typos fix

This commit is contained in:
vaniat 2022-07-06 00:05:06 +08:00
parent fea1aaa3fa
commit f5624241ac
8 changed files with 15 additions and 15 deletions

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@ -7,7 +7,7 @@
<li>root(priority=1,sitePart==ClimateAdjuster)->一台可以将温度调整[temperatureOffset]的(*Threat)气候调节器(/Threat)</li>
<li>root(priority=1,sitePart==PsychicDroner)->一台对[affectedGender]性起效的(*Threat)心灵放射器(/Threat)</li>
<li>root(priority=1,sitePart==PsychicSuppressor)->一台对[affectedGender]性起效的(*Threat)心灵抑制器(/Threat)</li>
<li>root(priority=1,sitePart==WeatherController)->一台(*Threat)天气控制器(/Threat),会将整个区域的天气改变为[weather_label]</li>
<li>root(priority=1,sitePart==WeatherController)->一台(*Threat)气象仪(/Threat),会将整个区域的天气改变为[weather_label]</li>
<li>root(priority=1,sitePart==SmokeSpewer)->一台(*Threat)不断喷射烟雾的机器(/Threat)</li>
<li>root(priority=1,sitePart==SunBlocker)->一台使整个地区笼罩阴影的(*Threat)黑幕产生器(/Threat)</li>
<li>root(priority=1,sitePart==EMIDynamo)->一台正在工作的(*Threat)电磁干扰器(/Threat),会导致这一区域的所有电气设备无法工作</li>

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@ -51,11 +51,11 @@
<Make_ComponentSpacer.jobString>正在制作高级零部件。</Make_ComponentSpacer.jobString>
<!-- EN: make patchleather -->
<Make_Patchleather.label>缝制混缝皮革</Make_Patchleather.label>
<Make_Patchleather.label>缝制杂皮</Make_Patchleather.label>
<!-- EN: Combine various types of leather to create weak patchleather. -->
<Make_Patchleather.description>将多种皮革混合缝制成劣质的混缝皮革</Make_Patchleather.description>
<Make_Patchleather.description>将多种皮革混合缝制成劣质的杂皮</Make_Patchleather.description>
<!-- EN: Making patchleather. -->
<Make_Patchleather.jobString>正在缝制混缝皮革</Make_Patchleather.jobString>
<Make_Patchleather.jobString>正在缝制杂皮</Make_Patchleather.jobString>
<!-- EN: make any stone blocks -->
<Make_StoneBlocksAny.label>制作石砖(任意)</Make_StoneBlocksAny.label>

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@ -85,10 +85,10 @@
<Leather_Panthera.stuffProps.stuffAdjective>豹皮</Leather_Panthera.stuffProps.stuffAdjective>
<!-- EN: patchleather -->
<Leather_Patch.label>混缝皮革</Leather_Patch.label>
<Leather_Patch.label>杂皮</Leather_Patch.label>
<!-- EN: A weak textile created by cutting up and sewing together various types of leathers. Regardless of what kind of leather is used to create it, patchleather's irregular seams make it less tough and less insulating than any intact leather. -->
<Leather_Patch.description>一种通过切割和缝合其他各种各样皮革构成的不中用的纺织品。不管用哪种皮革来制造它,混缝皮革不规则的接缝都让它的防护性能和隔温性能不如一块完整的皮革。</Leather_Patch.description>
<Leather_Patch.stuffProps.stuffAdjective>混缝皮革</Leather_Patch.stuffProps.stuffAdjective>
<Leather_Patch.description>一种通过切割和缝合其他各种各样皮革构成的不中用的纺织品。不管用哪种皮革来制造它,杂皮不规则的接缝都让它的防护性能和隔温性能不如一块完整的皮革。</Leather_Patch.description>
<Leather_Patch.stuffProps.stuffAdjective>杂皮</Leather_Patch.stuffProps.stuffAdjective>
<!-- EN: pigskin -->
<Leather_Pig.label>猪皮</Leather_Pig.label>

