logentry->[action],[result]。 logentry(p=0.2)->[action]。 implement(implementOwnerType==weapon,p=2)->[initiator_possessive][weapon_label]的[tool_label] implement(implementOwnerType==weapon,p=1)->[initiator_possessive][weapon_label] implement(implementOwnerType==weapon,p=1)->一个[weapon_label]的[tool_label] implement(implementOwnerType==weapon,p=0.5)->一个[weapon_label] implement(implementOwnerType==bodypart,p=2)->[initiator_possessive][tool_label] implement(implementOwnerType==bodypart,p=1)->[initiator_possessive][bodypart_adjective][tool_label] implement(implementOwnerType==hediff,p=2)->[initiator_possessive][weapon_label]的[tool_label] implement(implementOwnerType==hediff,p=1)->[initiator_possessive][weapon_label] implement(implementOwnerType==hediff,p=1)->[initiator_possessive][tool_label] bodypart_adjective->坚硬的 bodypart_adjective->强大的 bodypart_adjective->有力的 bodypart_adjective->强硬的 bodypart_adjective->有力的 bodypart_adjective->坚固的 bodypart_adjective->结实的 bodypart_adjective->强健的 bodypart_adjective->可靠的 bodypart_adjective->顽强的 bodypart_adjective(initiator_flesh==True)->满是老茧的 bodypart_adjective->firm targetlist(recipient_part_count==1)->[recipient_part0_label] targetlist(recipient_part_count==2)->[recipient_part0_label]和[recipient_part1_label] targetlist(recipient_part_count==3)->[recipient_part0_label],[recipient_part1_label]和[recipient_part2_label] targetlist->[recipient_part0_label],[recipient_part1_label],[recipient_part2_label]和[recipient_part3_label] damaged_present->流血 damaged_present->伤害 destroyed(p=0.5)->摧毁了 destroyed(p=0.5)->伤害了 destroyed(p=0.5)->毁灭了 destroyed(p=0.5)->损伤了 result(p=0.5)->[damaged_present][recipient_possessive][targetlist] result(p=0.2)->[flavortextadverb][damaged_present][recipient_possessive][targetlist] result(p=10000)->[damaged_present][recipient_possessive][targetlist],[flavortextsituation] result(p=0.2)->[damaged_present][recipient_possessive][targetlist]和[flavortextconsequence] flavortextadverb->痛苦的 flavortextadverb->野蛮的 flavortextadverb->可怕的 flavortextadverb->粗野的 flavortextadverb->猛烈的 flavortextadverb->冷酷的 flavortextadverb->残忍的 flavortextadverb->邪恶的 flavortextadverb->毫不留情的 flavortextadverb->无情的 flavortextsituation(recipient_flesh!=Mechanoid)->喷出了血 flavortextsituation(recipient_flesh==Mechanoid)->溅出了碎片 flavortextsituation->看上去麻木了 flavortextsituation->看上去茫然了 flavortextsituation(initiator_flesh==Normal)->看上去非常粗暴 flavortextsituation(initiator_flesh==Normal)->看上去就像一个[badassadjective] flavortextsituation(initiator_flesh==Normal)->表情痛苦 flavortextsituation(initiator_flesh==Normal)->却保持笑容 flavortextsituation(initiator_flesh==Normal)->然而面露冷笑 flavortextconsequence(recipient_flesh!=Mechanoid)->留下了一个恶心的伤口 flavortextconsequence->留下了一个可怕的伤口 flavortextconsequence(recipient_flesh!=Mechanoid)->使得[recipient_objective][painevent][wince] flavortextconsequence(p=0.2)->使[recipient_objective]失去了平衡 wince(recipient_flesh==Normal)->畏缩 wince(recipient_flesh==Normal)->扭曲 wince(recipient_flesh==Normal)->迟疑 wince(recipient_flesh==Normal)->呻吟 wince(recipient_flesh!=Mechanoid)->哀嚎 wince(recipient_flesh!=Mechanoid)->呼喊 wince->退缩 wince->摔倒 painstate-> painstate-> painstate-> painevent(recipient_flesh!=Mechanoid)->[painstate]痛苦的 painevent(recipient_flesh!