• r_logentry(p=1)->[INITIATOR_definite][damaged_past][at][RECIPIENT_definite]的[recipient_part0_label][deflected_result]。
  • r_logentry(p=0.3)->[INITIATOR_definite][expertly]挥舞着[INITIATOR_possessive][WEAPON_label],[damaged_past][RECIPIENT_definite]的[recipient_part0_label][deflected_result]。
  • r_logentry(p=0.3)->[INITIATOR_definite]用[implement]给了[RECIPIENT_definite]一记[damaged_inf][deflected_result]。
  • r_logentry(p=0.3)->[INITIATOR_definite]用[implement][damaged_inf][RECIPIENT_definite][deflected_result]。
  • r_logentry(p=0.6)->[INITIATOR_definite]用[implement][damaged_past][at][RECIPIENT_definite][deflected_result]。
  • r_logentry(p=0.6)->[INITIATOR_definite][damaged_past][at][RECIPIENT_definite][deflected_result]。
  • at->
  • at->了
  • deflected_result->[adverb_deflected]
  • deflected_result->,[deflected_consequence]
  • adverb_deflected_opt(p=4)->
  • adverb_deflected_opt->[adverb_deflected]
  • adverb_deflected->,没有造成伤害
  • adverb_deflected->,收效甚微
  • deflected_consequence->但[TOOL_label][scraped_past][adverb_deflected_opt]
  • deflected_consequence->但[scraped_present][RECIPIENT_possessive]护甲[adverb_deflected_opt]
  • scraped_present->刮着
  • scraped_present->滑着
  • scraped_past->刮过目标
  • scraped_past->滑过目标
  • scraped_present->擦着
  • scraped_present->划着
  • scraped_present->擦着
  • scraped_present->擦着
  • scraped_present->贴着
  • scraped_present->滑着
  • scraped_past->擦过
  • scraped_past->划过
  • scraped_past->擦过
  • scraped_past->擦过
  • scraped_past->擦过
  • scraped_past->滑过
  • r_logentry(p=0.2)->[RECIPIENT_definite]躲闪了[INITIATOR_definite]用[implement]发动的[damaged_inf]。
  • r_logentry(p=0.2)->[RECIPIENT_definite]躲闪了[INITIATOR_definite]的[damaged_inf]。
  • result->但[RECIPIENT_definite]闪开了
  • result->但被[RECIPIENT_definite]的假动作欺骗
  • result->但这次攻击被巧妙地化解
  • prefix->[fromof][INITIATOR_definite]的[WEAPON_projectile_label]引发的[blast]
  • prefix->[fromof][INITIATOR_definite]的[WEAPON_label]引发的[blast]
  • prefix->[fromof][INITIATOR_definite]使用[WEAPON_projectile_label]产生的[blast]
  • prefix->[fromof][INITIATOR_definite]使用[WEAPON_label]产生的[blast]
  • prefix->[INITIATOR_definite]引发的[blast]
  • prefix->[INITIATOR_definite]用[WEAPON_projectile_label]造成的[blast]
  • prefix->[INITIATOR_definite]用[WEAPON_label]造成的[blast]
  • prefix->[INITIATOR_definite]用[WEAPON_projectile_label]
  • prefix->[INITIATOR_definite]用[WEAPON_label]
  • r_logentry->[prefix][injured][RECIPIENT_definite]。
  • r_logentry->[prefix][destroyed_past][RECIPIENT_definite]的[destroyed_targets]。
  • r_logentry->[prefix][adverb_flavortext][destroyed_past][RECIPIENT_definite]的[destroyed_targets]。
  • r_logentry->[prefix][adverb_flavortext][destroyed_past]了[RECIPIENT_definite]的[destroyed_targets]。
  • r_logentry->[prefix][destroyed_past][RECIPIENT_definite]的[destroyed_targets]并[damaged_past][RECIPIENT_possessive][damaged_targets]。
