Armor - Sharp
Armor against sharp damage like bullets, knife stabs, and animal bites.
Armor - Blunt
Armor against blunt damage like club impacts, rock falls, and explosions.
Armor - Heat
Armor against temperature-related damage like burns.
Insulation - Cold
How much an apparel made of this material improves a wearer's minimum comfortable temperature when worn.
Insulation - Heat
How much an apparel made of this material improves a wearer's maximum comfortable temperature when worn.