From f6409e05c33011fe23e07b01e804bd6c44a3b1b4 Mon Sep 17 00:00:00 2001
From: VaniatD <188733149@qq.com>
Date: Fri, 15 May 2020 21:46:45 +0800
Subject: [PATCH] update for 2634
---
Core/DefInjected/HediffDef/WakeUp.xml | 4 +-
.../IncidentDef/Incidents_Map_Special.xml | 5 ++
.../DefInjected/MainButtonDef/MainButtons.xml | 4 +-
Core/DefInjected/StatDef/Stats_Abilities.xml | 2 +-
.../StatDef/Stats_Basics_General.xml | 1 -
Core/Keyed/Dialogs_Various.xml | 2 +
Core/Keyed/FloatMenu.xml | 2 +
Core/Keyed/Menus_Main.xml | 2 +
Core/Keyed/Messages.xml | 2 +-
Core/Keyed/Misc_Gameplay.xml | 4 +-
Core/LanguageInfo.xml | 2 +-
.../HediffDef/Hediffs_Psycasts.xml | 14 +--
.../IncidentDef/Incidents_Map_Special.xml | 6 +-
Royalty/DefInjected/NeedDef/Needs.xml | 4 +-
.../Script_Hospitality_Root_Joiners.xml | 28 +++---
.../QuestScriptDef/Scripts_ItemPodThreat.xml | 90 +++++++++----------
.../QuestScriptDef/Scripts_JoinerThreat.xml | 22 ++---
.../Scripts_Utility_Helpers.xml | 8 +-
.../Script_Hospitality_TextCommon.xml | 36 ++++----
.../DefInjected/ThingDef/Buildings_Misc.xml | 12 +--
.../DefInjected/ThingDef/Hediffs_Psycasts.xml | 20 ++---
Royalty/DefInjected/ThingDef/Plants_Wild.xml | 17 ++--
Royalty/DefInjected/TipSetDef/Tips.xml | 2 +-
Royalty/Keyed/GameplayCommands.xml | 9 +-
Royalty/Keyed/Misc_Gameplay.xml | 15 ++++
25 files changed, 172 insertions(+), 141 deletions(-)
diff --git a/Core/DefInjected/HediffDef/WakeUp.xml b/Core/DefInjected/HediffDef/WakeUp.xml
index e421ae6f..acb43420 100644
--- a/Core/DefInjected/HediffDef/WakeUp.xml
+++ b/Core/DefInjected/HediffDef/WakeUp.xml
@@ -10,8 +10,8 @@
清醒丸亢奋
-
- 流淌在血液里的清醒丸化合物能通过刺激大脑来满足休息需求。
+
+ 流淌在血液里的清醒丸化合物能通过刺激大脑来满足休息需求。还能够提高注意力,提升工作效率。
清醒丸亢奋
diff --git a/Core/DefInjected/IncidentDef/Incidents_Map_Special.xml b/Core/DefInjected/IncidentDef/Incidents_Map_Special.xml
index 4aac70e5..33703f29 100644
--- a/Core/DefInjected/IncidentDef/Incidents_Map_Special.xml
+++ b/Core/DefInjected/IncidentDef/Incidents_Map_Special.xml
@@ -1,6 +1,11 @@
+
+ 仙树
+ 仙树
+ 附近长出了一棵有特殊生命能量的树。\n\n部落居民可以将它作为强有力的冥想焦点,但是只有在附近没有人工建筑的情况下才有效。
+
轨道贸易商
diff --git a/Core/DefInjected/MainButtonDef/MainButtons.xml b/Core/DefInjected/MainButtonDef/MainButtons.xml
index 76806593..ea8ab34f 100644
--- a/Core/DefInjected/MainButtonDef/MainButtons.xml
+++ b/Core/DefInjected/MainButtonDef/MainButtons.xml
@@ -44,9 +44,9 @@
查看并选择研究项目。
-
+
管制
-
+
指定殖民者在特定时段的活动种类,或限制殖民者的活动区域。
diff --git a/Core/DefInjected/StatDef/Stats_Abilities.xml b/Core/DefInjected/StatDef/Stats_Abilities.xml
index c84e5df0..956e1b1d 100644
--- a/Core/DefInjected/StatDef/Stats_Abilities.xml
+++ b/Core/DefInjected/StatDef/Stats_Abilities.xml
@@ -46,7 +46,7 @@
启灵等级
-
+
释放这个心灵能力所需的最小启灵等级。
\ No newline at end of file
diff --git a/Core/DefInjected/StatDef/Stats_Basics_General.xml b/Core/DefInjected/StatDef/Stats_Basics_General.xml
index bd9e60ed..294ff240 100644
--- a/Core/DefInjected/StatDef/Stats_Basics_General.xml
+++ b/Core/DefInjected/StatDef/Stats_Basics_General.xml
@@ -39,7 +39,6 @@
市场价值
一个物品的市场价值。\n\n实际价格会受到派系关系、谈判技能和其他因素影响。
-
¥{0}
diff --git a/Core/Keyed/Dialogs_Various.xml b/Core/Keyed/Dialogs_Various.xml
index b8f707ae..b3b4ff73 100644
--- a/Core/Keyed/Dialogs_Various.xml
+++ b/Core/Keyed/Dialogs_Various.xml
@@ -954,5 +954,7 @@
{0}必须瞄准可行走区域。
{0}必须瞄准不在屋顶下的区域。
+
+ {0}精神崩溃。
\ No newline at end of file
diff --git a/Core/Keyed/FloatMenu.xml b/Core/Keyed/FloatMenu.xml
index 50f62e5f..6b0ddb14 100644
--- a/Core/Keyed/FloatMenu.xml
+++ b/Core/Keyed/FloatMenu.xml
@@ -174,6 +174,8 @@
缺少可用的低温休眠舱。
不被允许的临时成员。
+
+ 不被允许的囚犯。
缺少位于安全温度下的、可到达的、未预留的、室内的囚犯专用床铺。
diff --git a/Core/Keyed/Menus_Main.xml b/Core/Keyed/Menus_Main.xml
index fc7e437b..8733b8e9 100644
--- a/Core/Keyed/Menus_Main.xml
+++ b/Core/Keyed/Menus_Main.xml
@@ -467,5 +467,7 @@
点击了解更多信息
+
+ 没有更多信息。
\ No newline at end of file
diff --git a/Core/Keyed/Messages.xml b/Core/Keyed/Messages.xml
index ac470687..f7b87c5a 100644
--- a/Core/Keyed/Messages.xml
+++ b/Core/Keyed/Messages.xml
@@ -160,7 +160,7 @@
{0}已经产子。
-
+
当{PAWN_labelShort}的心灵敏感度为零时无法使用启灵神经。
{PAWN_labelShort}由于{2}而丧失了{1}的级别。
diff --git a/Core/Keyed/Misc_Gameplay.xml b/Core/Keyed/Misc_Gameplay.xml
index cd2465da..fe6efb88 100644
--- a/Core/Keyed/Misc_Gameplay.xml
+++ b/Core/Keyed/Misc_Gameplay.xml
@@ -1238,8 +1238,8 @@
心灵熵阈值:{0} / {1}\n降低速率:{2} / {3}秒 ({4}秒归零)\n\n精神力:{5}
最大阈值乘数
-
- 心灵熵在释放心灵能力之后会增加。超过安全限制之后会引起后遗症。每当熵归零都会产生精神宿醉。\n\n精神力与心灵熵是分开的,低于30%的精神力会限制心灵熵阈值。精神力可以通过冥想来提升。
+
+ 心灵熵在释放心灵能力之后会增加。超过安全限制之后会引起后遗症。每当熵归零都会产生精神宿醉。\n\n精神力与心灵熵是分开的,低于10%的精神力会限制心灵熵阈值。精神力可以通过冥想来提升。
痛苦使思想集中;同时能够更快恢复心灵熵。\n\n疼痛等级:{0}\n心灵熵恢复倍率:{1}
diff --git a/Core/LanguageInfo.xml b/Core/LanguageInfo.xml
index c6a68b10..14e548a5 100644
--- a/Core/LanguageInfo.xml
+++ b/Core/LanguageInfo.xml
@@ -130,7 +130,7 @@
Indeed
- 修订日期:2020-5-14
+ 修订日期:2020-5-15
MiddleRight
diff --git a/Royalty/DefInjected/HediffDef/Hediffs_Psycasts.xml b/Royalty/DefInjected/HediffDef/Hediffs_Psycasts.xml
index 318963ea..55793eda 100644
--- a/Royalty/DefInjected/HediffDef/Hediffs_Psycasts.xml
+++ b/Royalty/DefInjected/HediffDef/Hediffs_Psycasts.xml
@@ -6,6 +6,12 @@
与另一个人的精神链接。一个人心灵熵的得失将在两者之间平等分享。
+
+ 启灵神经
+
+ 一个与宏大的心灵场相联系的有机结构。这允许一个人使用已学习的心灵能力来以各种各样的方式影响现实。\n\n启灵神经有很多强度级别,更高的等级允许使用更强大的心灵能力。\n\n启灵神经的来源也是多样化的。一些一次性的远古科技装置能够在大脑中构造一条启灵神经。所谓的自由施法者需要靠他们自己的力量来提升启灵神经,并且部落居民能够通过仪式联系外域意识来提升启灵神经。\n\n无论如何,科学家们对启灵神经本身知之甚少,在研究得太过细致时它似乎会主动隐藏自己的存在。不过大多数人都认同一件事,那就是它能够将人们以某种方式与伟大存在联系到一起,从而可以借用其权能,这一机制深不可测。
+ 一条启灵神经
+
心灵麻痹
@@ -34,7 +40,7 @@
心灵熵
-
+
混乱的心灵能量在头脑中作祟。心灵熵随时间逐渐下降,当它被清除后,会留下好几天的精神萎靡。如果心灵熵变得非常高,会导致精神病、长期的精神崩溃、情绪失控、甚至脑损伤。
安全
@@ -62,10 +68,4 @@
心灵能量引起的平衡感丧失。这会导致动物恶心呕吐。
-
- 启灵神经
-
- 一个与宏大的心灵场相联系的有机结构。这允许一个人使用已学习的心灵能力来以各种各样的方式影响现实。\n\n启灵神经有很多强度级别,更高的等级允许使用更强大的心灵能力。\n\n启灵神经的来源也是多样化的。一些一次性的远古科技装置能够在大脑中构造一条启灵神经。所谓的自由施法者需要靠他们自己的力量来提升启灵神经,并且部落居民能够通过仪式联系外域意识来提升启灵神经。\n\n无论如何,科学家们对启灵神经本身知之甚少,在研究得太过细致时它似乎会主动隐藏自己的存在。不过大多数人都认同一件事,那就是它能够将人们以某种方式与伟大存在联系到一起,从而可以借用其权能,这一机制深不可测。
- 一条启灵神经
-
\ No newline at end of file
