Update HistoryAutoRecorderDef HistoryAutoRecorderGroupDef InteractionDef JobDef
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<LanguageData>
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<LanguageData>
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<WealthTotal.label>财富(全部)</WealthTotal.label>
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<WealthTotal.label>财富(全部)</WealthTotal.label>
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<WealthTotal.graphLabelY>Amount</WealthTotal.graphLabelY>
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<WealthTotal.graphLabelY>数额</WealthTotal.graphLabelY>
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<WealthItems.label>财富(物品)</WealthItems.label>
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<WealthItems.label>财富(物品)</WealthItems.label>
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<WealthItems.graphLabelY>Amount</WealthItems.graphLabelY>
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<WealthItems.graphLabelY>数额</WealthItems.graphLabelY>
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<WealthBuildings.label>财富(建筑)</WealthBuildings.label>
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<WealthBuildings.label>财富(建筑)</WealthBuildings.label>
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<WealthBuildings.graphLabelY>Amount</WealthBuildings.graphLabelY>
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<WealthBuildings.graphLabelY>数额</WealthBuildings.graphLabelY>
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<FreeColonists.label>殖民者</FreeColonists.label>
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<FreeColonists.label>殖民者</FreeColonists.label>
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<FreeColonists.graphLabelY>Colonists</FreeColonists.graphLabelY>
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<FreeColonists.graphLabelY>殖民者</FreeColonists.graphLabelY>
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<Prisoners.label>囚犯</Prisoners.label>
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<Prisoners.label>囚犯</Prisoners.label>
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<Prisoners.graphLabelY>Prisoners</Prisoners.graphLabelY>
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<Prisoners.graphLabelY>囚犯</Prisoners.graphLabelY>
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<ColonistMood.label>殖民者心情</ColonistMood.label>
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<ColonistMood.label>殖民者心情</ColonistMood.label>
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<ColonistMood.graphLabelY>Percent</ColonistMood.graphLabelY>
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<ColonistMood.graphLabelY>百分比</ColonistMood.graphLabelY>
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</LanguageData>
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</LanguageData>
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@ -6,8 +6,4 @@
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<ColonistMood.label>殖民者心情</ColonistMood.label>
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<ColonistMood.label>殖民者心情</ColonistMood.label>
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<!--<Wealth.graphLabelY>价值</Wealth.graphLabelY>-->
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<!--<Population.graphLabelY>殖民者</Population.graphLabelY>-->
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<!--<ColonistMood.graphLabelY>百分比</ColonistMood.graphLabelY>-->
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</LanguageData>
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</LanguageData>
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<RecruitAttempt.logRulesInitiator.rulesStrings.0>logentry->尝试招募[other_nameShortIndef]。</RecruitAttempt.logRulesInitiator.rulesStrings.0>
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<RecruitAttempt.logRulesInitiator.rulesStrings.0>logentry->尝试招募[other_nameShortIndef]。</RecruitAttempt.logRulesInitiator.rulesStrings.0>
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<RecruitAttempt.logRulesRecipient.rulesStrings.0>logentry->聆听[other_nameShortIndef]的招募游说。</RecruitAttempt.logRulesRecipient.rulesStrings.0>
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<RecruitAttempt.logRulesRecipient.rulesStrings.0>logentry->聆听[other_nameShortIndef]的招募游说。</RecruitAttempt.logRulesRecipient.rulesStrings.0>
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<SparkJailbreak.label>spark jailbreak</SparkJailbreak.label>
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<SparkJailbreak.label>鼓动越狱</SparkJailbreak.label>
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<SparkJailbreak.logRulesInitiator.rulesStrings.0>logentry->Induced [other_nameShortIndef] to escape.</SparkJailbreak.logRulesInitiator.rulesStrings.0>
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<SparkJailbreak.logRulesInitiator.rulesStrings.0>logentry->鼓动[other_nameShortIndef]越狱。</SparkJailbreak.logRulesInitiator.rulesStrings.0>
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<SparkJailbreak.logRulesRecipient.rulesStrings.0>logentry->Was induced to escape by [other_nameShortIndef].</SparkJailbreak.logRulesRecipient.rulesStrings.0>
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<SparkJailbreak.logRulesRecipient.rulesStrings.0>logentry->被[other_nameShortIndef]鼓动越狱。</SparkJailbreak.logRulesRecipient.rulesStrings.0>
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</LanguageData>
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</LanguageData>