  • r_logentry(recipient_part_destroyed_count==0)->[prefix][damaged_past][RECIPIENT_definite]的[damaged_targets]。
  • r_logentry(recipient_part_destroyed_count==0)->[prefix][adverb_flavortext][damaged_past][RECIPIENT_definite]的[damaged_targets]。
  • r_logentry(recipient_part_destroyed_count==0)->[prefix][adverb_flavortext][damaged_past]了[RECIPIENT_definite]的[damaged_targets]。
  • r_logentry->[RECIPIENT_definite]被[INITIATOR_definite][damaged_past]。
  • r_logentry->[RECIPIENT_definite]被[INITIATOR_definite][adverb_flavortext][damaged_past]。
  • r_logentry->[RECIPIENT_definite]被[damaged_past]。
  • r_logentry(p=0.001)->[RECIPIENT_definite]被爆炸波及。
  • r_logentry(p=0.001)->[RECIPIENT_definite]被爆炸击中。
  • blast->爆炸
  • blast->爆炸
  • blast->冲击波
  • blast->爆炸
  • blast->能量
  • blast->冲击力
  • fromof->来自
  • fromof->从
  • action->[INITIATOR_definite][tried][damaged_inf][RECIPIENT_definite]
  • action->[INITIATOR_definite][tried]用[implement][damaged_inf][RECIPIENT_definite]
  • action->[INITIATOR_definite][tried]用[implement]给[RECIPIENT_definite]一记[damaged_inf]
  • action->[INITIATOR_definite]在[RECIPIENT_definite]面前挥舞[INITIATOR_possessive][WEAPON_label]
  • action(p=0.3)->[INITIATOR_definite]用[implement][towardsat][RECIPIENT_definite][verb_genericattack]
  • action(p=0.3)->[INITIATOR_definite][towardsat][RECIPIENT_definite][verb_genericattack]
  • action(p=0.3)->[INITIATOR_definite]用[implement][verb_genericattack]
  • towardsat->向
  • towardsat->对
  • verb_genericattack->乱舞
  • verb_genericattack->挥舞
  • verb_genericattack->发动暴风骤雨般的攻击
  • tried->尝试
  • tried->试图
  • r_logentry(p=0.3)->[INITIATOR_definite][damaged_past][RECIPIENT_definite]的[recipient_part0_label]。
  • r_logentry(p=0.1)->[INITIATOR_definite][adverb_flavortext][damaged_past][RECIPIENT_definite]的[recipient_part0_label]。
  • r_logentry(p=0.1)->[INITIATOR_definite][flavortext_situation][damaged_past][RECIPIENT_definite]的[recipient_part0_label]。
  • r_logentry(p=0.1)->[INITIATOR_definite][damaged_past][RECIPIENT_definite]的[recipient_part0_label],[flavortext_consequence]。
  • r_logentry(p=0.07)->[INITIATOR_definite][expertly]用[INITIATOR_possessive][WEAPON_label][damaged_past][RECIPIENT_definite]的[recipient_part0_label]。
  • r_logentry(p=0.03)->[INITIATOR_definite][expertly]用[INITIATOR_possessive][WEAPON_label],[adverb_flavortext][damaged_past][RECIPIENT_definite]的[recipient_part0_label]。
  • r_logentry(p=0.3)->[INITIATOR_definite][destroyed_past][RECIPIENT_definite]的[destroyed_targets]。
  • r_logentry(p=0.3)->[RECIPIENT_definite]的[destroyed_targets]被[INITIATOR_definite][destroyed_past],[destroyed_suffix]。
  • r_logentry(p=0.3)->[INITIATOR_definite][expertly][destroyed_past][RECIPIENT_definite]的[destroyed_targets]。