diff --git a/Royalty/DefInjected/IncidentDef/Incidents_Map_Special.xml b/Royalty/DefInjected/IncidentDef/Incidents_Map_Special.xml
index 0490c055..2597def4 100644
--- a/Royalty/DefInjected/IncidentDef/Incidents_Map_Special.xml
+++ b/Royalty/DefInjected/IncidentDef/Incidents_Map_Special.xml
@@ -2,11 +2,11 @@
- 仙树
+ 仙树萌发
- 仙树
+ 仙树萌发
- 附近长出了一棵有特殊生命能量的树。\n\n部落居民可以将它作为强有力的冥想焦点,但是只有在附近没有人工建筑的情况下才有效。
+ 附近长出了一棵有特殊生命能量的树。\n\n部落居民可以将它作为强有力的冥想焦点,但是只有在附近没有人工建筑的情况下才有效。
征募远行队抵达
diff --git a/Royalty/DefInjected/NeedDef/Needs.xml b/Royalty/DefInjected/NeedDef/Needs.xml
index 4fbfaa95..6b702c24 100644
--- a/Royalty/DefInjected/NeedDef/Needs.xml
+++ b/Royalty/DefInjected/NeedDef/Needs.xml
@@ -3,7 +3,7 @@
精神力
-
- 精神力是释放心灵能力所必须的一种精神秩序。心灵能力者通过冥想来恢复精神力,它会在日常工作生活中不断降低。过低的精神力会限制心灵能力者维持心灵熵阈值的能力。
+
+ 精神力是释放心灵能力所必须的一种精神秩序。心灵能力者通过冥想来恢复精神力,它会在日常工作生活中不断降低。精神力有三个层次,更高的精神力水平能够使用更强的心灵能力,但同时也会使精神力降低更快:\n\n{0}\n低于10%的精神力会限制心灵能力者维持心灵熵阈值的能力。
\ No newline at end of file
diff --git a/Royalty/DefInjected/QuestScriptDef/Script_Hospitality_Root_Joiners.xml b/Royalty/DefInjected/QuestScriptDef/Script_Hospitality_Root_Joiners.xml
index aad508dd..270e0380 100644
--- a/Royalty/DefInjected/QuestScriptDef/Script_Hospitality_Root_Joiners.xml
+++ b/Royalty/DefInjected/QuestScriptDef/Script_Hospitality_Root_Joiners.xml
@@ -32,14 +32,14 @@
threatsInfo2(generateThreats==true,threatType==Raids,enemyFaction==Mechanoid)->\n\n[threatsInfoMechRaidsMultiHuman] [enemyGroupsParagraph]
threatsInfo2(generateThreats==true,threatType==MechClusters)->\n\nThe travelers recently [mechViolation], and have been targeted by an orbiting mechanoid swarm. [enemyGroupsParagraph]
threatsInfo2(generateThreats==false)->
- questDescription(asker_factionLeader==True,lodgersCount==1,generateThreats==false)->[asker_nameFull], [asker_faction_leaderTitle] of [asker_faction_name] is requesting a favor. [asker_possessive] friend [lodgers0_nameFull] is interested in learning about other cultures. [asker_nameDef] wants you to host [lodgers0_nameDef] at [map_definite] for [shuttleDelayTicks_duration]. [allLodgerInfo]\n\n[commonDescEnding]\n\n[joinerEnding]
- questDescription(asker_factionLeader==True,lodgersCount==1,generateThreats==true,threatType==Raids,enemyFaction!=Mechanoid)->[asker_nameFull], [asker_faction_leaderTitle] of [asker_faction_name] is requesting a favor. [asker_possessive] friend, a [lodgers0_age]-year-old [lodgers0_title] named [lodgers0_nameDef], was caught writing vicious insults about [enemyFaction_leader_nameFull]'s [PersonalCharacteristic]. [asker_nameDef] is asking for you to guard [lodgers0_nameDef] for [shuttleDelayTicks_duration], until [asker_pronoun] can smooth over relations with [enemyFaction_name]. [allLodgerInfo]\n\nSince [enemyFaction_leader_nameDef] is the [enemyFaction_leaderTitle] of [enemyFaction_name], [enemyFaction_leader_pronoun] has sent groups of [enemyFaction_pawnsPlural] to hunt the insulter [lodgers0_nameDef]. [enemyGroupsParagraph]\n\n[commonDescEnding]\n\n[joinerEnding]
- questDescription(asker_factionLeader==True,lodgersCount==1,generateThreats==true,threatType==Raids,enemyFaction==Mechanoid)->[asker_nameFull], [asker_faction_leaderTitle] of [asker_faction_name] is requesting a favor. [asker_possessive] friend, a [lodgers0_age]-year-old [lodgers0_title] named [lodgers0_nameDef], recently [mechViolation]. [asker_nameDef] is asking for you to guard [lodgers0_nameDef] for [shuttleDelayTicks_duration], until [asker_pronoun] can sooth the mechanoid hive. [allLodgerInfo]\n\nMechanoids will come to hunt the violator [lodgers0_nameDef]. [enemyGroupsParagraph]\n\n[commonDescEnding]\n\n[joinerEnding]
- questDescription(asker_factionLeader==True,lodgersCount==1,generateThreats==true,threatType==MechClusters)->[asker_nameFull], [asker_faction_leaderTitle] of [asker_faction_name] is requesting a favor. [asker_possessive] friend, a [lodgers0_age]-year-old [lodgers0_title] named [lodgers0_nameDef], recently [mechViolation]. [asker_nameDef] is asking for you to guard [lodgers0_nameDef] for [shuttleDelayTicks_duration]. Mechanoid clusters will arrive as long as [lodgers0_nameDef] is present. [allLodgerInfo][threatsInfo1] [allLodgerInfo]\n\n[commonDescEnding]\n\n[joinerEnding]
+ questDescription(asker_factionLeader==True,lodgersCount==1,generateThreats==false)->[asker_nameFull], [asker_faction_leaderTitle] of [asker_faction_name] is requesting a favor. [asker_possessive] friend [lodgers0_nameFull] is interested in learning about other cultures. [asker_nameDef] wants you to host [lodgers0_nameDef] at [map_definite] for [shuttleDelayTicks_duration]. [allLodgerInfo][goodwillForMood]\n\n[commonDescEnding]\n\n[joinerEnding]
+ questDescription(asker_factionLeader==True,lodgersCount==1,generateThreats==true,threatType==Raids,enemyFaction!=Mechanoid)->[asker_nameFull], [asker_faction_leaderTitle] of [asker_faction_name] is requesting a favor. [asker_possessive] friend, a [lodgers0_age]-year-old [lodgers0_title] named [lodgers0_nameDef], was caught writing vicious insults about [enemyFaction_leader_nameFull]'s [PersonalCharacteristic]. [asker_nameDef] is asking for you to guard [lodgers0_nameDef] for [shuttleDelayTicks_duration], until [asker_pronoun] can smooth over relations with [enemyFaction_name]. Since [enemyFaction_leader_nameDef] is the [enemyFaction_leaderTitle] of [enemyFaction_name], [enemyFaction_leader_pronoun] has sent groups of [enemyFaction_pawnsPlural] to hunt the insulter [lodgers0_nameDef].\n\n[threatDescriptionParagraph]\n\n[allLodgerInfo][goodwillForMood]\n\n[commonDescEnding]\n\n[joinerEnding]
+ questDescription(asker_factionLeader==True,lodgersCount==1,generateThreats==true,threatType==Raids,enemyFaction==Mechanoid)->[asker_nameFull], [asker_faction_leaderTitle] of [asker_faction_name] is requesting a favor. [asker_possessive] friend, a [lodgers0_age]-year-old [lodgers0_title] named [lodgers0_nameDef], recently [mechViolation]. [asker_nameDef] is asking for you to guard [lodgers0_nameDef] for [shuttleDelayTicks_duration], until [asker_pronoun] can sooth the mechanoid hive.\n\n[threatDescriptionParagraph]\n\n[allLodgerInfo][goodwillForMood]\n\n[commonDescEnding]\n\n[joinerEnding]
