update 3157

This commit is contained in:
VaniatD 2021-10-20 11:28:31 +08:00
parent 1cd3f6a2aa
commit f82eab9564
4 changed files with 53 additions and 23 deletions

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@ -23,8 +23,8 @@
<!-- EN: biosculpter pod -->
<BiosculpterPod.label>塑形舱</BiosculpterPod.label>
<!-- EN: An immersive pod equipped with a biosculpting fluid injector and attached control system. It can perform a variety of biological alterations including age reversal and pleasure-giving. Each pod becomes biotuned to its user, and cannot be used by anyone else. Biotuning resets after 60 days. Believers in transhumanism believe biosculpter pods are of critical importance in their quest to transcend normal human physical limitations. -->
<BiosculpterPod.description>配备塑形流体注射器和控制系统的舱体。它可以为使用者进行各类生物学调整,甚至包括年龄逆转和愉悦诱发。塑形舱将会绑定使用者进行生物塑形。解除生物塑形舱的绑定将需要60天的重置过程。超人主义的信徒们相信,塑形舱在他们寻求超越常人躯壳限制的过程中至关重要。</BiosculpterPod.description>
<!-- EN: An immersive pod equipped with a biosculpting fluid injector and attached control system. It can perform a variety of biological alterations including age reversal and pleasure-giving. Believers in transhumanism believe biosculpter pods are of critical importance in their quest to transcend normal human physical limitations.\n\nEach pod becomes biotuned to its user when a biosculpting cycle is completed. While biotuned, it cannot be used by anyone else but cycles complete 25% more quickly. Biotuning resets if the pod is unused for 80 days.\n\nEach pod consumes 200 W of power while a cycle is in progress but only 50 W while it's on standby. -->
<BiosculpterPod.description>配备塑形流体注射器和控制系统的舱体。它可以为使用者进行各类生物学调整,甚至包括年龄逆转和愉悦诱发。超人主义的信徒们相信,塑形舱在他们寻求超越常人躯壳限制的过程中至关重要。\n\n在任意一个塑形周期完成时都会与使用者调谐在此期间内其他人无法使用这个塑形舱并且可以使塑型周期加快25%。调谐会在塑形舱空置80天后重置。\n\n每个塑形舱在苏醒周期工作时功率200W待机时只有50W</BiosculpterPod.description>
<!-- EN: medic -->
<BiosculpterPod.comps.CompBiosculpterPod_MedicCycle.label>伤口治疗</BiosculpterPod.comps.CompBiosculpterPod_MedicCycle.label>
<!-- EN: Heal all fresh wounds, blood loss, and one random infectious disease. -->

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@ -128,25 +128,45 @@
<!-- EN: Remove current role -->
<RemoveCurrentRole>移除当前职位</RemoveCurrentRole>
<!-- EN: Enter biosculpter pod -->
<EnterBiosculpterPod>进入塑形舱</EnterBiosculpterPod>
<!-- EN: Enter biosculpter pod for {0} cycle -->
<EnterBiosculpterPod>进入塑形舱{0}</EnterBiosculpterPod><!--text_todo-->
<!-- EN: Biotuned to someone else. -->
<BiosculpterBiotunedToAnother>进行生体塑形</BiosculpterBiotunedToAnother>
<!-- EN: Must be {0} years old for age reversal. -->
<UnderMinBiosculpterAgeReversalAge>进行年龄逆转必须已满{0}岁。</UnderMinBiosculpterAgeReversalAge>
<!-- EN: Carry {PAWN_label} to biosculpter pod ({CYCLE}) -->
<CarryToBiosculpterPod>携带{PAWN_label}放进塑形舱({CYCLE}</CarryToBiosculpterPod>
<!-- EN: Carry {PAWN_labelShort} to biosculpter ({CYCLE} cycle) -->
<CarryToBiosculpterPod>携带{PAWN_labelShort}放进塑形舱({CYCLE}</CarryToBiosculpterPod><!--text_todo-->
<!-- EN: Cannot carry to biosculpter pod -->
<CannotCarryToBiosculpterPod>无法携带进塑形舱</CannotCarryToBiosculpterPod>
<!-- EN: No available biosculpter pod. -->
<NoBiosculpterPod>没有可用的塑形舱。</NoBiosculpterPod>
<!-- EN: No cycle active -->
<BiosculpterNoCycleActive>没有激活的周期</BiosculpterNoCycleActive>