=Mechanoid)->[painstate]挣扎着 painevent(recipient_flesh==Normal)->痛苦的 painevent->带着伤痛 painevent->带着伤口 mortarshell->弹片 mortarshell->炮弹 mortarshell->弹头 mortarshell->炸药 mortarshell->炸弹 mortarshell(p=0.3)->射击弹片 mortarshell(p=0.3)->射击炮弹 mortarshell(p=0.3)->射击弹头 to->变成 to->成为 initiator_definite->[initiator_labelDefinite] initiator_definite->[initiator_nameShortDef] recipient_definite->[recipient_labelDefinite] recipient_definite->[recipient_nameShortDef] destroyed_targets(recipient_part_destroyed_count==1)->[recipient_part_destroyed0_label] destroyed_targets(recipient_part_destroyed_count==2)->[recipient_part_destroyed0_label]和[recipient_part_destroyed1_label] destroyed_targets(recipient_part_destroyed_count==3)->[recipient_part_destroyed0_label], [recipient_part_destroyed1_label]和[recipient_part_destroyed2_label] destroyed_targets->[recipient_part_destroyed0_label],[recipient_part_destroyed1_label], [recipient_part_destroyed2_label]和[recipient_part_destroyed3_label] damaged_targets(recipient_part_damaged_count==1)->[recipient_part_damaged0_label] damaged_targets(recipient_part_damaged_count==2)->[recipient_part_damaged0_label]和[recipient_part_damaged1_label] damaged_targets(recipient_part_damaged_count==3)->[recipient_part_damaged0_label],[recipient_part_damaged1_label]和[recipient_part_damaged2_label] damaged_targets->[recipient_part_damaged0_label],[recipient_part_damaged1_label],[recipient_part_damaged2_label]和[recipient_part_damaged3_label] expertly->熟练的 expertly->老练的 expertly->敏捷的 expertly->灵巧的 expertly->巧妙的 expertly->灵活的 expertly->专业的 expertly->恰到好处的 expertly->机敏的 expertly->聪明的 expertly->精妙的 expertly->艺术般的 expertly->以娴熟的技巧 expertly->以丰富的经验 expertly->以惊人的天赋 expertly->谨慎的 expertly->精确的 expertly->熟练的 expertly->强力的 expertly->灵巧的 expertly->精妙的 expertly->艺术般的 expertly->以丰富的经验 expertly->如同行家里手 expertly->如同一个专家 expertly->如同支配者 expertly->像一个艺术家 expertly->专家般的 expert->精巧的 expert->内行的 expert->熟练的 expert->灵巧的 expert->熟练的 expert->灵活的 expert->专家级的 expert->灵敏的 expert->敏捷的 expert->聪明的 expert->娴熟的 expert->艺术般的 logentry(p=0.3)->[initiator_definite][damaged_past][recipient_definite],击中了[recipient_part0_label]。 logentry(p=0.1)->[initiator_definite][damaged_past][recipient_definite],[flavortextadverb]击中了[recipient_part0_label]。 logentry(p=0.1)->[initiator_definite][damaged_past][recipient_definite],在[recipient_part0_label]上面[flavortextsituation]。 logentry(p=0.1)->[initiator_definite][damaged_past][recipient_definite]的[recipient_part0_label], [flavortextconsequence]。 logentry(p=0.4)->[initiator_definite],使用[initiator_possessive][expertly][weapon_label],[flavortextadverb][damaged_past][recipient_definite]的[recipient_part0_label]。 logentry(p=0.3)->[initiator_definite][destroyed_past][recipient_definite]的[destroyed_targets]。 logentry(p=0.3)->[initiator_definite][destroyed_past][recipient_definite]的[destroyed_targets],成为[destroyed_suffix]。 logentry(p=0.3)->[initiator_definite][expertly][destroyed_past][recipient_definite]的[destroyed_targets]。 logentry(p=0.3)->[initiator_definite]用[implement][destroyed_past][recipient_definite]的[destroyed_targets]。 