  • r_logentry(p=0.3)->[INITIATOR_definite]用[implement][destroyed_past][RECIPIENT_definite]的[destroyed_targets]。
  • result(p=1,recipient_part_damaged_count==0)->[destroyed_present][RECIPIENT_possessive][destroyed_targets]
  • result(p=1,recipient_part_destroyed_count==0)->[damaged_present][RECIPIENT_possessive][damaged_targets]
  • result(p=1)->[destroyed_present][RECIPIENT_possessive][destroyed_targets]并[damaged_present][RECIPIENT_possessive][damaged_targets]
  • action(p=0.3)->[INITIATOR_definite]用[implement]对[RECIPIENT_definite]发动[damaged_inf]
  • action(p=0.3)->[INITIATOR_definite]用[implement][damaged_inf][RECIPIENT_definite]
  • action->[INITIATOR_definite]用[implement][damaged_past][RECIPIENT_definite]
  • action(p=0.6)->[INITIATOR_definite][damaged_past][RECIPIENT_definite]
  • result(p=0.5)->[damaged_present][RECIPIENT_possessive][targetlist]
  • result(p=0.1)->[adverb_flavortext][damaged_present][RECIPIENT_possessive][targetlist]
  • result(p=0.1)->[flavortext_situation][damaged_present][RECIPIENT_possessive][targetlist]
  • result(p=0.1)->[damaged_present][RECIPIENT_possessive][targetlist],同时[flavortext_consequence]
  • adverb_flavortext->疯狂地
  • adverb_flavortext->残忍地
  • adverb_flavortext->凶狠地
  • adverb_flavortext->令人发指地
  • adverb_flavortext->拼命地
  • adverb_flavortext->冷酷地
  • adverb_flavortext->凶残地
  • adverb_flavortext->恶毒地
  • adverb_flavortext->无情地
  • adverb_flavortext->无情地
  • flavortext_situation(recipient_flesh!=Mechanoid)->伴随血块四溅,
  • flavortext_situation(recipient_flesh==Mechanoid)->随着废料乱飞,
  • flavortext_situation->冷酷无情地
  • flavortext_situation(p=0.4)->面无表情地
  • flavortext_situation(p=0.2,initiator_flesh==Normal)->面目狰狞地
  • flavortext_situation(p=0.2,initiator_flesh==Normal)->面带[AdjectiveBadass]的神情
  • flavortext_situation(p=0.2,initiator_flesh==Normal)->带着阴险的神情
  • flavortext_situation(p=0.2,initiator_flesh==Normal)->大笑着
  • flavortext_situation(p=0.2,initiator_flesh==Normal)->带着得意的微笑
  • flavortext_consequence(recipient_flesh!=Mechanoid)->留下一个极其糟糕的伤口
  • flavortext_consequence->留下一个可怕的伤口
  • flavortext_consequence(recipient_flesh!=Mechanoid)->[painevent]使[RECIPIENT_objective][wince]
  • flavortext_consequence(p=0.2)->使[RECIPIENT_objective]失去平衡
  • r_logentry->[action],[result]。
  • r_logentry(p=0.2)->[action]。
  • implement(IMPLEMENTOWNER_type==weapon,p=2)->[INITIATOR_possessive][WEAPON_label]的[TOOL_label]
  • implement(IMPLEMENTOWNER_type==weapon,p=1)->[INITIATOR_possessive][WEAPON_label]
  • implement(IMPLEMENTOWNER_type==weapon,p=1)->[WEAPON_label]的[TOOL_label]
  • implement(IMPLEMENTOWNER_type==weapon,p=0.5)->[WEAPON_label]
  • implement(IMPLEMENTOWNER_type==bodypart,p=2)->[INITIATOR_possessive][TOOL_label]
  • implement(IMPLEMENTOWNER_type==bodypart,p=1)->[INITIATOR_possessive][adjective_bodypart][TOOL_label]
