• lodgersLabel->[lodgersPawnKind_label]
  • lodgersLabelPlural->[lodgersPawnKind_labelPlural]
  • threatsInfoMechClustersSingleAnimal->出于未知的原因, [lodgersLabel] 已经被轨道上的一群机械体盯上。
  • threatsInfoMechClustersMultiAnimal->出于未知的原因, [lodgersLabelPlural] 已经被轨道上的一群机械体盯上。
  • threatsInfoMechRaidsSingleAnimal->出于未知的原因, [lodgersLabel]已经被一个机械族巢穴盯上。
  • threatsInfoMechRaidsMultiAnimal->出于未知地原因, [lodgersLabelPlural]已经被一个机械族巢穴盯上。
  • questDescription(askerIsNull==true,lodgersCount==1)->一个动物保护组织希望你能够在[shuttleDelayTicks_duration]内 照顾位于[map_definite]名叫[lodgers0_nameDef]的[lodgersLabel]。[healthInfo][threatsInfo1]\n\n[commonDescEnding]
  • threatsInfo1(generateThreats==true,allowedThreats==Raids,enemyFaction!=Mechanoid)->\n\n激进的动物保护组织成员在[enemyFaction_name]举行的一场屠宰仪式上偷走了[lodgers0_nameDef]。 现在[enemyFaction_pawnsPlural]将会来寻仇。 如果你选择接纳[lodgers0_nameDef], 只要[lodgers0_pronoun]继续存在, [enemyFaction_pawnsPlural]就会一直来进攻。 [enemyGroupsParagraph]
  • threatsInfo1(generateThreats==true,allowedThreats==Raids,enemyFaction==Mechanoid)->\n\n[threatsInfoMechRaidsSingleAnimal] [enemyGroupsParagraph]
  • threatsInfo1(generateThreats==true,allowedThreats==MechClusters)->\n\n[threatsInfoMechClustersSingleAnimal] [enemyGroupsParagraph]
  • threatsInfo1(generateThreats==false)->
  • questDescription(askerIsNull==true,lodgersCount>=2)->一个动物保护组织希望你能够在 [map_definite] 照顾 [lodgersCount] 只 [lodgersLabelPlural] [shuttleDelayTicks_duration]。 [healthInfo][threatsInfo2]\n\n[commonDescEnding]
  • victim->孩子
  • victim->女性
  • victim->男性
  • victim->[PersonJob]
  • victim(generateThreats==true,allowedThreats==Raids)->[enemyFaction_leaderTitle]在[enemyFaction_name]的朋友
  • threatsInfo2(generateThreats==true,allowedThreats==Raids,enemyFaction!=Mechanoid)->\n\n不幸的是, 这些[lodgersLabelPlural]与一名[victim]之死有所牵连。 现在,来自[enemyFaction_name]的[enemyFaction_pawnsPlural]将会狩猎他们进行复仇仪式。 如果你接纳[lodgersLabelPlural], 只要他们还活着, [enemyFaction_pawnsPlural]就会一直尝试进攻。[enemyGroupsParagraph]
  • threatsInfo2(generateThreats==true,allowedThreats==Raids,enemyFaction==Mechanoid)->\n\n[threatsInfoMechRaidsMultiAnimal] [enemyGroupsParagraph]
  • threatsInfo2(generateThreats==true,allowedThreats==MechClusters)->\n\n[threatsInfoMechClustersMultiAnimal] [enemyGroupsParagraph]
  • threatsInfo2(generateThreats==false)->
  • questDescription(asker_factionLeader==True,lodgersCount==1,priority=1)->[asker_faction_name] 的 [asker_faction_leaderTitle], [asker_nameFull] 正在寻找一个安全的庇护所能在[shuttleDelayTicks_duration]里 照顾[asker_possessive]名叫的宠物[lodgersLabel]。 [healthInfo][threatsInfo3]\n\n[commonDescEnding]
  • threatsInfo3(generateThreats==true,allowedThreats==Raids,enemyFaction!=Mechanoid)->\n\n来自 [enemyFaction_name] 的 [enemyFaction_pawnsPlural] 正试图通过残杀可怜的 [lodgers0_nameDef]来抓捕[asker_nameDef]。 如果你选择接纳[lodgers0_nameDef], 只要[lodgers0_pronoun]还在, [enemyFaction_pawnsPlural]便会一直攻击。 [enemyGroupsParagraph]
  • threatsInfo3(generateThreats==true,allowedThreats==Raids,enemyFaction==Mechanoid)->\n\n[threatsInfoMechRaidsSingleAnimal] [enemyGroupsParagraph]
  • threatsInfo3(generateThreats==true,allowedThreats==MechClusters)->\n\n[threatsInfoMechClustersSingleAnimal] [enemyGroupsParagraph]
  • threatsInfo3(generateThreats==false)->
  • questDescription(asker_factionLeader==True,lodgersCount>=2,priority=1)->[asker_faction_name] 的 [asker_faction_leaderTitle], [asker_nameFull] 正发来请求。 [asker_pronoun]希望你能在[map_definite]照料[lodgersCount]只[lodgersLabelPlural][shuttleDelayTicks_duration]。 [healthInfo][threatsInfo4]\n\n[commonDescEnding]
