• lodgersLabel->访客
  • lodgersLabelPlural->[asker_faction_pawnsPlural]
  • lodgersDef(lodgersCount==1)->[lodgers0_nameDef]
  • lodgersDef(lodgersCount>=2)->[lodgersLabelPlural]
  • joinerEnding(priority=1)->
  • joinerEnding->你可以直接控制[lodgersDef], 如同指挥你自己的殖民者那样。 [specialNeedsExplanation]
  • specialNeedsExplanation(asker_royalInCurrentFaction==True,priority=1)->你必须满足[lodgersLabelPlural]的各种需求。
  • specialNeedsExplanation->
  • theirHisHer(lodgersCount==1)->[lodgers0_possessive]
  • theirHisHer(lodgersCount>=2)->他们的
  • lodgersPronoun(lodgersCount==1)->[lodgers0_pronoun]
  • lodgersPronoun(lodgersCount>=2)->他们
  • lodgersWasWere(lodgersCount==1)->本
  • lodgersWasWere(lodgersCount>=2)->本
  • appreciateAppreciates(lodgersCount==1)->感谢
  • appreciateAppreciates(lodgersCount>=2)->感谢
  • goodwillForMood(goodwillRewardForMood==true,priority=1)->\n\n[lodgersLabelSingOrPluralDef][appreciateAppreciates]高质量的住宿。 如果你保持[theirHisHer]的平均心情在 50% 以上, 你会获得与[asker_faction_name]的好感。
  • goodwillForMood->
  • questDescription(askerIsNull==true,lodgersCount==1)->一个名叫[lodgers0_nameFull]的[lodgers0_title]希望你在[map_definite]保护[lodgers0_objective][shuttleDelayTicks_duration]。 [allLodgerInfo][threatsInfo1][commonDescEnding]\n\n[joinerEnding]
  • threatsInfo1(generateThreats==true,threatType==Raids,enemyFaction!=Mechanoid)->\n\n[lodgers0_nameDef]不久前因[wrongAct]而被通缉。 只要[lodgers0_pronoun]在这里, [enemyFaction_pawnsPlural]会来到[lodgers0_objective]寻求报复。 \n[enemyGroupsParagraph]
  • threatsInfo1(generateThreats==true,threatType==Raids,enemyFaction==Mechanoid)->\n\n[threatsInfoMechRaidsSingleHuman][enemyGroupsParagraph]
  • threatsInfo1(generateThreats==true,threatType==MechClusters)->\n\n[threatsInfoMechClustersSingleHuman][enemyGroupsParagraph]
  • threatsInfo1(generateThreats==false)->
  • wrongAct->侮辱了[enemyFaction_name][enemyFaction_leaderTitle][enemyFaction_leader_nameDef]的[PersonalCharacteristic]
  • wrongAct->窃取了[enemyFaction_name]的牲畜
  • wrongAct->窃取了[enemyFaction_name]的食物
  • wrongAct->窃取了[enemyFaction_name]的精神象征物
  • wrongAct->蓄意破坏[enemyFaction_name]的低温休眠仓
  • questDescription(askerIsNull==true,lodgersCount>=2)->有一伙([lodgersCount]名)旅行者希望你在[shuttleDelayTicks_duration]内于[map_definite]招待他们。 [allLodgerInfo][threatsInfo2][commonDescEnding]\n\n[joinerEnding]
  • threatsInfo2(generateThreats==true,threatType==Raids,enemyFaction!=Mechanoid)->\n\n一些旅行者最近被邀请参加 [enemyFaction_name]的重要仪式, 但他们却因为醉酒而亵渎了仪式。 [enemyFaction_name]正在前往袭击他们。 [enemyGroupsParagraph]
  • threatsInfo2(generateThreats==true,threatType==Raids,enemyFaction==Mechanoid)->\n\n[threatsInfoMechRaidsMultiHuman][enemyGroupsParagraph]
  • threatsInfo2(generateThreats==true,threatType==MechClusters)->\n\n这些旅行者最近[mechViolation], 并成为轨道平台上机械集群的目标。 [enemyGroupsParagraph]
