• lodgersLabel->[lodgersPawnKind_label]
  • lodgersLabelPlural->[lodgersPawnKind_labelPlural]
  • threatsInfoMechClustersSingleAnimal->出于未知的原因,[lodgersLabel]已经被轨道上的一群机械体盯上。
  • threatsInfoMechClustersMultiAnimal->出于未知的原因,[lodgersLabelPlural]已经被轨道上的一群机械体盯上。
  • threatsInfoMechRaidsSingleAnimal->出于未知的原因,[lodgersLabel]已经被一个机械族巢穴盯上。
  • threatsInfoMechRaidsMultiAnimal->出于未知地原因,[lodgersLabelPlural]已经被一个机械族巢穴盯上。
  • questDescription(askerIsNull==true,lodgersCount==1)->一个动物保护组织希望你能够在[shuttleDelayTicks_duration]内照顾位于[map_definite]名叫[lodgers0_nameDef]的[lodgersLabel]。[healthInfo][threatsInfo1][commonDescEnding]
  • threatsInfo1(generateThreats==true,threatType==Raids,enemyFaction!=Mechanoid)->\n\n激进的动物保护组织成员在[enemyFaction_name]举行的一场屠宰仪式上偷走了[lodgers0_nameDef]。现在[enemyFaction_pawnsPlural]将会来寻仇。如果你选择接纳[lodgers0_nameDef],[enemyGroupsParagraph]
  • threatsInfo1(generateThreats==true,threatType==Raids,enemyFaction==Mechanoid)->\n\n[threatsInfoMechRaidsSingleAnimal][enemyGroupsParagraph]
  • threatsInfo1(generateThreats==true,threatType==MechClusters)->\n\n[threatsInfoMechClustersSingleAnimal][enemyGroupsParagraph]
  • threatsInfo1(generateThreats==false)->
  • questDescription(askerIsNull==true,lodgersCount>=2)->一个动物保护组织希望你能够在[map_definite]照顾[lodgersCount]只[lodgersLabelPlural][shuttleDelayTicks_duration]。[healthInfo][threatsInfo2][commonDescEnding]
  • victim->孩子
  • victim->女性
  • victim->男性
  • victim->[PersonJob]
  • victim(generateThreats==true,threatType==Raids)->[enemyFaction_leaderTitle]在[enemyFaction_name]的朋友
  • threatsInfo2(generateThreats==true,threatType==Raids,enemyFaction!=Mechanoid)->\n\n不幸的是,这些[lodgersLabelPlural]与一名[victim]之死有所牵连。现在,来自[enemyFaction_name]的[enemyFaction_pawnsPlural]将会狩猎他们进行复仇仪式。如果你接纳[lodgersLabelPlural],[enemyGroupsParagraph]
  • threatsInfo2(generateThreats==true,threatType==Raids,enemyFaction==Mechanoid)->\n\n[threatsInfoMechRaidsMultiAnimal][enemyGroupsParagraph]
  • threatsInfo2(generateThreats==true,threatType==MechClusters)->\n\n[threatsInfoMechClustersMultiAnimal][enemyGroupsParagraph]
  • threatsInfo2(generateThreats==false)->
  • questDescription(asker_factionLeader==True,lodgersCount==1,priority=1)->[asker_faction_name]的[asker_faction_leaderTitle],[asker_nameFull]正在寻找一个安全的庇护所能在[shuttleDelayTicks_duration]里照顾[asker_possessive]名叫的宠物[lodgersLabel]。[healthInfo][threatsInfo3][commonDescEnding]
  • threatsInfo3(generateThreats==true,threatType==Raids,enemyFaction!=Mechanoid)->\n\n来自[enemyFaction_name]的[enemyFaction_pawnsPlural]正试图通过残杀可怜的[lodgers0_nameDef]来抓捕[asker_nameDef]。如果你选择接纳[lodgers0_nameDef],[enemyGroupsParagraph]
  • threatsInfo3(generateThreats==true,threatType==Raids,enemyFaction==Mechanoid)->\n\n[threatsInfoMechRaidsSingleAnimal][enemyGroupsParagraph]
  • threatsInfo3(generateThreats==true,threatType==MechClusters)->\n\n[threatsInfoMechClustersSingleAnimal][enemyGroupsParagraph]
  • threatsInfo3(generateThreats==false)->
  • questDescription(asker_factionLeader==True,lodgersCount>=2,priority=1)->[asker_faction_name]的[asker_faction_leaderTitle],[asker_nameFull]正发来请求。[asker_pronoun]希望你能在[map_definite]照料[lodgersCount]只[lodgersLabelPlural][shuttleDelayTicks_duration]。[healthInfo][threatsInfo4][commonDescEnding]