  • implement(IMPLEMENTOWNER_type==hediff,p=2)->[INITIATOR_possessive][WEAPON_label]的[TOOL_label]
  • implement(IMPLEMENTOWNER_type==hediff,p=1)->[INITIATOR_possessive][WEAPON_label]
  • implement(IMPLEMENTOWNER_type==hediff,p=1)->[INITIATOR_possessive][TOOL_label]
  • adjective_bodypart->坚硬的
  • adjective_bodypart->强壮的
  • adjective_bodypart->有力的
  • adjective_bodypart->强劲的
  • adjective_bodypart->强力的
  • adjective_bodypart->粗糙的
  • adjective_bodypart->粗壮的
  • adjective_bodypart->结实的
  • adjective_bodypart->坚硬的
  • adjective_bodypart->坚韧的
  • adjective_bodypart(initiator_flesh==True)->长满老茧的
  • adjective_bodypart->坚固的
  • targetlist(recipient_part_count==1)->[recipient_part0_label]
  • targetlist(recipient_part_count==2)->[recipient_part0_label]和[recipient_part1_label]
  • targetlist(recipient_part_count==3)->[recipient_part0_label],[recipient_part1_label]和[recipient_part2_label]
  • targetlist->[recipient_part0_label],[recipient_part1_label],[recipient_part2_label],以及[recipient_part3_label]
  • damaged_present(deflected!=True)->伤害
  • damaged_present(deflected!=True)->打伤
  • destroyed(p=0.5)->破坏了
  • destroyed(p=0.5)->摧毁了
  • destroyed(p=0.5)->毁坏了
  • destroyed(p=0.5)->带走了
  • wince(recipient_flesh==Normal)->龇牙咧嘴
  • wince(recipient_flesh==Normal)->脸部变得扭曲
  • wince(recipient_flesh==Normal)->退缩
  • wince(recipient_flesh==Normal)->不断呻吟
  • wince(recipient_flesh!=Mechanoid)->不断尖叫
  • wince(recipient_flesh!=Mechanoid)->疼得大叫
  • wince->退缩
  • wince->跌倒
  • painstate->感到
  • painstate->觉得
  • painstate->
  • painevent(recipient_flesh!=Mechanoid)->[painstate]痛苦
  • painevent(recipient_flesh!=Mechanoid)->[painstate]痛不欲生
  • painevent(recipient_flesh==Normal)->痛苦
  • painevent->受伤部位
  • painevent->伤口
  • to->变成
  • to->成为
  • r_logentry(p=0.2)->[RECIPIENT_definite]躲闪了[INITIATOR_definite]用[WEAPON_label]使出的[damaged_inf]。
  • r_logentry(p=0.2)->[INITIATOR_definite]用[implement]使出的[damaged_inf]没有命中[RECIPIENT_definite]。
  • r_logentry(p=0.2)->[INITIATOR_definite]试图用[implement][damaged_inf][RECIPIENT_definite]但[failtype]。
  • r_logentry(p=0.2)->在试图[damaged_inf][RECIPIENT_definite]时,[INITIATOR_definite][failtype]。
  • r_logentry(p=0.2)->[INITIATOR_definite][failtype]。
  • failtype->被绊倒了
  • failtype->摔倒了
  • failtype->被闪开
  • failtype->没有成功
  • failtype->没命中
  • result->但没命中
  • result->但打空了
  • result->可是幅度过大
  • result->然而在最后一刻摔倒了
  • result(initiator_flesh!=Mechanoid)->却在最后一秒迟疑
  • r_logentry->[INITIATOR_definite]的[WEAPON_projectile_label][destroyed_past][RECIPIENT_definite]的[destroyed_targets]。
  • r_logentry->[INITIATOR_definite]的[WEAPON_projectile_label][destroyed_past][RECIPIENT_definite]的[destroyed_targets][to][destroyed_suffix]。
  • r_logentry->[INITIATOR_definite]的[WEAPON_projectile_label][expertly][destroyed_past][RECIPIENT_definite]的[destroyed_targets]。