+ questDescription(asker_factionLeader==True,lodgersCount==1,generateThreats==true,threatType==MechClusters)->[asker_nameFull], [asker_faction_leaderTitle] of [asker_faction_name] is requesting a favor. [asker_possessive] friend, a [lodgers0_age]-year-old [lodgers0_title] named [lodgers0_nameDef], recently [mechViolation]. [asker_nameDef] is asking for you to guard [lodgers0_nameDef] for [shuttleDelayTicks_duration].\n\n[threatDescriptionParagraph]\n\n[allLodgerInfo][goodwillForMood]\n\n[commonDescEnding]\n\n[joinerEnding]
questDescription(asker_factionLeader==True,lodgersCount>=2,generateThreats==false)->[asker_nameFull], [asker_faction_leaderTitle] of [asker_faction_name], recently rescued [lodgersCount] [asker_faction_pawnsPlural] from an enemy jail. [asker_nameDef] wants you to guard them at [map_definite] for [shuttleDelayTicks_duration] until [asker_pronoun] can send a shuttle to collect them. [allLodgerInfo][goodwillForMood]\n\n[commonDescEnding]\n\n[joinerEnding]
- questDescription(asker_factionLeader==True,lodgersCount>=2,generateThreats==true,threatType==Raids,enemyFaction!=Mechanoid)->[asker_nameFull], [asker_faction_leaderTitle] of [asker_faction_name], recently rescued [lodgersCount] [asker_faction_pawnsPlural] from the prisons of [enemyFaction_name]. [asker_nameDef] wants you to guard them at [map_definite] for [shuttleDelayTicks_duration] until [asker_pronoun] can send a shuttle to collect them. [allLodgerInfo][goodwillForMood]\n\nThe [asker_faction_pawnsPlural] know secrets about the [secretInfo] of [enemyFaction_name], so they will be hunted. [enemyGroupsParagraph]\n\n[commonDescEnding]\n\n[joinerEnding]
- questDescription(asker_factionLeader==True,lodgersCount>=2,generateThreats==true,threatType==Raids,enemyFaction==Mechanoid)->[asker_nameFull], [asker_faction_leaderTitle] of [asker_faction_name], recently rescued [lodgersCount] [asker_faction_pawnsPlural] from a crytosleep vault. [asker_nameDef] wants you to guard them at [map_definite] for [shuttleDelayTicks_duration] until [asker_pronoun] can send a shuttle to collect them. [allLodgerInfo][goodwillForMood]\n\nThe [asker_faction_pawnsPlural] will be hunted by mechanoids. [enemyGroupsParagraph]\n\n[commonDescEnding]\n\n[joinerEnding]
- questDescription(asker_factionLeader==True,lodgersCount>=2,generateThreats==true,threatType==MechClusters)->[asker_nameFull], [asker_faction_leaderTitle] of [asker_faction_name], recently rescued [lodgersCount] [asker_faction_pawnsPlural] from a mechanoid hive's holding pen. [asker_nameDef] wants you to guard them at [map_definite] for [shuttleDelayTicks_duration] until [asker_pronoun] can send a shuttle to collect them. [allLodgerInfo][goodwillForMood]\n\nThe mechs are tracking their former prisoners.\n\n[commonDescEnding]\n\n[joinerEnding]
+ questDescription(asker_factionLeader==True,lodgersCount>=2,generateThreats==true,threatType==Raids,enemyFaction!=Mechanoid)->[asker_nameFull], [asker_faction_leaderTitle] of [asker_faction_name], recently rescued [lodgersCount] [asker_faction_pawnsPlural] from the prisons of [enemyFaction_name]. [asker_nameDef] wants you to guard them at [map_definite] for [shuttleDelayTicks_duration] until [asker_pronoun] can send a shuttle to collect them. The [asker_faction_pawnsPlural] know secrets about the [secretInfo] of [enemyFaction_name], so they will be hunted.\n\n[threatDescriptionParagraph]\n\n[allLodgerInfo][goodwillForMood]\n\n[commonDescEnding]\n\n[joinerEnding]
+ questDescription(asker_factionLeader==True,lodgersCount>=2,generateThreats==true,threatType==Raids,enemyFaction==Mechanoid)->[asker_nameFull], [asker_faction_leaderTitle] of [asker_faction_name], recently rescued [lodgersCount] [asker_faction_pawnsPlural] from a crytosleep vault. [asker_nameDef] wants you to guard them at [map_definite] for [shuttleDelayTicks_duration] until [asker_pronoun] can send a shuttle to collect them. The [asker_faction_pawnsPlural] will be hunted by mechanoids.\n\n[threatDescriptionParagraph]\n\n[allLodgerInfo][goodwillForMood]\n\n[commonDescEnding]\n\n[joinerEnding]
+ questDescription(asker_factionLeader==True,lodgersCount>=2,generateThreats==true,threatType==MechClusters)->[asker_nameFull], [asker_faction_leaderTitle] of [asker_faction_name], recently rescued [lodgersCount] [asker_faction_pawnsPlural] from a mechanoid hive's holding pen. [asker_nameDef] wants you to guard them at [map_definite] for [shuttleDelayTicks_duration] until [asker_pronoun] can send a shuttle to collect them. The mechs are tracking their former prisoners.\n\n[threatDescriptionParagraph]\n\n[allLodgerInfo][goodwillForMood]\n\n[commonDescEnding]\n\n[joinerEnding]
secretInfo->military capabilities
secretInfo->moral transgressions
secretInfo->weapons research
@@ -81,14 +81,14 @@
threatsInfo2(generateThreats==true,threatType==Raids,enemyFaction==Mechanoid)->\n\n[threatsInfoMechRaidsMultiHuman] [enemyGroupsParagraph]
threatsInfo2(generateThreats==true,threatType==MechClusters)->\n\n这些旅行者最近[mechViolation], 并成为轨道平台上机械集群的目标。 [enemyGroupsParagraph]
threatsInfo2(generateThreats==false)->
- questDescription(asker_factionLeader==True,lodgersCount==1,generateThreats==false)->[asker_faction_name] 的 [asker_faction_leaderTitle] [asker_nameFull] 正在寻求帮助。 [asker_possessive]朋友 [lodgers0_nameFull] 对学习异族文化很感兴趣。 [asker_nameDef] 希望你能在[shuttleDelayTicks_duration]内 向[map_definite]提供[lodgers0_nameDef]。 [allLodgerInfo]\n\n[commonDescEnding]\n\n[joinerEnding]
