typos fix
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@ -20,7 +20,7 @@
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<!-- EN: An unusual cold snap is freezing the region. -->
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<ColdSnap.description>一股罕见的寒流正在冻结这片区域。</ColdSnap.description>
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<!-- EN: a front of cold air will cool the area around [map_definite] for [gameConditionDuration_duration], harming crops and any person or animal without adequate protection -->
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<ColdSnap.descriptionFuture>一股冷空气前锋将会在[map_definite]周围持续[gameConditionDuration_duration],它将会对无防护的生物和作物造成伤害。</ColdSnap.descriptionFuture>
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<ColdSnap.descriptionFuture>一股冷空气前锋将会在[map_definite]周围持续[gameConditionDuration_duration], 它将会对无防护的生物和作物造成伤害。</ColdSnap.descriptionFuture>
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<!-- EN: The cold snap is over. -->
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<ColdSnap.endMessage>寒流结束了。</ColdSnap.endMessage>
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<!-- EN: An unusual cold snap has set in.\n\nCold snaps can quickly kill by hypothermia. Be sure to build a heated space to survive, wear appropriate apparel, and try to harvest crops before they freeze and die. -->
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@ -65,7 +65,7 @@
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<!-- EN: A distant archotech is emitting psychic signals through an orbital amplifier, driving people towards insanity. -->
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<PsychicDrone.description>在遥远地区的某个古代装置正通过一台轨道信号放大器投射能让人发疯的心灵信号。</PsychicDrone.description>
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<!-- EN: a [psychicDroneLevel] psychic drone will buzz the area around [map_definite] for [gameConditionDuration_duration], pushing all people of the [psychicDroneGender] gender towards insanity -->
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<PsychicDrone.descriptionFuture>一阵[psychicDroneLevel]的持续心灵信号将会在[gameConditionDuration_duration]内不断在[map_definite]回响,所有的[psychicDroneGender]殖民者将会因此变得疯狂。</PsychicDrone.descriptionFuture>
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<PsychicDrone.descriptionFuture>一阵 [psychicDroneLevel] 的持续心灵信号将会在 [gameConditionDuration_duration] 内不断在 [map_definite] 回响, 所有的 [psychicDroneGender] 殖民者将会因此变得疯狂。</PsychicDrone.descriptionFuture>
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<!-- EN: The psychic drone is ending. -->
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<PsychicDrone.endMessage>心灵冲击波结束了。</PsychicDrone.endMessage>
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<!-- EN: Every {0} colonist feels a wave of anxiety and anger!\n\nSome distant engine of hatred is stirring. It is projecting a psychic drone onto this site through an orbital amplifier, tuned to only affect {0}s. For a few days, some people's mood will be quite a bit worse.\n\nThe drone level is {1}. -->
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@ -5,7 +5,7 @@
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<li>questDescription->Using your long-range mineral scanner, [worker_definite] has found a lump of [targetMineable_label] nearby.\n\nUnfortunately, it won't last - others will mine it first in [timeoutTicks_duration] if we don't.\n\n[allSitePartsDescriptionsExceptFirst]</li>
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-->
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<LongRangeMineralScannerLump.questDescriptionRules.rulesStrings>
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<li>questDescription->通过使用远距离矿物扫描仪, [worker_definite] 发现了附近的一块 [targetMineable_label]。 \n\n很遗憾,它不会持续很久——如果我们不尽快开采, 其他势力将会在[timeoutTicks_duration]后开采并带走这些资源。\n\n[allSitePartsDescriptionsExceptFirst]</li>
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<li>questDescription->通过使用远距离矿物扫描仪, [worker_definite] 发现了附近的一块 [targetMineable_label]。 \n\n很遗憾, 它不会持续很久——如果我们不尽快开采, 其他势力将会在 [timeoutTicks_duration] 后开采并带走这些资源。\n\n[allSitePartsDescriptionsExceptFirst]</li>
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</LongRangeMineralScannerLump.questDescriptionRules.rulesStrings>
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<!-- EN:
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<li>questName->The [subName]</li>
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@ -31,7 +31,7 @@
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<!-- EN: A psychic suppression field is affecting {0}s and reducing their consciousness. The effect is modulated by an individual's psychic sensitivity. -->
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<PsychicSuppression.description>一个心灵抑制场正在影响{0}并削减他们的意识。这个效果会因为心灵敏感度而有所不同。</PsychicSuppression.description>
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<!-- EN: a psychic suppression wave will reduce the consciousness of all [psychicSuppressorGender]s around [map_definite] for [gameConditionDuration_duration] -->
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<PsychicSuppression.descriptionFuture>一个心灵抑制波会在[gameConditionDuration_duration]里削减所有[map_definite]内的[psychicSuppressorGender]成员</PsychicSuppression.descriptionFuture>
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<PsychicSuppression.descriptionFuture>一个心灵抑制波会在 [gameConditionDuration_duration] 里削减所有 [map_definite] 内的 [psychicSuppressorGender] 成员</PsychicSuppression.descriptionFuture>
