• damaged_inf->撕咬
  • damaged_inf->撕扯
  • damaged_inf(p=0.5)->啃咬
  • damaged_past->咬中
  • damaged_past->撕咬
  • damaged_past->啃咬
  • damaged_past->咬住
  • damaged_past(deflected!=True)->撕破
  • damaged_present->咬伤
  • damaged_present->扯破
  • damaged_present->啃破
  • damaged_present->咬伤
  • damaged_present(deflected!=True)->撕扯
  • flavortext_consequence(recipient_flesh!=Mechanoid)->暴露出下面的肉
  • flavortext_consequence(recipient_flesh==Mechanoid)->暴露出内部的机械线缆
  • flavortext_consequence(recipient_flesh!=Mechanoid)->在皮肤上划出可怕的伤口
  • flavortext_consequence(recipient_flesh==Mechanoid)->在金属外壳上留下可怕的裂口
  • destroyed_past->咬掉
  • destroyed_past->咬下
  • destroyed_past->撕下
  • destroyed_past->破坏
  • destroyed_present->咬掉
  • destroyed_present->咬下
  • destroyed_present->撕下
  • destroyed_present->破坏了
  • destroyed_suffix->[to]碎条
  • destroyed_suffix->[to]碎片
  • destroyed_suffix->[to]碎块
  • destroyed_suffix(recipient_flesh!=Mechanoid)->[to]凌乱的碎条
  • destroyed_suffix(recipient_flesh!=Mechanoid)->[to]血肉模糊
  • r_logentry->[INITIATOR_definite]试图向[RECIPIENT_definite]的眼里踢进[TOOL_label],但[RECIPIENT_definite]闪开了。
  • r_logentry->[INITIATOR_definite]踢起[TOOL_label],想借此影响[RECIPIENT_definite]的观察,但被[RECIPIENT_definite]看穿。
  • r_logentry->[INITIATOR_definite]踢起[TOOL_label],成功影响了[RECIPIENT_definite]的观察。
  • r_logentry(p=0.2)->[INITIATOR_definite]踢起一阵[TOOL_label]进入了[RECIPIENT_definite]的眼睛。
  • r_logentry->[INITIATOR_definite]试图向[RECIPIENT_definite]的眼里踢进[TOOL_label],但没有命中。
  • damaged_inf(p=2)->直戳
  • damaged_inf(p=2)->猛击
  • damaged_inf->直杵
  • damaged_inf->猛推
  • damaged_inf->直插
  • damaged_past(p=2)->戳中
  • damaged_past(p=2)->击中
  • damaged_past->杵中
  • damaged_past->推中
  • damaged_past->插中
  • damaged_present(p=2)->戳伤
  • damaged_present(p=2)->刺伤
  • damaged_present->杵伤
  • damaged_present->打伤
  • damaged_present->捅伤
  • flavortext_consequence(recipient_flesh!=Mechanoid)->留下一大片瘀伤
  • flavortext_consequence->被打中的部位明显变形
  • flavortext_consequence->冲击力使[RECIPIENT_objective]失去平衡
  • flavortext_consequence->[RECIPIENT_objective]被震飞到一边
  • destroyed_past->粉碎
  • destroyed_past->压碎
  • destroyed_past->打废
  • destroyed_past->废掉
  • destroyed_past->打碎
  • destroyed_present->粉碎
  • destroyed_present->压碎
  • destroyed_present->打废
  • destroyed_present->带走了
  • destroyed_present->打碎
  • destroyed_suffix->[to]碎片
  • destroyed_suffix->[to]碎屑
  • destroyed_suffix(recipient_flesh!=Mechanoid)->[to]尘雾
  • destroyed_suffix->[to]废渣
  • woundname->伤口
  • woundname(p=0.3)->豁口
  • flavortext_situation(recipient_flesh!=Mechanoid)->伴随着血液从[woundname]滴下
  • flavortext_situation->伴随着液体从[woundname]滴下
  • flavortext_consequence(recipient_flesh!=Mechanoid)->并暴露出下面的肉
  • flavortext_consequence(recipient_flesh==Mechanoid)->并暴露出内部的机械线缆
  • flavortext_consequence(recipient_flesh!=Mechanoid)->并留下鲜血淋漓的[woundname]
  • destroyed_suffix(recipient_flesh!=Mechanoid)->[to]凌乱的碎条
  • destroyed_suffix->[to]碎条
  • destroyed_suffix(recipient_flesh!=Mechanoid)->[to]凌乱的碎块
  • destroyed_suffix->[to]碎块
  • destroyed_suffix->[to]碎片
  • destroyed_suffix(recipient_flesh!=Mechanoid)->[to]一堆血块
  • damaged_inf(p=4)->刮划
  • damaged_inf(deflected!=True)->撕裂
  • damaged_inf(deflected!=True)->撕破
  • damaged_inf->切割
  • damaged_past(p=4)->刮到
  • damaged_past(deflected!=True)->撕裂
  • damaged_past(deflected!=True)->撕破
  • damaged_past->割到
  • damaged_present->划伤
  • damaged_present(deflected!=True)->撕裂
  • damaged_present(deflected!=True)->撕破
  • damaged_present->割破
  • destroyed_past->打废
  • destroyed_past->划烂
  • destroyed_past->扯下
  • destroyed_past->撕碎