- questDescription(asker_factionLeader==True,lodgersCount==1,generateThreats==true,threatType==Raids,enemyFaction!=Mechanoid)->[asker_faction_name] 的 [asker_faction_leaderTitle] [asker_nameFull] 正在寻求帮助。 [asker_possessive][lodgers0_age]岁的朋友, [lodgers0_title] [lodgers0_nameDef] 被发现对[enemyFaction_leader_nameFull]的PersonalCharacteristic]进行恶意侮辱。 [asker_nameDef] 希望你为 [lodgers0_nameDef] 提供[shuttleDelayTicks_duration]的保护, 让[asker_possessive]有足够的时间缓和与 [enemyFaction_name]的关系。 [allLodgerInfo]\n\n因为 [enemyFaction_leader_nameDef] 是 [enemyFaction_name] 的 [enemyFaction_leaderTitle], [enemyFaction_leader_pronoun]已经派遣一群[enemyFaction_pawnsPlural]前来抓捕侮辱者[lodgers0_nameDef]。 [enemyGroupsParagraph]\n\n[commonDescEnding]\n\n[joinerEnding]
- questDescription(asker_factionLeader==True,lodgersCount==1,generateThreats==true,threatType==Raids,enemyFaction==Mechanoid)->[asker_faction_name] 的 [asker_faction_leaderTitle] [asker_nameFull] 正在寻求帮助。 [asker_possessive][lodgers0_age]岁的朋友, [lodgers0_title] [lodgers0_nameDef] 最近 [mechViolation]。 [asker_nameDef] 希望你为 [lodgers0_nameDef] 提供[shuttleDelayTicks_duration]的保护, 让[asker_possessive]有足够的时间处理机械族巢穴。 [allLodgerInfo]\n\n机械族会来抓捕[lodgers0_nameDef]。 [enemyGroupsParagraph]\n\n[commonDescEnding]\n\n[joinerEnding]
- questDescription(asker_factionLeader==True,lodgersCount==1,generateThreats==true,threatType==MechClusters)->[asker_faction_name] 的 [asker_faction_leaderTitle] [asker_nameFull] 正在寻求帮助。 [asker_possessive] [lodgers0_age]岁的朋友, [lodgers0_title] [lodgers0_nameDef] 最近被 [mechViolation]。 [asker_nameDef] 希望你为 [lodgers0_nameDef] 提供[shuttleDelayTicks_duration]的保护。 只要 [lodgers0_nameDef] 在这里, 机械集群就会到来。 [allLodgerInfo] [threatsInfo1] [allLodgerInfo]\n\n[commonDescEnding]\n\n[joinerEnding]
+ questDescription(asker_factionLeader==True,lodgersCount==1,generateThreats==false)->[asker_faction_name] 的 [asker_faction_leaderTitle] [asker_nameFull] 正在寻求帮助。 [asker_possessive]朋友 [lodgers0_nameFull] 对学习异族文化很感兴趣。 [asker_nameDef] 希望你能在[shuttleDelayTicks_duration]内 向[map_definite]提供[lodgers0_nameDef]。 [allLodgerInfo][goodwillForMood]\n\n[commonDescEnding]\n\n[joinerEnding]
+ questDescription(asker_factionLeader==True,lodgersCount==1,generateThreats==true,threatType==Raids,enemyFaction!=Mechanoid)->[asker_faction_name] 的 [asker_faction_leaderTitle] [asker_nameFull] 正在寻求帮助。 [asker_possessive][lodgers0_age]岁的朋友, [lodgers0_title] [lodgers0_nameDef] 被发现对[enemyFaction_leader_nameFull]的PersonalCharacteristic]进行恶意侮辱。 [asker_nameDef] 希望你为 [lodgers0_nameDef] 提供[shuttleDelayTicks_duration]的保护, 让[asker_possessive]有足够的时间缓和与 [enemyFaction_name]的关系。 因为 [enemyFaction_leader_nameDef] 是 [enemyFaction_name] 的 [enemyFaction_leaderTitle], [enemyFaction_leader_pronoun]已经派遣一群[enemyFaction_pawnsPlural]前来抓捕侮辱者[lodgers0_nameDef]。 \n\n[threatDescriptionParagraph]\n\n[allLodgerInfo][goodwillForMood]\n\n[commonDescEnding]\n\n[joinerEnding]
+ questDescription(asker_factionLeader==True,lodgersCount==1,generateThreats==true,threatType==Raids,enemyFaction==Mechanoid)->[asker_faction_name] 的 [asker_faction_leaderTitle] [asker_nameFull] 正在寻求帮助。 [asker_possessive][lodgers0_age]岁的朋友, [lodgers0_title] [lodgers0_nameDef] 最近 [mechViolation]。 [asker_nameDef] 希望你为 [lodgers0_nameDef] 提供[shuttleDelayTicks_duration]的保护, 让[asker_possessive]有足够的时间处理机械族巢穴。 \n\n[threatDescriptionParagraph]\n\n[allLodgerInfo][goodwillForMood]\n\n[commonDescEnding]\n\n[joinerEnding]
+ questDescription(asker_factionLeader==True,lodgersCount==1,generateThreats==true,threatType==MechClusters)->[asker_faction_name] 的 [asker_faction_leaderTitle] [asker_nameFull] 正在寻求帮助。 [asker_possessive] [lodgers0_age]岁的朋友, [lodgers0_title] [lodgers0_nameDef] 最近被 [mechViolation]。 [asker_nameDef] 希望你为 [lodgers0_nameDef] 提供[shuttleDelayTicks_duration]的保护。 \n\n[threatDescriptionParagraph]\n\n[allLodgerInfo][goodwillForMood]\n\n[commonDescEnding]\n\n[joinerEnding]
questDescription(asker_factionLeader==True,lodgersCount>=2,generateThreats==false)->[asker_faction_name] 的 [asker_faction_leaderTitle] [asker_nameFull] 最近从敌人的监狱中救出了 [lodgersCount] [asker_faction_pawnsPlural]。 [asker_nameDef] 希望你能在[map_definite]保护[asker_pronoun][shuttleDelayTicks_duration], 以便派出穿梭机接走他们。 [allLodgerInfo][goodwillForMood]\n\n[commonDescEnding]\n\n[joinerEnding]
- questDescription(asker_factionLeader==True,lodgersCount>=2,generateThreats==true,threatType==Raids,enemyFaction!=Mechanoid)->[asker_faction_name] 的 [asker_faction_leaderTitle] [asker_nameFull] 最近从敌人的监狱中救出了 [lodgersCount] [asker_faction_pawnsPlural]。 [asker_nameDef] 希望你能在[map_definite]保护[asker_pronoun][shuttleDelayTicks_duration], 以便派出穿梭机接走他们。 [allLodgerInfo][goodwillForMood]\n\n[asker_faction_pawnsPlural] 知晓 [enemyFaction_name] 关于 [secretInfo] 的机密,因此会对其进行抓捕。[enemyGroupsParagraph]\n\n[commonDescEnding]\n\n[joinerEnding]
- questDescription(asker_factionLeader==True,lodgersCount>=2,generateThreats==true,threatType==Raids,enemyFaction==Mechanoid)->[asker_faction_name] 的 [asker_faction_leaderTitle] [asker_nameFull] 最近从低温休眠仓中救出了 [lodgersCount] [asker_faction_pawnsPlural]。 [asker_nameDef] 希望你能在[map_definite]保护[asker_pronoun][shuttleDelayTicks_duration], 以便派出穿梭机接走他们。 [allLodgerInfo][goodwillForMood]\n\n[asker_faction_pawnsPlural]会被机械族猎杀。 [enemyGroupsParagraph]\n\n[commonDescEnding]\n\n[joinerEnding]
- questDescription(asker_factionLeader==True,lodgersCount>=2,generateThreats==true,threatType==MechClusters)->[asker_faction_name] 的 [asker_faction_leaderTitle] [asker_nameFull] 最近从机械族巢穴的候宰栏中救出了 [lodgersCount] [asker_faction_pawnsPlural]。 [asker_nameDef] 希望你能在[map_definite]保护[asker_pronoun][shuttleDelayTicks_duration], 以便派出穿梭机接走他们。 [allLodgerInfo][goodwillForMood]\n\n机械族正在追捕它们的逃犯。 \n\n[commonDescEnding]\n\n[joinerEnding]
+ questDescription(asker_factionLeader==True,lodgersCount>=2,generateThreats==true,threatType==Raids,enemyFaction!=Mechanoid)->[asker_faction_name] 的 [asker_faction_leaderTitle] [asker_nameFull] 最近从敌人的监狱中救出了 [lodgersCount] [asker_faction_pawnsPlural]。 [asker_nameDef] 希望你能在[map_definite]保护[asker_pronoun][shuttleDelayTicks_duration], 以便派出穿梭机接走他们。\n\n[asker_faction_pawnsPlural] 知晓 [enemyFaction_name] 关于 [secretInfo] 的机密,因此会对其进行抓捕。\n\n[threatDescriptionParagraph]\n\n[allLodgerInfo][goodwillForMood]\n\n[commonDescEnding]\n\n[joinerEnding]