<!-- EN: Nutrition being loaded -->
<BiosculpterLoadingNutrition>正在装填营养</BiosculpterLoadingNutrition>
<!-- EN: Nutrition not loaded -->
<BiosculpterNutritionNotLoaded>未装填营养</BiosculpterNutritionNotLoaded><!--text_todo-->
<!-- EN: Occupied -->
<BiosculpterOccupied>被占用</BiosculpterOccupied>
<!-- EN: Cannot enter -->
<CannotEnter>无法进入</CannotEnter>
<!-- EN: Cannot start {0} cycle -->
<BiosculpterCannotStartCycle>无法启动{0}</BiosculpterCannotStartCycle><!--text_todo-->
<!-- EN: Cannot find cycle ingredients ({INGREDIENTS}) -->
<BiosculpterMissingIngredients>找不到周期({INGREDIENTS}</BiosculpterMissingIngredients><!--text_todo-->
<!-- EN: Nobody around can use this -->
<BiosculpterNoEligiblePawns>周围没有可用对象</BiosculpterNoEligiblePawns><!--text_todo-->
<!-- EN: Biotuned to {PAWN_labelShort} and they're not around -->
<BiosculpterNoEligiblePawnsBiotuned>调谐至{PAWN_labelShort}但不在附近</BiosculpterNoEligiblePawnsBiotuned><!--text_todo-->
<!-- EN: Auto load nutrition -->
<BiosculpterAutoLoadNutritionLabel>自动装填</BiosculpterAutoLoadNutritionLabel><!--text_todo-->
<!-- EN: Automatically load the nutrtion required to run a cycle -->
<BiosculpterAutoLoadNutritionDescription>当需要启动周期时自动装载营养</BiosculpterAutoLoadNutritionDescription><!--text_todo-->
<!-- EN: Auto age reversal for {PAWN_labelShort} -->
<BiosculpterAutoAgeReversalLabel>自动年龄逆转({PAWN_labelShort}</BiosculpterAutoAgeReversalLabel><!--text_todo-->
<!-- EN: Automatically satisfy the yearly transhumanist need of {PAWN_labelShort} to run an age reversal treatment in this pod. {NEXTTREATMENT} -->
<BiosculpterAutoAgeReversalDescription>自动满足{PAWN_labelShort}每年的技术融合需求,并且在此塑形舱中进行年龄逆转。{NEXTTREATMENT}</BiosculpterAutoAgeReversalDescription><!--text_todo-->
<!-- EN: If enabled, {PAWN_labelShort} will automatically take their next treament in {TIME} if the pod is ready. -->
<BiosculpterAutoAgeReversalDescriptionFuture>如果启用并且塑形舱就绪,{PAWN_labelShort}将会自动于{TIME}进行下一次治疗。</BiosculpterAutoAgeReversalDescriptionFuture><!--text_todo-->
<!-- EN: {PAWN_labelShort} already wants their next treatment and will automatically begin one if this is enabled. -->
<BiosculpterAutoAgeReversalDescriptionNow>如果此选项启用,{PAWN_labelShort}将会在想要进行下一次治疗时自动开始一个周期。</BiosculpterAutoAgeReversalDescriptionNow><!--text_todo-->
<!-- EN: Collecting ingredients for biosculpter cycle -->
<BiosculpterJobReportCollectIngredients>为塑形周期收集物资</BiosculpterJobReportCollectIngredients><!--text_todo-->
</LanguageData>

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@ -597,22 +597,30 @@
<BiosculpterPodCycleLabel>周期</BiosculpterPodCycleLabel>
<!-- EN: loading ingredients -->
<BiosculpterPodCycleLabelLoading>正在加载</BiosculpterPodCycleLabelLoading>
<!-- EN: ready -->
<BiosculpterPodCycleLabelReady>就绪</BiosculpterPodCycleLabelReady>
<!-- EN: Prepare {0} cycle -->
<BiosculpterPodCycleCommand>预载{0}周期</BiosculpterPodCycleCommand>
<!-- EN: (and biotuning) -->
<BiosculpterPodCycleWillBiotune>(并调谐)</BiosculpterPodCycleWillBiotune><!--text_todo-->
<!-- EN: Begin {0} cycle -->
<BiosculpterPodCycleCommand>开始{0}周期</BiosculpterPodCycleCommand>
<!-- EN: Ready for cycle selection -->
<BiosculpterPodCycleSelection>准备进行选择</BiosculpterPodCycleSelection><!--text_todo-->
<!-- EN: Nutrition loaded, no power -->