  • threatsInfo2(generateThreats==false)->
  • questDescription(asker_factionLeader==True,lodgersCount==1,generateThreats==false,priority=1)->[asker_faction_name]的[asker_faction_leaderTitle][asker_nameFull]正在寻求帮助。 [asker_possessive]朋友[lodgers0_nameFull]对学习异族文化很感兴趣。 [asker_pronoun]希望你能在[shuttleDelayTicks_duration]内在[map_definite]招待[lodgers0_objective]。 [allLodgerInfo][goodwillForMood][commonDescEnding]\n\n[joinerEnding]
  • questDescription(asker_factionLeader==True,lodgersCount==1,generateThreats==true,threatType==Raids,enemyFaction!=Mechanoid,priority=1)->[asker_faction_name]的[asker_faction_leaderTitle][asker_nameFull]正在寻求帮助。 [asker_possessive][lodgers0_age]岁的朋友, [lodgers0_title][lodgers0_nameDef]被发现对[enemyFaction_leader_nameFull]的PersonalCharacteristic]进行恶意侮辱。 [asker_nameDef]希望你为[lodgers0_nameDef]提供[shuttleDelayTicks_duration]的保护, 让[asker_possessive]有足够的时间缓和与[enemyFaction_name]的关系。 因为[enemyFaction_leader_nameDef]是[enemyFaction_name]的[enemyFaction_leaderTitle], [enemyFaction_leader_pronoun]已经派遣一群[enemyFaction_pawnsPlural]前来抓捕侮辱者[lodgers0_nameDef]。 \n\n[threatDescriptionParagraph][allLodgerInfo][goodwillForMood][commonDescEnding]\n\n[joinerEnding]
  • questDescription(asker_factionLeader==True,lodgersCount==1,generateThreats==true,threatType==Raids,enemyFaction==Mechanoid,priority=1)->[asker_faction_name]的[asker_faction_leaderTitle][asker_nameFull]正在寻求帮助。 [asker_possessive][lodgers0_age]岁的朋友, [lodgers0_title][lodgers0_nameDef]最近[mechViolation]。 [asker_nameDef]希望你为 [lodgers0_nameDef]提供[shuttleDelayTicks_duration]的保护, 让[asker_possessive]有足够的时间处理机械族巢穴。 \n\n[threatDescriptionParagraph][allLodgerInfo][goodwillForMood][commonDescEnding]\n\n[joinerEnding]
  • questDescription(asker_factionLeader==True,lodgersCount==1,generateThreats==true,threatType==MechClusters,priority=1)->[asker_faction_name]的[asker_faction_leaderTitle][asker_nameFull]正在寻求帮助。 [asker_possessive][lodgers0_age]岁的朋友, [lodgers0_title][lodgers0_nameDef]最近被 [mechViolation]。 [asker_nameDef]希望你为 [lodgers0_nameDef]提供[shuttleDelayTicks_duration]的保护。 \n\n[threatDescriptionParagraph][allLodgerInfo][goodwillForMood][commonDescEnding]\n\n[joinerEnding]
  • questDescription(asker_factionLeader==True,lodgersCount>=2,generateThreats==false,priority=1)->[asker_faction_name]的[asker_faction_leaderTitle][asker_nameFull]最近从敌人的监狱中救出了 [lodgersCount][asker_faction_pawnsPlural]。 [asker_pronoun]希望你能在[map_definite]保护他们[shuttleDelayTicks_duration], 以便派出穿梭机接走他们。 [allLodgerInfo][goodwillForMood][commonDescEnding]\n\n[joinerEnding]
