Update DamageDef

This commit is contained in:
DUDULUU-R7\duduluu 2017-10-30 23:31:12 +08:00
parent f52557fe06
commit e71f661ce2
4 changed files with 13 additions and 72 deletions

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@ -13,8 +13,8 @@
<Frostbite.label>冻伤</Frostbite.label>
<Frostbite.deathMessage>{0}被冻死了。</Frostbite.deathMessage>
<TornadoScratch.label>scratch</TornadoScratch.label>
<TornadoScratch.deathMessage>{0} has been killed by a tornado.</TornadoScratch.deathMessage>
<TornadoScratch.label>刮伤</TornadoScratch.label>
<TornadoScratch.deathMessage>{0}死于龙卷风。</TornadoScratch.deathMessage>
</LanguageData>

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@ -1,59 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<LanguageData>
<!--<Cut.label>割伤</Cut.label>-->
<!--<Cut.deathMessage>{0}死于割伤。</Cut.deathMessage>-->
<!-- Surgical cut: Makes it possible to remove inner organs without harming outer body parts -->
<!--<SurgicalCut.label>手术伤</SurgicalCut.label>-->
<!--<SurgicalCut.deathMessage>{0}在手术中死亡。</SurgicalCut.deathMessage>-->
<!-- Execution cut: Makes it possible to distinguish execution damage from others -->
<!--<ExecutionCut.label>处决</ExecutionCut.label>-->
<!--<ExecutionCut.deathMessage>{0}被处决了。</ExecutionCut.deathMessage>-->
<!--<Crush.label>压伤</Crush.label>-->
<!--<Crush.deathMessage>{0}被压死了。</Crush.deathMessage>-->
<!--<Blunt.label>钝伤</Blunt.label>-->
<!--<Blunt.deathMessage>{0}被钝器打死了。</Blunt.deathMessage>-->
<!--<Stab.label>刺伤</Stab.label>-->
<!--<Stab.deathMessage>{0}被刺死了。</Stab.deathMessage>-->
<!--<Bullet.label>枪伤</Bullet.label>-->
<!--<Bullet.deathMessage>{0}被枪杀了。</Bullet.deathMessage>-->
<!--<Arrow.label>箭伤</Arrow.label>-->
<!--<Arrow.deathMessage>{0}被箭射死了。</Arrow.deathMessage>-->
<!--<Scratch.label>抓伤</Scratch.label>-->
<!--<Scratch.deathMessage>{0}被抓死了。</Scratch.deathMessage>-->
<!--<Bite.label>咬伤</Bite.label>-->
<!--<Bite.deathMessage>{0}被咬死了。</Bite.deathMessage>-->
<!--<ToxicBite.label>有毒咬伤</ToxicBite.label>-->
<!--<ToxicBite.deathMessage>{0}死于有毒咬伤。</ToxicBite.deathMessage>-->
<!--<Bomb.label>炸伤</Bomb.label>-->
<!--<Bomb.deathMessage>{0}被炸死了。</Bomb.deathMessage>-->
<!--<Flame.label>烧伤</Flame.label>-->
<!--<Flame.deathMessage>{0}被烧死了。</Flame.deathMessage>-->
<!-- Burn is like Flame, but doesn't ignite anything -->
<!--<Burn.label>烧伤</Burn.label>-->
<!--<Burn.deathMessage>{0}被烧死了。</Burn.deathMessage>-->
<!--<Frostbite.label>冻伤</Frostbite.label>-->
<!--<Frostbite.deathMessage>{0}被冻死了。</Frostbite.deathMessage>-->
</LanguageData>

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@ -8,13 +8,13 @@
<Crush.deathMessage>{0}被压死了。</Crush.deathMessage>
<Blunt.label>钝伤</Blunt.label>
<Blunt.deathMessage>{0}被钝器打死了。</Blunt.deathMessage>
<Blunt.deathMessage>{0}被死了。</Blunt.deathMessage>
<!-- Damage types are the same as Blunt, but behaves like stabbing; intended for things like rifle barrels -->
<Poke.label>blunt</Poke.label>
<Poke.deathMessage>{0} has been beaten to death.</Poke.deathMessage>
<Poke.label>钝伤</Poke.label>
<Poke.deathMessage>{0}被锤死了。</Poke.deathMessage>
<Stab.label>刺伤</Stab.label>
<Stab.deathMessage>{0}被刺死了。</Stab.deathMessage>
@ -25,7 +25,7 @@
<Bite.label>咬伤</Bite.label>
<Bite.deathMessage>{0}被咬死了。</Bite.deathMessage>
<ToxicBite.label>毒咬伤</ToxicBite.label>
<ToxicBite.label>毒咬伤</ToxicBite.label>
<ToxicBite.deathMessage>{0}死于有毒咬伤。</ToxicBite.deathMessage>

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@ -3,17 +3,17 @@
<!-- Temporary hack; ranged weapons need to use the old pre-flavorful-combat system to avoid a rebalance cascade. -->
<RangedStab.label>stab</RangedStab.label>
<RangedStab.deathMessage>{0} has been stabbed to death.</RangedStab.deathMessage>
<RangedStab.label>刺伤</RangedStab.label>
<RangedStab.deathMessage>{0}被刺死了。</RangedStab.deathMessage>
<Bullet.label></Bullet.label>
<Bullet.deathMessage>{0}被枪杀了。</Bullet.deathMessage>
<Bullet.label>子弹</Bullet.label>
<Bullet.deathMessage>{0}被枪杀了。</Bullet.deathMessage>
<Arrow.label>箭伤</Arrow.label>
<Arrow.deathMessage>{0}被箭射了。</Arrow.deathMessage>
<Arrow.deathMessage>{0}被箭射了。</Arrow.deathMessage>
<ArrowHighVelocity.label>arrow</ArrowHighVelocity.label>
<ArrowHighVelocity.deathMessage>{0} has been shot to death.</ArrowHighVelocity.deathMessage>
<ArrowHighVelocity.label>箭伤</ArrowHighVelocity.label>
<ArrowHighVelocity.deathMessage>{0}被箭射杀了。</ArrowHighVelocity.deathMessage>
</LanguageData>