  • r_logentry(p=2)->[INITIATOR_definite]的[WEAPON_projectile_label][missed][ORIGINALTARGET_definite]并[destroyed_past][RECIPIENT_definite]的[destroyed_targets]。
  • r_logentry(p=2)->[INITIATOR_definite]的[WEAPON_projectile_label][missed][ORIGINALTARGET_definite],同时[destroyed_present][RECIPIENT_definite]的[destroyed_targets]。
  • r_logentry->[RECIPIENT_definite]的[destroyed_targets]被[INITIATOR_definite]的[WEAPON_projectile_label][destroyed_past]。
  • r_logentry->[RECIPIENT_definite]的[destroyed_targets]被[INITIATOR_definite][expert][WEAPON_projectile_label][destroyed_past]。
  • r_logentry->[RECIPIENT_definite]的[destroyed_targets]被[INITIATOR_definite]的[WEAPON_projectile_label][destroyed_past],变成了[destroyed_suffix]。
  • r_logentry(recipient_part_destroyed_count==0)->[INITIATOR_definite]的[WEAPON_projectile_label][damaged_past][RECIPIENT_definite]的[damaged_targets]。
  • r_logentry(recipient_part_destroyed_count==0)->[INITIATOR_definite][expertly]用[WEAPON_projectile_label][damaged_past][RECIPIENT_definite]的[damaged_targets]。
  • r_logentry(recipient_part_destroyed_count==0,p=2)->[INITIATOR_definite]的[WEAPON_projectile_label][missed][ORIGINALTARGET_definite]并[damaged_past][RECIPIENT_definite]的[damaged_targets]。
  • r_logentry(recipient_part_destroyed_count==0,p=2)->[INITIATOR_definite]的[WEAPON_projectile_label][missed][ORIGINALTARGET_definite],同时[damaged_present][RECIPIENT_definite]的[damaged_targets]。
  • r_logentry(recipient_part_destroyed_count==0)->[RECIPIENT_definite]的[damaged_targets]被[INITIATOR_definite]的[WEAPON_projectile_label][damaged_past]。
  • r_logentry(recipient_part_destroyed_count==0)->[RECIPIENT_definite]的[damaged_targets]被[INITIATOR_definite][expert][WEAPON_projectile_label][damaged_past]。
  • r_logentry(p=3)->[INITIATOR_definite]的[WEAPON_projectile_label][destroyed_past][RECIPIENT_definite]的[destroyed_targets]并[damaged_past][RECIPIENT_possessive][damaged_targets]。
  • r_logentry(p=6)->[INITIATOR_definite]的[WEAPON_projectile_label][missed][ORIGINALTARGET_definite],同时[destroyed_present][RECIPIENT_definite]的[destroyed_targets]并[damaged_present][RECIPIENT_possessive][damaged_targets]。
  • r_logentry(p=0.2)->[INITIATOR_definite]的[WEAPON_projectile_label]命中了[RECIPIENT_definite]。
  • r_logentry(p=0.2)->[INITIATOR_definite]用[WEAPON_projectile_label]命中[RECIPIENT_definite]。
  • r_logentry(p=0.4)->[INITIATOR_definite]的[WEAPON_projectile_label][missed][ORIGINALTARGET_definite],却打中了[RECIPIENT_definite]。
  • r_logentry(p=0.4)->[INITIATOR_definite]的[WEAPON_projectile_label][missed][ORIGINALTARGET_definite],并误伤到[RECIPIENT_definite]。
  • r_logentry(p=0.2)->[INITIATOR_definite]用[WEAPON_projectile_label]瞄准[ORIGINALTARGET_definite],结果击中了[RECIPIENT_definite]。
  • weapon_projectile_label(p=0.05)->射击
