst]射击
  • shotat(p=0.3)->火力全开,射击
  • aburst->
  • aburst(burst==True,p=3)->连续的
  • burst->
  • burst(burst==True,p=3)->连续
  • shotverb->射击
  • shotverb->开火
  • shotverb->火力压制
  • shotadverb->小心的
  • shotadverb->突然的
  • shotadverb->精确的
  • shotadverb->慎重的
  • shotadverb(initiator_flesh!=Mechanoid)->从容的
  • shotadverb->沉着的
  • shotadverb(initiator_flesh!=Mechanoid)->谨慎的
  • shotadjective->小心
  • shotadjective->快速
  • shotadjective->从容
  • shotadjective->精确
  • shotadjective(initiator_flesh!=Mechanoid)->谨慎
  • r_logentry->[INITIATOR_definite] [threw] [INITIATOR_possessive] [WEAPON_projectile_label] at [RECIPIENT_definite].
  • r_logentry->[INITIATOR_definite] [threw_a] [WEAPON_projectile_label] at [RECIPIENT_definite].
  • r_logentry(RECIPIENT_missing==True)->[INITIATOR_definite] [threw] [INITIATOR_possessive] [WEAPON_projectile_label].
  • r_logentry(RECIPIENT_missing==True)->[INITIATOR_definite] [threw_a] [WEAPON_projectile_label].
  • threw_a->[adverb_threw] [verb_threw] a
  • threw_a(p=2)->[verb_threw] a
  • threw(p=2)->[verb_threw]
  • threw->[adverb_threw] [verb_threw]
  • verb_threw->threw
  • verb_threw->flung
  • verb_threw->launched
  • adverb_threw->carefully
  • adverb_threw->quickly
  • adverb_threw->precisely
  • adverb_threw->deliberately
  • adverb_threw(initiator_flesh!=Mechanoid)->gingerly
  • adverb_threw->precisely
  • adverb_threw(initiator_flesh!=Mechanoid)->warily
  • adjective_threw->careful
  • adjective_threw->quick
  • adjective_threw->deliberate
  • adjective_threw->precise
  • adjective_threw(initiator_flesh!=Mechanoid)->wary
  • logentry->[initiator_definite]的[weapon_projectile_label][destroyed_past][recipient_definite]的[destroyed_targets]。
  • logentry->[initiator_definite]的[weapon_projectile_label][destroyed_past][recipient_definite]的[destroyed_targets],[to][destroyed_suffix]。
  • logentry->[initiator_definite]的[weapon_projectile_label][expertly][destroyed_past][recipient_definite]的[destroyed_targets]。
  • logentry(p=2)->[initiator_definite]的[weapon_projectile_label][missed][originalTarget_definite]并且[destroyed_past] [recipient_definite]的[destroyed_targets]。
  • logentry(p=2)->[initiator_definite]的[weapon_projectile_label][missed][originalTarget_definite],[destroyed_present][recipient_definite]的[destroyed_targets]。
  • logentry->[recipient_definite]的[destroyed_targets]被[initiator_definite]的[weapon_projectile_label][destroyed_past]。
  • logentry->[recipient_definite]的[destroyed_targets]被[initiator_definite]的[weapon_projectile_label][expert][destroyed_past]。
  • logentry->[recipient_definite]的[destroyed_targets]被[initiator_definite]的 [weapon_projectile_label][destroyed_past],变成了[destroyed_suffix]。
  • logentry(recipient_partDestroyed_count==0)->[initiator_definite]的[weapon_projectile_label][damaged_past][recipient_definite]的 [damaged_targets]。
  • logentry(recipient_partDestroyed_count==0)->[initiator_definite]的[weapon_projectile_label][expertly][damaged_past][recipient_definite]的[damaged_targets]。
  • logentry(recipient_partDestroyed_count==0,p=2)->[initiator_definite]的[weapon_projectile_label][missed][originalTarget_definite],并且[damaged_past][recipient_definite]的[damaged_targets]。
  • logentry(recipient_partDestroyed_count==0,p=2)->[initiator_definite]的[weapon_projectile_label][missed][originalTarget_definite],[damaged_present][recipient_definite]的[damaged_targets]。
  • logentry(recipient_partDestroyed_count==0)->[recipient_definite]的[damaged_targets]被[initiator_definite]的[weapon_projectile_label][damagedverb_past]。
