typos fix

This commit is contained in:
VaniatD 2021-08-01 23:52:28 +08:00
parent 3925e00a7e
commit e8acd86d39
3 changed files with 18 additions and 18 deletions

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@ -19,17 +19,17 @@
<!-- EN: criminal gang -->
<Criminal_Gang.label>犯罪团伙</Criminal_Gang.label>
<!-- EN: Following someone else's ideas and working all day is for weaklings. This group thrives from participating in raids and having diversity of thought. Unlocks melee and shooting specialist roles. Gladiator duels are a part of this ideoligion. -->
<Criminal_Gang.description>听命行事和整天工作是弱者的行为。这个团体从劫掠和多元文化中发展而来。解锁近战和射击专家职位。角斗是这一文化形态的一部分。</Criminal_Gang.description>
<Criminal_Gang.description>听命行事和整天工作是弱者的行为。这个团体从劫掠和多元文化中发展而来。解锁格斗和射击专家职位。角斗是这一文化形态的一部分。</Criminal_Gang.description>
<!-- EN: domination gang -->
<Domination_Gang.label>征服者</Domination_Gang.label>
<!-- EN: For this ideoligion, their beliefs are the only truth. Spreading their ideas either peacefully or by conquering other ideoligions is their mission. Unlocks melee and shooting specialist roles. Gladiator duels are a part of this ideoligion. -->
<Domination_Gang.description>对于这种文化形态,他们的信仰是唯一的真理。以和平方式或通过武力征服其他文化形态来传播他们的思想是他们的使命。解锁近战和射击专家职位。角斗是该文化的一部分。</Domination_Gang.description>
<Domination_Gang.description>对于这种文化形态,他们的信仰是唯一的真理。以和平方式或通过武力征服其他文化形态来传播他们的思想是他们的使命。解锁格斗和射击专家职位。角斗是该文化的一部分。</Domination_Gang.description>
<!-- EN: feminine ravagers -->
<Feminine_Ravagers.label>女尊掠袭者</Feminine_Ravagers.label>
<Feminine_Ravagers.label>阿玛宗掠袭者</Feminine_Ravagers.label>
<!-- EN: Women must assert their dominance by reigning over men and pillaging others. Unlocks melee and shooting specialist roles. Gladiator duels are a part of this ideoligion. -->
<Feminine_Ravagers.description>女性必须通过对男性的统治和对他人的掠夺来宣示自己的统治地位。解锁近战和射击专家职位。角斗是这种文化形态的一部分。</Feminine_Ravagers.description>
<Feminine_Ravagers.description>女性必须通过对男性的统治和对他人的掠夺来宣示自己的统治地位。解锁格斗和射击专家职位。角斗是这种文化形态的一部分。</Feminine_Ravagers.description>
<!-- EN: feral people -->
<Feral_People.label>野性教派</Feral_People.label>
@ -87,7 +87,7 @@
<Progressive_Humanism.description>人类处于自然界的巅峰,必须利用技术来超越。技术融合和多元文化是被认可的。解锁研究和生产专家职位。</Progressive_Humanism.description>
<!-- EN: pro-human darklovers -->
<ProHuman_Darklovers.label>夜教派</ProHuman_Darklovers.label>
<ProHuman_Darklovers.label>夜教派</ProHuman_Darklovers.label>
<!-- EN: Human race is divine, so is darkness. Nothing shall stop you from exploiting nature's resources, except burning daylight. Combat effeciency in the dark is increased. Unlocks mining and production specialist roles. -->
<ProHuman_Darklovers.description>人类是神圣的,黑暗也是神圣的。没有什么可以阻止你利用自然界的资源,除了燃烧的日光。在黑暗中的战斗力会提高。解锁采矿和生产专家职位。</ProHuman_Darklovers.description>
@ -109,6 +109,6 @@
<!-- EN: violent dominators -->
<Violent_Dominators.label>暴虐支配者</Violent_Dominators.label>
<!-- EN: Dominating and taking from the weak is the right way. Raiding and enslaving is honorable. Unlocks melee and shooting specialist roles. Gladiator duels are a part of this ideoligion. -->