  • destroyed_past->击碎
  • destroyed_past->轰飞
  • destroyed_past->带走
  • destroyed_past->摧毁
  • destroyed_past->射穿
  • destroyed_past->贯穿
  • destroyed_past->轰穿
  • destroyed_present->击碎
  • destroyed_present->轰碎
  • destroyed_present->摧毁
  • destroyed_present->摧毁
  • destroyed_present->射穿
  • destroyed_present->射穿
  • destroyed_present->射穿
  • destroyed_suffix->好几块
  • destroyed_suffix->一堆碎屑
  • destroyed_suffix->一团雾
  • destroyed_suffix->碎块
  • destroyed_suffix(p=0.5)->马蜂窝
  • destroyed_suffix(recipient_flesh!=Mechanoid,p=0.2)->肉馅
  • damaged_past->射中
  • damaged_past->打中
  • damaged_past->射中
  • damaged_past->射中
  • damaged_past->命中
  • damaged_present->射伤
  • damaged_present->射伤
  • damaged_present->射伤
  • damaged_present->射伤
  • damaged_present->射伤
  • damaged_suffix->面目全非
  • damaged_suffix(recipient_flesh!=Mechanoid)->鲜血四溅
  • damaged_suffix(recipient_flesh!=Mechanoid)->满目疮痍
  • to->伤口
  • to->被打中的地方
  • missed->没有命中
  • missed->错过了
  • r_logentry->[INITIATOR_definite]的[WEAPON_projectile_label][damaged_past][RECIPIENT_definite]的[damaged_target][deflected_result]。
  • r_logentry(p=2)->[INITIATOR_definite]的[WEAPON_projectile_label][missed][ORIGINALTARGET_definite]并[damaged_past][RECIPIENT_definite][damaged_target_possessive_opt][deflected_result]。
  • r_logentry->[RECIPIENT_definite][damaged_target_possessive_opt]被[INITIATOR_definite]的[WEAPON_projectile_label][damaged_past][deflected_result]。
  • r_logentry(p=0.2)->[INITIATOR_definite]用[WEAPON_projectile_label]命中[RECIPIENT_definite][damaged_target_possessive_opt][deflected_result]。
  • r_logentry(p=0.2)->[INITIATOR_definite]的[WEAPON_projectile_label]命中[RECIPIENT_definite][damaged_target_possessive_opt][deflected_result]。
  • r_logentry(p=0.4)->[INITIATOR_definite]使用[WEAPON_projectile_label][missed][ORIGINALTARGET_definite],同时误伤了[RECIPIENT_definite][damaged_target_possessive_opt][deflected_result]。
  • r_logentry(p=0.4)->[INITIATOR_definite]的[WEAPON_projectile_label][missed][ORIGINALTARGET_definite],却击中[RECIPIENT_definite][damaged_target_possessive_opt][deflected_result]。
  • r_logentry(p=0.2)->[INITIATOR_definite]用[WEAPON_projectile_label]瞄准[ORIGINALTARGET_definite],结果击中了[RECIPIENT_definite][damaged_target_possessive_opt][deflected_result]。
  • weapon_projectile_label(p=0.05)->射击
  • damaged_target_possessive_opt->
  • damaged_target_possessive_opt(recipient_part_damaged0_outside==True)->的[recipient_part_damaged0_label]
  • deflected_result->[adverb_deflected]
  • deflected_result->,[deflected_consequence]
  • adverb_deflected_opt(p=4)->
  • adverb_deflected_opt->[adverb_deflected]
  • adverb_deflected->,没有造成伤害
  • adverb_deflected->,收效甚微
  • deflected_consequence->但[scraped_past][adverb_deflected_opt]
  • deflected_consequence->但被[RECIPIENT_possessive]的护甲[scraped_present][adverb_deflected_opt]