result(p=1,recipient_part_damaged_count==0)->[destroyed_present][recipient_possessive][destroyed_targets] result(p=1,recipient_part_destroyed_count==0)->[damaged_present][recipient_possessive][damaged_targets] result(p=1)->[destroyed_present][recipient_possessive][destroyed_targets]并且[damaged_present][recipient_possessive][damaged_targets] action(p=0.3)->[initiator_definite]使用[implement][damaged_inf][recipient_definite] action(p=0.3)->[initiator_definite]使用[implement]来[damaged_inf][recipient_definite] action->[initiator_definite]以[implement][damaged_past][recipient_definite] action->[initiator_definite][tried][damaged_inf][recipient_definite] action->[initiator_definite][tried]用[implement][damaged_inf][recipient_definite] action->[initiator_definite][tried]使用[implement]来[damaged_inf][recipient_definite] action->[initiator_definite]在[recipient_definite]面前,挥舞[initiator_possessive][weapon_label action(p=0.3)->[initiator_definite][genericattackverb]武器,将[implement][towardsat][recipient_definite] action(p=0.3)->[initiator_definite][genericattackverb]武器,[towardsat][recipient_definite] action(p=0.3)->[initiator_definite][genericattackverb][implement] towardsat->瞄向 towardsat->对准 genericattackverb->挥舞 genericattackverb->舞动 genericattackverb->亮出 tried->尝试 tried->企图 logentry(p=0.2)->[recipient_definite]躲闪了[initiator_definite]的[weapon_label][damaged_inf]. logentry(p=0.2)->[initiator_definite]的[implement][damaged_inf]没有命中[recipient_definite]。 logentry(p=0.2)->在试图使用[implement][damaged_inf][recipient_definite]时,[initiator_definite][failtype]。 logentry(p=0.2)->在试图[damaged_inf][recipient_definite]时,[initiator_definite][failtype]。 logentry(p=0.2)->[initiator_definite][failtype]. failtype->被绊倒 failtype->摔倒了 failtype->被打倒 failtype->没有成功 failtype->打偏了 result->但是没偶命中 result->但是打空了 result->可是幅度太大了 result->然而在最后一刻摔倒了 result(initiator_flesh!=Mechanoid)->却在最后一秒迟疑了 logentry(p=0.2)->[recipient_definite]躲闪了[initiator_definite][implement]的[damaged_inf]。 logentry(p=0.2)->[recipient_definite]躲闪了[initiator_definite]的[damaged_inf]。 result->但是[recipient_definite]跳跃闪开了 result->却被[recipient_definite]的佯攻所欺骗 result->然而攻击被聪明的避开了 initiator_definite->[initiator_labelDefinite] initiator_definite->[initiator_nameShortDef] recipient_definite->[recipient_labelDefinite] recipient_definite->[recipient_nameShortDef] originalTarget_definite->[originalTarget_labelDefinite] originalTarget_definite->[originalTarget_nameShortDef] logentry->[initiator_definite][shot],[initiator_possessive][weapon_label][shotat][recipient_definite]。 logentry->[initiator_definite][shot],[initiator_possessive][weapon_label]击中了[recipient_definite]。 logentry->[initiator_definite][shotat][recipient_definite]。 logentry->[initiator_definite][shot_a][weapon_projectile_label][burst]击中了[recipient_definite]。 logentry(recipient_missing==True)->[initiator_definite][shot_a][weapon_projectile_label]。 logentry(recipient_missing==True)->[initiator_definite]用[initiator_possessive][weapon_label][shot]。 shot_a->[shotadverb][shotverb],打出一发 shot_a(p=2)->[shotverb],打出一发 shot(p=2)->[shotverb] shot->[shotadverb][shotverb] shotat->[aburst]命中 shotat->[aburst][shotadverb]击中 shotat(p=0.5)->尝试[aburst]射击 shotat(p=0.3)->射击 shotat(p=0.2)->[shotadjective]射击 shotat->[aburst]开火,命中 shotat->[aburst][shotadverb],击中 shotat(p=0.5)->瞄准,并且[aburst]射击 shotat(p=0.3)->火力全开,射击 aburst-> aburst(burst==True,p=3)->连续的 burst-> burst(burst==True,p=3)->连续 shotverb->射击 shotverb->开火 shotverb->火力压制 shotadverb->小心的 shotadverb->突然的 shotadverb->精确的 shotadverb->慎重的 shotadverb(initiator_flesh!=Mechanoid)->从容的 shotadverb->沉着的 shotadverb(initiator_flesh!=Mechanoid)->谨慎的 shotadjective->小心 shotadjective->快速 shotadjective->从容 shotadjective->精确 shotadjective(initiator_flesh!