damaged_inf->撕咬
damaged_inf->撕扯
damaged_inf(p=0.5)->啃咬
damaged_past->咬中
damaged_past->撕咬
damaged_past->啃咬
damaged_past->咬住
damaged_past(deflected!=True)->撕破
damaged_present->咬伤
damaged_present->扯破
damaged_present->啃破
damaged_present->咬伤
damaged_present(deflected!=True)->撕扯
flavortext_consequence(recipient_flesh!=Mechanoid)->暴露出下面的肉
flavortext_consequence(recipient_flesh==Mechanoid)->暴露出内部的机械线缆
flavortext_consequence(recipient_flesh!=Mechanoid)->在皮肤上划出可怕的伤口
flavortext_consequence(recipient_flesh==Mechanoid)->在金属外壳上留下可怕的裂口
destroyed_past->咬掉
destroyed_past->咬下
destroyed_past->撕下
destroyed_past->破坏
destroyed_present->咬掉
destroyed_present->咬下
destroyed_present->撕下
destroyed_present->破坏了
destroyed_suffix->[to]碎条
destroyed_suffix->[to]碎片
destroyed_suffix->[to]碎块
destroyed_suffix(recipient_flesh!=Mechanoid)->[to]凌乱的碎条
destroyed_suffix(recipient_flesh!=Mechanoid)->[to]血肉模糊
r_logentry->[INITIATOR_definite]试图向[RECIPIENT_definite]的眼里踢进[TOOL_label],但[RECIPIENT_definite]闪开了。
r_logentry->[INITIATOR_definite]踢起[TOOL_label],想借此影响[RECIPIENT_definite]的观察,但被[RECIPIENT_definite]看穿。
r_logentry->[INITIATOR_definite]踢起[TOOL_label],成功影响了[RECIPIENT_definite]的观察。
r_logentry(p=0.2)->[INITIATOR_definite]踢起一阵[TOOL_label]进入了[RECIPIENT_definite]的眼睛。
r_logentry->[INITIATOR_definite]试图向[RECIPIENT_definite]的眼里踢进[TOOL_label],但没有命中。
damaged_inf(p=2)->直戳
damaged_inf(p=2)->猛击
damaged_inf->直杵
damaged_inf->猛推
damaged_inf->直插
damaged_past(p=2)->戳中
damaged_past(p=2)->击中
damaged_past->杵中
damaged_past->推中
damaged_past->插中
damaged_present(p=2)->戳伤
damaged_present(p=2)->刺伤
damaged_present->杵伤
damaged_present->打伤
damaged_present->捅伤
flavortext_consequence(recipient_flesh!=Mechanoid)->留下一大片瘀伤
flavortext_consequence->被打中的部位明显变形
flavortext_consequence->冲击力使[RECIPIENT_objective]失去平衡
flavortext_consequence->[RECIPIENT_objective]被震飞到一边
destroyed_past->粉碎
destroyed_past->压碎
destroyed_past->打废
destroyed_past->废掉
destroyed_past->打碎
destroyed_present->粉碎
destroyed_present->压碎
destroyed_present->打废
destroyed_present->带走了
destroyed_present->打碎
destroyed_suffix->[to]碎片
destroyed_suffix->[to]碎屑
destroyed_suffix(recipient_flesh!=Mechanoid)->[to]尘雾
destroyed_suffix->[to]废渣
woundname->伤口
woundname(p=0.3)->豁口
flavortext_situation(recipient_flesh!=Mechanoid)->伴随着血液从[woundname]滴下
flavortext_situation->伴随着液体从[woundname]滴下
flavortext_consequence(recipient_flesh!=Mechanoid)->并暴露出下面的肉
flavortext_consequence(recipient_flesh==Mechanoid)->并暴露出内部的机械线缆
flavortext_consequence(recipient_flesh!=Mechanoid)->并留下鲜血淋漓的[woundname]
destroyed_suffix(recipient_flesh!=Mechanoid)->[to]凌乱的碎条
destroyed_suffix->[to]碎条
destroyed_suffix(recipient_flesh!=Mechanoid)->[to]凌乱的碎块
destroyed_suffix->[to]碎块
destroyed_suffix->[to]碎片
destroyed_suffix(recipient_flesh!=Mechanoid)->[to]一堆血块
damaged_inf(p=4)->刮划
damaged_inf(deflected!=True)->撕裂
damaged_inf(deflected!=True)->撕破
damaged_inf->切割
damaged_past(p=4)->刮到
damaged_past(deflected!=True)->撕裂
damaged_past(deflected!=True)->撕破
damaged_past->割到
damaged_present->划伤
damaged_present(deflected!=True)->撕裂
damaged_present(deflected!=True)->撕破
damaged_present->割破
destroyed_past->打废
destroyed_past->划烂
destroyed_past->扯下