<Violent_Dominators.description>支配和夺取弱者是正确的方式。掠袭和奴役是光荣的。解锁近战和射击专家角色。角斗是这一文化体系的一部分。</Violent_Dominators.description>
<Violent_Dominators.description>支配和夺取弱者是正确的方式。掠袭和奴役是光荣的。解锁格斗和射击专家角色。角斗是这一文化体系的一部分。</Violent_Dominators.description>
</LanguageData>

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@ -4,7 +4,7 @@
<!-- EN: Depending on ritual quality, participants will get between {MINMOOD} and {MAXMOOD} mood for {MOODDAYS} days. -->
<AttendedFuneral.description>参与者将在 {MOODDAYS} 天内获得 {MINMOOD} 到 {MAXMOOD} 的心情值, 这取决于仪式的效果。</AttendedFuneral.description>
<!-- EN: moral guide present -->
<AttendedFuneral.comps.0.label>出席道德引导</AttendedFuneral.comps.0.label>
<AttendedFuneral.comps.0.label>传道者出席</AttendedFuneral.comps.0.label>
<!-- EN: participant count -->
<AttendedFuneral.comps.1.label>参与者数量</AttendedFuneral.comps.1.label>
<!-- EN: Terrible -->
@ -27,7 +27,7 @@
<!-- EN: Depending on ritual quality, participants will get between {MINMOOD} and {MAXMOOD} mood for {MOODDAYS} days. -->
<AttendedFuneralNoCorpse.description>参与者将在 {MOODDAYS} 天内获得 {MINMOOD} 到 {MAXMOOD} 的心情值,这取决于仪式的效果。</AttendedFuneralNoCorpse.description>
<!-- EN: moral guide present -->
<AttendedFuneralNoCorpse.comps.0.label>出席道德引导</AttendedFuneralNoCorpse.comps.0.label>
<AttendedFuneralNoCorpse.comps.0.label>传道者出席</AttendedFuneralNoCorpse.comps.0.label>
<!-- EN: participant count -->
<AttendedFuneralNoCorpse.comps.1.label>参与者数量</AttendedFuneralNoCorpse.comps.1.label>
<!-- EN: Terrible -->
@ -50,11 +50,11 @@
<!-- EN: Depending on ritual quality, participants will get between {MINMOOD} and {MAXMOOD} mood for {MOODDAYS} days. -->
<BlindingCeremony.description>参与者将在 {MOODDAYS} 天内获得 {MINMOOD} 到 {MAXMOOD} 的心情值,这取决于仪式的效果。</BlindingCeremony.description>
<!-- EN: moral guide present -->
<BlindingCeremony.comps.2.label>出席道德引导</BlindingCeremony.comps.2.label>
<BlindingCeremony.comps.2.label>传道者出席</BlindingCeremony.comps.2.label>
<!-- EN: participant count -->
<BlindingCeremony.comps.3.label>参与者数量</BlindingCeremony.comps.3.label>
<!-- EN: started at altar -->
<BlindingCeremony.comps.4.label>开始登上祭坛</BlindingCeremony.comps.4.label>
<BlindingCeremony.comps.4.label>由祭坛开始仪式</BlindingCeremony.comps.4.label>
<!-- EN: an altar -->
<BlindingCeremony.comps.4.expectedThingLabelTip>一座祭坛</BlindingCeremony.comps.4.expectedThingLabelTip>
<!-- EN: If the {0} is satisfying, the blinded person might get a psylink upgrade or unlock new psychic powers. -->
@ -87,7 +87,7 @@
<!-- EN: participant count -->
<CelebratedDate.comps.3.label>参与者数量</CelebratedDate.comps.3.label>
<!-- EN: started at altar -->
<CelebratedDate.comps.4.label>开始登上祭坛</CelebratedDate.comps.4.label>
<CelebratedDate.comps.4.label>由祭坛开始仪式</CelebratedDate.comps.4.label>
<!-- EN: an altar -->
<CelebratedDate.comps.4.expectedThingLabelTip>一座祭坛</CelebratedDate.comps.4.expectedThingLabelTip>
<!-- EN: Terrible -->
@ -145,7 +145,7 @@
<!-- EN: played drum count -->