  • scraped_past->被弹开
  • scraped_present->弹开
  • missed->没有命中
  • missed->错过了
  • r_logentry->[INITIATOR_definite]用[INITIATOR_possessive][WEAPON_label]向[RECIPIENT_definite][shotat]。
  • r_logentry->[INITIATOR_definite]依靠[INITIATOR_possessive][WEAPON_label]向[RECIPIENT_definite][shot]。
  • r_logentry->[INITIATOR_definite]向[RECIPIENT_definite][shotat]。
  • r_logentry->[INITIATOR_definite]用[WEAPON_projectile_label][burst]向[RECIPIENT_definite][shot_a]。
  • r_logentry(RECIPIENT_missing==True)->[INITIATOR_definite]用[WEAPON_projectile_label][shot_a]。
  • r_logentry(RECIPIENT_missing==True)->[INITIATOR_definite]依靠[INITIATOR_possessive][WEAPON_label][shot]。
  • shot_a->[adverb_shot][verb_shot]
  • shot_a(p=2)->[verb_shot]
  • shot(p=2)->[verb_shot]
  • shot->[adverb_shot][verb_shot]
  • shotat->射击[aburst]
  • shotat->[adverb_shot]射击[aburst]
  • shotat(p=0.5)->尽力射击[aburst]
  • shotat(p=0.3)->开枪
  • shotat(p=0.2)->射出[adjective_shot]一击
  • shotat->开火[aburst]
  • shotat->[adverb_shot]开火[aburst]
  • shotat(p=0.5)->瞄准并开火[aburst]
  • shotat(p=0.3)->开火
  • aburst->
  • aburst(BURST==True,p=3)->,打出一组点射
  • burst->
  • burst(BURST==True,p=3)->点射
  • verb_shot->射击
  • verb_shot->开火
  • verb_shot->开火
  • adverb_shot->小心地
  • adverb_shot->迅速
  • adverb_shot->准确地
  • adverb_shot->从容地
  • adverb_shot(initiator_flesh!=Mechanoid)->谨慎地
  • adverb_shot->精确地
  • adverb_shot(initiator_flesh!=Mechanoid)->警惕地
  • adjective_shot->谨慎的
  • adjective_shot->迅速的
  • adjective_shot->早有预谋的
  • adjective_shot->精确的
  • adjective_shot(initiator_flesh!=Mechanoid)->机警的
  • r_logentry->[INITIATOR_definite]向[RECIPIENT_definite][threw][INITIATOR_possessive][WEAPON_projectile_label]。
  • r_logentry->[INITIATOR_definite]向[RECIPIENT_definite][threw_a][WEAPON_projectile_label]。
  • r_logentry(RECIPIENT_missing==True)->[INITIATOR_definite][threw][INITIATOR_possessive][WEAPON_projectile_label]。
  • r_logentry(RECIPIENT_missing==True)->[INITIATOR_definite][threw_a][WEAPON_projectile_label]。
  • threw_a->[adverb_threw][verb_threw]一颗
  • threw_a(p=2)->[verb_threw]一颗
  • threw(p=2)->[verb_threw]
  • threw->[adverb_threw][verb_threw]
  • verb_threw->投掷
  • verb_threw->扔出
  • verb_threw->甩出
  • adverb_threw->小心地
  • adverb_threw->迅速
  • adverb_threw->准确地
  • adverb_threw->从容地
  • adverb_threw(initiator_flesh!=Mechanoid)->谨慎地
  • adverb_threw->精确地
  • adverb_threw(initiator_flesh!=Mechanoid)->警惕地
  • adjective_threw->小心的
  • adjective_threw->迅速的
  • adjective_threw->从容的
  • adjective_threw->精确的
  • adjective_threw(initiator_flesh!=Mechanoid)->机警的
  • r_logentry->[INITIATOR_definite]的[WEAPON_projectile_label][missed]。
  • r_logentry->[INITIATOR_definite]没打中[ORIGINALTARGET_definite]。
  • r_logentry->[ORIGINALTARGET_definite][avoidance],[INITIATOR_definite]的[WEAPON_projectile_label][missing]。
