logentry->[action],[result]。
logentry(p=0.2)->[action]。
implement(implementOwnerType==weapon,p=2)->[initiator_possessive][weapon_label]的[tool_label]
implement(implementOwnerType==weapon,p=1)->[initiator_possessive][weapon_label]
implement(implementOwnerType==weapon,p=1)->一个[weapon_label]的[tool_label]
implement(implementOwnerType==weapon,p=0.5)->一个[weapon_label]
implement(implementOwnerType==bodypart,p=2)->[initiator_possessive][tool_label]
implement(implementOwnerType==bodypart,p=1)->[initiator_possessive][bodypart_adjective][tool_label]
implement(implementOwnerType==hediff,p=2)->[initiator_possessive][weapon_label]的[tool_label]
implement(implementOwnerType==hediff,p=1)->[initiator_possessive][weapon_label]
implement(implementOwnerType==hediff,p=1)->[initiator_possessive][tool_label]
bodypart_adjective->坚硬的
bodypart_adjective->强大的
bodypart_adjective->有力的
bodypart_adjective->强硬的
bodypart_adjective->有力的
bodypart_adjective->坚固的
bodypart_adjective->结实的
bodypart_adjective->强健的
bodypart_adjective->可靠的
bodypart_adjective->顽强的
bodypart_adjective(initiator_flesh==True)->满是老茧的
bodypart_adjective->结实的
targetlist(recipient_part_count==1)->[recipient_part0_label]
targetlist(recipient_part_count==2)->[recipient_part0_label]和[recipient_part1_label]
targetlist(recipient_part_count==3)->[recipient_part0_label],[recipient_part1_label]和[recipient_part2_label]
targetlist->[recipient_part0_label],[recipient_part1_label],[recipient_part2_label]和[recipient_part3_label]
damaged_present->流血
damaged_present->伤害
destroyed(p=0.5)->摧毁了
destroyed(p=0.5)->伤害了
destroyed(p=0.5)->毁灭了
destroyed(p=0.5)->损伤了
result(p=0.5)->[damaged_present][recipient_possessive][targetlist]
result(p=0.2)->[flavortextadverb][damaged_present][recipient_possessive][targetlist]
result(p=10000)->[damaged_present][recipient_possessive][targetlist],[flavortextsituation]
result(p=0.2)->[damaged_present][recipient_possessive][targetlist]和[flavortextconsequence]
flavortextadverb->痛苦的
flavortextadverb->野蛮的
flavortextadverb->可怕的
flavortextadverb->粗野的
flavortextadverb->猛烈的
flavortextadverb->冷酷的
flavortextadverb->残忍的
flavortextadverb->邪恶的
flavortextadverb->毫不留情的
flavortextadverb->无情的
flavortextsituation(recipient_flesh!=Mechanoid)->喷出了血
flavortextsituation(recipient_flesh==Mechanoid)->溅出了碎片
flavortextsituation->看上去麻木了
flavortextsituation->看上去茫然了
flavortextsituation(initiator_flesh==Normal)->看上去非常粗暴
flavortextsituation(initiator_flesh==Normal)->看上去就像一个[badassadjective]
flavortextsituation(initiator_flesh==Normal)->表情痛苦
flavortextsituation(initiator_flesh==Normal)->却保持笑容
flavortextsituation(initiator_flesh==Normal)->然而面露冷笑
flavortextconsequence(recipient_flesh!=Mechanoid)->留下了一个恶心的伤口
flavortextconsequence->留下了一个可怕的伤口
flavortextconsequence(recipient_flesh!=Mechanoid)->使得[recipient_objective][painevent][wince]
flavortextconsequence(p=0.2)->使[recipient_objective]失去了平衡
wince(recipient_flesh==Normal)->畏缩
wince(recipient_flesh==Normal)->扭曲
wince(recipient_flesh==Normal)->迟疑
wince(recipient_flesh==Normal)->呻吟
wince(recipient_flesh!=Mechanoid)->哀嚎
wince(recipient_flesh!=Mechanoid)->呼喊
wince->退缩
wince->摔倒
painstate->
painstate->
painstate->
painevent(recipient_flesh!=Mechanoid)->[painstate]痛苦的
painevent(recipient_flesh!=Mechanoid)->[painstate]挣扎着
painevent(recipient_flesh==Normal)->痛苦的
painevent->带着伤痛
painevent->带着伤口
mortarshell->弹片
mortarshell->炮弹
mortarshell->弹头
mortarshell->炸药
mortarshell->炸弹