<BiosculpterPodCycleSelectionNoPower>已装载营养,未通电</BiosculpterPodCycleSelectionNoPower><!--text_todo-->
<!-- EN: Ends in -->
<BiosculpterCycleTimeRemaining>结束</BiosculpterCycleTimeRemaining>
<!-- EN: Paused: No power (interrupt in {TIME}) -->
<BiosculpterCycleNoPowerInterrupt>暂停:未通电(限期{TIME}</BiosculpterCycleNoPowerInterrupt><!--text_todo-->
<!-- EN: Biotuned to -->
<BiosculpterBiotunedTo>调谐</BiosculpterBiotunedTo>
<!-- EN: Interrupt cycle -->
<BiosculpterInteruptCycle>中断周期</BiosculpterInteruptCycle>
<!-- EN: Interrupt the current cycle. The occupant will be ejected without benefiting from the effects of the cycle, and will suffer from short-term biosculpter sickness. -->
<BiosculpterInteruptCycleDesc>中断当前周期,使用者将被弹出,不受任何周期效应影响的同时遭受短期的脱离塑形舱虚弱。</BiosculpterInteruptCycleDesc>
<!-- EN: Warning: Age reversal cycle cannot be run while biosculpter is tuned to {PAWN_labelShort} because {PAWN_labelShort} is under {ADULTAGE} years old. -->
<BiosculpterUnderageAgeReversalMessage>警告:年龄逆转周期无法运行,已调谐的{PAWN_labelShort}年龄不足{ADULTAGE}岁。</BiosculpterUnderageAgeReversalMessage>
<!-- EN: Once the biosculpter pod is filled with {INGREDIENTS}, select a colonist and right-click on the biosculpter pod or a downed person to start the cycle. -->
<BiosculpterLoadingStartedMessage>当塑形舱已被填充{INGREDIENTS}时,选择一名殖民者并右击塑形舱或将一名倒地者搬入以开始周期。</BiosculpterLoadingStartedMessage>
<!-- EN: {PAWN_labelShort} will enter biosculpter and begin a {CYCLE} cycle. -->
<BiosculpterEnteringMessage>{PAWN_labelShort}将会进入塑形舱并开始{CYCLE}周期。</BiosculpterEnteringMessage><!--text_todo-->
<!-- EN: {PAWN_labelShort} will collect {INGREDIENTS}, and begin a {CYCLE} cycle. -->
<BiosculpterLoadingStartedMessage>{PAWN_labelShort}将会收集{INGREDIENTS}并且开始一个{CYCLE}周期。</BiosculpterLoadingStartedMessage><!--text_todo-->
<!-- EN: {PAWN_labelShort} will collect {INGREDIENTS}, place {DOWNED_labelShort} inside the biosculpter, and begin a {CYCLE} cycle. -->
<BiosculpterCarryStartedMessage>{PAWN_labelShort}将会收集{INGREDIENTS},将{DOWNED_labelShort}放入塑形舱,并且开始一个{CYCLE}周期。</BiosculpterCarryStartedMessage><!--text_todo-->
<!-- EN: {0} nutrition -->
<NumNutrition>{0}营养值</NumNutrition>
<!-- EN: {PAWN_labelShort} was ejected from a biosculpter pod due to lack of power. -->
@ -623,10 +631,12 @@
<BiosculpterHealCompletedWithCureMessage>{PAWN_labelShort}完成了治疗周期,且治愈了{PAWN_possessive}{HEDIFF_label}。</BiosculpterHealCompletedWithCureMessage>
<!-- EN: {PAWN_labelShort} completed {PAWN_possessive} age reversal cycle. {PAWN_pronoun} expects the next age reversal in {DEADLINE} days. -->
<BiosculpterAgeReversalCompletedMessage>{PAWN_labelShort}完成了年龄逆转周期,{PAWN_pronoun}期待下一次年龄逆转周期在{DEADLINE}天内进行。</BiosculpterAgeReversalCompletedMessage>
<!-- EN: {PAWN_labelShort} completed pleasure cycle. -->
<!-- EN: {PAWN_labelShort}'s pleasure cycle is complete. -->
<BiosculpterPleasureCompletedMessage>{PAWN_labelShort}已完成欢愉周期。</BiosculpterPleasureCompletedMessage>
<!-- EN: Cleanliness speed factor -->
<BiosculpterCleanlinessSpeedFactor>清洁速度因数</BiosculpterCleanlinessSpeedFactor>
<!-- EN: Biotuned speed factor -->
<BiosculpterBiotunedSpeedFactor>调谐速度因数</BiosculpterBiotunedSpeedFactor><!--text_todo-->
<!-- EN: These conditions will be healed -->
<HealingCycleWillHeal>治愈</HealingCycleWillHeal>