  • threatsInfo4(generateThreats==true,allowedThreats==Raids,enemyFaction!=Mechanoid)->\n\n这些 [lodgersLabelPlural] 对于 [asker_nameDef] 履行一项重要的贸易承诺是必须的。 为了引发冲突, [enemyFaction_name]正派出[enemyFaction_pawnsPlural]追击他们。 如果你选择接纳[lodgersLabelPlural], 只要他们还活着, [enemyFaction_pawnsPlural]就会一直尝试进攻。[enemyGroupsParagraph]
  • threatsInfo4(generateThreats==true,allowedThreats==Raids,enemyFaction==Mechanoid)->\n\n[threatsInfoMechRaidsMultiAnimal] [enemyGroupsParagraph]
  • threatsInfo4(generateThreats==true,allowedThreats==MechClusters)->\n\n[threatsInfoMechClustersMultiAnimal] [enemyGroupsParagraph]
  • threatsInfo4(generateThreats==false)->
  • questDescription(asker_royalInCurrentFaction==True,lodgersCount==1,priority=1)->[asker_faction_name] 的一名 [asker_royalTitleInCurrentFaction], [asker_nameFull] 正发来请求。 [asker_pronoun]希望你能在[map_definite]照料[lodgersLabel][lodgers0_nameDef][shuttleDelayTicks_duration], 这是[asker_possessive]最喜欢的宠物。 [healthInfo][threatsInfo5]\n\n[commonDescEnding]
  • threatsInfo5(generateThreats==true,allowedThreats==Raids,enemyFaction!=Mechanoid)->\n\n[lodgers0_nameDef] 是 [asker_nameDef] 承诺给孩子的结婚礼物。 为了阻止这场婚礼, [enemyFaction_name]正派出[enemyFaction_pawnsPlural]追踪[lodgers0_objective]。 如果你选择接纳[lodgers0_nameDef], [enemyFaction_pawnsPlural] 会在 [lodgers0_nameDef] 存在期间一直尝试进攻。 [enemyGroupsParagraph]
  • threatsInfo5(generateThreats==true,allowedThreats==Raids,enemyFaction==Mechanoid)->\n\n[threatsInfoMechRaidsSingleAnimal] [enemyGroupsParagraph]
  • threatsInfo5(generateThreats==true,allowedThreats==MechClusters)->\n\n[threatsInfoMechClustersSingleAnimal] [enemyGroupsParagraph]
  • threatsInfo5(generateThreats==false)->
  • questDescription(asker_royalInCurrentFaction==True,lodgersCount>=2,priority=1)->[asker_faction_name] 的一名 [asker_royalTitleInCurrentFaction], [asker_nameFull] 正发来请求。 [asker_pronoun]希望你能在[map_definite]照料 [lodgersCount] 只 [lodgersLabelPlural] [shuttleDelayTicks_duration]。 这些[lodgersLabelPlural]是[asker_nameDef]最喜爱的宠物, [asker_pronoun]希望他们能看看[asker_possessive]上流圈子之外的世界。 [healthInfo][threatsInfo6]\n\n[commonDescEnding]
  • threatsInfo6(generateThreats==true,allowedThreats==Raids,enemyFaction!=Mechanoid)->\n\n不幸的是, [enemyFaction_name] 正在试图以狩猎 [lodgersLabelPlural] 的方式去伤害 [asker_nameDef]。 如果你选择接纳 [lodgersLabelPlural], [enemyFaction_pawnsPlural]将会在他们活着期间一直攻击你。[enemyGroupsParagraph]
  • threatsInfo6(generateThreats==true,allowedThreats==Raids,enemyFaction==Mechanoid)->\n\n[threatsInfoMechRaidsMultiAnimal] [enemyGroupsParagraph]
  • threatsInfo6(generateThreats==true,allowedThreats==MechClusters)->\n\n[threatsInfoMechClustersMultiAnimal] [enemyGroupsParagraph]
  • threatsInfo6(generateThreats==false)->
  • letterSubject(priority=1)->{SUBJECT_definite} [lodgersLabel]
  • questName(lodgersCount==1)->这 [animalAdj] [lodgersLabel]
  • questName(lodgersCount==1)->一个 [animalAdj] [lodgersLabel]
  • questName(lodgersCount==1)->[animalAdj] [lodgersLabel]
  • questName(lodgersCount==1)->[lodgersLabel]-位置
  • questName(lodgersCount==1)->保护 [lodgers0_nameDef]
  • questName(lodgersCount==1)->可怜的小家伙 [lodgers0_nameDef]
  • questName(lodgersCount>=2)->这 [animalAdj] [lodgersLabelPlural]
  • questName(lodgersCount>=2)->[animalAdj] [lodgersLabelPlural]
  • questName(lodgersCount>=2)->[animalAdj] [lodgersLabelPlural]
  • questName(lodgersCount>=2)->[lodgersLabel]-位置
  • questName(lodgersCount==2)->保护 [lodgersLabelPlural]
  • animalAdj->可爱的
  • animalAdj->泪汪汪的
  • animalAdj->忠实的
  • animalAdj->亲切的
  • animalAdj->安静的
  • animalAdj->温柔的
  • animalAdj->令人自豪的
  • animalAdj(generateThreats==true)->惴惴不安的
  • animalAdj(generateThreats==true)->受惊的