mortarshell(p=0.3)->射击弹片
mortarshell(p=0.3)->射击炮弹
mortarshell(p=0.3)->射击弹头
to->变成
to->成为
initiator_definite->[initiator_labelDefinite]
initiator_definite->[initiator_nameShortDef]
recipient_definite->[recipient_labelDefinite]
recipient_definite->[recipient_nameShortDef]
destroyed_targets(recipient_part_destroyed_count==1)->[recipient_part_destroyed0_label]
destroyed_targets(recipient_part_destroyed_count==2)->[recipient_part_destroyed0_label]和[recipient_part_destroyed1_label]
destroyed_targets(recipient_part_destroyed_count==3)->[recipient_part_destroyed0_label], [recipient_part_destroyed1_label]和[recipient_part_destroyed2_label]
destroyed_targets->[recipient_part_destroyed0_label],[recipient_part_destroyed1_label], [recipient_part_destroyed2_label]和[recipient_part_destroyed3_label]
damaged_targets(recipient_part_damaged_count==1)->[recipient_part_damaged0_label]
damaged_targets(recipient_part_damaged_count==2)->[recipient_part_damaged0_label]和[recipient_part_damaged1_label]
damaged_targets(recipient_part_damaged_count==3)->[recipient_part_damaged0_label],[recipient_part_damaged1_label]和[recipient_part_damaged2_label]
damaged_targets->[recipient_part_damaged0_label],[recipient_part_damaged1_label],[recipient_part_damaged2_label]和[recipient_part_damaged3_label]
expertly->熟练的
expertly->老练的
expertly->敏捷的
expertly->灵巧的
expertly->巧妙的
expertly->灵活的
expertly->专业的
expertly->恰到好处的
expertly->机敏的
expertly->聪明的
expertly->精妙的
expertly->艺术般的
expertly->以娴熟的技巧
expertly->以丰富的经验
expertly->以惊人的天赋
expertly->谨慎的
expertly->精确的
expertly->熟练的
expertly->强力的
expertly->灵巧的
expertly->精妙的
expertly->艺术般的
expertly->以丰富的经验
expertly->如同行家里手
expertly->如同一个专家
expertly->如同支配者
expertly->像一个艺术家
expertly->专家般的
expert->精巧的
expert->内行的
expert->熟练的
expert->灵巧的
expert->熟练的
expert->灵活的
expert->专家级的
expert->灵敏的
expert->敏捷的
expert->聪明的
expert->娴熟的
expert->艺术般的
logentry(p=0.3)->[initiator_definite][damaged_past][recipient_definite],击中了[recipient_part0_label]。
logentry(p=0.1)->[initiator_definite][damaged_past][recipient_definite],[flavortextadverb]击中了[recipient_part0_label]。
logentry(p=0.1)->[initiator_definite][damaged_past][recipient_definite],在[recipient_part0_label]上面[flavortextsituation]。
logentry(p=0.1)->[initiator_definite][damaged_past][recipient_definite]的[recipient_part0_label], [flavortextconsequence]。
logentry(p=0.4)->[initiator_definite],使用[initiator_possessive][expertly][weapon_label],[flavortextadverb][damaged_past][recipient_definite]的[recipient_part0_label]。
logentry(p=0.3)->[initiator_definite][destroyed_past][recipient_definite]的[destroyed_targets]。
logentry(p=0.3)->[initiator_definite][destroyed_past][recipient_definite]的[destroyed_targets],成为[destroyed_suffix]。
logentry(p=0.3)->[initiator_definite][expertly][destroyed_past][recipient_definite]的[destroyed_targets]。
logentry(p=0.3)->[initiator_definite]用[implement][destroyed_past][recipient_definite]的[destroyed_targets]。
result(p=1,recipient_part_damaged_count==0)->[destroyed_present][recipient_possessive][destroyed_targets]
result(p=1,recipient_part_destroyed_count==0)->[damaged_present][recipient_possessive][damaged_targets]
result(p=1)->[destroyed_present][recipient_possessive][destroyed_targets]并且[damaged_present][recipient_possessive][damaged_targets]
action(p=0.3)->[initiator_definite]使用[implement][damaged_inf][recipient_definite]
action(p=0.3)->[initiator_definite]使用[implement]来[damaged_inf][recipient_definite]