=Mechanoid)->谨慎 logentry->[initiator_definite]的[weapon_projectile_label][destroyed_past][recipient_definite]的[destroyed_targets]. logentry->[initiator_definite]的[weapon_projectile_label][destroyed_past][recipient_definite]的[destroyed_targets],[to][destroyed_suffix]. logentry->[initiator_definite]的[weapon_projectile_label][expertly][destroyed_past][recipient_definite]的[destroyed_targets]。 logentry(p=2)->[initiator_definite]的[weapon_projectile_label][missed][originalTarget_definite]并且[destroyed_past] [recipient_definite]的[destroyed_targets]。 logentry(p=2)->[initiator_definite]的[weapon_projectile_label][missed][originalTarget_definite],[destroyed_present][recipient_definite]的[destroyed_targets]。 logentry->[recipient_definite]的[destroyed_targets]被[initiator_definite]的[weapon_projectile_label][destroyed_past]。 logentry->[recipient_definite]的[destroyed_targets]被[initiator_definite]的[weapon_projectile_label][expert][destroyed_past]。 logentry->[recipient_definite]的[destroyed_targets]被[initiator_definite]的 [weapon_projectile_label][destroyed_past],变成了[destroyed_suffix]。 logentry(recipient_partDestroyed_count==0)->[initiator_definite]的[weapon_projectile_label][damaged_past][recipient_definite]的 [damaged_targets]。 logentry(recipient_partDestroyed_count==0)->[initiator_definite]的[weapon_projectile_label][expertly][damaged_past][recipient_definite]的[damaged_targets]。 logentry(recipient_partDestroyed_count==0,p=2)->[initiator_definite]的[weapon_projectile_label][missed][originalTarget_definite],并且[damaged_past][recipient_definite]的[damaged_targets]。 logentry(recipient_partDestroyed_count==0,p=2)->[initiator_definite]的[weapon_projectile_label][missed][originalTarget_definite],[damaged_present][recipient_definite]的[damaged_targets]。 logentry(recipient_partDestroyed_count==0)->[recipient_definite]的[damaged_targets]被[initiator_definite]的[weapon_projectile_label][damagedverb_past]。 logentry(recipient_partDestroyed_count==0)->[recipient_definite]的[damaged_targets]被[initiator_definite]的[weapon_projectile_label][expert][damagedverb_past]。 logentry(p=3)->[initiator_definite]的[weapon_projectile_label][destroyed_past][recipient_definite]的[destroyed_targets],并且[damaged_past][recipient_possessive][damaged_targets]. logentry(p=6)->[initiator_definite]的[weapon_projectile_label][missed][originalTarget_definite],[destroyed_present][recipient_definite]的 [destroyed_targets],并且[damaged_present][recipient_possessive][damaged_targets]。 logentry(p=0.2)->[initiator_definite]用一个[weapon_projectile_label]打击了[recipient_definite]。 logentry(p=0.2)->[initiator_definite]的[weapon_projectile_label]命中了[recipient_definite]。 logentry(p=0.4)->[initiator_definite][missed][originalTarget_definite],然而[weapon_projectile_label]击中了[recipient_definite]。 logentry(p=0.4)->[initiator_definite]的[weapon_projectile_label][missed][originalTarget_definite],但是命中了[recipient_definite]. logentry(p=0.2)->[initiator_definite]用[weapon_projectile_label]瞄准[originalTarget_definite],并且击中[recipient_definite]。 weapon_projectile_label(p=0.05)->射击 destroyed_past->击碎了 destroyed_past->打倒了 destroyed_past->毁灭了 destroyed_past->击倒了 destroyed_past->贯穿了 destroyed_past->打穿了 destroyed_past->击穿了 destroyed_present->击碎 destroyed_present->打倒 destroyed_present->毁灭 destroyed_present->击倒 destroyed_present->贯穿 destroyed_present->打穿 destroyed_present->击穿 destroyed_suffix->好几块 destroyed_suffix->粉末 destroyed_suffix->一团雾 destroyed_suffix->碎片 destroyed_suffix(p=0.5)->一个蜂窝 destroyed_suffix(recipient_flesh!