• duetoa->由于
  • duetoa(p=0.5)->是因为
  • duetoa(p=0.5)->多亏
  • logentry->[culpritHediff_labelNoun]导致[subject_definite][collapsemeta]。
  • logentry->位于[culpritHediff_target_label]的[culpritHediff_labelNoun]导致[subject_definite][collapsemeta]。
  • logentry->[duetoa][culpritHediff_labelNoun],[subject_definite][collapsedmeta]。
  • logentry->[duetoa]位于[culpritHediff_target_label]的[culpritHediff_labelNoun][subject_definite][collapsedmeta]。
  • logentry->[duetoa]位于[subject_possessive][culpritHediff_target_label]的[culpritHediff_labelNoun],[subject_definite][collapsedmeta]。
  • logentry(p=0.1)->[subject_definite][collapsedmeta]。
  • collapse->崩溃
  • collapse->崩溃
  • collapse->掉落
  • collapse(subject_flesh!=Mechanoid)->昏厥
  • collapse(subject_flesh==Mechanoid)->崩溃
  • collapse(subject_flesh==Mechanoid)->不断重复
  • collapse(subject_flesh==Mechanoid)->锁定
  • collapsed->已崩溃
  • collapsed->已崩溃
  • collapsed->已掉落
  • collapsed(subject_flesh!=Mechanoid)->已昏厥
  • collapsed(subject_flesh==Mechanoid)->已崩溃
  • collapsed(subject_flesh==Mechanoid)->不断重复
  • collapsed(subject_flesh==Mechanoid)->已锁定
  • helplessly->无助地
  • helplessly(subject_flesh!=Mechanoid)->不醒人事的
  • helplessly(subject_flesh!=Mechanoid)->筋疲力尽
  • helplessly(subject_flesh!=Mechanoid)->软弱无力地
  • helplessly(subject_flesh!=Mechanoid)->无力地
  • helplessly(subject_flesh==Mechanoid)->失控地
  • collapsemeta->[collapse]
  • collapsemeta(p=0.5)->[collapse][helplessly]
  • collapsedmeta->[collapsed]
  • logentry(p=1.5)->[culpritHediff_labelNoun]导致[subject_definite][die]。
  • logentry(p=1.5)->[culpritHediff_labelNoun]在[culpritHediff_target_label]导致[subject_definite][die]。
  • logentry->[subject_definite][died][duetoa][culpritHediff_labelNoun][flavorsuffix]。
  • logentry->[subject_definite][died][duetoa][culpritHediff_labelNoun]在[culpritHediff_target_label][flavorsuffix]。
  • logentry->[subject_definite][died][duetoa][culpritHediff_labelNoun]在[subject_possessive][culpritHediff_target_label][flavorsuffix]。
  • logentry->[subject_definite][died]。
  • die(p=2)->死亡
  • die->猝死
  • die->断气
  • die(subject_flesh!=Mechanoid,p=0.5)->接受[subject_possessive]损失
  • die(subject_flesh==Mechanoid,p=0.5)->关停
  • die(subject_flesh==Mechanoid,p=0.5)->停止运转
  • died(p=2)->已死亡
  • died->已猝死
  • died(subject_flesh!=Mechanoid)->已断气
  • died(subject_flesh==Mechanoid)->已关停
  • died(subject_flesh==Mechanoid)->已停止运转
  • die(p=3)->爆发[flavor]
  • die(p=3)->爆发[flavorsuffix]
  • die->引爆[flavor]
  • die->引爆[flavorsuffix]
  • die->爆裂[flavor]
  • die->爆裂[flavorsuffix]
  • died(p=3)->已爆发[flavor]
  • died->已引爆[flavor]
  • died->已爆裂[flavor]
  • flavor(p=0.2)->在一个化合燃料[fireball]
  • flavor->在一个[color][fireball]
  • flavor->在一个[large][fireball]
  • flavor(p=4)->在一个[fireball]
  • flavor(p=4)->
  • flavorsuffix->,散射[pieces][everywhere]
  • flavorsuffix(subject_flesh!=Mechanoid,p=2)->,散射[gore][everywhere]
  • flavorsuffix(subject_flesh!=Mechanoid)->,留下一小堆[gore]
  • flavorsuffix->留下一个小弹坑
  • flavorsuffix(p=4)->
  • fireball(p=3)->火球
  • fireball->火焰球
  • fireball->冲击波
  • fireball->燃爆
  • pieces->碎片
  • pieces->弹片
  • everywhere->到处
  • everywhere->到处