action->[initiator_definite]以[implement][damaged_past][recipient_definite]
action(p=0.6)->[initiator_definite][damaged_past][recipient_definite]
action->[initiator_definite][tried][damaged_inf][recipient_definite]
action->[initiator_definite][tried]用[implement][damaged_inf][recipient_definite]
action->[initiator_definite][tried]使用[implement]来[damaged_inf][recipient_definite]
action->[initiator_definite]在[recipient_definite]面前,挥舞[initiator_possessive][weapon_label]
action(p=0.3)->[initiator_definite][genericattackverb]武器,将[implement][towardsat][recipient_definite]
action(p=0.3)->[initiator_definite][genericattackverb]武器,[towardsat][recipient_definite]
action(p=0.3)->[initiator_definite][genericattackverb][implement]
towardsat->瞄向
towardsat->对准
genericattackverb->挥舞
genericattackverb->舞动
genericattackverb->亮出
tried->尝试
tried->企图
logentry(p=0.2)->[recipient_definite]躲闪了[initiator_definite]的[weapon_label][damaged_inf]。
logentry(p=0.2)->[initiator_definite]的[implement][damaged_inf]没有命中[recipient_definite]。
logentry(p=0.2)->在试图使用[implement][damaged_inf][recipient_definite]时,[initiator_definite][failtype]。
logentry(p=0.2)->在试图[damaged_inf][recipient_definite]时,[initiator_definite][failtype]。
logentry(p=0.2)->[initiator_definite][failtype]。
failtype->被绊倒
failtype->摔倒了
failtype->被打倒
failtype->没有成功
failtype->打偏了
result->但是没有命中
result->但是打空了
result->可是幅度太大了
result->然而在最后一刻摔倒了
result(initiator_flesh!=Mechanoid)->却在最后一秒迟疑了
logentry(p=0.2)->[recipient_definite]躲闪了[initiator_definite][implement]的[damaged_inf]。
logentry(p=0.2)->[recipient_definite]躲闪了[initiator_definite]的[damaged_inf]。
result->但是[recipient_definite]跳跃闪开了
result->却被[recipient_definite]的佯攻所欺骗
result->然而攻击被聪明的避开了
initiator_definite->[initiator_labelDefinite]
initiator_definite->[initiator_nameShortDef]
recipient_definite->[recipient_labelDefinite]
recipient_definite->[recipient_nameShortDef]
originalTarget_definite->[originalTarget_labelDefinite]
originalTarget_definite->[originalTarget_nameShortDef]
logentry->[initiator_definite][shot],[initiator_possessive][weapon_label][shotat][recipient_definite]。
logentry->[initiator_definite][shot],[initiator_possessive][weapon_label]击中了[recipient_definite]。
logentry->[initiator_definite][shotat][recipient_definite]。
logentry->[initiator_definite][shot_a][weapon_projectile_label][burst]击中了[recipient_definite]。
logentry(recipient_missing==True)->[initiator_definite][shot_a][weapon_projectile_label]。
logentry(recipient_missing==True)->[initiator_definite]用[initiator_possessive][weapon_label][shot]。
shot_a->[shotadverb][shotverb],打出一发
shot_a(p=2)->[shotverb],打出一发
shot(p=2)->[shotverb]
shot->[shotadverb][shotverb]
shotat->[aburst]命中
shotat->[aburst][shotadverb]击中
shotat(p=0.5)->尝试[aburst]射击
shotat(p=0.3)->射击
shotat(p=0.2)->[shotadjective]射击
shotat->[aburst]开火射击
shotat->[shotadverb][aburst]开火射击
shotat(p=0.5)->瞄准,并且[aburst]射击
shotat(p=0.3)->火力全开,射击
aburst->
aburst(burst==True,p=3)->连续的
burst->
burst(burst==True,p=3)->连续
shotverb->射击
shotverb->开火
shotverb->火力压制
shotadverb->小心的
shotadverb->突然的
shotadverb->精确的
shotadverb->慎重的
shotadverb(initiator_flesh!=Mechanoid)->从容的
shotadverb->沉着的
shotadverb(initiator_flesh!=Mechanoid)->谨慎的
shotadjective->小心
shotadjective->快速
shotadjective->从容
shotadjective->精确
shotadjective(initiator_flesh!=Mechanoid)->谨慎
logentry->[initiator_definite]的[weapon_projectile_label][destroyed_past][recipient_definite]的[destroyed_targets]。
