lastOrNot(lodgerCount==1)->
lastOrNot(lodgerCount>=2)->最后的
lodgersLabelSingularOrPlural(lodgerCount==1)->[lodgersLabel]
lodgersLabelSingularOrPlural(lodgerCount>=2)->[lodgersLabelPlural]
lodgersArriveLetterLabel->[lodgersLabelSingularOrPlural]抵达
lodgersArriveLetterText->[lodgersSingularOrPluralDef][hasHave]抵达。 [lodgersPronoun]将会和你共处[questDurationTicks_duration]来重整旗鼓。
hasHave(lodgerCount==1)->已经
hasHave(lodgerCount>=2)->已经
appalledButNoAction->The {PAWNSALIVECOUNT_multiple ? 其他人似乎 : 最后的 [lodgersLabel]} 对此感到震惊, 但是并不会对你采取行动。
othersWillNotAccept->The {PAWNSALIVECOUNT_multiple ? 其他人 : 最后的 [lodgersLabel]} 不乐意接受
turnedViolent->[othersWillNotAccept], 并且对你十分生气。
decidedToLeave->[othersWillNotAccept], 并且决定离开。
whoAskedToStay->请求与你共处的人
oneOfThe->其中一个绝望的 [whoAskedToStay]
questOver->任务 '[resolvedQuestName]' 已经结束。
letterIntroDeath->{SUBJECT_definite}, [oneOfThe]已经死亡。
lodgerDiedMemoryThoughtLetterLabel->[lodgersLabel]死亡:愤怒
lodgerDiedMemoryThoughtLetterText->[letterIntroDeath]\n\n[appalledButNoAction]
lodgerDiedAttackPlayerLetterLabel->[lodgersLabel]死亡:复仇
lodgerDiedAttackPlayerLetterText->[letterIntroDeath]\n\n[turnedViolent]
lodgerDiedLeaveMapLetterLabel->[lodgersLabel]死亡:离开
lodgerDiedLeaveMapLetterText->[letterIntroDeath]\n\n[decidedToLeave]
lodgersAllDiedLetterLabel->任务失败
lodgersAllDiedLetterText->{SUBJECT_definite}, [lastOrNot]不顾一切的[faction_pawnSingular]([whoAskedToStay]), 已经死亡。 \n\n[questOver]
letterIntroArrested->你逮捕了{SUBJECT_definite}([oneOfThe])。
lodgerArrestedMemoryThoughtLetterLabel->[lodgersLabel]逮捕:愤怒
lodgerArrestedMemoryThoughtLetterText->[letterIntroArrested]\n\n[appalledButNoAction]
lodgerArrestedAttackPlayerLetterLabel->[lodgersLabel]逮捕:复仇
lodgerArrestedAttackPlayerLetterText->[letterIntroArrested]\n\n[turnedViolent]
lodgerArrestedLeaveMapLetterLabel->[lodgersLabel]逮捕:离开
lodgerArrestedLeaveMapLetterText->[letterIntroArrested]\n\n[decidedToLeave]
lodgersAllArrestedLetterLabel->任务失败
lodgersAllArrestedLetterText->你逮捕了 {SUBJECT_definite}, [lastOrNot]不顾一切的[faction_pawnSingular]([whoAskedToStay])。 \n\n[questOver]
letterIntroViolated->{SUBJECT_definite}, ([oneOfThe]), 被执行了非法的手术。
lodgerViolatedMemoryThoughtLetterLabel->[lodgersLabel]违法:愤怒
lodgerViolatedMemoryThoughtLetterText->[letterIntroViolated]\n\n[appalledButNoAction]
lodgerViolatedAttackPlayerLetterLabel->[lodgersLabel]违法:复仇
lodgerViolatedAttackPlayerLetterText->[letterIntroViolated]\n\n[turnedViolent]
lodgerViolatedLeaveMapLetterLabel->[lodgersLabel]违法:离开