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<!-- Building interaction -->
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<!-- Building interaction -->
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<PlayHorseshoes.reportString>玩马蹄钉。</PlayHorseshoes.reportString>
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<PlayHorseshoes.reportString>玩马蹄钉。</PlayHorseshoes.reportString>
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<PlayHoopstone.reportString>playing hoopstone.</PlayHoopstone.reportString>
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<PlayHoopstone.reportString>玩圈石头。</PlayHoopstone.reportString>
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<PlayChess.reportString>下棋。</PlayChess.reportString>
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<PlayChess.reportString>下棋。</PlayChess.reportString>
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<PlayBilliards.reportString>打台球。</PlayBilliards.reportString>
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<PlayBilliards.reportString>打台球。</PlayBilliards.reportString>
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<PlayPoker.reportString>playing poker.</PlayPoker.reportString>
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<PlayPoker.reportString>打扑克。</PlayPoker.reportString>
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<WatchTelevision.reportString>看电视。</WatchTelevision.reportString>
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<WatchTelevision.reportString>看电视。</WatchTelevision.reportString>
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<UseTelescope.reportString>用望远镜。</UseTelescope.reportString>
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<UseTelescope.reportString>用望远镜。</UseTelescope.reportString>
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<ManTurret.reportString>操作炮塔。</ManTurret.reportString>
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<ManTurret.reportString>操作炮塔。</ManTurret.reportString>
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<EnterCryptosleepCasket.reportString>进入低温休眠舱。</EnterCryptosleepCasket.reportString>
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<EnterCryptosleepCasket.reportString>进入低温休眠舱。</EnterCryptosleepCasket.reportString>
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<UseNeurotrainer.reportString>使用神经训练器。</UseNeurotrainer.reportString>
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<UseNeurotrainer.reportString>使用神经训练器。</UseNeurotrainer.reportString>
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<UseArtifact.reportString>激活神器。</UseArtifact.reportString>
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<UseArtifact.reportString>正在激活神器。</UseArtifact.reportString>
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<UseItem.reportString>using TargetA.</UseItem.reportString>
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<UseItem.reportString>正在使用TargetA。</UseItem.reportString>
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<TriggerFirefoamPopper.reportString>开关泡沫消防栓。</TriggerFirefoamPopper.reportString>
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<TriggerFirefoamPopper.reportString>开关泡沫消防栓。</TriggerFirefoamPopper.reportString>
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<ClearSnow.reportString>除雪中。</ClearSnow.reportString>
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<ClearSnow.reportString>除雪中。</ClearSnow.reportString>
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<Vomit.reportString>呕吐中。</Vomit.reportString>
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<Vomit.reportString>呕吐中。</Vomit.reportString>
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<Flee.reportString>逃跑中。</Flee.reportString>
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<Flee.reportString>逃跑中。</Flee.reportString>
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<FleeAndCower.reportString>逃跑中。</FleeAndCower.reportString>
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<FleeAndCower.reportString>逃跑中。</FleeAndCower.reportString>
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<EnterTransporter.reportString>进入TargetA。</EnterTransporter.reportString>
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<EnterTransporter.reportString>进入TargetA。</EnterTransporter.reportString>
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<Resurrect.reportString>resurrecting TargetA.</Resurrect.reportString>
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<Resurrect.reportString>正在复活TargetA。</Resurrect.reportString>
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<Insult.reportString>insulting TargetA.</Insult.reportString>
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<Insult.reportString>正在侮辱TargetA。</Insult.reportString>
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<HaulCorpseToPublicPlace.reportString>hauling TargetA.</HaulCorpseToPublicPlace.reportString>
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<HaulCorpseToPublicPlace.reportString>正在搬运TargetA。</HaulCorpseToPublicPlace.reportString>
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<InducePrisonerToEscape.reportString>inducing TargetA to escape.</InducePrisonerToEscape.reportString>
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<InducePrisonerToEscape.reportString>正在鼓动TargetA越狱。</InducePrisonerToEscape.reportString>
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<!-- Fire -->
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<!-- Fire -->
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