duetoa->由于 duetoa(p=0.5)->是因为 duetoa(p=0.5)->多亏 subject_definite->[subject_labelDefinite] subject_definite->[subject_nameShortDef] logentry->[culpritHediff_labelNoun]导致[subject_definite][collapsemeta]. logentry->[culpritHediff_labelNoun]在[culpritHediff_target_label]导致[subject_definite][collapsemeta]. logentry->[subject_definite][collapsedmeta][duetoa][culpritHediff_labelNoun]. logentry->[subject_definite][collapsedmeta][duetoa][culpritHediff_labelNoun]在[culpritHediff_target_label]. logentry->[subject_definite][collapsedmeta][duetoa][culpritHediff_labelNoun]在[subject_possessive][culpritHediff_target_label]. logentry(p=0.1)->[subject_definite][collapsedmeta]. collapse->崩溃 collapse->崩溃 collapse->掉落 collapse(subject_flesh!=Mechanoid)->昏厥 collapse(subject_flesh==Mechanoid)->崩溃 collapse(subject_flesh==Mechanoid)->不断重复 collapse(subject_flesh==Mechanoid)->锁定 collapsed->已崩溃 collapsed->已崩溃 collapsed->已掉落 collapsed(subject_flesh!=Mechanoid)->已昏厥 collapsed(subject_flesh==Mechanoid)->已崩溃 collapsed(subject_flesh==Mechanoid)->不断重复 collapsed(subject_flesh==Mechanoid)->已锁定 helplessly->无助地 helplessly(subject_flesh!=Mechanoid)->不醒人事的 helplessly(subject_flesh!=Mechanoid)->筋疲力尽 helplessly(subject_flesh!=Mechanoid)->软弱无力地 helplessly(subject_flesh!=Mechanoid)->无力地 helplessly(subject_flesh==Mechanoid)->失控地 collapsemeta->[collapse] collapsemeta(p=0.5)->[collapse][helplessly] collapsedmeta->[collapsed] collapsedmeta(p=0.5)->[collapsed][helplessly] logentry(p=1.5)->[culpritHediff_labelNoun]导致[subject_definite][die]. logentry(p=1.5)->[culpritHediff_labelNoun]在[culpritHediff_target_label]导致[subject_definite][die]. logentry->[subject_definite][died][duetoa][culpritHediff_labelNoun][flavorsuffix]. logentry->[subject_definite][died][duetoa][culpritHediff_labelNoun]在[culpritHediff_target_label][flavorsuffix]. logentry->[subject_definite][died][duetoa][culpritHediff_labelNoun]在[subject_possessive][culpritHediff_target_label][flavorsuffix]. logentry->[subject_definite][died]. logentry->[subject_definite][died][suffixflavor]. die(p=2)->死亡 die->猝死 die->断气 die(subject_flesh!=Mechanoid,p=0.5)->接受[subject_possessive]损失 die(subject_flesh==Mechanoid,p=0.5)->关停 die(subject_flesh==Mechanoid,p=0.5)->停止运转 died(p=2)->已死亡 died->已猝死 died(subject_flesh!=Mechanoid)->已断气 died(subject_flesh==Mechanoid)->已关停 died(subject_flesh==Mechanoid)->已停止运转 die(p=3)->爆发[flavor] die(p=3)->爆发[flavorsuffix] die->引爆[flavor] die->引爆[flavorsuffix] die->爆裂[flavor] die->爆裂[flavorsuffix] died(p=3)->已爆发[flavor] died->已引爆[flavor] died->已爆裂[flavor] flavor(p=0.2)->在一个化合燃料[fireball] flavor->在一个[color][fireball] flavor->在一个[large][fireball] flavor(p=4)->在一个[fireball] flavor(p=4)-> flavorsuffix->,散射[pieces][everywhere] flavorsuffix(subject_flesh!=Mechanoid,p=2)->,散射[gore][everywhere] flavorsuffix(subject_flesh!=Mechanoid)->,留下一小堆[gore] flavorsuffix->留下一个小弹坑 flavorsuffix(p=4)-> fireball(p=3)->火球 fireball->火焰球 fireball->冲击波 fireball->燃爆 pieces->碎片 pieces->弹片 everywhere->到处 everywhere->到处