lodgersLabel->[lodgersPawnKind_label]
lodgersLabelPlural->[lodgersPawnKind_labelPlural]
threatsInfoMechClustersSingleAnimal->出于未知的原因,[lodgersLabel]已经被轨道上的一群机械体盯上。 只要[lodgers0_pronoun]继续存在,机械战斗集群将会时不时地空投至[map_definite]。
threatsInfoMechClustersMultiAnimal->出于未知的原因,[lodgersLabelPlural]已经被轨道上的一群机械体盯上。 只要他们继续存在,机械战斗集群将会有规律地空投至[map_definite]。
threatsInfoMechRaidsSingleAnimal->出于未知的原因,[lodgersLabel]已经被一个机械族巢穴盯上。 只要[lodgers0_pronoun]继续存在,机械族战斗部队将会时不时地进攻[map_definite]。
threatsInfoMechRaidsMultiAnimal->出于未知地原因,[lodgersLabelPlural]已经被一个机械族巢穴盯上。 只要他们继续存在,机械族战斗部队将会时不时地进攻[map_definite]。
questDescription(askerIsNull==true,lodgersCount==1)->一个动物保护组织希望你能够在[shuttleDelayTicks_duration]内 照顾位于[map_definite]名叫[lodgers0_nameDef]的[lodgersLabel]。[healthInfo][threatsInfo1]\n\n[commonDescEnding]
threatsInfo1(generateThreats==true,allowedThreats==Raids,enemyFaction!=Mechanoid)->\n\n激进的动物保护组织成员在[enemyFaction_name]举行的一场屠宰仪式上偷走了[lodgers0_nameDef]。 现在[enemyFaction_pawnsPlural]将会来寻仇。如果你选择接纳[lodgers0_nameDef], 只要[lodgers0_pronoun]继续存在,[enemyFaction_pawnsPlural]就会一直来进攻。[enemyGroupsParagraph]
threatsInfo1(generateThreats==true,allowedThreats==Raids,enemyFaction==Mechanoid)->\n\n[threatsInfoMechRaidsSingleAnimal] [enemyGroupsParagraph]
threatsInfo1(generateThreats==true,allowedThreats==MechClusters)->\n\n[threatsInfoMechClustersSingleAnimal]
threatsInfo1(generateThreats==false)->
questDescription(askerIsNull==true,lodgersCount>=2)->一个动物保护组织希望你能够在[map_definite]照顾[lodgersCount]只[lodgersLabelPlural][shuttleDelayTicks_duration]。 [healthInfo][threatsInfo2]\n\n[commonDescEnding]
victim->孩子
victim->女性
victim->男性
victim->[PersonJob]
victim(generateThreats==true,allowedThreats==Raids)->[enemyFaction_leaderTitle]在[enemyFaction_name]的朋友
threatsInfo2(generateThreats==true,allowedThreats==Raids,enemyFaction!=Mechanoid)->\n\n不幸的是,这些[lodgersLabelPlural]与一名[victim]之死有所牵连。 现在,来自[enemyFaction_name]的[enemyFaction_pawnsPlural]将会狩猎他们进行复仇仪式。如果你接纳[lodgersLabelPlural],只要他们还活着,[enemyFaction_pawnsPlural]就会一直尝试进攻。[enemyGroupsParagraph]
threatsInfo2(generateThreats==true,allowedThreats==Raids,enemyFaction==Mechanoid)->\n\n[threatsInfoMechRaidsMultiAnimal] [enemyGroupsParagraph]
threatsInfo2(generateThreats==true,allowedThreats==MechClusters)->\n\n[threatsInfoMechClustersMultiAnimal]
threatsInfo2(generateThreats==false)->
questDescription(asker_factionLeader==True,lodgersCount==1,priority=1)->[asker_faction_name]的[asker_faction_leaderTitle],[asker_nameFull]正在寻找一个安全的庇护所能在[shuttleDelayTicks_duration]里照顾[asker_possessive]名叫的宠物[lodgersLabel]。 [healthInfo][threatsInfo3]\n\n[commonDescEnding]
threatsInfo3(generateThreats==true,allowedThreats==Raids,enemyFaction!=Mechanoid)->\n\n来自[enemyFaction_name]的[enemyFaction_pawnsPlural]正试图残杀可怜的[lodgers0_nameDef]来抓捕[asker_nameDef]。如果你选择接纳[lodgers0_nameDef],只要[lodgers0_pronoun]还在,[enemyFaction_pawnsPlural]便会一直攻击。[enemyGroupsParagraph]
threatsInfo3(generateThreats==true,allowedThreats==Raids,enemyFaction==Mechanoid)->\n\n[threatsInfoMechRaidsSingleAnimal] [enemyGroupsParagraph]
threatsInfo3(generateThreats==true,allowedThreats==MechClusters)->\n\n[threatsInfoMechClustersSingleAnimal]
threatsInfo3(generateThreats==false)->
questDescription(asker_factionLeader==True,lodgersCount>=2,priority=1)->[asker_faction_name]的[asker_faction_leaderTitle],[asker_nameFull]正发来请求。 [asker_pronoun]希望你能在[map_definite]照料[lodgersCount]只[lodgersLabelPlural][shuttleDelayTicks_duration]。 [healthInfo][threatsInfo4]\n\n[commonDescEnding]
