Update A10F
Update A10F
This commit is contained in:
parent
410196a206
commit
e49183f25b
@ -1,8 +1,9 @@
|
|||||||
<?xml version="1.0" encoding="utf-8" ?>
|
<?xml version="1.0" encoding="utf-8" ?>
|
||||||
<LanguageData>
|
<LanguageData>
|
||||||
|
|
||||||
<JumpToLocation>跳转到相关地点</JumpToLocation>
|
<JumpToLocation>跳转到相关地点</JumpToLocation>
|
||||||
|
|
||||||
|
<LetterLabelFirstSummerWarning>夏天</LetterLabelFirstSummerWarning>
|
||||||
<FirstSummerWarning>夏天开始了! 但冬天也不远。\n\n你的作物不会再冬天正常生长。趁现在贮存能吃几个月的食物。\n\n你可以通过建造一个冷冻间来防止食物腐坏。\n\n并且买,偷,或者制造一些风雪大衣。否则你会在室外冻死。</FirstSummerWarning>
|
<FirstSummerWarning>夏天开始了! 但冬天也不远。\n\n你的作物不会再冬天正常生长。趁现在贮存能吃几个月的食物。\n\n你可以通过建造一个冷冻间来防止食物腐坏。\n\n并且买,偷,或者制造一些风雪大衣。否则你会在室外冻死。</FirstSummerWarning>
|
||||||
|
|
||||||
<RelationsBrokenDown>和{0}的关系恶化了。他们现在对你是敌对态度。</RelationsBrokenDown>
|
<RelationsBrokenDown>和{0}的关系恶化了。他们现在对你是敌对态度。</RelationsBrokenDown>
|
||||||
@ -12,14 +13,18 @@
|
|||||||
|
|
||||||
<ColonyGoodwill>殖民地好感度</ColonyGoodwill>
|
<ColonyGoodwill>殖民地好感度</ColonyGoodwill>
|
||||||
<Neutral>中立</Neutral>
|
<Neutral>中立</Neutral>
|
||||||
|
|
||||||
<ShortCircuitRain>一个{0}在雨中发生了短路并造成了一场火灾。</ShortCircuitRain>
|
<ShortCircuitRain>一个{0}在雨中发生了短路并造成了一场火灾。</ShortCircuitRain>
|
||||||
|
|
||||||
|
<LetterLabelAreaRevealed>发现区域</LetterLabelAreaRevealed>
|
||||||
<AreaRevealed>发现了一片新的地区。</AreaRevealed>
|
<AreaRevealed>发现了一片新的地区。</AreaRevealed>
|
||||||
|
<AreaRevealedWithMechanoids>发现了一片新的地区。里面有古代遗迹、敌对的机器人。</AreaRevealedWithMechanoids>
|
||||||
|
|
||||||
<RoofCollapsed>一部分屋顶因为离最近的支撑点过远而塌陷了。</RoofCollapsed>
|
<RoofCollapsed>一部分屋顶因为离最近的支撑点过远而塌陷了。</RoofCollapsed>
|
||||||
<TheseThingsCrushed>这些东西被压到了:</TheseThingsCrushed>
|
<TheseThingsCrushed>这些东西被压到了:</TheseThingsCrushed>
|
||||||
<NothingCrushed>没有东西被压到。</NothingCrushed>
|
<NothingCrushed>没有东西被压到。</NothingCrushed>
|
||||||
|
<LetterLabelRoofCollapsed>塌陷</LetterLabelRoofCollapsed>
|
||||||
|
<!--
|
||||||
<MentalBreakRampage>{0}的精神崩溃了并开始攻击任何能看到的东西。</MentalBreakRampage>
|
<MentalBreakRampage>{0}的精神崩溃了并开始攻击任何能看到的东西。</MentalBreakRampage>
|
||||||
<MentalBreakDaze>{0}受够了并开始茫然地到处走动。</MentalBreakDaze>
|
<MentalBreakDaze>{0}受够了并开始茫然地到处走动。</MentalBreakDaze>
|
||||||
<MentalBreakLeave>{0}受够了并决定离开这个殖民地。</MentalBreakLeave>
|
<MentalBreakLeave>{0}受够了并决定离开这个殖民地。</MentalBreakLeave>
|
||||||
@ -27,15 +32,33 @@
|
|||||||
<MentalBreakRecoveryRampage>{0}的暴力行为结束了。</MentalBreakRecoveryRampage>
|