  • destroyed_past->撕开
  • destroyed_present->打废
  • destroyed_present->划烂
  • destroyed_present->扯下
  • destroyed_present->撕碎
  • destroyed_present->撕开
  • damaged_inf(p=4)->斩击
  • damaged_inf->切割
  • damaged_inf->力劈
  • damaged_inf->猛砍
  • damaged_inf->片削
  • damaged_inf(deflected!=True)->划
  • damaged_past(p=4)->劈中
  • damaged_past->切中
  • damaged_past->斩到
  • damaged_past->劈中
  • damaged_past->削中
  • damaged_past(deflected!=True)->划伤
  • damaged_present->劈伤
  • damaged_present->砍伤
  • damaged_present->划破
  • damaged_present(deflected!=True)->划开
  • damaged_present(deflected!=True)->撕破
  • damaged_present(deflected!=True)->撕开
  • woundname->伤口
  • woundname(p=0.3)->豁口
  • flavortext_situation(recipient_flesh!=Mechanoid)->伴随着血液从[woundname]滴下
  • flavortext_situation->伴随着液体从[woundname]滴下
  • flavortext_consequence(recipient_flesh!=Mechanoid)->并暴露出下面的肉
  • flavortext_consequence(recipient_flesh==Mechanoid)->并暴露出内部的机械线缆
  • flavortext_consequence(recipient_flesh!=Mechanoid)->并留下鲜血淋漓的[woundname]
  • destroyed_past->斩断
  • destroyed_past->割下
  • destroyed_past->砍断
  • destroyed_past->切掉
  • destroyed_past->劈开
  • destroyed_present->斩断了
  • destroyed_present->割下了
  • destroyed_present->砍断了
  • destroyed_present->切掉了
  • destroyed_present->劈开了
  • destroyed_suffix->留下整齐的切口
  • destroyed_suffix->干净利落
  • destroyed_suffix(target_part_destroyed_count==1)->内部运作暴露无遗
  • destroyed_suffix(target_part_destroyed_count==1)->一刀两断
  • flavortext_consequence(recipient_flesh!=Mechanoid)->留下一大片瘀伤
  • flavortext_consequence->被打中的部位明显变形
  • flavortext_consequence->冲击力使[RECIPIENT_objective]失去平衡
  • flavortext_consequence->[RECIPIENT_objective]被震飞到一边
  • destroyed_suffix->[to]碎片
  • destroyed_suffix->[to]碎屑
  • destroyed_suffix(recipient_flesh!=Mechanoid)->[to]尘雾
  • destroyed_suffix->[to]碎渣
  • damaged_inf(p=4)->重击
  • damaged_inf->猛击
  • damaged_inf->猛击
  • damaged_inf->打击
  • damaged_inf->攻击
  • damaged_past(p=4)->击中
  • damaged_past->击中
  • damaged_past->打中
  • damaged_past->打中
  • damaged_past->打中
  • damaged_present->击伤
  • damaged_present->砸伤
  • damaged_present->打伤
  • damaged_present(deflected!=True)->压伤
  • damaged_present(deflected!=True)->暴击
  • destroyed_past->粉碎
  • destroyed_past->压碎
  • destroyed_past->破坏
  • destroyed_past->废掉
  • destroyed_past->打碎
  • destroyed_present->粉碎
  • destroyed_present->压碎
  • destroyed_present->破坏
  • destroyed_present->废掉
  • destroyed_present->打碎
  • damaged_inf(p=4)->猛刺
  • damaged_inf->戳刺
  • damaged_inf(deflected!=True)->刺穿
  • damaged_inf(deflected!=True)->穿透
  • damaged_inf(deflected!=True)->插入
  • damaged_past(p=4)->刺中
  • damaged_past->戳中
  • damaged_past(deflected!=True)->刺穿
  • damaged_past(deflected!=True)->穿透
  • damaged_past(deflected!=True)->插入
  • damaged_present(deflected!=True)->刺破
  • damaged_present(deflected!=True)->刺伤
  • damaged_present(deflected!=True)->捅伤
  • damaged_present(deflected!=True)->弄伤
  • woundname->洞
  • woundname->伤口
  • woundname->裂口
  • flavortext_consequence(recipient_flesh!=Mechanoid)->留下一个血淋淋的[woundname]
  • flavortext_consequence(recipient_flesh!=Mechanoid)->留下一个撕开的[woundname]
  • flavortext_consequence(recipient_flesh!=Mechanoid)->留下一个滋血的[woundname]
  • destroyed_past->刺穿
  • destroyed_past->贯穿
  • destroyed_past->插入
  • destroyed_present->刺穿
  • destroyed_present->贯穿
  • destroyed_present->插坏了
  • destroyed_suffix->直穿过去
  • destroyed_suffix->留下一个清晰的洞
  • destroyed_suffix(recipient_flesh!=Mechanoid,target_part_destroyed_count==1)->鲜血淋漓
  • destroyed_suffix(target_part_destroyed_count==1)->使它流出不明液体