+ questDescription(asker_factionLeader==True,lodgersCount>=2,generateThreats==true,threatType==Raids,enemyFaction==Mechanoid)->[asker_faction_name] 的 [asker_faction_leaderTitle] [asker_nameFull] 最近从低温休眠仓中救出了 [lodgersCount] [asker_faction_pawnsPlural]。 [asker_nameDef] 希望你能在[map_definite]保护[asker_pronoun][shuttleDelayTicks_duration], 以便派出穿梭机接走他们。\n\n[asker_faction_pawnsPlural]会被机械族猎杀。\n\n[threatDescriptionParagraph]\n\n[allLodgerInfo][goodwillForMood]\n\n[commonDescEnding]\n\n[joinerEnding]
+ questDescription(asker_factionLeader==True,lodgersCount>=2,generateThreats==true,threatType==MechClusters)->[asker_faction_name] 的 [asker_faction_leaderTitle] [asker_nameFull] 最近从机械族巢穴的候宰栏中救出了 [lodgersCount] [asker_faction_pawnsPlural]。 [asker_nameDef] 希望你能在[map_definite]保护[asker_pronoun][shuttleDelayTicks_duration], 以便派出穿梭机接走他们。\n\n机械族正在追捕它们的逃犯。 \n\n[threatDescriptionParagraph]\n\n[allLodgerInfo][goodwillForMood]\n\n[commonDescEnding]\n\n[joinerEnding]
secretInfo->军事势力
secretInfo->不道德行为
secretInfo->武器研究
diff --git a/Royalty/DefInjected/QuestScriptDef/Scripts_ItemPodThreat.xml b/Royalty/DefInjected/QuestScriptDef/Scripts_ItemPodThreat.xml
index 51cbffb9..c6d8e59e 100644
--- a/Royalty/DefInjected/QuestScriptDef/Scripts_ItemPodThreat.xml
+++ b/Royalty/DefInjected/QuestScriptDef/Scripts_ItemPodThreat.xml
@@ -2,14 +2,14 @@
- questDescription(askerIsNull==true)->轨道飞船上的智能AI想要进行一些行星实验。 但是招致来自伦理审查委员会的麻烦, 因为他的实验可能会引起一些不幸的副作用。\n\n如果他进行实验, [gameConditionDescriptionFuture]。\n\n为了取得你的同意, 他允诺通过空投舱向[map_definite]发送一些物资。
- questDescription(asker_factionLeader==True)->[asker_faction_name]受到敌对机械族的威胁。 他们的首领 [asker_nameFull] 希望你出面干涉。 如果你这样做, 机械族将会把矛头指向你, 并且[gameConditionDescriptionFuture]。\n\n作为回报, [asker_nameDef] 允诺通过空投舱向[map_definite]发送一些物资。
- questDescription(asker_royalInCurrentFaction==True)->来自 [asker_faction_name] 的 [asker_royalTitleInCurrentFaction] [asker_nameFull] 想看看原始的土著是如何应对灾难的。 [asker_pronoun]提出在你这里制造一场人为灾难: [gameConditionDescriptionFuture]。 [asker_nameDef]将使用高空无人机观看整个过程。\n\n作为补偿, [asker_pronoun]允诺通过空投舱向[map_definite]发送一些物资。
+ questDescription(askerIsNull==true)->轨道飞船上的智能AI想要进行一些行星实验。 如果她进行实验, [gameConditionDescriptionFuture]。\n\n她担心与伦理审查委员会产生冲突, 并请求你的同意。
+ questDescription(asker_factionLeader==True)->一个复仇的机械智能正在袭击 [asker_faction_name] 的 [asker_faction_pawnsPlural]。 他们的 [asker_faction_leaderTitle] [asker_nameFull] 希望你出面干涉并承担责任。 如果你这样做, 机械族将会把矛头指向你, [gameConditionDescriptionFuture]。
+ questDescription(asker_royalInCurrentFaction==True)->来自 [asker_faction_name] 的 [asker_royalTitleInCurrentFaction] [asker_nameFull] 想要对[asker_possessive]船上的一种区域攻击武器进行一次低功率测试。 如果[asker_pronoun]这么做, [gameConditionDescriptionFuture]。\n\n根据帝国法律你是这片土地的所有者, [asker_nameDef]需要征得你的同意。
- questDescription(askerIsNull==true)->一艘在轨科研船想测试一种新兴的昆虫信息素。 如果你同意, 他们将在[map_definite]释放信息素, 这样将唤醒规模为 [hivesCount]的虫巢。
+ questDescription(askerIsNull==true)->一艘在轨科研船想测试一种新兴的昆虫信息素。 如果你同意, 他们将在[map_definite]释放信息素, 这样将唤醒规模为 [hivesCount]的虫巢。\n\n[helpersParagraph]
infestationArrivalLetterText(askerIsNull==true)->虫巢被在轨研究船释放的信息素所唤醒。
- questDescription(asker_factionLeader==True)->来自 [asker_faction_name] 的 [asker_faction_leaderTitle] [asker_nameFull] 声称其在[map_definite]附近的哨站总是受到虫灾侵害。[asker_pronoun]希望把虫害引到你这, 并允诺通过空投舱向你发送一些物资作为回报。 \n\n[helpersParagraph]如果你同意,规模为 [hivesCount]的虫巢将被唤醒。
+ questDescription(asker_factionLeader==True)->来自 [asker_faction_name] 的 [asker_faction_leaderTitle] [asker_nameFull] 声称其在[map_definite]附近的哨站总是受到虫灾侵害。[asker_pronoun]希望把虫害引到你这, 这会使规模为 [hivesCount]的虫巢被唤醒。\n\n[helpersParagraph]
infestationArrivalLetterText(asker_factionLeader==True)->虫巢最早出现在[asker_faction_name]的[asker_nameFull]附近。
- questDescription(asker_royalInCurrentFaction==True)->来自 [asker_faction_name] 的 [asker_royalTitleInCurrentFaction] [asker_nameFull], 想看你与虫灾对抗来寻开心。 [asker_pronoun]希望得到你的允许在 [map_definite]投下昆虫信息素炸弹来唤醒规模为 [hivesCount]的虫巢。 [asker_pronoun]将使用高空无人机观看整个过程。\n\n作为回报,[asker_pronoun]允诺通过空投舱向你发送一些物资\n\n[helpersParagraph]
- infestationArrivalLetterText(asker_royalInCurrentFaction==True)->这起虫灾是由来自[asker_faction_name]的[asker_royalTitleInCurrentFaction][asker_nameFull]为了寻开心所制造的。
+ questDescription(asker_royalInCurrentFaction==True)->来自 [asker_faction_name] 的 [asker_royalTitleInCurrentFaction] [asker_nameFull], 由于在[map_definite]附近着陆而受到虫群的反复滋扰。 [asker_pronoun]想要让你来处理这些虫子。 这将吸引规模为 [hivesCount]的虫巢出现。\n\n[helpersParagraph]
+ infestationArrivalLetterText(asker_royalInCurrentFaction==True)->这起虫灾是由来自[asker_faction_name]的[asker_royalTitleInCurrentFaction] [asker_nameFull]吸引而来的。
- animalKindLabelCorrect(animalCount==1)->猎杀人类的[animalKind_label]
- animalKindLabelCorrect(animalCount>=2)->[animalCount]只猎杀人类的[animalKind_labelPlural]
+ animalKindLabelCorrect(animalCount==1)->[animalKind_label]
+ animalKindLabelCorrect(animalCount>=2)->[animalKind_labelPlural]
manhuntingBeastIndef(animalCount==1)->一只猎杀人类的[animalKind_label]
manhuntingBeastIndef(animalCount>=2)->[animalCount]只猎杀人类的[animalKind_labelPlural]
endSection->[helpersParagraph]如果你接受, [animalKindLabelCorrect] 将会在 [manhuntersDelayTicks_duration] 后来到 [map_definite]。
- questDescription(askerIsNull==true,animalCount==1)->在[map_definite]附近的一名商人向你发来求救信号。 一只野生的[animalKind_label]正在袭击他! 他正试图引导野兽转向你这边来摆脱险境。\n\n作为回报,商人允诺通过空投舱向你发送一些物资。\n\n[endSection]
- manhunterArrivalLetterEnd(askerIsNull==true,animalCount==1)->正在袭击附近一名商人的[animalKind_label]被空投舱吸引而向你这边追来。
- questDescription(askerIsNull==true,animalCount>=2)->在[map_definite]附近的一名商人向你发来求救信号。 一群多达[animalCount]只的野生[animalKind_labelPlural]正在袭击他! 他正试图引导野兽转向你这边来摆脱险境。 \n\n作为回报,商人允诺通过空投舱向你发送一些物资。\n\n[endSection]
- manhunterArrivalLetterEnd(askerIsNull==true,animalCount>=2)->正在袭击附近一名商人的[animalKind_labelPlural]被空投舱吸引而向你这边追来。
- questDescription(asker_factionLeader==True)->来自 [asker_faction_name] 的商队在 [map_definite] 附近被 [manhuntingBeastIndef] 袭击。 [asker_faction_leaderTitle] [asker_nameFull] 想把 [animalKindLabelCorrect] 引到[map_definite]以脱离险境。 \n\n作为回报,[asker_nameDef]允诺通过空投舱向你发送一些物资。\n\n[endSection]