<MentalBreakRecoveryRampage>{0}的暴力行为结束了。</MentalBreakRecoveryRampage>
|
||||||
<MentalBreakRecoveryDaze>{0}不再四处游走了。</MentalBreakRecoveryDaze>
|
<MentalBreakRecoveryDaze>{0}不再四处游走了。</MentalBreakRecoveryDaze>
|
||||||
<MentalBreakRecoveryLeave>{0}改变了主意并开始往回走。</MentalBreakRecoveryLeave>
|
<MentalBreakRecoveryLeave>{0}改变了主意并开始往回走。</MentalBreakRecoveryLeave>
|
||||||
|
-->
|
||||||
<RecruitSuccess>{0}成功招募了{1}(成功率{2})。</RecruitSuccess>
|
<RecruitSuccess>{0}成功招募了{1}(成功率{2})。</RecruitSuccess>
|
||||||
<RecruitFail>{0}没能成功招募{1}(成功率{2})。</RecruitFail>
|
<RecruitFail>{0}没能成功招募{1}(成功率{2})。</RecruitFail>
|
||||||
|
|
||||||
<Birthday>今天是{0}的生日! {1}{2}岁了。</Birthday>
|
<LetterLabelBirthday>生日</LetterLabelBirthday>
|
||||||
<BirthdayWithInjuries>今天是{0}的生日! {1}{2}岁了。\n\n不幸的是, {0}因为变老患上了下列疾病:\n{3}</BirthdayWithInjuries>
|
<BirthdayChronological>今天是{0}的实际年龄生日! {1}{2}岁了。\n\n实际年龄, {1} 变成 {2}.\n\n注意,因为人休眠后实际年龄的生日和生物年龄生日不同。</BirthdayChronological>
|
||||||
|
<BirthdayBiologicalAgeInjuries>{0}生物年龄已经{1}岁了。\n\n不幸的是, {0}因为变老患上了下列疾病:\n{2}</BirthdayBiologicalAgeInjuries>
|
||||||
|
|
||||||
|
<LetterLabelNewDisease>疾病</LetterLabelNewDisease>
|
||||||
<NewDisease>{0}生病了({1})。确保{0}可以得到正当的治疗并尽量多在床上休息以尽快康复。</NewDisease>
|
<NewDisease>{0}生病了({1})。确保{0}可以得到正当的治疗并尽量多在床上休息以尽快康复。</NewDisease>
|
||||||
<NewPartDisease>{0}患上了{1}感染。确保{0}可以得到正当的治疗并尽量多在床上休息以尽快康复。</NewPartDisease>
|
<NewPartDisease>{0}患上了{1}感染。确保{0}可以得到正当的治疗并尽量多在床上休息以尽快康复。</NewPartDisease>
|
||||||
|
|
||||||
|
<LetterLabelAncientShrineWarning>远古威胁</LetterLabelAncientShrineWarning>
|
||||||
|
<AncientShrineWarning>当{0}靠近这个古老建筑时,HE有种不祥之感。HE也不确定为什么,但HE觉得这个满是灰尘的建筑可能隐藏着极大的危险。</AncientShrineWarning>
|
||||||
|
|
||||||
|
<StruckMineable>我们已经达成了{0}!</StruckMineable>
|
||||||
|
|
||||||
|
|
||||||
|
<LetterLabelAnimalBerserkFromDamage>{0}的复仇</LetterLabelAnimalBerserkFromDamage>
|
||||||
|
<AnimalBerserkFromDamage>{0}受到伤害开始发狂!</AnimalBerserkFromDamage>
|
||||||
|
|
||||||
</LanguageData>
|
<!-- Generalized letter labels -->
|
||||||
|
<LetterLabelRelationsChangeGood>关系良好</LetterLabelRelationsChangeGood>
|
||||||
|
<LetterLabelRelationsChangeBad>关系恶劣</LetterLabelRelationsChangeBad>
|
||||||
|
<LetterLabelShortCircuit>Zzztt...</LetterLabelShortCircuit>
|
||||||
|
<LetterLabelMentalBreakdown>精神崩溃</LetterLabelMentalBreakdown>
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
</LanguageData>
|
||||||
|
Loading…
Reference in New Issue
Block a user