Update A10F

Update A10F
This commit is contained in:
bigmap001 2015-05-10 21:42:51 +08:00
parent 7fd0de443d
commit ff5c59e43e

View File

@ -1,16 +1,25 @@
<?xml version="1.0" encoding="utf-8" ?> <?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<MeleeHitChance.label>近身攻击命中率</MeleeHitChance.label>
<MeleeHitChance.description>在近身攻击中命中目标的基本概率。</MeleeHitChance.description> <LanguageData>
<MeleeHitChanceFactor.label>近身攻击命中系数</MeleeHitChanceFactor.label>
<MeleeHitChanceFactor.description>负值会降低命中率,正值会降低打空的几率。</MeleeHitChanceFactor.description> <MeleeHitChance.label>近身攻击命中率</MeleeHitChance.label>
<ShootingAccuracy.label>射击精确度</ShootingAccuracy.label> <MeleeHitChance.description>在近身攻击中命中目标的基本概率。</MeleeHitChance.description>
<ShootingAccuracy.description>每隔一个方块不打偏的几率。</ShootingAccuracy.description> <!--
<MeleeHitChanceFactor.label>近身攻击命中系数</MeleeHitChanceFactor.label>
<AimingDelayFactor.label>瞄准延时系数</AimingDelayFactor.label>
<AimingDelayFactor.description>在瞄准和开火之间需要的时间。</AimingDelayFactor.description> <MeleeHitChanceFactor.description>负值会降低命中率,正值会降低打空的几率。</MeleeHitChanceFactor.description>
-->
</LanguageData> <ShootingAccuracy.label>射击精确度</ShootingAccuracy.label>
<ShootingAccuracy.description>每隔一个方块不打偏的几率。</ShootingAccuracy.description>
<AimingDelayFactor.label>瞄准延时系数</AimingDelayFactor.label>
<AimingDelayFactor.description>在瞄准和开火之间需要的时间。</AimingDelayFactor.description>
</LanguageData>