  • questDescription(asker_factionLeader==True,lodgersCount>=2,generateThreats==true,threatType==Raids,enemyFaction!=Mechanoid,priority=1)->[asker_faction_name]的[asker_faction_leaderTitle][asker_nameFull]最近从敌人的监狱中救出了[lodgersCount][asker_faction_pawnsPlural]。 [asker_nameDef]希望你能在[map_definite]保护[asker_pronoun][shuttleDelayTicks_duration], 以便派出穿梭机接走他们。 \n\n[asker_faction_pawnsPlural]知晓[enemyFaction_name]关于[secretInfo]的机密, 因此会对其进行抓捕。 \n\n[threatDescriptionParagraph][allLodgerInfo][goodwillForMood][commonDescEnding]\n\n[joinerEnding]
  • questDescription(asker_factionLeader==True,lodgersCount>=2,generateThreats==true,threatType==Raids,enemyFaction==Mechanoid,priority=1)->[asker_faction_name]的[asker_faction_leaderTitle][asker_nameFull]最近从低温休眠仓中救出了[lodgersCount][asker_faction_pawnsPlural]。 [asker_nameDef]希望你能在[map_definite]保护[asker_pronoun][shuttleDelayTicks_duration], 以便派出穿梭机接走他们。 \n\n[asker_faction_pawnsPlural]会被机械族猎杀。 \n\n[threatDescriptionParagraph][allLodgerInfo][goodwillForMood][commonDescEnding]\n\n[joinerEnding]
  • questDescription(asker_factionLeader==True,lodgersCount>=2,generateThreats==true,threatType==MechClusters,priority=1)->[asker_faction_name]的[asker_faction_leaderTitle][asker_nameFull]最近从机械族巢穴的候宰栏中救出了[lodgersCount][asker_faction_pawnsPlural]。 [asker_nameDef]希望你能在[map_definite]保护[asker_pronoun][shuttleDelayTicks_duration], 以便派出穿梭机接走他们。 \n\n机械族正在追捕它们的逃犯。 \n\n[threatDescriptionParagraph][allLodgerInfo][goodwillForMood][commonDescEnding]\n\n[joinerEnding]
  • secretInfo->军事势力
  • secretInfo->不道德行为
  • secretInfo->武器研究
  • secretInfo->监狱营地
  • secretInfo->[enemyFaction_leaderTitle]
  • questDescription(asker_royalInCurrentFaction==True,lodgersCount==1)->[asker_faction_name]的[asker_royalTitleInCurrentFaction][asker_nameFull]正在逃避令人不安的政治局势, 并想在[map_definite]躲藏[shuttleDelayTicks_duration]。 [threatsInfo5][allLodgerInfo][goodwillForMood][commonDescEnding]\n\n[joinerEnding]
  • threatsInfo5(generateThreats==true,threatType==Raids,enemyFaction!=Mechanoid)->\n\n[asker_nameDef]的敌人雇佣了[enemyFaction_name]来拘捕[asker_objective]。 [enemyGroupsParagraph]
  • threatsInfo5(generateThreats==true,threatType==Raids,enemyFaction==Mechanoid)->\n\n[asker_nameDef]的敌人引来机械族猎杀[asker_objective]。 [enemyGroupsParagraph]
  • threatsInfo5(generateThreats==true,threatType==MechClusters)->\n\n[asker_nameDef]的敌人用某种未知的方式引来机械集群猎杀[asker_objective]。 [enemyGroupsParagraph]
  • threatsInfo5(generateThreats==false)->
  • questDescription(asker_royalInCurrentFaction==True,lodgersCount>=2)->[asker_faction_name]的[asker_royalTitleInCurrentFaction], [asker_nameFull]想在[map_definite]和[lodgersCountMinusOne]名被审判的[allyAllies]停留[shuttleDelayTicks_duration]。 [threatsInfo6][allLodgerInfo][goodwillForMood][commonDescEnding]\n\n[joinerEnding]