- manhunterArrivalLetterEnd(asker_factionLeader==True,animalCount==1)->正在袭击来自[asker_faction_name]的商队的[animalKind_label]被空投舱吸引而向你这边追来。
- manhunterArrivalLetterEnd(asker_factionLeader==True,animalCount>=2)->正在袭击来自[asker_faction_name]的商队的[animalKind_labelPlural]被空投舱吸引而向你这边追来。
- questDescription(asker_royalInCurrentFaction==True,animalCount==1)->来自 [asker_faction_name] 的 [asker_royalTitleInCurrentFaction] [asker_nameFull] 最近很无聊。 [asker_pronoun]想见识下像你这种原始人是如何对付致命威胁的。 为了满足[asker_possessive]的要求, [asker_possessive]的仆人会放出一只[animalKind_label]来袭击你。[asker_royalTitleInCurrentFaction]将使用高空无人机观看整个过程。\n\n作为你同意参演这次“娱乐节目”的回报, [asker_pronoun]允诺通过空投舱向你发送一些物资。\n\n[endSection]
- manhunterArrivalLetterEnd(asker_royalInCurrentFaction==True,animalCount==1)->这只 [animalKind_label] 是由来自 [asker_faction_name] 的 [asker_royalTitleInCurrentFaction] [asker_nameFull] 放出的, 以排解[asker_possessive]无聊。
- questDescription(asker_royalInCurrentFaction==True,animalCount>=2)->来自 [asker_faction_name] 的 [asker_royalTitleInCurrentFaction] [asker_nameFull] 最近很无聊。 [asker_pronoun]想见识下像你这种原始人是如何对付致命威胁的。为了满足[asker_possessive]的要求,[asker_possessive]的仆人会放出一群多达[animalCount]只的[animalKind_labelPlural]来袭击你。[asker_royalTitleInCurrentFaction] 将使用高空无人机观看整个过程。\n\n作为你同意这次参演“娱乐节目”的回报, [asker_pronoun]允诺通过空投舱向你发送一些物资。\n\n[endSection]
- manhunterArrivalLetterEnd(asker_royalInCurrentFaction==True,animalCount>=2)->这只 [animalKind_labelPlural] 是由来自 [asker_faction_name] 的 [asker_royalTitleInCurrentFaction] [asker_nameFull]放出的, 以排解[asker_possessive]无聊。
+ questDescription(askerIsNull==true,animalCount==1)->一名商人向你发来求救信号。 一只野生的[animalKind_label]正在袭击他! 他希望你能把野兽从他身边引开。[endSection]
+ manhunterArrivalLetterEnd(askerIsNull==true,animalCount==1)->[animalKind_label]正在袭击附近一名商人的。
+ questDescription(askerIsNull==true,animalCount>=2)->一名商人向你发来求救信号。 一群多达[animalCount]只的野生[animalKind_labelPlural]正在袭击他! 他希望你能把野兽从他身边引开。[endSection]
+ manhunterArrivalLetterEnd(askerIsNull==true,animalCount>=2)->[animalKind_labelPlural]正在袭击附近一名商人。
+ questDescription(asker_factionLeader==True)->来自 [asker_faction_name] 的商队被 [manhuntingBeastIndef] 袭击。 [asker_faction_leaderTitle] [asker_nameFull] 希望你能把野兽从商队附近引开。 [endSection]
+ manhunterArrivalLetterEnd(asker_factionLeader==True,animalCount==1)->[animalKind_label]正在袭击来自[asker_faction_name]的商队。
+ manhunterArrivalLetterEnd(asker_factionLeader==True,animalCount>=2)->[animalKind_labelPlural]正在袭击来自[asker_faction_name]的商队。
+ questDescription(asker_royalInCurrentFaction==True,animalCount==1)->来自 [asker_faction_name] 的 [asker_royalTitleInCurrentFaction] [asker_nameFull] 最近因猎杀人类的[animalKind_label]而失去了一个侦察员, [asker_pronoun]想要将其引向你来杀死它, 从而维护[asker_possessive]荣誉。 [endSection]
+ manhunterArrivalLetterEnd(asker_royalInCurrentFaction==True,animalCount==1)->这只 [animalKind_label] 杀死了属于 [asker_faction_name] 的 [asker_royalTitleInCurrentFaction] [asker_nameFull] 的侦察员。
+ questDescription(asker_royalInCurrentFaction==True,animalCount>=2)->来自 [asker_faction_name] 的 [asker_royalTitleInCurrentFaction] [asker_nameFull] 最近因为一群([animalCount]x)猎杀人类的[animalKind_labelPlural]而失去了一队侦察员, [asker_pronoun]想要将其引向你来杀死它们, 从而维护[asker_possessive]荣誉。 [endSection]
+ manhunterArrivalLetterEnd(asker_royalInCurrentFaction==True,animalCount>=2)->这群 [animalKind_labelPlural] 杀死了属于 [asker_faction_name] 的 [asker_royalTitleInCurrentFaction] [asker_nameFull] 的一队侦察员。
- questDescription(askerIsNull==true)->一名商人向你发来求救信号。 [threat]正在追杀他! 他希望你能发送信号将袭击他的人引向[map_definite], 以便他能逃走。 如果你发送信号, [askerEnemies]将会在你附近建立哨站以袭扰你。 [site/allSitePartsDescriptions] 这个哨站会一直存在, 直到你摧毁它。\n\n作为酬谢, 商人允诺通过空投舱向你发送一些物资。
+ questDescription(askerIsNull==true)->一名商人向你发来求救信号。 [threat]正在追杀他! 他希望你能发送信号将袭击他的人引向[map_definite], 以便他能逃走。 \n\n如果你发送信号, [askerEnemies]将会在你附近建立哨站以袭扰你。 [site/allSitePartsDescriptions] 这个哨站会一直存在, 直到你摧毁它。
questDescription(asker_factionLeader==True)->来自 [asker_faction_name] 的 [asker_faction_leaderTitle] [asker_nameFull] 向你发送请求。 [askerEnemies]一直在袭扰[asker_possessive]定居点。 [asker_pronoun]希望你能发送信号将袭击他的人引向[map_definite]使其远离[asker_possessive]人。\n\n如果你发送信号, [askerEnemies]将会在你附近建立哨站以袭扰你。 [site/allSitePartsDescriptions] 这个哨站会一直存在, 直到你摧毁它。
- questDescription(asker_royalInCurrentFaction==True)->来自 [asker_faction_name] 的 [asker_royalTitleInCurrentFaction] [asker_nameFull] 正在[map_definite]附近旅行。 [asker_nameFull] 发现[asker_pronoun]正被[threat]跟踪。 [asker_pronoun]希望你能发送信号将跟踪他的人引向[map_definite]。\n\n如果你发送信号, [askerEnemies]将会在你附近建立哨站以袭扰你。 [site/allSitePartsDescriptions]这个哨站会一直存在,直到你摧毁它。\n\n[asker_nameDef]将会酬谢你。
+ questDescription(asker_royalInCurrentFaction==True)->来自 [asker_faction_name] 的 [asker_royalTitleInCurrentFaction] [asker_nameFull] 正在[map_definite]附近旅行。 [asker_nameFull] 发现[asker_pronoun]正被[threat]跟踪。 [asker_pronoun]希望你能发送信号将跟踪他的人引向[map_definite]。\n\n如果你发送信号, [askerEnemies]将会在你附近建立哨站以袭扰你。 [site/allSitePartsDescriptions]这个哨站会一直存在,直到你摧毁它。
threat(priority=1,site/Outpost_exists==True)->[site/enemyFaction_name]的[site/enemyFaction_pawnsPlural]
threat(priority=1,site/MechCluster_exists==True)->机械体
threat(priority=1,site/SleepingMechanoids_exists==True)->机械体
diff --git a/Royalty/DefInjected/QuestScriptDef/Scripts_JoinerThreat.xml b/Royalty/DefInjected/QuestScriptDef/Scripts_JoinerThreat.xml
index cb44f161..213ba980 100644
--- a/Royalty/DefInjected/QuestScriptDef/Scripts_JoinerThreat.xml
+++ b/Royalty/DefInjected/QuestScriptDef/Scripts_JoinerThreat.xml
@@ -6,19 +6,19 @@
hidingFrom(gameCondition==ToxicFallout)->a pack of starving wolves
condDesc(gameCondition==ToxicFallout)->However, [joiner_nameDef] can only kill the wolves by setting fire to a massive toxic chemical dump nearby. [gameConditionDuration_duration] of toxic fallout will follow.
hidingFrom(gameCondition==VolcanicWinter)->a gang of cannibals
- condDesc(gameCondition==VolcanicWinter)->However, [joiner_nameDef] can only kill the gang by setting fire to a massive abandoned garbage pile nearby. If [joiner_pronoun] comes to you, smoky fallout will block the sun for [gameConditionDuration_duration].