  • threatsInfo4(generateThreats==true,threatType==Raids,enemyFaction!=Mechanoid)->\n\n这些 [lodgersLabelPlural]对于[asker_nameDef]履行一项重要的贸易承诺是必须的。为了引发冲突,[enemyFaction_name]正派出[enemyFaction_pawnsPlural]追击他们。如果你选择接纳[lodgersLabelPlural],[enemyGroupsParagraph]
  • threatsInfo4(generateThreats==true,threatType==Raids,enemyFaction==Mechanoid)->\n\n[threatsInfoMechRaidsMultiAnimal][enemyGroupsParagraph]
  • threatsInfo4(generateThreats==true,threatType==MechClusters)->\n\n[threatsInfoMechClustersMultiAnimal][enemyGroupsParagraph]
  • threatsInfo4(generateThreats==false)->
  • questDescription(asker_royalInCurrentFaction==True,lodgersCount==1,priority=1)->[asker_faction_name]的一名[asker_royalTitleInCurrentFaction],[asker_nameFull]正发来请求。[asker_pronoun]希望你能在[map_definite]照料[lodgersLabel][lodgers0_nameDef][shuttleDelayTicks_duration],这是[asker_possessive]最喜欢的宠物。[healthInfo][threatsInfo5][commonDescEnding]
  • threatsInfo5(generateThreats==true,threatType==Raids,enemyFaction!=Mechanoid)->\n\n[lodgers0_nameDef]是[asker_nameDef]承诺给孩子的结婚礼物。为了阻止这场婚礼,[enemyFaction_name]正派出[enemyFaction_pawnsPlural]追踪[lodgers0_objective]。如果你选择接纳[lodgers0_nameDef],[enemyGroupsParagraph]
  • threatsInfo5(generateThreats==true,threatType==Raids,enemyFaction==Mechanoid)->\n\n[threatsInfoMechRaidsSingleAnimal][enemyGroupsParagraph]
  • threatsInfo5(generateThreats==true,threatType==MechClusters)->\n\n[threatsInfoMechClustersSingleAnimal][enemyGroupsParagraph]
  • threatsInfo5(generateThreats==false)->
  • questDescription(asker_royalInCurrentFaction==True,lodgersCount>=2,priority=1)->[asker_faction_name]的一名[asker_royalTitleInCurrentFaction],[asker_nameFull]正发来请求。[asker_pronoun]希望你能在[map_definite]照料[lodgersCount]只[lodgersLabelPlural][shuttleDelayTicks_duration]。这些[lodgersLabelPlural]是[asker_nameDef]最喜爱的宠物,[asker_pronoun]希望他们能看看[asker_possessive]上流圈子之外的世界。[healthInfo][threatsInfo6][commonDescEnding]
  • threatsInfo6(generateThreats==true,threatType==Raids,enemyFaction!=Mechanoid)->\n\n不幸的是,[enemyFaction_name]正在试图以狩猎[lodgersLabelPlural]的方式去伤害[asker_nameDef]。如果你选择接纳[lodgersLabelPlural],[enemyGroupsParagraph]
  • threatsInfo6(generateThreats==true,threatType==Raids,enemyFaction==Mechanoid)->\n\n[threatsInfoMechRaidsMultiAnimal][enemyGroupsParagraph]
  • threatsInfo6(generateThreats==true,threatType==MechClusters)->\n\n[threatsInfoMechClustersMultiAnimal][enemyGroupsParagraph]
  • threatsInfo6(generateThreats==false)->
  • letterSubject(priority=1)->{SUBJECT_definite} [lodgersLabel]
  • questName(lodgersCount==1)->这 [animalAdj][lodgersLabel]
  • questName(lodgersCount==1)->一个 [animalAdj][lodgersLabel]
  • questName(lodgersCount==1)->[animalAdj][lodgersLabel]
  • questName(lodgersCount==1)->[lodgersLabel]-位置
  • questName(lodgersCount==1)->保护[lodgers0_nameDef]
  • questName(lodgersCount==1)->可怜的小家伙[lodgers0_nameDef]
  • questName(lodgersCount>=2)->这 [animalAdj][lodgersLabelPlural]
  • questName(lodgersCount>=2)->[animalAdj][lodgersLabelPlural]
  • questName(lodgersCount>=2)->[animalAdj][lodgersLabelPlural]
  • questName(lodgersCount>=2)->[lodgersLabel]-位置
  • questName(lodgersCount==2)->保护 [lodgersLabelPlural]
  • animalAdj->可爱的
  • animalAdj->泪汪汪的
  • animalAdj->忠实的
  • animalAdj->亲切的
  • animalAdj->安静的
  • animalAdj->温柔的
  • animalAdj->令人自豪的
  • animalAdj(generateThreats==true)->惴惴不安的
  • animalAdj(generateThreats==true)->受惊的