lodgerViolatedLeaveMapLetterText->[letterIntroViolated]\n\n[decidedToLeave]
mutinyLetterLabel->背叛
mutinyLetterText->[lodgersSingularOrPluralDef]([whoAskedToStay])与你为敌!\n\n看起来[lodgersPronoun]早就计划好了这场背叛。
areIs(lodgerCount==1)->正
areIs(lodgerCount>=2)->正
betrayalOfferLetterLabel->背叛提议:[factionOpponent_nameDef]
betrayalOffserLetterText->[factionOpponent_faction_name]的[factionOpponent_faction_pawnSingular], [factionOpponent_nameDef], 知晓了[asker_nameDef][otherLodgers][areIs]在[map_definite]做客。 [factionOpponent_pronoun]与[asker_nameDef]是你死我活的仇敌, 想要亲眼目睹[asker_objective]的死亡。 \n\n如果你杀死[faction_name]的所有成员, [factionOpponent_pronoun]约定以如下报酬报答(总价值 [betrayalRewardMarketValue_money]):\n\n[betrayalRewards]
betrayalOfferRewardLetterLabel->背叛:[factionOpponent_nameDef]
betrayalOfferRewardLetterText->[factionOpponent_nameDef]答应你如果你杀了[asker_nameDef][otherMembers]将会得到奖励。 [factionOpponent_pronoun]已经收到你完成了这件事的消息, 并通过空投舱向你发送了如下物资 (总价值 [betrayalRewardMarketValue_money]):\n\n[betrayalRewards]。 \n\n[questOver]
betrayalOfferFailedLetterLabel->背叛奖励被收回
betrayalOfferFailedLetterText->[factionOpponent_nameDef]已经收到[faction_name]的一名成员不再处于[map_definite]的消息。 [factionOpponent_nameDef]想要所有[faction_name]的成员死亡, 故而收回了[factionOpponent_possessive]提议。
otherLodgers(lodgerCount==1)->
otherLodgers(lodgerCount==2)->和其他的[lodgersLabel]
otherLodgers(lodgerCount>=3)->和几名[lodgersLabelPlural]
otherMembers(lodgerCount==1)->
otherMembers(lodgerCount>=2)-> 和[faction_name]的所有其他成员
lodgersLeavingLetterLabel->[lodgersLabelSingularOrPlural]离开
lodgersLeavingLetterText->{FACTION_leaderNameDef}感谢你允许{FACTION_leaderObjective}在[questDurationTicks_duration]里待在[map_definite]。 {FACTION_leaderPronoun}现在正与{FACTION_leaderPossessive}一同前进。 \n\n{FACTION_leaderNameDef}说{FACTION_leaderPronoun}永远不会忘记你做的这些事。
lodgersLabel->难民
lodgersLabelPlural->难民
offer(lodgerCount==1)->提议
offer(lodgerCount>=2)->提议
lodgersPronoun(lodgerCount==1)->[asker_pronoun]
lodgersPronoun(lodgerCount>=2)->他们
lodgersPreposition(lodgerCount==1)->[asker_objective]自己
lodgersPreposition(lodgerCount>=2)->他们自己
lodgersObjective(lodgerCount==1)->[asker_objective]
lodgersObjective(lodgerCount>=2)->他们
lodgersPossessive(lodgerCount==1)->[asker_possessive]
lodgersPossessive(lodgerCount>=2)->他们的
lodgersSingularOrPluralDef(lodgerCount==1)->[asker_nameDef]
lodgersSingularOrPluralDef(lodgerCount>=2)->[lodgersLabelPlural]