  • logentry(recipient_partDestroyed_count==0)->[recipient_definite]的[damaged_targets]被[initiator_definite]的[weapon_projectile_label][expert][damagedverb_past]。
  • logentry(p=3)->[initiator_definite]的[weapon_projectile_label][destroyed_past][recipient_definite]的[destroyed_targets],并且[damaged_past][recipient_possessive][damaged_targets]。
  • logentry(p=6)->[initiator_definite]的[weapon_projectile_label][missed][originalTarget_definite],[destroyed_present][recipient_definite]的 [destroyed_targets],并且[damaged_present][recipient_possessive][damaged_targets]。
  • logentry(p=0.2)->[initiator_definite]用一个[weapon_projectile_label]打击了[recipient_definite]。
  • logentry(p=0.2)->[initiator_definite]的[weapon_projectile_label]命中了[recipient_definite]。
  • logentry(p=0.4)->[initiator_definite][missed][originalTarget_definite],然而[weapon_projectile_label]击中了[recipient_definite]。
  • logentry(p=0.4)->[initiator_definite]的[weapon_projectile_label][missed][originalTarget_definite],但是命中了[recipient_definite]。
  • logentry(p=0.2)->[initiator_definite]用[weapon_projectile_label]瞄准[originalTarget_definite],并且击中[recipient_definite]。
  • weapon_projectile_label(p=0.05)->射击
  • destroyed_past->击碎了
  • destroyed_past->打倒了
  • destroyed_past->毁灭了
  • destroyed_past->击倒了
  • destroyed_past->贯穿了
  • destroyed_past->打穿了
  • destroyed_past->击穿了
  • destroyed_present->击碎
  • destroyed_present->打倒
  • destroyed_present->毁灭
  • destroyed_present->击倒
  • destroyed_present->贯穿
  • destroyed_present->打穿
  • destroyed_present->击穿
  • destroyed_suffix->好几块
  • destroyed_suffix->粉末
  • destroyed_suffix->一团雾
  • destroyed_suffix->碎片
  • destroyed_suffix(p=0.5)->一个蜂窝
  • destroyed_suffix(recipient_flesh!=Mechanoid,p=0.2)->肉馅
  • damaged_past->射伤了
  • damaged_past->伤害了
  • damaged_past->贯穿了
  • damaged_past->伤害了
  • damaged_past->击中了
  • damaged_present->射伤
  • damaged_present->伤害
  • damaged_present->贯穿
  • damaged_present->伤害
  • damaged_present->击中
  • damaged_suffix->面目全非
  • damaged_suffix(recipient_flesh!=Mechanoid)->鲜血四溅
  • damaged_suffix(recipient_flesh!=Mechanoid)->满目疮痍
  • to->将其变得
  • to->使之变成
  • missed->没有命中
  • missed->射偏了
  • r_logentry->[INITIATOR_definite]'s [WEAPON_projectile_label] [damaged_past] [RECIPIENT_definite][damaged_target] [deflected_result].
  • r_logentry(p=2)->[INITIATOR_definite]'s [WEAPON_projectile_label] [missed] [ORIGINALTARGET_definite] and [damaged_past] [RECIPIENT_definite][damaged_target_possessive_opt] [deflected_result].
  • r_logentry->[RECIPIENT_definite][damaged_target_possessive_opt] was [damaged_past] by [INITIATOR_definite]'s [WEAPON_projectile_label] [deflected_result].
  • r_logentry(p=0.2)->[INITIATOR_definite] hit [RECIPIENT_definite][damaged_target_possessive_opt] with a [WEAPON_projectile_label] [deflected_result].
  • r_logentry(p=0.2)->[INITIATOR_definite]'s [WEAPON_projectile_label] hit [RECIPIENT_definite][damaged_target_possessive_opt] [deflected_result].
  • r_logentry(p=0.4)->[INITIATOR_definite] [missed] [ORIGINALTARGET_definite] and hit [RECIPIENT_definite][damaged_target_possessive_opt] with a [WEAPON_projectile_label] [deflected_result].
  • r_logentry(p=0.4)->[INITIATOR_definite]'s [WEAPON_projectile_label] [missed] [ORIGINALTARGET_definite] and hit [RECIPIENT_definite][damaged_target_possessive_opt] [deflected_result].
  • r_logentry(p=0.2)->[INITIATOR_definite] hit [RECIPIENT_definite][damaged_target_possessive_opt] with a [WEAPON_projectile_label] intended for [ORIGINALTARGET_definite] [deflected_result].