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@ -154,7 +154,7 @@
<StatRelatesToCurrentRoom>对这类房间来说很重要。</StatRelatesToCurrentRoom>
<!-- EN: {COUNT} {RESOURCE_label} underground here. -->
<DeepResourceRemaining>{COUNT}x{RESOURCE_label}在地下。</DeepResourceRemaining>
<DeepResourceRemaining>{COUNT}x{RESOURCE_label}(矿藏)</DeepResourceRemaining>
<!-- EN: (various) -->
<VariousLabel>(多种)</VariousLabel>

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@ -19,7 +19,7 @@
<!-- EN: Slave rebellion interval -->
<SlaveRebellionMTBDays>奴隶叛乱间隔</SlaveRebellionMTBDays>
<!-- EN: The average number of days between slave rebellion attempts. Only time awake is counted. This is affected by suppression, mood, health, proximity to weapons, the number of slaves on the map, and the presence of colonists on the map. -->
<SlaveRebellionMTBDaysDescription>奴隶尝试叛乱的平均天数。只计算清醒时候。该数值受压制、情绪、健康、附近的武器、地图上的奴隶数量以及地图上是否有殖民者影响。</SlaveRebellionMTBDaysDescription>
<SlaveRebellionMTBDaysDescription>奴隶尝试叛乱的平均天数。只计算清醒时候。该数值受压制、情绪、健康、附近的武器、地图上的奴隶数量以及地图上是否有殖民者影响。</SlaveRebellionMTBDaysDescription>
<!-- Slave tab -->
<!-- EN: Suppression -->

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@ -54,12 +54,12 @@
<!-- EN: forced weather -->
<WeatherController.label>天气控制</WeatherController.label>
<!-- EN: A nearby weather controller is forcing the weather into this configuration. -->
<WeatherController.description>附近的一个天气控制器正在强行将天气控制为内置的配置。</WeatherController.description>
<WeatherController.description>附近的一个气象仪正在强行将天气控制为内置的配置。</WeatherController.description>
<!-- EN: a weather-control system will force the weather around [map_definite] to be [forcedWeather_indefinite] for [gameConditionDuration_duration] -->
<WeatherController.descriptionFuture>一个天气控制系统将会强制在[gameConditionDuration_duration]内将[map_definite]的天气控制为[forcedWeather_indefinite]</WeatherController.descriptionFuture>
<!-- EN: The weather controller is no longer changing the weather. -->
<WeatherController.endMessage>天气控制器不再改变天气了。</WeatherController.endMessage>
<WeatherController.endMessage>气象仪不再改变天气了。</WeatherController.endMessage>
<!-- EN: A weather controller machine has begun affecting the weather. -->
<WeatherController.letterText>一个天气控制器已经开始影响天气。</WeatherController.letterText>
<WeatherController.letterText>一个气象仪已经开始影响天气。</WeatherController.letterText>
</LanguageData>

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@ -37,8 +37,8 @@
<ToxicSpewer.description>一台空气污染器。</ToxicSpewer.description>
<!-- EN: weather controller -->
<WeatherController.label>天气控制器</WeatherController.label>
<WeatherController.label>气象仪</WeatherController.label>
<!-- EN: A weather controller. -->
<WeatherController.description>一台天气控制器</WeatherController.description>
<WeatherController.description>一台气象仪</WeatherController.description>
</LanguageData>

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@ -37,7 +37,7 @@
<ToxicSpewer.description>一种设计用于区域内大规模杀伤的极致时代武器。通过收集附近可用的化合物并将其转化成可以自我复制的有毒物质。通过散布这些有毒物质,它能够有效对星球上一片区域产生足够的毒雾。</ToxicSpewer.description>
<!-- EN: weather controller -->
<WeatherController.label>天气控制器</WeatherController.label>
<WeatherController.label>气象仪</WeatherController.label>
<!-- EN: An ultratech device for controlling weather. Using chemicals and exotic fields, it forces the weather into a particular configuration. -->
<WeatherController.description>一个用于控制天气的极致时代设备。基于化学物质和奇特磁场,它能够强行将区域的天气改变为内置计算机所配置的天气。</WeatherController.description>