logentry->[initiator_definite]的[weapon_projectile_label][destroyed_past][recipient_definite]的[destroyed_targets],[to][destroyed_suffix]。
logentry->[initiator_definite]的[weapon_projectile_label][expertly][destroyed_past][recipient_definite]的[destroyed_targets]。
logentry(p=2)->[initiator_definite]的[weapon_projectile_label][missed][originalTarget_definite]并且[destroyed_past] [recipient_definite]的[destroyed_targets]。
logentry(p=2)->[initiator_definite]的[weapon_projectile_label][missed][originalTarget_definite],[destroyed_present][recipient_definite]的[destroyed_targets]。
logentry->[recipient_definite]的[destroyed_targets]被[initiator_definite]的[weapon_projectile_label][destroyed_past]。
logentry->[recipient_definite]的[destroyed_targets]被[initiator_definite]的[weapon_projectile_label][expert][destroyed_past]。
logentry->[recipient_definite]的[destroyed_targets]被[initiator_definite]的 [weapon_projectile_label][destroyed_past],变成了[destroyed_suffix]。
logentry(recipient_partDestroyed_count==0)->[initiator_definite]的[weapon_projectile_label][damaged_past][recipient_definite]的 [damaged_targets]。
logentry(recipient_partDestroyed_count==0)->[initiator_definite]的[weapon_projectile_label][expertly][damaged_past][recipient_definite]的[damaged_targets]。
logentry(recipient_partDestroyed_count==0,p=2)->[initiator_definite]的[weapon_projectile_label][missed][originalTarget_definite],并且[damaged_past][recipient_definite]的[damaged_targets]。
logentry(recipient_partDestroyed_count==0,p=2)->[initiator_definite]的[weapon_projectile_label][missed][originalTarget_definite],[damaged_present][recipient_definite]的[damaged_targets]。
logentry(recipient_partDestroyed_count==0)->[recipient_definite]的[damaged_targets]被[initiator_definite]的[weapon_projectile_label][damagedverb_past]。
logentry(recipient_partDestroyed_count==0)->[recipient_definite]的[damaged_targets]被[initiator_definite]的[weapon_projectile_label][expert][damagedverb_past]。
logentry(p=3)->[initiator_definite]的[weapon_projectile_label][destroyed_past][recipient_definite]的[destroyed_targets],并且[damaged_past][recipient_possessive][damaged_targets]。
logentry(p=6)->[initiator_definite]的[weapon_projectile_label][missed][originalTarget_definite],[destroyed_present][recipient_definite]的 [destroyed_targets],并且[damaged_present][recipient_possessive][damaged_targets]。
logentry(p=0.2)->[initiator_definite]用一个[weapon_projectile_label]打击了[recipient_definite]。
logentry(p=0.2)->[initiator_definite]的[weapon_projectile_label]命中了[recipient_definite]。
logentry(p=0.4)->[initiator_definite][missed][originalTarget_definite],然而[weapon_projectile_label]击中了[recipient_definite]。
logentry(p=0.4)->[initiator_definite]的[weapon_projectile_label][missed][originalTarget_definite],但是命中了[recipient_definite]。
logentry(p=0.2)->[initiator_definite]用[weapon_projectile_label]瞄准[originalTarget_definite],并且击中[recipient_definite]。
weapon_projectile_label(p=0.05)->射击
destroyed_past->击碎了
destroyed_past->打倒了
destroyed_past->毁灭了
destroyed_past->击倒了
destroyed_past->贯穿了
destroyed_past->打穿了
destroyed_past->击穿了
destroyed_present->击碎
destroyed_present->打倒
destroyed_present->毁灭
destroyed_present->击倒
destroyed_present->贯穿
destroyed_present->打穿
destroyed_present->击穿
destroyed_suffix->好几块
destroyed_suffix->粉末
destroyed_suffix->一团雾
destroyed_suffix->碎片
destroyed_suffix(p=0.5)->一个蜂窝
destroyed_suffix(recipient_flesh!=Mechanoid,p=0.2)->肉馅