<!-- EN: One of these conditions will be healed -->

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@ -85,7 +85,7 @@
<li>lodgerDiedLeaveMapLetterText->[letterIntroDeath]\n\n[decidedToLeave]</li>
<li>lodgersAllDiedLetterLabel->任务失败</li>
<li>lodgersAllDiedLetterText->{SUBJECT_definite} [lastOrNot] 不顾一切的 [faction_pawnSingular] [whoAskedToStay] 已经死亡。\n\n[questOver]</li>
<li>letterIntroArrested->你逮捕了 {SUBJECT_definite} [oneOfThe].</li>
<li>letterIntroArrested->你逮捕了 {SUBJECT_definite} [oneOfThe]</li>
<li>lodgerArrestedMemoryThoughtLetterLabel->[lodgersLabel] 逮捕:愤怒</li>
<li>lodgerArrestedMemoryThoughtLetterText->[letterIntroArrested]\n\n[appalledButNoAction]</li>
<li>lodgerArrestedAttackPlayerLetterLabel->[lodgersLabel] 逮捕:复仇</li>
@ -93,7 +93,7 @@
<li>lodgerArrestedLeaveMapLetterLabel->[lodgersLabel] 逮捕:离开</li>
<li>lodgerArrestedLeaveMapLetterText->[letterIntroArrested]\n\n[decidedToLeave]</li>
<li>lodgersAllArrestedLetterLabel->任务失败</li>
<li>lodgersAllArrestedLetterText->你逮捕了 {SUBJECT_definite}, [lastOrNot] 不顾一切的 [faction_pawnSingular] [whoAskedToStay].\n\n[questOver]</li>
<li>lodgersAllArrestedLetterText->你逮捕了 {SUBJECT_definite}, [lastOrNot] 不顾一切的 [faction_pawnSingular] [whoAskedToStay]\n\n[questOver]</li>
<li>letterIntroViolated->{SUBJECT_definite} [oneOfThe] 被执行了非法的手术。</li>
<li>lodgerViolatedMemoryThoughtLetterLabel->[lodgersLabel] 违法:愤怒</li>
<li>lodgerViolatedMemoryThoughtLetterText->[letterIntroViolated]\n\n[appalledButNoAction]</li>
@ -106,9 +106,9 @@
<li>areIs(lodgerCount==1)->正</li>
<li>areIs(lodgerCount>=2)->正</li>
<li>betrayalOfferLetterLabel->背叛提议: [factionOpponent_nameDef]</li>
<li>betrayalOffserLetterText->[factionOpponent_faction_name]的[factionOpponent_faction_pawnSingular][factionOpponent_nameDef] 知晓了 [asker_nameDef] [otherLodgers] [areIs] 在 [map_definite]做客。 [factionOpponent_pronoun] 与 [asker_nameDef] 是你死我活的仇敌,想要亲眼目睹[asker_objective]的死亡。\n\n如果你杀死[faction_name]的所有成员,[factionOpponent_pronoun] 约定以如下报酬报答 (总价值 [betrayalRewardMarketValue_money]):\n\n[betrayalRewards]</li>
<li>betrayalOffserLetterText->[factionOpponent_faction_name]的[factionOpponent_faction_pawnSingular][factionOpponent_nameDef] 知晓了 [asker_nameDef] [otherLodgers] [areIs] 在 [map_definite]做客。 [factionOpponent_pronoun] 与 [asker_nameDef] 是你死我活的仇敌,想要亲眼目睹[asker_objective]的死亡。\n\n如果你杀死[faction_name]的所有成员,[factionOpponent_pronoun] 约定以如下报酬报答 (总价值 [betrayalRewardMarketValue_money]\n\n[betrayalRewards]</li>
<li>betrayalOfferRewardLetterLabel->背叛: [factionOpponent_nameDef]</li>
<li>betrayalOfferRewardLetterText->[factionOpponent_nameDef] 答应你如果你杀了 [asker_nameDef] [otherMembers] 将会得到奖励。 [factionOpponent_pronoun] 已经收到你完成了这件事的消息,并通过空投舱向你发送了如下物资 (总价值 [betrayalRewardMarketValue_money]):\n\n[betrayalRewards]。\n\n[questOver]</li>
<li>betrayalOfferRewardLetterText->[factionOpponent_nameDef] 答应你如果你杀了 [asker_nameDef] [otherMembers] 将会得到奖励。 [factionOpponent_pronoun] 已经收到你完成了这件事的消息,并通过空投舱向你发送了如下物资 (总价值 [betrayalRewardMarketValue_money]\n\n[betrayalRewards]。\n\n[questOver]</li>
<li>betrayalOfferFailedLetterLabel->背叛奖励被收回</li>
<li>betrayalOfferFailedLetterText->[factionOpponent_nameDef] 已经收到[faction_name]的一名成员不再处于[map_definite]的消息。 [factionOpponent_nameDef] 想要所有 [faction_name] 的成员死亡,故而收回了[factionOpponent_possessive]提议。</li>
<li>otherLodgers(lodgerCount==1)-></li>