+ condDesc(gameCondition==VolcanicWinter)->However, [joiner_nameDef] can only kill the gang by setting fire to a massive abandoned garbage pile nearby. If [joiner_pronoun] joins you, smoky fallout will block the sun for [gameConditionDuration_duration].
hidingFrom(gameCondition==EMIField)->a group of mechanoids
- condDesc(gameCondition==EMIField)->However, [joiner_nameDef] can only destroy the mechanoids by activating an ancient EMI dynamo. If [joiner_pronoun] comes to you, an EMI field will be generated, shutting down electrical devices for [gameConditionDuration_duration].
+ condDesc(gameCondition==EMIField)->However, [joiner_nameDef] can only destroy the mechanoids by activating an ancient EMI dynamo. If [joiner_pronoun] joins you, an EMI field will be generated, shutting down electrical devices for [gameConditionDuration_duration].
hidingFrom(gameCondition==HeatWave)->a malfunctioning climate control satellite
- condDesc(gameCondition==HeatWave)->If [joiner_pronoun] comes to you, an intense heat wave will last for [gameConditionDuration_duration] until the satellite resets.
+ condDesc(gameCondition==HeatWave)->If [joiner_pronoun] joins you, an intense heat wave will last for [gameConditionDuration_duration] until the satellite resets.
hidingFrom(gameCondition==ColdSnap)->a malfunctioning climate control satellite
- condDesc(gameCondition==ColdSnap)->If [joiner_pronoun] comes to you, an intense cold snap will last for [gameConditionDuration_duration] until the satellite resets.
+ condDesc(gameCondition==ColdSnap)->If [joiner_pronoun] joins you, an intense cold snap will last for [gameConditionDuration_duration] until the satellite resets.
hidingFrom(gameCondition==WeatherController)->a malfunctioning weather control satellite
- condDesc(gameCondition==WeatherController)->If [joiner_pronoun] comes to you, the weather will be [forcedWeather_label] for [gameConditionDuration_duration] until the satellite resets.
+ condDesc(gameCondition==WeatherController)->If [joiner_pronoun] joins you, the weather will be [forcedWeather_label] for [gameConditionDuration_duration] until the satellite resets.
hidingFrom(gameCondition==PsychicDrone)->a vengeful machine persona who [joiner_pronoun] recently offended
- condDesc(gameCondition==PsychicDrone)->If [joiner_pronoun] comes to you, the machine mind will blast [map_definite] with a [psychicDroneLevel]-level psychic drone for [gameConditionDuration_duration], reducing mood of all [psychicDroneGender]s.
- hidingFrom(gameCondition==PsychicSuppression)->a stirring machine persona who [joiner_pronoun] recently awoke
- condDesc(gameCondition==PsychicSuppression)->If [joiner_pronoun] comes to you, the persona will hit [map_definite] with psychic suppression waves for [gameConditionDuration_duration], reducing consciousness of all [psychicSuppressorGender]s.
+ condDesc(gameCondition==PsychicDrone)->If [joiner_pronoun] joins you, the machine mind will blast [map_definite] with a [psychicDroneLevel]-level psychic drone for [gameConditionDuration_duration], reducing mood of all [psychicDroneGender]s.
+ hidingFrom(gameCondition==PsychicSuppression)->a hostile machine persona whom [joiner_pronoun] recently awoke
+ condDesc(gameCondition==PsychicSuppression)->If [joiner_pronoun] joins you, the persona will hit [map_definite] with psychic suppression waves for [gameConditionDuration_duration], reducing consciousness of all [psychicSuppressorGender]s.
-->
questDescription->一位名叫 [joiner_nameFull] 的 [joiner_age] 岁 [joiner_title] 请求我们帮助! [joiner_pronoun] 一直在躲避 [hidingFrom]。 [joiner_pronoun]想要到[map_definite]与你会合。 [joiner_relationInfo]\n\n[condDesc]\n\n由于联系我们会有极大风险, [joiner_nameDef] 表示无法告知我们更多关于[joiner_objective]自己的情报。
@@ -36,7 +36,7 @@
condDesc(gameCondition==WeatherController)->如果[joiner_pronoun]投奔你而来, 天气将会强制变为[forcedWeather_label]并持续[gameConditionDuration_duration], 卫星系统自动重置后将会恢复正常。
hidingFrom(gameCondition==PsychicDrone)->一台被[joiner_pronoun]冒犯的复仇机器
condDesc(gameCondition==PsychicDrone)->如果[joiner_pronoun]投奔你而来, 机器意志将会把一台心灵干扰器调整为[psychicDroneLevel]级强度, 并在[gameConditionDuration_duration]内持续向[map_definite]发射心灵干扰, 这将会使所有的[psychicDroneGender]殖民者情绪低落。
- hidingFrom(gameCondition==PsychicSuppression)->一台被[joiner_pronoun]唤醒的混乱机器
+ hidingFrom(gameCondition==PsychicSuppression)->一台被[joiner_pronoun]唤醒的敌对机械
condDesc(gameCondition==PsychicSuppression)->如果[joiner_pronoun]投奔你而来, 机器意志将会[gameConditionDuration_duration]内持续向[map_definite]发射心灵抑制波,这将会使所有[psychicSuppressorGender]殖民者的意识混乱。
- questDescription->一个名叫 [joiner_nameDef] 的 [joiner_age] 岁 [joiner_title] 发来通信连接。 [joiner_pronoun]说一群巨虫正在追猎[joiner_objective], 因为[joiner_objective]在毒杀一片巨虫巢穴的时候沾染了信息素! \n\n[joiner_pronoun]祈求我们的保护并且答应事后加入我们位于 [map_definite] 的殖民地。 [joiner_relationInfo]\n\n如果你接受 [joiner_nameDef] 的祈求, 一群拥有 [hivesCount]个虫巢的巨虫将会在 [infestationDelayTicks_duration] 内出现。\n\n[joiner_nameDef] 过于害怕以至于已经开始语无伦次, 你也无法获得更多情报。