  • weapon_projectile_label(p=0.05)->shot
  • damaged_target_possessive_opt->
  • damaged_target_possessive_opt(recipient_part_damaged0_outside==True)->'s [RECIPIENT_part_damaged0_label]
  • deflected_result-> [adverb_deflected]
  • deflected_result->, [deflected_consequence]
  • adverb_deflected_opt(p=4)->
  • adverb_deflected_opt->[adverb_deflected]
  • adverb_deflected->harmlessly
  • adverb_deflected->uselessly
  • deflected_consequence->but it [scraped_past] off [adverb_deflected_opt]
  • deflected_consequence->[scraped_present] off [RECIPIENT_possessive] armor [adverb_deflected_opt]
  • scraped_past->ricocheted
  • scraped_present->ricocheting
  • missed->missed
  • missed->narrowly missed
  • logentry->[initiator_definite]的[weapon_projectile_label][missed]。
  • logentry->[initiator_definite]没射中[originalTarget_definite]。
  • logentry->[originalTarget_definite]的[avoidance]导致[initiator_definite]的[weapon_projectile_label][missing]。
  • missed(p=4)->射偏了
  • missed(p=2)->差之毫厘
  • missed(p=2)->偏出太多
  • missed->脱靶了
  • missed->打到了空气中
  • missed->射向了天空
  • missed->打到了地上
  • missed->被[originalTarget_definite]弹开
  • missed->不知打到了哪里
  • missed->将地上的草皮掀开
  • missed(p=0.2)->与[originalTarget_definite]擦身而过
  • missed->与[originalTarget_definite]差之毫厘
  • missed->偏出[originalTarget_definite]很多
  • missed->没打中目标
  • missing->未命中
  • missing->差之毫厘
  • missing->偏出太多
  • missing->脱离了目标
  • missing->打到了空气
  • missing->射向了天空
  • missing->打到了地上
  • missing->不知打到了哪里
  • missing->将地上的草皮掀开
  • missing(p=0.2)->与[originalTarget_definite]擦身而过
  • missing->与[originalTarget_definite]差之毫厘
  • missing->偏出[originalTarget_definite]很多
  • missing->没打中目标
  • avoidance(originalTarget_mobile==True)->千钧一发的闪避
  • avoidance(originalTarget_mobile==True)->左右平移的游走
  • avoidance(originalTarget_mobile==True)->[originalTarget_objective]突然伏地
  • avoidance(originalTarget_mobile==True,p=0.3)->躲到了掩体后面
  • prefix->[initiator_definite]的[weapon_projectile_label][fromof][blast]
  • prefix->[initiator_definite]的[weapon_label][fromof][blast]
  • prefix->[initiator_definite]的[mortarshell][fromof][blast]
  • prefix->[initiator_definite]的[weapon_projectile_label][fromof][blast]
  • prefix->[initiator_definite]的[weapon_label][fromof][blast]
  • prefix->[initiator_definite]的[mortarshell][fromof][blast]
  • prefix->[initiator_definite]的[blast]
  • prefix->[initiator_definite]的[weapon_projectile_label][blast]
  • prefix->[initiator_definite]的[mortarshell][blast]
  • prefix->[initiator_definite]的[weapon_label][blast]
  • prefix->[initiator_definite]的[weapon_projectile_label]
  • prefix->[initiator_definite]的[mortarshell]
  • prefix->[initiator_definite]的[weapon_label]
  • logentry->[prefix][injured][recipient_definite]。
  • logentry->[prefix][destroyed_past][recipient_definite]的[destroyed_targets]。
  • logentry->[prefix][flavortextadverb][destroyed_past][recipient_definite]的[destroyed_targets]。
  • logentry->[prefix][flavortextadverb][destroyed_past][recipient_definite]的[destroyed_targets]。
  • logentry->[prefix][destroyed_past][recipient_definite]的[destroyed_targets]并且[damaged_past][recipient_possessive][damaged_targets]。
  • logentry(recipient_part_destroyed_count==0)->[prefix][damaged_past][recipient_definite]的[damaged_targets]。
  • logentry(recipient_part_destroyed_count==0)->[prefix][flavortextadverb][damaged_past][recipient_definite]的[damaged_targets]。
  • logentry(recipient_part_destroyed_count==0)->[prefix][flavortextadverb][damaged_past][recipient_definite]的[damaged_targets]。
  • logentry->[recipient_definite]已经被[initiator_definite][damaged_past]。
  • logentry->[recipient_definite]已经被[initiator_definite][flavortextadverb][damaged_past] 。
  • logentry->[recipient_definite]已经被[damaged_past]。
  • logentry(p=0.001)->[recipient_definite]被爆炸淹没。
  • logentry(p=0.001)->[recipient_definite]被爆炸击中。
  • blast->爆炸
  • blast->冲击波
  • blast->余波
  • blast->震荡波