Update A10F
Update A10F
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@ -1,8 +1,9 @@
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<?xml version="1.0" encoding="utf-8" ?>
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<?xml version="1.0" encoding="utf-8" ?>
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<LanguageData>
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<JumpToLocation>跳转到相关地点</JumpToLocation>
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<LetterLabelFirstSummerWarning>夏天</LetterLabelFirstSummerWarning>
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<FirstSummerWarning>夏天开始了! 但冬天也不远。\n\n你的作物不会再冬天正常生长。趁现在贮存能吃几个月的食物。\n\n你可以通过建造一个冷冻间来防止食物腐坏。\n\n并且买,偷,或者制造一些风雪大衣。否则你会在室外冻死。</FirstSummerWarning>
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<RelationsBrokenDown>和{0}的关系恶化了。他们现在对你是敌对态度。</RelationsBrokenDown>
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@ -12,14 +13,18 @@
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<ColonyGoodwill>殖民地好感度</ColonyGoodwill>
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<Neutral>中立</Neutral>
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<ShortCircuitRain>一个{0}在雨中发生了短路并造成了一场火灾。</ShortCircuitRain>
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<LetterLabelAreaRevealed>发现区域</LetterLabelAreaRevealed>
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<AreaRevealed>发现了一片新的地区。</AreaRevealed>
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<AreaRevealedWithMechanoids>发现了一片新的地区。里面有古代遗迹、敌对的机器人。</AreaRevealedWithMechanoids>
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<RoofCollapsed>一部分屋顶因为离最近的支撑点过远而塌陷了。</RoofCollapsed>
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<TheseThingsCrushed>这些东西被压到了:</TheseThingsCrushed>
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<NothingCrushed>没有东西被压到。</NothingCrushed>
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<LetterLabelRoofCollapsed>塌陷</LetterLabelRoofCollapsed>
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<!--
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<MentalBreakRampage>{0}的精神崩溃了并开始攻击任何能看到的东西。</MentalBreakRampage>
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<MentalBreakDaze>{0}受够了并开始茫然地到处走动。</MentalBreakDaze>
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<MentalBreakLeave>{0}受够了并决定离开这个殖民地。</MentalBreakLeave>
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@ -27,15 +32,33 @@
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<MentalBreakRecoveryRampage>{0}的暴力行为结束了。</MentalBreakRecoveryRampage>
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<MentalBreakRecoveryDaze>{0}不再四处游走了。</MentalBreakRecoveryDaze>
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<MentalBreakRecoveryLeave>{0}改变了主意并开始往回走。</MentalBreakRecoveryLeave>
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-->
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<RecruitSuccess>{0}成功招募了{1}(成功率{2})。</RecruitSuccess>
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<RecruitFail>{0}没能成功招募{1}(成功率{2})。</RecruitFail>
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<Birthday>今天是{0}的生日! {1}{2}岁了。</Birthday>
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<BirthdayWithInjuries>今天是{0}的生日! {1}{2}岁了。\n\n不幸的是, {0}因为变老患上了下列疾病:\n{3}</BirthdayWithInjuries>
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<LetterLabelBirthday>生日</LetterLabelBirthday>
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<BirthdayChronological>今天是{0}的实际年龄生日! {1}{2}岁了。\n\n实际年龄, {1} 变成 {2}.\n\n注意,因为人休眠后实际年龄的生日和生物年龄生日不同。</BirthdayChronological>
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<BirthdayBiologicalAgeInjuries>{0}生物年龄已经{1}岁了。\n\n不幸的是, {0}因为变老患上了下列疾病:\n{2}</BirthdayBiologicalAgeInjuries>
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<LetterLabelNewDisease>疾病</LetterLabelNewDisease>
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<NewDisease>{0}生病了({1})。确保{0}可以得到正当的治疗并尽量多在床上休息以尽快康复。</NewDisease>
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<NewPartDisease>{0}患上了{1}感染。确保{0}可以得到正当的治疗并尽量多在床上休息以尽快康复。</NewPartDisease>
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<LetterLabelAncientShrineWarning>远古威胁</LetterLabelAncientShrineWarning>
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<AncientShrineWarning>当{0}靠近这个古老建筑时,HE有种不祥之感。HE也不确定为什么,但HE觉得这个满是灰尘的建筑可能隐藏着极大的危险。</AncientShrineWarning>
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<StruckMineable>我们已经达成了{0}!</StruckMineable>
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<LetterLabelAnimalBerserkFromDamage>{0}的复仇</LetterLabelAnimalBerserkFromDamage>
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<AnimalBerserkFromDamage>{0}受到伤害开始发狂!</AnimalBerserkFromDamage>
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</LanguageData>
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<!-- Generalized letter labels -->
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<LetterLabelRelationsChangeGood>关系良好</LetterLabelRelationsChangeGood>
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<LetterLabelRelationsChangeBad>关系恶劣</LetterLabelRelationsChangeBad>
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<LetterLabelShortCircuit>Zzztt...</LetterLabelShortCircuit>
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<LetterLabelMentalBreakdown>精神崩溃</LetterLabelMentalBreakdown>
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</LanguageData>
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