damaged_past->射伤了
damaged_past->伤害了
damaged_past->贯穿了
damaged_past->伤害了
damaged_past->击中了
damaged_present->射伤
damaged_present->伤害
damaged_present->贯穿
damaged_present->伤害
damaged_present->击中
damaged_suffix->面目全非
damaged_suffix(recipient_flesh!=Mechanoid)->鲜血四溅
damaged_suffix(recipient_flesh!=Mechanoid)->满目疮痍
to->将其变得
to->使之变成
missed->没有命中
missed->射偏了
logentry->[initiator_definite]的[weapon_projectile_label][missed]。
logentry->[initiator_definite]没射中[originalTarget_definite]。
logentry->[originalTarget_definite]的[avoidance]导致[initiator_definite]的[weapon_projectile_label][missing]。
missed(p=4)->射偏了
missed(p=2)->差之毫厘
missed(p=2)->偏出太多
missed->脱靶了
missed->打到了空气中
missed->射向了天空
missed->打到了地上
missed->被[originalTarget_definite]弹开
missed->不知打到了哪里
missed->将地上的草皮掀开
missed(p=0.2)->与[originalTarget_definite]擦身而过
missed->与[originalTarget_definite]差之毫厘
missed->偏出[originalTarget_definite]很多
missed->没打中目标
missing->未命中
missing->差之毫厘
missing->偏出太多
missing->脱离了目标
missing->打到了空气
missing->射向了天空
missing->打到了地上
missing->不知打到了哪里
missing->将地上的草皮掀开
missing(p=0.2)->与[originalTarget_definite]擦身而过
missing->与[originalTarget_definite]差之毫厘
missing->偏出[originalTarget_definite]很多
missing->没打中目标
avoidance(originalTarget_mobile==True)->千钧一发的闪避
avoidance(originalTarget_mobile==True)->左右平移的游走
avoidance(originalTarget_mobile==True)->[originalTarget_objective]突然伏地
avoidance(originalTarget_mobile==True,p=0.3)->躲到了掩体后面
avoidance(originalTarget_mobile==True,p=0.3)->疾跑到掩体后面
prefix->[initiator_definite]的[weapon_projectile_label][fromof][blast]
prefix->[initiator_definite]的[weapon_label][fromof][blast]
prefix->[initiator_definite]的[mortarshell][fromof][blast]
prefix->[initiator_definite]的[weapon_projectile_label][fromof][blast]
prefix->[initiator_definite]的[weapon_label][fromof][blast]
prefix->[initiator_definite]的[mortarshell][fromof][blast]
prefix->[initiator_definite]的[blast]
prefix->[initiator_definite]的[weapon_projectile_label][blast]
prefix->[initiator_definite]的[mortarshell][blast]
prefix->[initiator_definite]的[weapon_label][blast]
prefix->[initiator_definite]的[weapon_projectile_label]
prefix->[initiator_definite]的[mortarshell]
prefix->[initiator_definite]的[weapon_label]
logentry->[prefix][injured][recipient_definite]。
logentry->[prefix][destroyed_past][recipient_definite]的[destroyed_targets]。
logentry->[prefix][flavortextadverb][destroyed_past][recipient_definite]的[destroyed_targets]。
logentry->[prefix][flavortextadverb][destroyed_past][recipient_definite]的[destroyed_targets]。
logentry->[prefix][destroyed_past][recipient_definite]的[destroyed_targets]并且[damaged_past][recipient_possessive][damaged_targets]。
logentry(recipient_part_destroyed_count==0)->[prefix][damaged_past][recipient_definite]的[damaged_targets]。
logentry(recipient_part_destroyed_count==0)->[prefix][flavortextadverb][damaged_past][recipient_definite]的[damaged_targets]。
logentry(recipient_part_destroyed_count==0)->[prefix][flavortextadverb][damaged_past][recipient_definite]的[damaged_targets]。
logentry->[recipient_definite]已经被[initiator_definite][damaged_past]。
logentry->[recipient_definite]已经被[initiator_definite][flavortextadverb][damaged_past] 。
logentry->[recipient_definite]已经被[damaged_past]。
logentry(p=0.001)->[recipient_definite]被爆炸淹没。
logentry(p=0.001)->[recipient_definite]被爆炸击中。
blast->爆炸
blast->冲击波
blast->余波
blast->震荡波
blast->破坏力
blast->压力
fromof->释放的
fromof->发出的