trade request bandit camp quest {0}, {1} of {2}, has sent us a message.\n\nApparently bandits based in a nearby camp have been raiding their caravans. They've asked us to destroy it, which means eliminating all enemies and turrets.\n\nIf we succeed, their relations will improve, and they'll send us this reward:\n\n{3} Bandit camp quest item stash quest {0}, {1} of {2}, has informed us of a collection of valuable items not far from us. The collection consists of:\n\n{3}\n\nUnfortunately, it won’t last - others will take the items in {4} days if we don't.\n\nBeware - valuables tend to attract danger. {5} Item stash quest item stash quest (AI core) {0}, {1} of {2}, has informed us of a collection of valuable items not far from us. The collection consists of:\n\n{3}\n\nUnfortunately, it won’t last - others will take the items in {4} days if we don't.\n\nBeware - valuables tend to attract danger. {5} Item stash quest incapacitated refugee quest [PAWN_nameDef] contacts you and requests help. [PAWN_pronoun] is wounded and unable to move. Without your help, [PAWN_pronoun] will die in {0} days.\n\n[PAWN_nameDef] is a {1}-year-old {2}. [PAWN_pronoun] promises to join you if you rescue [PAWN_objective].\n\nIt may be dangerous there, so beware. Incapacitated refugee quest prisoner rescue quest A prisoner being held by {0} has managed to steal a radio and call you!\n\n[PAWN_nameDef] is being held at a camp nearby under armed guard. Rescue [PAWN_objective], and [PAWN_pronoun] will join your colony. [PAWN_pronoun] is a {1}-year-old {2}. Prisoner rescue quest peace talks quest [PAWN_nameDef], {0} of {1}, has sent us a message. [PAWN_pronoun] wants to talk with us in a nearby location.\n\nIt could be a great opportunity to improve relations with their faction, but beware - a poor negotiator can cause more harm than good and even anger them.\n\nThe offer will expire after {2} days. Peace talks quest escape ship quest