  • missed(p=4)->射偏了
  • missed(p=2)->差之毫厘
  • missed(p=2)->大幅偏出
  • missed->射歪了
  • missed->只射中了空气
  • missed->射高了
  • missed->打到地上
  • missed->被地面反弹然后不见了
  • missed->打飞了一块地皮
  • missed(p=0.2)->与[ORIGINALTARGET_definite]擦身而过
  • missed->呼啸着从[ORIGINALTARGET_definite]身边飞过
  • missed->弹着点距离[ORIGINALTARGET_definite]很远
  • missed->偏离了目标
  • missing->没打中
  • missing->擦身而过
  • missing->大幅偏出
  • missing->射歪了
  • missing->只射中了空气
  • missing->射高了
  • missing->钻入地中
  • missing->被地面反弹然后不见了
  • missing->打飞了一块地皮
  • missing(p=0.2)->与[ORIGINALTARGET_definite]擦身而过
  • missing->从[ORIGINALTARGET_definite]身边呼啸而过
  • missing->弹着点距离[ORIGINALTARGET_definite]很远
  • missing->偏离了目标
  • avoidance(ORIGINALTARGET_mobile==True)->千钧一发之际猛地闪开
  • avoidance(ORIGINALTARGET_mobile==True)->毫无征兆地平地摔
  • avoidance(ORIGINALTARGET_mobile==True)->迅速卧倒
  • avoidance(ORIGINALTARGET_mobile==True,p=0.3)->低身躲到[COVER_definite]后
  • avoidance(ORIGINALTARGET_mobile==True,p=0.3)->一跃躲到[COVER_definite]后
  • destroyed_targets(recipient_part_destroyed_count==1)->[recipient_part_destroyed0_label]
  • destroyed_targets(recipient_part_destroyed_count==2)->[recipient_part_destroyed0_label]和[recipient_part_destroyed1_label]
  • destroyed_targets(recipient_part_destroyed_count==3)->[recipient_part_destroyed0_label],[recipient_part_destroyed1_label],以及[recipient_part_destroyed2_label]
  • destroyed_targets->[recipient_part_destroyed0_label],[recipient_part_destroyed1_label],[recipient_part_destroyed2_label],以及[recipient_part_destroyed3_label]
  • damaged_targets(recipient_part_damaged_count==1)->[recipient_part_damaged0_label]
  • damaged_targets(recipient_part_damaged_count==2)->[recipient_part_damaged0_label]和[recipient_part_damaged1_label]
  • damaged_targets(recipient_part_damaged_count==3)->[recipient_part_damaged0_label],[recipient_part_damaged1_label],以及[recipient_part_damaged2_label]
  • damaged_targets->[recipient_part_damaged0_label],[recipient_part_damaged1_label],[recipient_part_damaged2_label],以及[recipient_part_damaged3_label]
  • expertly->干练地
  • expertly->熟练地
  • expertly->娴熟地
  • expertly->轻巧地
  • expertly->巧妙地
  • expertly->灵巧地
  • expertly->内行地
  • expertly->恰当地
  • expertly->敏捷地
  • expertly->机智地
  • expertly->专横地
  • expertly->优雅地
  • expertly->以娴熟的技术
  • expertly->令人印象深刻地
  • expertly->以惊人的天赋
  • expertly->谨慎地
  • expertly->准确地
  • expertly->熟练地
  • expertly->强有力地
  • expertly->以灵活的身手
  • expertly->以大师般的技法
  • expertly->华丽而潇洒地
  • expertly->以专业技法
  • expertly->以精湛的技艺
  • expertly->像专家一样
  • expertly->像大师一样
  • expertly->像艺术大师一样
  • expertly->专家般地
  • expert->干练的
  • expert->熟练的
  • expert->娴熟的
  • expert->轻巧的
  • expert->巧妙的
  • expert->灵巧的
  • expert->专业的
  • expert->掐当的
  • expert->迅速的
  • expert->机智的
  • expert->高超的
  • expert->优雅的