+ questDescription->一个名叫 [joiner_nameDef] 的 [joiner_age] 岁 [joiner_title] 发来通信连接。 [joiner_pronoun]说一群巨虫正在追猎[joiner_objective], 因为[joiner_objective]在毒杀一片巨虫巢穴的时候沾染了信息素! \n\n[joiner_pronoun]祈求我们的保护并且答应事后加入我们位于 [map_definite] 的殖民地。 [joiner_relationInfo]\n\n如果你接受请求, 一群拥有 [hivesCount]个虫巢的巨虫将会在 [infestationDelayTicks_duration] 内出现。\n\n[joiner_nameDef] 过于害怕以至于已经开始语无伦次, 你也无法获得更多情报。
helpersParagraph(helpersCount==0)->
- helpersParagraph(helpersCount==1)->[asker_nameDef] 派出的 [helperKind_label] 将会听命于你。 你需要为[helpers0_objective]提供各种基本生活条件, 而且[helpers0_pronoun]在战斗中英勇牺牲的话, 其派系也不会迁怒于你。\n\n
- helpersParagraph(helpersCount>=2)->[asker_nameDef] 派出的 [helpersCount]个[helperKind_labelPlural] 将会听命于你。 你需要为这些人提供各种基本生活条件, 而且他们在战斗中英勇牺牲的话, 其派系也不会迁怒于你。\n\n
+ helpersParagraph(helpersCount==1)->[helperKind_label] 将会听命于你。 你需要为[helpers0_objective]提供各种基本生活条件, 如果[helpers0_pronoun]在战斗中不幸牺牲的话也不会有任何后果。\n\n
+ helpersParagraph(helpersCount>=2)->[helpersCount]名[helperKind_labelPlural] 将会听命于你。 你需要为这些人提供各种基本生活条件, 如果他们在战斗中不幸牺牲的话也不会有任何后果。\n\n
helpersArrivalLetterEnd(helpersCount==0)->
helpersArrivalLetterEnd(helpersCount>=1)->\n\n[helpersCount]个[helpersLabelSingOrPlural][helpersHasHave]前来协助你。
helpersLabelSingOrPlural(helpersCount==1)->[helperKind_label]
diff --git a/Royalty/DefInjected/RulePackDef/Script_Hospitality_TextCommon.xml b/Royalty/DefInjected/RulePackDef/Script_Hospitality_TextCommon.xml
index 34fb8068..681da13d 100644
--- a/Royalty/DefInjected/RulePackDef/Script_Hospitality_TextCommon.xml
+++ b/Royalty/DefInjected/RulePackDef/Script_Hospitality_TextCommon.xml
@@ -2,7 +2,7 @@
法石
-
- 一块有着部落雕刻的古老玉石。部落的心灵能力者能够在这些石头上集中注意来冥想,从而提升自己的精神力,这块石头的冥想效果比自然圣地更好。\n\n不同的部落文化对这些石头的解释各不相同,但相通之处是,他们都认为这种石头是在一个远古的伟大时代所建造的。
+
+ 一块有着部落雕刻的古老玉石。部落的心灵能力者能够在这些石头上集中注意来冥想,从而提升自己的精神力,这块石头的冥想效果比自然圣地更好。\n\n不同的部落文化对这些石头的解释各不相同,但相通之处是,他们都认为这种石头是在一个远古的伟大时代所建造的。外人若是不刻意去审视,会认为这是自然形成的物体而忽略掉它们。
冥想点
@@ -13,13 +13,13 @@
大型自然圣地
-
- 供奉神灵的大型神龛。部落的心灵能力者能够在冥想时集中注意力到圣地上从而增加精神力提升的效果。如果靠近人工建筑,自然圣地就会失去它们的力量,所以自然圣地通常建造在自然环境中。外人若是不刻意去审视,会认为这是自然形成的物体而忽略掉他们。
+
+ 供奉神灵的大型神龛。部落的心灵能力者能够在冥想时集中注意力到圣地上从而增加精神力提升的效果。如果靠近人工建筑,自然圣地就会失去它们的力量,所以自然圣地通常建造在自然环境中。外人若是不刻意去审视,会认为这是自然形成的物体而忽略掉它们。
小型自然圣地
-
- 供奉神灵的小型神龛。部落的心灵能力者能够在冥想时集中注意力到圣地上从而增加精神力提升的效果。如果靠近人工建筑,自然圣地就会失去它们的力量,所以自然圣地通常建造在自然环境中。外人若是不刻意去审视,会认为这是自然形成的物体而忽略掉他们。
+
+ 供奉神灵的小型神龛。部落的心灵能力者能够在冥想时集中注意力到圣地上从而增加精神力提升的效果。如果靠近人工建筑,自然圣地就会失去它们的力量,所以自然圣地通常建造在自然环境中。外人若是不刻意去审视,会认为这是自然形成的物体而忽略掉它们。
飞船着陆信标
diff --git a/Royalty/DefInjected/ThingDef/Hediffs_Psycasts.xml b/Royalty/DefInjected/ThingDef/Hediffs_Psycasts.xml
index 5665b964..2d8a5147 100644
--- a/Royalty/DefInjected/ThingDef/Hediffs_Psycasts.xml
+++ b/Royalty/DefInjected/ThingDef/Hediffs_Psycasts.xml
@@ -1,11 +1,11 @@
-
-
-
-
- 启灵神经构造装置
-
- 一种远古科技时代制作的一次性装置,能够在使用者大脑中构造一条启灵神经,或者是升级现有的启灵神经。\n使用者将其压在眼睛上,它会接入并重组一部分脑组织。使用之后,这个装置会分解成一堆毫无用处的灰烬。
-
- 构造启灵神经
-
+
+
+
+
+ 启灵神经构造装置
+
+ 一种远古科技时代制作的一次性装置,能够在使用者大脑中构造一条启灵神经,或者是升级现有的启灵神经。\n使用者将其压在眼睛上,它会接入并重组一部分脑组织。使用之后,这个装置会分解成一堆毫无用处的灰烬。
+
+ 构造启灵神经
+
\ No newline at end of file
diff --git a/Royalty/DefInjected/ThingDef/Plants_Wild.xml b/Royalty/DefInjected/ThingDef/Plants_Wild.xml
index 01a915d6..ffae79f7 100644
--- a/Royalty/DefInjected/ThingDef/Plants_Wild.xml
+++ b/Royalty/DefInjected/ThingDef/Plants_Wild.xml
@@ -1,14 +1,19 @@
-
- 仙树
-
- 一种罕见的树种,树皮光滑,叶长,有色彩斑斓的光。仙树会与周围的生命体共鸣产生一种奇特的精神波动,这使得它们能够在各种环境生长。\n\n部落的人们学会了在冥想时集中注意力与仙树建立精神联系。如果在附近放置了人工结构,这一联系会减弱。\n\n大多数的部落认为,仙树并不只是一棵树,而是世界意志的一部分肢体。
+
+ 灵草
+
+ 一株色彩斑斓的草。部落居民在仙树附近发现了这些灵草,当他们与仙树建立心灵连接时,这些仙草会更茂盛。\n\n外域的科学家们曾试图研究这一现象,但如果太过靠近观察,灵草就会退化成普通的植物。
- 仙树
+ 仙树
- 一种罕见的树种,树皮光滑,叶长,有色彩斑斓的光。仙树会与周围的生命体共鸣产生一种奇特的精神波动,这使得它们能够在各种环境生长。\n\n部落的人们学会了在冥想时集中注意力与仙树建立精神联系。如果在附近放置了人工结构,这一联系会减弱。\n\n大多数的部落认为,仙树并不只是一棵树,而是世界意志的一部分肢体。
+ 一种罕见的树种,树皮光滑,叶长,有色彩斑斓的光。仙树会与周围的生命体共鸣产生一种奇特的精神波动,这使得它们能够在各种环境生长。\n\n部落的人们学会了在冥想时集中注意力与仙树建立精神联系。如果在附近放置了人工结构,这一联系会减弱。\n\n大多数的部落认为,仙树并不只是一棵树,而是世界意志的一部分肢体。
+
+
+ 仙树
+
+ 一种罕见的树种,树皮光滑,叶长,有色彩斑斓的光。仙树会与周围的生命体共鸣产生一种奇特的精神波动,这使得它们能够在各种环境生长。\n\n部落的人们学会了在冥想时集中注意力与仙树建立精神联系。如果在附近放置了人工结构,这一联系会减弱。\n\n大多数的部落认为,仙树并不只是一棵树,而是世界意志的一部分肢体。
\ No newline at end of file
diff --git a/Royalty/DefInjected/TipSetDef/Tips.xml b/Royalty/DefInjected/TipSetDef/Tips.xml
index 6cc32f49..b1b46148 100644
--- a/Royalty/DefInjected/TipSetDef/Tips.xml
+++ b/Royalty/DefInjected/TipSetDef/Tips.xml
@@ -15,7 +15,7 @@
「帝国」向所有获得荣誉头衔的人免费授予「启灵神经构造装置」,如果这个头衔能够使用的话。
「帝国」限制某些植入物为特定荣誉头衔专用。非法使用将造成不良的外交后果。
-
+
「启灵神经」在升级时会获得这个等级心灵能力的知识。
「心灵能力」会在战斗中为你带来巨大的优势。
diff --git a/Royalty/Keyed/GameplayCommands.xml b/Royalty/Keyed/GameplayCommands.xml
index b2ee624e..fac0501e 100644
--- a/Royalty/Keyed/GameplayCommands.xml
+++ b/Royalty/Keyed/GameplayCommands.xml
@@ -29,10 +29,12 @@
心灵熵将超限。
-
+
需要等级{0}的启灵神经。
能力使用者不省人事。
+
+ 至少需要{0}的精神力。
@@ -40,11 +42,8 @@
选择所属的纪念碑标记。
-
-
- 只有具备精神力的殖民者可以被指定冥想时间。
-
+ 只有具备精神力的殖民者可以被指定冥想时间。
需要心灵增幅装置的大脑植入物。
需要{0}x级心灵增幅装置。
{0_labelShort}失去知觉。
diff --git a/Royalty/Keyed/Misc_Gameplay.xml b/Royalty/Keyed/Misc_Gameplay.xml
index b8140335..97ab9ab4 100644
--- a/Royalty/Keyed/Misc_Gameplay.xml
+++ b/Royalty/Keyed/Misc_Gameplay.xml
@@ -53,6 +53,12 @@
冥想
+
+ {0}-{1}%
+
+ 达到{0}级心灵能力水平。
+
+ 精神力每天降低{0}。
@@ -84,6 +90,15 @@
可能的结果
{ORGANIZER_labelShort}的{1}状态
+
+
+ 下一进度{0}:{1}
+
+ 开始共鸣仪式
+
+ 附近需要{0} {1}(有{2})
+
+ 需要起灵神经
需要心灵增幅装置
谒见厅中有多个宝座,但这只适用于已婚夫妇。