threatsInfo4(generateThreats==true,allowedThreats==Raids,enemyFaction!=Mechanoid)->\n\n这些[lodgersLabelPlural]对于[asker_nameDef]履行一项重要的贸易承诺是必须的。为了引起冲突,[enemyFaction_name]正派出[enemyFaction_pawnsPlural]追击他们。如果你选择接纳[lodgersLabelPlural],只要他们还活着,[enemyFaction_pawnsPlural]就会一直尝试进攻。[enemyGroupsParagraph]
threatsInfo4(generateThreats==true,allowedThreats==Raids,enemyFaction==Mechanoid)->\n\n[threatsInfoMechRaidsMultiAnimal] [enemyGroupsParagraph]
threatsInfo4(generateThreats==true,allowedThreats==MechClusters)->\n\n[threatsInfoMechClustersMultiAnimal]
threatsInfo4(generateThreats==false)->
questDescription(asker_royalInCurrentFaction==True,lodgersCount==1,priority=1)->[asker_faction_name]的一名[asker_royalTitleInCurrentFaction],[asker_nameFull]正发来请求。 [asker_pronoun]希望你能在[map_definite]照料[lodgersLabel][lodgers0_nameDef][shuttleDelayTicks_duration], 这是[asker_possessive]最喜欢的宠物。 [healthInfo][threatsInfo5]\n\n[commonDescEnding]
threatsInfo5(generateThreats==true,allowedThreats==Raids,enemyFaction!=Mechanoid)->\n\n[lodgers0_nameDef]是[asker_nameDef]承诺给孩子的结婚礼物。为了阻止这场婚礼,[enemyFaction_name]正派出[enemyFaction_pawnsPlural]追踪[lodgers0_objective]。如果你选择接纳[lodgers0_nameDef],[enemyFaction_pawnsPlural]会在[lodgers0_nameDef]存在期间一直尝试进攻。[enemyGroupsParagraph]
threatsInfo5(generateThreats==true,allowedThreats==Raids,enemyFaction==Mechanoid)->\n\n[threatsInfoMechRaidsSingleAnimal] [enemyGroupsParagraph]
threatsInfo5(generateThreats==true,allowedThreats==MechClusters)->\n\n[threatsInfoMechClustersSingleAnimal]
threatsInfo5(generateThreats==false)->
questDescription(asker_royalInCurrentFaction==True,lodgersCount>=2,priority=1)->[asker_faction_name]的一名[asker_royalTitleInCurrentFaction],[asker_nameFull]正发来请求。 [asker_pronoun]希望你能在[map_definite]照料[lodgersCount]只[lodgersLabelPlural][shuttleDelayTicks_duration]。 这些[lodgersLabelPlural]是[asker_nameDef]最喜爱的宠物,[asker_pronoun]希望他们能看看[asker_possessive]上流圈子之外的世界。 [healthInfo][threatsInfo6]\n\n[commonDescEnding]
threatsInfo6(generateThreats==true,allowedThreats==Raids,enemyFaction!=Mechanoid)->\n\不幸的是,[enemyFaction_name]正在试图以狩猎[lodgersLabelPlural]的方式去伤害[asker_nameDef]。如果你选择接纳[lodgersLabelPlural],[enemyFaction_pawnsPlural]将会在他们活着期间一直攻击你。[enemyGroupsParagraph]
threatsInfo6(generateThreats==true,allowedThreats==Raids,enemyFaction==Mechanoid)->\n\n[threatsInfoMechRaidsMultiAnimal] [enemyGroupsParagraph]
threatsInfo6(generateThreats==true,allowedThreats==MechClusters)->\n\n[threatsInfoMechClustersMultiAnimal]
threatsInfo6(generateThreats==false)->
letterSubject(priority=1)->{SUBJECT_definite} [lodgersLabel]
questName(lodgersCount==1)->这 [animalAdj] [lodgersLabel]
questName(lodgersCount==1)->一个 [animalAdj] [lodgersLabel]
questName(lodgersCount==1)->[animalAdj] [lodgersLabel]
questName(lodgersCount==1)->[lodgersLabel]-位置
questName(lodgersCount==1)->保护 [lodgers0_nameDef]
questName(lodgersCount==1)->可怜的小家伙 [lodgers0_nameDef]
questName(lodgersCount>=2)->这 [animalAdj] [lodgersLabelPlural]
questName(lodgersCount>=2)->[animalAdj] [lodgersLabelPlural]
questName(lodgersCount>=2)->[animalAdj] [lodgersLabelPlural]
questName(lodgersCount>=2)->[lodgersLabel]-位置
questName(lodgersCount==2)->保护 [lodgersLabelPlural]
animalAdj->可爱的
animalAdj->泪汪汪的
animalAdj->忠实的
animalAdj->亲切的
animalAdj->安静的
animalAdj->温柔的
animalAdj->令人自豪的
animalAdj(generateThreats==true)->惴惴不安的
animalAdj(generateThreats==true)->受惊的