=Mechanoid,p=0.2)->肉馅 damaged_past->射伤了 damaged_past->伤害了 damaged_past->贯穿了 damaged_past->伤害了 damaged_past->击中了 damaged_present->射伤 damaged_present->伤害 damaged_present->贯穿 damaged_present->伤害 damaged_present->击中 damaged_suffix->面目全非 damaged_suffix(recipient_flesh!=Mechanoid)->鲜血四溅 damaged_suffix(recipient_flesh!=Mechanoid)->满目疮痍 to->将其变得 to->使之变成 missed->没有命中 missed->射偏了 logentry->[initiator_definite]的[weapon_projectile_label][missed]。 logentry->[initiator_definite]没射中[originalTarget_definite]。 logentry->[originalTarget_definite]的[avoidance]导致[initiator_definite]的[weapon_projectile_label][missing]。 missed(p=4)->射偏了 missed(p=2)->差之毫厘 missed(p=2)->偏出太多 missed->脱靶了 missed->打到了空气中 missed->射向了天空 missed->打到了地上 missed->被[originalTarget_definite]弹开 missed->不知打到了哪里 missed->将地上的草皮掀开 missed(p=0.2)->与[originalTarget_definite]擦身而过 missed->与[originalTarget_definite]差之毫厘 missed->偏出[originalTarget_definite]很多 missed->没打中目标 missing->未命中 missing->差之毫厘 missing->偏出太多 missing->脱离了目标 missing->打到了空气 missing->射向了天空 missing->打到了地上 missing->不知打到了哪里 missing->将地上的草皮掀开 missing(p=0.2)->与[originalTarget_definite]擦身而过 missing->与[originalTarget_definite]差之毫厘 missing->偏出[originalTarget_definite]很多 missing->没打中目标 avoidance(originalTarget_mobile==True)->千钧一发的闪避 avoidance(originalTarget_mobile==True)->左右平移的游走 avoidance(originalTarget_mobile==True)->[originalTarget_objective]突然伏地 avoidance(originalTarget_mobile==True,p=0.3)->躲到了掩体后面 avoidance(originalTarget_mobile==True,p=0.3)->疾跑到掩体后面 prefix->[initiator_definite]的[weapon_projectile_label][fromof][blast] prefix->[initiator_definite]的[weapon_label][fromof][blast] prefix->[initiator_definite]的[mortarshell][fromof][blast] prefix->[initiator_definite]的[weapon_projectile_label][fromof][blast] prefix->[initiator_definite]的[weapon_label][fromof][blast] prefix->[initiator_definite]的[mortarshell][fromof][blast] prefix->[initiator_definite]的[blast] prefix->[initiator_definite]的[weapon_projectile_label][blast] prefix->[initiator_definite]的[mortarshell][blast] prefix->[initiator_definite]的[weapon_label][blast] prefix->[initiator_definite]的[weapon_projectile_label] prefix->[initiator_definite]的[mortarshell] prefix->[initiator_definite]的[weapon_label] logentry->[prefix][injured][recipient_definite]。 logentry->[prefix][destroyed_past][recipient_definite]的[destroyed_targets]。 logentry->[prefix][flavortextadverb][destroyed_past][recipient_definite]的[destroyed_targets]。 logentry->[prefix][flavortextadverb][destroyed_past][recipient_definite]的[destroyed_targets]。 logentry->[prefix][destroyed_past][recipient_definite]的[destroyed_targets]并且[damaged_past][recipient_possessive][damaged_targets]。 logentry(recipient_part_destroyed_count==0)->[prefix][damaged_past][recipient_definite]的[damaged_targets]。 logentry(recipient_part_destroyed_count==0)->[prefix][flavortextadverb][damaged_past][recipient_definite]的[damaged_targets]。 logentry(recipient_part_destroyed_count==0)->[prefix][flavortextadverb][damaged_past][recipient_definite]的[damaged_targets]。 logentry->[recipient_definite]已经被[initiator_definite][damaged_past]。 logentry->[recipient_definite]已经被[initiator_definite][flavortextadverb][damaged_past] 。 logentry->[recipient_definite]已经被[damaged_past]。 logentry(p=0.001)->[recipient_definite]被爆炸淹没。 logentry(p=0.001)->[recipient_definite]被爆炸击中。 blast->爆炸 blast->冲击波 blast->余波 blast->震荡波 blast->破坏力 blast->压力 fromof->释放的 fromof->发出的