<CelebrationPartyDanceDrum.comps.2.label>敲鼓者数量</CelebrationPartyDanceDrum.comps.2.label>
<!-- EN: started at campfire -->
<CelebrationPartyDanceDrum.comps.3.label>开始在篝火旁集结</CelebrationPartyDanceDrum.comps.3.label>
<CelebrationPartyDanceDrum.comps.3.label>在篝火旁举行</CelebrationPartyDanceDrum.comps.3.label>
<!-- EN: a campfire -->
<CelebrationPartyDanceDrum.comps.3.expectedThingLabelTip>一堆篝火</CelebrationPartyDanceDrum.comps.3.expectedThingLabelTip>
<!-- EN: If the {0} is fun or unforgettable, participants may gain increased work speed for a while. -->
@ -415,7 +415,7 @@
<!-- EN: participant count -->
<Execution.comps.0.label>参与者数量</Execution.comps.0.label>
<!-- EN: started at altar or ideogram -->
<Execution.comps.1.label>开始登上祭坛刻画符咒文字</Execution.comps.1.label>
<Execution.comps.1.label>由祭坛开始仪式刻画符咒文字</Execution.comps.1.label>
<!-- EN: an altar or an ideogram -->
<Execution.comps.1.expectedThingLabelTip>一座圣坛和符咒文字</Execution.comps.1.expectedThingLabelTip>
<!-- EN: Awkward -->
@ -465,11 +465,11 @@
<!-- EN: Depending on ritual quality, participants will get between {MINMOOD} and {MAXMOOD} mood for {MOODDAYS} days. -->
<Sacrifice.description>参与者将在 {MOODDAYS} 天内获得 {MINMOOD} 到 {MAXMOOD} 的心情值,这取决于仪式的效果。</Sacrifice.description>
<!-- EN: moral guide present -->
<Sacrifice.comps.2.label>出席道德引导</Sacrifice.comps.2.label>
<Sacrifice.comps.2.label>传道者出席</Sacrifice.comps.2.label>
<!-- EN: participant count -->
<Sacrifice.comps.3.label>参与者数量</Sacrifice.comps.3.label>
<!-- EN: started at altar -->
<Sacrifice.comps.4.label>开始登上祭坛</Sacrifice.comps.4.label>
<Sacrifice.comps.4.label>由祭坛开始仪式</Sacrifice.comps.4.label>
<!-- EN: an altar -->
<Sacrifice.comps.4.expectedThingLabelTip>一座祭坛</Sacrifice.comps.4.expectedThingLabelTip>
<!-- EN: If the {0} is satisfying, one of the participants might gain an inspiration. -->
@ -498,11 +498,11 @@
<!-- EN: Depending on ritual quality, participants will get between {MINMOOD} and {MAXMOOD} mood for {MOODDAYS} days. -->
<ScarificationCeremony.description>参与者将在 {MOODDAYS} 天内获得 {MINMOOD} 到 {MAXMOOD} 的心情值,这取决于仪式的效果。</ScarificationCeremony.description>
<!-- EN: moral guide present -->
<ScarificationCeremony.comps.2.label>出席道德引导</ScarificationCeremony.comps.2.label>
<ScarificationCeremony.comps.2.label>传道者出席</ScarificationCeremony.comps.2.label>
<!-- EN: participant count -->
<ScarificationCeremony.comps.3.label>参与者数量</ScarificationCeremony.comps.3.label>
<!-- EN: started at altar -->
<ScarificationCeremony.comps.4.label>开始登上祭坛</ScarificationCeremony.comps.4.label>
<ScarificationCeremony.comps.4.label>由祭坛开始仪式</ScarificationCeremony.comps.4.label>
<!-- EN: an altar -->
<ScarificationCeremony.comps.4.expectedThingLabelTip>一座祭坛</ScarificationCeremony.comps.4.expectedThingLabelTip>
<!-- EN: Terrible -->

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@ -379,7 +379,7 @@
<!-- EN: relic -->
<Relic>圣物</Relic>
<!-- EN: Ritual seat -->
<RitualSeat>圣物坐</RitualSeat>
<RitualSeat>仪式坐席</RitualSeat>
<!-- Ritual requirements -->
<!-- EN: Active loudspeakers -->