destroyed_past->撕碎
destroyed_past->撕开
destroyed_present->打废
destroyed_present->划烂
destroyed_present->扯下
destroyed_present->撕碎
destroyed_present->撕开
damaged_inf(p=4)->斩击
damaged_inf->切割
damaged_inf->力劈
damaged_inf->猛砍
damaged_inf->片削
damaged_inf(deflected!=True)->划
damaged_past(p=4)->劈中
damaged_past->切中
damaged_past->斩到
damaged_past->劈中
damaged_past->削中
damaged_past(deflected!=True)->划伤
damaged_present->劈伤
damaged_present->砍伤
damaged_present->划破
damaged_present(deflected!=True)->划开
damaged_present(deflected!=True)->撕破
damaged_present(deflected!=True)->撕开
woundname->伤口
woundname(p=0.3)->豁口
flavortext_situation(recipient_flesh!=Mechanoid)->伴随着血液从[woundname]滴下
flavortext_situation->伴随着液体从[woundname]滴下
flavortext_consequence(recipient_flesh!=Mechanoid)->并暴露出下面的肉
flavortext_consequence(recipient_flesh==Mechanoid)->并暴露出内部的机械线缆
flavortext_consequence(recipient_flesh!=Mechanoid)->并留下鲜血淋漓的[woundname]
destroyed_past->斩断
destroyed_past->割下
destroyed_past->砍断
destroyed_past->切掉
destroyed_past->劈开
destroyed_present->斩断了
destroyed_present->割下了
destroyed_present->砍断了
destroyed_present->切掉了
destroyed_present->劈开了
destroyed_suffix->留下整齐的切口
destroyed_suffix->干净利落
destroyed_suffix(target_part_destroyed_count==1)->内部运作暴露无遗
destroyed_suffix(target_part_destroyed_count==1)->一刀两断
flavortext_consequence(recipient_flesh!=Mechanoid)->留下一大片瘀伤
flavortext_consequence->被打中的部位明显变形
flavortext_consequence->冲击力使[RECIPIENT_objective]失去平衡
flavortext_consequence->[RECIPIENT_objective]被震飞到一边
destroyed_suffix->[to]碎片
destroyed_suffix->[to]碎屑
destroyed_suffix(recipient_flesh!=Mechanoid)->[to]尘雾
destroyed_suffix->[to]碎渣
damaged_inf(p=4)->重击
damaged_inf->猛击
damaged_inf->猛击
damaged_inf->打击
damaged_inf->攻击
damaged_past(p=4)->击中
damaged_past->击中
damaged_past->打中
damaged_past->打中
damaged_past->打中
damaged_present->击伤
damaged_present->砸伤
damaged_present->打伤
damaged_present(deflected!=True)->压伤
damaged_present(deflected!=True)->暴击
destroyed_past->粉碎
destroyed_past->压碎
destroyed_past->破坏
destroyed_past->废掉
destroyed_past->打碎
destroyed_present->粉碎
destroyed_present->压碎
destroyed_present->破坏
destroyed_present->废掉
destroyed_present->打碎
damaged_inf(p=4)->猛刺
damaged_inf->戳刺
damaged_inf(deflected!=True)->刺穿
damaged_inf(deflected!=True)->穿透
damaged_inf(deflected!=True)->插入
damaged_past(p=4)->刺中
damaged_past->戳中
damaged_past(deflected!=True)->刺穿
damaged_past(deflected!=True)->穿透
damaged_past(deflected!=True)->插入
damaged_present(deflected!=True)->刺破
damaged_present(deflected!=True)->刺伤
damaged_present(deflected!=True)->捅伤
damaged_present(deflected!=True)->弄伤
woundname->洞
woundname->伤口
woundname->裂口
flavortext_consequence(recipient_flesh!=Mechanoid)->留下一个血淋淋的[woundname]
flavortext_consequence(recipient_flesh!=Mechanoid)->留下一个撕开的[woundname]
flavortext_consequence(recipient_flesh!=Mechanoid)->留下一个滋血的[woundname]
destroyed_past->刺穿
destroyed_past->贯穿
destroyed_past->插入
destroyed_present->刺穿
destroyed_present->贯穿
destroyed_present->插坏了
destroyed_suffix->直穿过去
destroyed_suffix->留下一个清晰的洞
destroyed_suffix(recipient_flesh!=Mechanoid,target_part_destroyed_count==1)->鲜血淋漓
destroyed_suffix(target_part_destroyed_count==1)->使它流出不明液体