questDescription->[approachInfo] [claimInfo] [asker_nameDef]请求你允许在[map_definite]待上[questDurationTicks_duration]来让[lodgersPronoun]能够重整旗鼓。 \n\n作为回报, [lodgersPronoun][offer]在此期间内免费为你工作和战斗。 \n\n[joinInfo][lodgersPronoun]可能会在过后酬谢你对[lodgersObjective]的帮助 —— 但你没有办法知晓[lodgersPossessive]的真实意图。 \n\n[travelerInfo]不属于任何派系。 如果你愿意, 你可以选择杀害、逮捕、出售或者采割[lodgersObjective], 并且不会产生任何外交后果。
approachInfo(lodgerCount==1)->名叫[asker_nameDef]的绝望的[faction_pawnSingular]正在靠近。
approachInfo(lodgerCount==2)->[asker_nameDef]和其他绝望的[faction_pawnSingular]正在靠近。
approachInfo(lodgerCount>=3)->[lodgerCount]名绝望的[faction_pawnsPlural]正在靠近, 他们的领导者是[asker_nameDef]。
claimInfo(lodgerCount==1)->[asker_nameDef]声称[asker_possessive]在最近一次袭击中失去了家园。
claimInfo(lodgerCount==1)->[asker_nameDef]声称自己孤零零地从一个冷冻休眠舱中醒来。
claimInfo(lodgerCount==1)->[asker_nameDef]声称被[asker_possessive]前情人从家中赶了出来。
claimInfo(lodgerCount==1)->[asker_nameDef]声称因为和社区领导争吵被驱逐。
claimInfo(lodgerCount>=2)->他们声称在最近一次袭击中失去了家园。
claimInfo(lodgerCount>=2)->他们声称逃离了器官采割手术。
claimInfo(lodgerCount>=2)->他们说他们是从一个奴隶商队中逃出来的。
claimInfo(lodgerCount>=2)->他们说一场枯萎病让他们无法继续在社区生存。
claimInfo(lodgerCount>=2)->他们说一场大风暴毁了他们的家园。
claimInfo(lodgerCount>=2)->他们说他们的商队遭到袭击, 所有的货物都被抢走了。
claimInfo(lodgerCount>=2)->他们说由于道德观不同, 他们被赶出了城镇。
joinInfo(lodgerCount==1)->如果你能让[asker_objective]开心, [asker_pronoun]可能会提议加入你。
joinInfo(lodgerCount>=2)->如果你能让他们开心, 他们中的一部分可能会提议加入你。
travelerInfo(lodgerCount==1)->这名[faction_pawnSingular]
travelerInfo(lodgerCount>=2)->这些[faction_pawnsPlural]
questName(lodgerCount==1)->[lodgerAdj][asker_nameDef]
questName(lodgerCount==1)->[athe][lodgerAdj][lodgerSingle]
questName(p=2,lodgerCount>=2)->[lodgerAdj][lodgerPlural]
questName(lodgerCount>=2)->[asker_nameDef]的[lodgerAdj][lodgerPlural]
questName(lodgerCount>=2)->[asker_nameDef]的[lodgerPlural]
athe->一位
athe->这
lodgerAdj->疲倦的
lodgerAdj->迷失的
lodgerAdj->贫穷的
lodgerAdj->贫困的
lodgerAdj->绝望的
lodgerAdj->悲伤的
lodgerAdj->风尘仆仆的
lodgerAdj->无助的
lodgerAdj->无名的
lodgerAdj->凄凉的
lodgerAdj->被遗弃的
lodgerSingle->旅行者
lodgerSingle->难民
lodgerSingle->漂泊者
lodgerSingle->幸存者
lodgerSingle->游牧民
lodgerSingle->流浪汉
lodgerPlural->旅行者
lodgerPlural->难民
lodgerPlural->漂泊者
lodgerPlural->幸存者
lodgerPlural->游牧民
lodgerPlural->流浪汉
rewardLetterLabel->访客报酬
rewardLetterText->[rewardGiver_nameDef]已经联系过你。 [rewardDelayTicks_duration]之前, 你在[rewardGiver_objective]十分绝望的时候给与了帮助。 \n\n后来, [rewardGiver_pronoun]靠着[rewardGiver_possessive]双腿重新站了起来, 现在[rewardGiver_pronoun]想要对你的帮助给与得体的报酬。 [rewardGiver_pronoun]通过空投舱向你发送了如下物资:\n\n[listOfRewards]
questDescription->一份迟到的奖励——难民任务
questName->落难者迟到的回报