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<!-- EN: The psychic suppressor field has dissipated. -->
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<PsychicSuppression.endMessage>心灵抑制波已经消散。</PsychicSuppression.endMessage>
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<!-- EN: A psychic suppressor field has begun reducing the consciousness of {0}s across the whole region. The effect is modulated by an individual's psychic sensitivity. -->
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@ -82,7 +82,7 @@
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<li>threatsInfo4(generateThreats==true,allowedThreats==MechClusters)->\n\n[threatsInfoMechClustersMultiAnimal]</li>
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<li>threatsInfo4(generateThreats==false)-></li>
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<li>questDescription(asker_royalInCurrentFaction==True,lodgersCount==1,priority=1)->[asker_faction_name] 的一名 [asker_royalTitleInCurrentFaction], [asker_nameFull] 正发来请求。 [asker_pronoun]希望你能在[map_definite]照料[lodgersLabel][lodgers0_nameDef][shuttleDelayTicks_duration], 这是[asker_possessive]最喜欢的宠物。 [healthInfo][threatsInfo5]\n\n[commonDescEnding]</li>
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<li>threatsInfo5(generateThreats==true,allowedThreats==Raids,enemyFaction!=Mechanoid)->\n\n[lodgers0_nameDef] 是 [asker_nameDef] 承诺给孩子的结婚礼物。 为了阻止这场婚礼, [enemyFaction_name]正派出[enemyFaction_pawnsPlural]追踪[lodgers0_objective]。 如果你选择接纳[lodgers0_nameDef], [enemyFaction_pawnsPlural]会在[lodgers0_nameDef]存在期间一直尝试进攻。 [enemyGroupsParagraph]</li>
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<li>threatsInfo5(generateThreats==true,allowedThreats==Raids,enemyFaction!=Mechanoid)->\n\n[lodgers0_nameDef] 是 [asker_nameDef] 承诺给孩子的结婚礼物。 为了阻止这场婚礼, [enemyFaction_name]正派出[enemyFaction_pawnsPlural]追踪[lodgers0_objective]。 如果你选择接纳[lodgers0_nameDef], [enemyFaction_pawnsPlural] 会在 [lodgers0_nameDef] 存在期间一直尝试进攻。 [enemyGroupsParagraph]</li>
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<li>threatsInfo5(generateThreats==true,allowedThreats==Raids,enemyFaction==Mechanoid)->\n\n[threatsInfoMechRaidsSingleAnimal] [enemyGroupsParagraph]</li>
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<li>threatsInfo5(generateThreats==true,allowedThreats==MechClusters)->\n\n[threatsInfoMechClustersSingleAnimal]</li>
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<li>threatsInfo5(generateThreats==false)-></li>
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@ -84,7 +84,7 @@
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<li>animalKindLabelCorrect(animalCount>=2)->[animalCount]只猎杀人类的[animalKind_labelPlural]</li>
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<li>manhuntingBeastIndef(animalCount==1)->一只猎杀人类的[animalKind_label]</li>
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<li>manhuntingBeastIndef(animalCount>=2)->[animalCount]只猎杀人类的[animalKind_labelPlural]</li>
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<li>endSection->空投舱包含(总价值[itemsReward_totalMarketValue_money]):\n\n[itemsReward_items]\n\n[helpersParagraph]如果你接受,[animalKindLabelCorrect]将会在[manhuntersDelayTicks_duration]后来到[map_definite]。[allRewardsDescriptionsExceptItems]</li>
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<li>endSection->空投舱包含(总价值[itemsReward_totalMarketValue_money]):\n\n[itemsReward_items]\n\n[helpersParagraph]如果你接受, [animalKindLabelCorrect] 将会在 [manhuntersDelayTicks_duration] 后来到 [map_definite]。 [allRewardsDescriptionsExceptItems]</li>
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<li>questDescription(askerIsNull==true,animalCount==1)->在[map_definite]附近的一名商人向你发来求救信号。 一只野生的[animalKind_label]正在袭击他! 他正试图引导野兽转向你这边来摆脱险境。\n\n作为回报,商人允诺通过空投舱向你发送一些物资。[endSection]</li>
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<li>manhunterArrivalLetterEnd(askerIsNull==true,animalCount==1)->正在袭击附近一名商人的[animalKind_label]被空投舱吸引而向你这边追来。</li>
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<li>questDescription(askerIsNull==true,animalCount>=2)->在[map_definite]附近的一名商人向你发来求救信号。 一群多达[animalCount]只的野生[animalKind_labelPlural]正在袭击他! 他正试图引导野兽转向你这边来摆脱险境。 \n\n作为回报,商人允诺通过空投舱向你发送一些物资。[endSection]</li>
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@ -25,7 +25,7 @@
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<li>hidingFrom(gameCondition==ToxicFallout)->一群饿狼</li>
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<li>condDesc(gameCondition==ToxicFallout)->然而,[joiner_nameDef] 只能通过放火引燃附近的一个大型剧毒化学废料场来杀死这些饿狼。 因此接下来的[gameConditionDuration_duration]将会有持续的毒性物质沉降。</li>
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<li>hidingFrom(gameCondition==VolcanicWinter)->一群食人族</li>
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<li>condDesc(gameCondition==VolcanicWinter)->然而,[joiner_nameDef] 只能通过放火引燃附近的一个大型垃圾堆来杀死这帮家伙。 如果[joiner_pronoun]投奔你而来,放火导致的烟雾会在[gameConditionDuration_duration]内持续遮挡阳光。</li>
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<li>condDesc(gameCondition==VolcanicWinter)->然而,[joiner_nameDef] 只能通过放火引燃附近的一个大型垃圾堆来杀死这帮家伙。 如果[joiner_pronoun]投奔你而来, 放火导致的烟雾会在 [gameConditionDuration_duration] 内持续遮挡阳光。</li>
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<li>hidingFrom(gameCondition==EMIField)->一群机械族</li>
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<li>condDesc(gameCondition==EMIField)->然而,[joiner_nameDef] 只能通过激活一台古老的电磁干扰装置来消灭这些机械族。 如果[joiner_pronoun]投奔你而来, 持续[gameConditionDuration_duration]的强电磁干扰将会关闭所有的电子设备。</li>
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<li>hidingFrom(gameCondition==HeatWave)->一颗故障的气候控制卫星</li>
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