  • threatsInfo6(generateThreats==true,threatType==Raids,enemyFaction!=Mechanoid)->[asker_nameDef]和[asker_possessive][allyAllies]被列上了暗杀名单, 他们需要一个安全的庇护所直到他们可以免于被审判。 然而, [asker_nameDef]的敌人雇佣了 [enemyFaction_name]来追捕 [asker_objective]。 [enemyGroupsParagraph]
  • threatsInfo6(generateThreats==true,threatType==Raids,enemyFaction==Mechanoid)->[asker_nameDef]和[asker_possessive][allyAllies]被列上了暗杀名单, 他们需要一个安全的庇护所直到他们可以免于被审判。 然而, [asker_nameDef]的敌人引诱 [enemyFaction_name]来猎杀 [asker_objective]。 [enemyGroupsParagraph]
  • threatsInfo6(generateThreats==true,threatType==MechClusters)->[asker_nameDef]和[asker_possessive][allyAllies]被列上了暗杀名单, 他们需要一个安全的庇护所直到他们可以免于被审判。 然而, [asker_nameDef]的敌人以某种未知的方式引诱机械集群来猎杀 [asker_objective]。 [enemyGroupsParagraph]
  • threatsInfo6(generateThreats==false)->
  • allyAllies(lodgersCountMinusOne==1)->盟友
  • allyAllies(lodgersCountMinusOne>=2)->盟友们
  • questName->庇护[lodgerIndef]
  • questName->款待[lodgerIndef]
  • questName->招待[lodgerIndef]
  • questName->[lodgerIndef]需要帮助
  • questName(generateThreats==true,priority=1)->保护[lodgerIndef]
  • questName(generateThreats==true,priority=1)->保卫[lodgerIndef]
  • questName(generateThreats==true,priority=1)->确保[lodgerIndef]的安全
  • questName(generateThreats==true,priority=1)->[lodgerIndef]受到威胁
  • questName(generateThreats==true,priority=1)->[lodgerIndef]面临危险
  • questName(generateThreats==true,priority=1)->[lodgerIndef]和敌人
  • questName(generateThreats==true,priority=1)->[lodgerIndef]被盯上了
  • lodgerIndef(askerIsNull==true,lodgersCount==1)->[lodgers0_label]
  • lodgerIndef(askerIsNull==true,lodgersCount==1)->一个[lodgers0_title]
  • lodgerIndef(askerIsNull==true,lodgersCount>=2)->旅行者
  • lodgerIndef(asker_factionLeader==True,lodgersCount==1)->[lodgers0_label]
  • lodgerIndef(asker_factionLeader==True,lodgersCount==1)->一个[lodgers0_title]
  • lodgerIndef(asker_factionLeader==True,lodgersCount==1)->一个朋友
  • lodgerIndef(asker_factionLeader==True,lodgersCount==1)->一个盟友
  • lodgerIndef(asker_factionLeader==True,lodgersCount>=2)->朋友们
  • lodgerIndef(asker_factionLeader==True,lodgersCount>=2)->盟友们
  • lodgerIndef(asker_royalInCurrentFaction==True,lodgersCount==1,p=3)->一个[asker_royalTitleInCurrentFaction]
  • lodgerIndef(asker_royalInCurrentFaction==True,lodgersCount==1)->[asker_label]
  • lodgerIndef(asker_royalInCurrentFaction==True,lodgersCount==1)->一个上层贵族
  • lodgerIndef(asker_royalInCurrentFaction==True,lodgersCount==1)->一个中层贵族
  • lodgerIndef(asker_royalInCurrentFaction==True,lodgersCount==1)->一个下层贵族
  • lodgerIndef(asker_royalInCurrentFaction==True,lodgersCount>=2)->上层贵族们
  • lodgerIndef(asker_royalInCurrentFaction==True,lodgersCount>=2)->中层贵族们
  • lodgerIndef(asker_royalInCurrentFaction==True,lodgersCount>=2)->下层贵族们